Achievement
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Starting conditions
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Requirements
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Notes
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Ver
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DI
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American Territory Starting as the Indian Territory, have the USA as a subject with no more than three states
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Playing as Indian Territory
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1.0
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VH
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An Empire Under the Pun Starting as the Sikh Empire, subjugate Great Britain
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Playing as Sikh Empire
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1.0
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VH
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Anarchy in the UK Starting as Great Britain, have an Anarchist form of government
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Playing as Great Britain
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1.0
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M
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Barbary’s Back Starting as Algeria, retake Algiers and become a Major Power
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Playing as Algeria
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Playing as Algeria
Owns the entire state of Algiers
Has country rank higher than or equal to a Major Power
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Unrecognized Major Power is not enough. The country must be recognized to gain the achievement.
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1.0
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M
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Belle Époque Starting as France, have the highest GDP per capita and Innovation generation in the world
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Playing as France
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Playing as France
Has the highest GDP in the world
Has the highest innovation in the world
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The achievement checks for highest GDP in the world, despite the description stating 'have the highest GDP per capita". The name of the achievement is French for "Beautiful Epoch".
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1.0
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M
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Billionare Have a national GDP of at least £1 billion
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Has GDP equal to or higher than £1,000,000,000
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1.0
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M
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Bourbon for Everyone! Starting as Spain, have an average standard of living of at least 20 while remaining a monarchy
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Playing as Spain
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- Raising average standard of living requires increasing pop wages and reducing consumption goods costs. Lower strata pops have lower wages, particularly
peasants, so it's very important to fully employ pops in buildings and not leave any subsistence farms.
- Conquering or colonizing more states increases the number of pops whose standard of living must be raised, so expanding your market through subjects or diplomacy is preferable. Releasing states with low standard of living as subjects can be an effective way to boost the average standard of living.
- Remember that government and military employees are pops, too; you can set their pay to the max to increase their wages and thus standard of living.
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1.0
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H
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Broken Promises As Italy, join a diplomatic play against 2 or more of your allies
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 Playing as a nation that can form Italy
Primary culture is either North Italian or South Italian
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Playing as Italy
Has 2 or more allies on the opposing side of a Diplomatic Play
Did not start and is not the target of the aforementioned Diplomatic Play
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You cannot oppose the initiator or target of a play if they are your ally. You need to be allies with two countries that are secondary participants of the play on the same side, then join the other side.
You can form the alliances after joining the play. Being on the same side of a play gives a +1000 bonus to attitude, setting it to Genial, allowing you to easily make alliances with other members of your side of the play, as long as you have +80 (Friendly) relations or +50 (Amicable) relations and much larger power projection score. Build a large navy to get diplomatic interests over the entire world, so you can participate in all diplomatic plays. Raise relations with every minor country in the game to +50 and to +80 with the Great Powers. Watch every diplomatic play for the opportunity to make two alliances with secondary participants on one side.
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1.0
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M
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Caretaker Complete the 'Egalitarian Society' objective
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Started with the Egalitarian Society objective
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Has completed the final sub-goal for this objective.
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The final sub-goal requires playing to the end of the game, i.e. 1935.12.31
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1.0
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M
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Deeds, not words! Pass the Women's Suffrage law
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Has Rights of Women law: Women's Suffrage
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You need to discover Political Agitation society technology in order for leaders to have Feminist ideology. Otherwise, you will not have any party's support in passing the Women's Suffrage law.
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1.0
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M
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Educated Complete the 'Learn the Game' objective.
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Started with the Learn the Game objective
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Has completed the final sub-goal for this objective.
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The final sub-goal requires playing to the end of the game, i.e. 1935.12.31.
Required sub-goals to complete
A subgoal only counts if it is completed, while it is present in the journal.
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1.0
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E
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Enlightened Despot Have electrical street lights in all states while being an Autocracy
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Has Distribution of Power law: Autocracy
All owned states have Urban Center building with "Electric Streetlights" production method
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All owned states (including colonies) need to have an Urban Center building in order to gain this achievement.
- Only requires the "Electric Streetlights" production method to be used, not the electricity to actually power it.
- Recommended to complete with The Paris Commune, because later in the game an event pops up that switch the ideology of leader of the Trade Unions to Vanguardist that supports Autocracy. Each level of industry generates 20 or 30 urbanization, and every 100 points of urbanization will generate 1 level of urbanization center, so building 4 or 5 industries everywhere will ensure that all states you own have a urbanization center (it is recommended to use the view list in production lens to build them, so that no province will be missed). Finally, switch the production method to electric streetlights.
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1.0
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M
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First Flight Be the first nation in the world to fly aeroplanes
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Was the first to have researched technology: Military Aviation
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1.0
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M
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Go West, Young Man Starting as the USA, own California, Oregon and Washington with 250k or more population in each
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Playing as United States
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Playing as United States
Owns the entire states of California, Oregon, and Washington
California, Oregon, and Washington each have a population of at least 250,000
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1.0
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M
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Grander Colombia Form Gran Colombia and own all land in the Gran Colombia, Andes, and La Plata strategic regions
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Playing as a nation which can form Gran Colombia
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Playing as Gran Colombia
Owns all states in the Gran Colombia, Andes, and La Plata strategic regions
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New Granada is a good candidate to form Gran Colombia
- They can quickly annex or subjugate their neighbors,
Venezuela and Ecuador. Additionally, once Central America breaks up, its successors are easily annexed or subjugated. New Granada can also eventually sell the Panama Canal for £30k, giving a short-term boost to the economy.
Mexico is an good long-term trade partner and war ally for when the player starts expanding south. Similarly, the player should befriend Great Britain, France, and the United States from the start, as they are otherwise likely to intervene in diplo plays during the early stages of expansion before the player has a large enough army to hold them off.
- When expanding southward,
Brazil is a major consideration and allying them will ease the process. Conquering Argentina and Chile first is easier and allows for leaving the stronger Peru and Bolivia who typically unite as Peru Bolivia for after.
- Finally, the player needs to conquer Guayana, held by three great powers.
British Guayana is the best to start with, as it has a land border with the state of Bolívar in Venezuela. Make sure to claim and naval invade the South Atlantic Islands (Falklands) also as those are part of the La Plata region. After that, Dutch Guayana as it neighbors British Guayana, and finally French Guayana. For all three Guayanas, a naval invasion is useful to bypass the enemy forces on the land border and open a second, less guarded front. With the last Guayana, it can be worth it to trade an enemy war goal, in order to get the final piece of Guayana for the achievement; however be careful not to cede any territory from the required strategic regions, even just a treaty port.
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1.0
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H
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Habsburg Resurgence Starting as Austria, own Silesia and Prussia must be Minor Power or lower rank
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Playing as Austria
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Playing as Austria
Owns the entire state of Silesia
Prussia does not exist OR has country rank lower than Major Power
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1.0
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H
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Hegemon Complete the 'Hegemon' objective
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Started with the Hegemon objective
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Has completed the final sub-goal for this objective.
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The final sub-goal requires playing to the end of the game, i.e. 1935.12.31
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1.0
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M
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I am a Scandinavian Form the nation of Scandinavia
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 Playing as a nation that can form Scandinavia
Primary culture is either Swedish, Danish, Norwegian or Icelandic
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Playing as Scandinavia
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Easiest to do as Sweden, since you only need 3 more states and Pan-nationalism society technology in order to form Scandinavia. You should be able to easily overcome Denmark and take the required states.
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1.0
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M
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I didn’t vote for Pedro Starting as Brazil, change government to Republic and implement Universal Suffrage
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Playing as Brazil
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- Getting
Universal Suffrage first will allow you for easier passage of further reforms. Your main opponents will be the Landowners and Armed forces, so you may want to start with reforms like Dedicated Police Force to weaken their influence.
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1.0
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H
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Institutional Have an institution at maximum investment level
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Easiest to do as Netherlands since they start with Dedicated Police Force at level 1 and can immediately start upgrading it to level 5 with sufficient additional bureaucracy.
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1.0
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E
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Inventive Research all technologies across all three categories
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Has researched every technology
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Increasing innovation speeds up research.
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1.0
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H
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Luxurious Luxembourg Starting as Luxembourg, be the leading producer of Luxury Clothes, Luxury Furniture, and Porcelain
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Playing as Luxembourg
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- Entering a large market, such as
France or Prussia's, will allow you to specialise exclusively in the required industries without worrying much about pop needs or input resources. However to enter another market you will need to become independent of the Netherlands or hope they join a large market. Acquiring another state beside Wallonia speeds things up considerably. You will have a decisive surplus of authority, so you can freely use decrees: they help a lot.
- Having a high migration attraction is essential for employment, so multiculturalism helps significantly.
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1.0
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H
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Manifest Mexico Starting as Mexico, own the Pacific Coast & Great Plains, and have a higher Power Rank than the USA
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Playing as Mexico
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 Owns all of the following States:
- Montana
- North Dakota
- South Dakota
- Nebraska
- Wyoming
- Colorado
- Kansas
- Oklahoma
- New Mexico
- Texas
- Washington
- Idaho
- Oregon
- Nevada
- Utah
- Arizona
- California
- Baja California
Rank is Great Power
United States: does not exist OR Rank is less than or equal to Major Power
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The required states don't exactly match the strategic regions Great Plains and Pacific Coast. Even though the description does not mention it, if the USA does not exist it counts as having a higher rank.
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1.0
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H
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Mightier than the Sword Have the other side back down in a diplomatic play
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- During a diplomatic play means before war breaks out
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1.0
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E
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Minors, not Miners Starting as Lanfang, incorporate all states in Borneo and have the 'Compulsory Primary School' law
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Playing as Lanfang
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Your overlord, Great Qing, should provide enough troops for conquering minors. Improve relations to keep other majors from siding against you. Economic development is not hard in the Great Qing market as there is a large supply of raw materials and non-discriminated labor. Your name will change to "Bo-Ni" on full control of Borneo.
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1.0
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M
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Muhammed Ali’s Ambition Starting as Egypt, form Arabia and own Thrace
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Playing as Egypt
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Playing as Arabia
Own entire state of Eastern Thrace
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It is very easy to make all Arabian minors your vassals before the truce with the Ottoman Empire expires. Start with a diplo play to make Hedjaz a vassal, and continue with neighboring countries from there. If the Ottoman Empire joins in defense of an Arabian minor, you can take war reparations and liberate Iraq or Bulgaria to weaken them.
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1.0
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H
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Peccavi Starting as the British India Company, fully own the states of Sindh and Punjab
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Playing as East India Company
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The name of the achievement is Latin for "I have sinned" (presumably a pun on "Sindh").
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1.0
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M
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Perkeletankki Starting as Finland, produce at least 100 units of tanks every week
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Playing as Finland
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Tanks require the Mobile Armor military technology, which is one of the final technologies you can unlock in the "military" tab, so be prepared for a long campaign.
- Being independent is not a requirement for this achievement, so remaining a
Russian puppet can be advantageous, as it grants you protection and a larger market. The name of the achievement is Finnish for "Hell Tank".
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1.0
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M
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Poor, Huddled Masses Have a cultural migration target in one of your states
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Is Mass Migration Target
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1.0
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E
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Poppydock Have at least a level 8 port and export at least 2500 units of Opium to foreign markets
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Any owned state has Port building of at least level 8
Exports at least 2500 units of Opium
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Easily completable within few years as Great Britain, since you start with more than 1500 exported units of Opium and only need to discover Hydraulic Cranes military technology to upgrade your port in Home Counties to level 8.
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1.0
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H
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Reading Campaign Starting as a nation with less than 20% literacy, get to 95% literacy
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Literacy rate is less than 20%
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Literacy rate is equal to 95%
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1.0
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M
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Revolutionary Switch sides to the revolutionaries in a civil war and win the ensuing conflict
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Pushing for a law which is unpopular with one or more powerful interest groups is the easiest way to create a strong revolution, particularly if the  Armed Forces is one of them.
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1.0
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E
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Risorgimento Form the nation of Italy
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 Playing as a nation that can form Italy
Primary culture is either North Italian or South Italian
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Playing as Italy
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Easiest to do as Sardinia-Piedmont or Two Sicilies. Can be combined with the "Broken Promises" achievement.
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1.0
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M
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Serf’s up Starting as a nation with Serfdom, enact Worker’s Protections Labour Rights Law
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Has Labor Rights law: Serfdom
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Has Labor Rights law: Workers' Protections
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You need to discover Human Rights society technology to unlock the law
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1.0
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M
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Solomon’s Quest Form the nation of Ethiopia
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Playing as a nation that can form Ethiopia
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Playing as Ethiopia
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Begin a game as Shewa and immediately use the 'Unify Ethiopia' diplomatic play on Harar. With luck, they should forfeit the territory without a war breaking out. The other Ethiopian states will be making diplomatic plays on one another too, but you should be able to make plays on a couple of states and pick them off one-by-one. If all goes well, you will be able to form Ethiopia. You do not need all states to form it, though once you do, you will not be able to use the 'Unify Ethiopia' diplomatic play again.
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1.0
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M
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Star-Swarmed Banner As the United States, have 100 incorporated states represented on your flag
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Playing as United States
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Note: District of Colombia is never counted as a state. Additionally, West Virginia does not count unless the American Civil War has occurred. Fighting the Civil War allows you to have Afro-American as a primary culture, increasing the number of states which will take 5 years to incorporate (as opposed to 20).
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1.0
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H
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The Berlin Conference Starting as Prussia, form Germany and fully own at least 10 states in Africa
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Playing as Prussia
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 Has at least 10 unincorporated states in any of the following regions:
- North Africa
- West Africa
- Nile Basin
- Central Africa
- East Africa
- South Africa
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Can be combined with the "Three Hurrahs" achievement.
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1.0
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M
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The Great Game Starting as Russia, own the entire Central Asia region
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Playing as Russia
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Playing as Russia
Owns all states in the Central Asia Strategic Region
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- The hardest part will be fighting
Great Qing as they control 4 states needed for the achievement. You should be easily able to steamroll through the Central Asia minors. Afterwards, declare war on Great Qing for the 4 remaining states. During the conflict hold them off at your land border, while at the same time start a naval invasion near Beijing and you should be able to easily force them to surrender.
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1.0
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H
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The Healthy Man of Europe Starting as the Ottomans, be the Greatest Power while having max level Public Health Insurance
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Playing as Ottoman Empire
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You need to have researched Medical Degrees, Pharmaceuticals and Antibiotics society technologies, as well as, have Private Health Insurance or Public Health Insurance enabled, in order to achieve level 5 in Health system institution.
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1.0
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H
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The Paris Commune Starting as France, become a Council Republic and have a Command Economy
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Playing as France
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You need to discover Central Planning society technology for Command Economy and Socialism society technology for Council Republic.
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1.0
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M
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The Western Protectorate Starting as Great Qing, have a treaty port in France, Germany, the British Isles, Iberia and Italy
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Playing as Great Qing
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 Has treaty ports in European Strategic regions:
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The treaty ports do not need to be taken from those countries specifically, but instead refers to specific states in those regions.
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1.0
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H
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Three Hurrahs Form the nation of Germany
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 Playing as a nation that can form Germany
Primary culture is either North German or South German
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Playing as Germany
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Easiest to do as Prussia and combine it with the "The Berlin Conference" achievement or Austria and do it directly after finishing the achievement "Habsburg Resurgence".
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1.0
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M
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Tycoon Complete the 'Economic Dominance' objective
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Started with the Economic Dominance objective
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Has completed the final sub-goal for this objective.
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The final sub-goal requires playing to the end of the game, i.e. 1935.12.31
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1.0
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M
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Victorian Century Play a full campaign from 1836 to 1936
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Date is > 1935.12.30
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1.0
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E
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We are not amused Starting as Great Britain, Expel French Diplomats while having Cordial or better relations.
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Playing as Great Britain
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- Be sure to have at least 50 relations before selecting expel diplomats as relations need to be at least 20 or more while you have expelled them.
- You will also need to stop improving relations before selecting expel diplomats otherwise the game prevents you from selecting the action.
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1.0
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E
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