Achievements

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Victoria III has 60 different achievements with varying difficulty levels, ranging from very easy to very hard. They have no in-game effects and are used mainly to highlight different gaming experiences by providing players goals to strive for.

Once the requirements for an achievement have been completed, a notification pops up to notify the player -- note that this happens only once per achievement (unless the achievements are removed from the player's profile using 3rd party tools). Depending on the gaming platform, the achievement can then be used as a vanity item to be displayed on the player's profile.

Achievements can only be gained in single-player games using game rules that don't block achievements (specifically, not Achievements Blocked). They can be earned while playing older versions of the game as long as they were present in that version. Unlike other Paradox titles, Ironman mode is not required to gain achievements; similarly it is also possible to gain achievements even with mods that affect checksums[1].

Note: For convenience purposes, this article references the Steam achievements mechanics, but they may be available on other platforms as well. On Steam, it is possible to see the achievements sorted by the percentage of users that managed to complete them by going to the game's global achievements page (for more precise numbers one can use the Steam web API).

List of achievements[edit | edit source]

  • The descriptions on this page are taken from the in-game achievement list; the descriptions on Steam (or other platforms) may be different.
  • The Notes column includes clarifying information regarding the achievement and short, helpful tips. It should not be longer than 2-3 lines (in total).
  • The Victoria 3 column indicates whether an achievement requires a certain DLC to complete it.
  • The Ver column indicates the initial version the achievement has appeared in and thus the earliest version that it can be completed on.
  • The DI column indicates the achievement's difficulty level. The initial listing uses the game's difficulty categorization, however, it can be changed according to player consensus.
The difficulty levels are: E = Easy, M = Medium, H = Hard, VH = Very Hard, UC = Uncategorized.

Patch 1.0 (base game)[edit | edit source]

Achievement Starting conditions Requirements Notes DLC Victoria 3.png Ver DI
American Territory icon
American Territory
Starting as the Indian Territory, have the USA as a subject with no more than three states
Yes Playing as Flag of Indian Territory Indian Territory 1.0 VH
An Empire Under the Pun icon
An Empire Under the Pun
Starting as the Sikh Empire, subjugate Great Britain
Yes Playing as Flag of Punjab Sikh Empire
It is not possible to make Flag of Great Britain Great Britain a subject while they are a great power or a major power, thus you will need to weaken them in one or more wars first.
  • In order to survive the early game, becoming a subject of a great power, such as Flag of France France, can be very helpful, both for economic expansion and military support. However, keep in mind that autonomous subjects are not automatically supported by their overlord when initiating a diplo play and the overlord may need to be swayed.
  • Expanding westward into Flag of Persia Persia and other Central Asian countries and eastward into South East Asia are good ways to build strength before taking on Great Britain and the Flag of East India Company East India Company (EIC). However, with France or another great power's support, it should be possible to take states from the EIC or Great Britain earlier.
1.0 VH
Anarchy in the UK icon
Anarchy in the UK
Starting as Great Britain, have an Anarchist form of government
Yes Playing as Flag of Great Britain Great Britain 1.0 M
Barbary’s Back icon
Barbary’s Back
Starting as Algeria, retake Algiers and become a Major Power
Yes Playing as Flag of Algeria Algeria
  • Yes Playing as Flag of Algeria Algeria
  • Yes Owns the entire state of Algiers
  • Major power.png Has country rank higher than or equal to a Major Power
  • Major power.png Unrecognized Major Power is not enough. The country must be recognized to gain the achievement.
1.0 M
Belle Époque icon
Belle Époque
Starting as France, have the highest GDP per capita and Innovation generation in the world
Yes Playing as Flag of France France
  • Yes Playing as Flag of France France
  • Yes Has the highest GDP in the world
  • Yes Has the highest innovation in the world
The achievement checks for highest GDP in the world, despite the description stating 'have the highest GDP per capita". The name of the achievement is French for "Beautiful Epoch". 1.0 M
Billionare icon
Billionare
Have a national GDP of at least £1 billion
Yes Has GDP equal to or higher than £1,000,000,000 1.0 M
Bourbon for Everyone! icon
Bourbon for Everyone!
Starting as Spain, have an average standard of living of at least 20 while remaining a monarchy
Yes Playing as Flag of Spain Spain
  • Raising average standard of living requires increasing pop wages and reducing consumption goods costs. Lower strata pops have lower wages, particularly Pop peasants.png peasants, so it's very important to fully employ pops in buildings and not leave any subsistence farms.
  • Conquering or colonizing more states increases the number of pops whose standard of living must be raised, so expanding your market through subjects or diplomacy is preferable. Releasing states with low standard of living as subjects can be an effective way to boost the average standard of living.
  • Remember that government and military employees are pops, too; you can set their pay to the max to increase their wages and thus standard of living.
1.0 H


Broken Promises icon
Broken Promises
As Italy, join a diplomatic play against 2 or more of your allies
Yes Playing as a nation that can form Flag of Italy Italy

Primary culture is either North Italian or South Italian

  • Yes Playing as Flag of Italy Italy
  • Yes Has 2 or more allies on the opposing side of a Diplomatic Play
  • No Did not start and is not the target of the aforementioned Diplomatic Play
You cannot oppose the initiator or target of a play if they are your ally. You need to be allies with two countries that are secondary participants of the play on the same side, then join the other side.

You can form the alliances after joining the play. Being on the same side of a play gives a +1000 bonus to attitude, setting it to Genial, allowing you to easily make alliances with other members of your side of the play, as long as you have +80 (Friendly) relations or +50 (Amicable) relations and much larger power projection score. Build a large navy to get diplomatic interests over the entire world, so you can participate in all diplomatic plays. Raise relations with every minor country in the game to +50 and to +80 with the Great Powers. Watch every diplomatic play for the opportunity to make two alliances with secondary participants on one side.

1.0 M
Caretaker icon
Caretaker
Complete the 'Egalitarian Society' objective
Yes Started with the Egalitarian Society objective Yes Has completed the final sub-goal for this objective. The final sub-goal requires playing to the end of the game, i.e. 1935.12.31 1.0 M
Deeds, not words! icon
Deeds, not words!
Pass the Women's Suffrage law
Yes Has Rights of Women law: Law womens suffrage.png Women's Suffrage You need to discover Invention political agitation.png Political Agitation society technology in order for leaders to have Feminist ideology. Otherwise, you will not have any party's support in passing the Law womens suffrage.png Women's Suffrage law. 1.0 M
Educated icon
Educated
Complete the 'Learn the Game' objective.
Yes Started with the Learn the Game objective Yes Has completed the final sub-goal for this objective. The final sub-goal requires playing to the end of the game, i.e. 1935.12.31.
Required sub-goals to complete

A subgoal only counts if it is completed, while it is present in the journal.

1.0 E
Enlightened Despot icon
Enlightened Despot
Have electrical street lights in all states while being an Autocracy
  • Yes Has Distribution of Power law: Law autocracy.png Autocracy
  • Yes All owned states have Urban Center building with "Electric Streetlights" production method
All owned states (including colonies) need to have an Urban Center building in order to gain this achievement.
  • Only requires the "Electric Streetlights" production method to be used, not the electricity to actually power it.
  • Recommended to complete with The Paris Commune, because later in the game an event pops up that switch the ideology of leader of the Trade Unions to Vanguardist that supports Autocracy. Each level of industry generates 20 or 30 urbanization, and every 100 points of urbanization will generate 1 level of urbanization center, so building 4 or 5 industries everywhere will ensure that all states you own have a urbanization center (it is recommended to use the view list in production lens to build them, so that no province will be missed). Finally, switch the production method to electric streetlights.
1.0 M
First Flight icon
First Flight
Be the first nation in the world to fly aeroplanes
Yes Was the first to have researched technology: Invention military aviation.png Military Aviation 1.0 M
Go West, Young Man icon
Go West, Young Man
Starting as the USA, own California, Oregon and Washington with 250k or more population in each
Yes Playing as Flag of America United States
  • Yes Playing as Flag of America United States
  • Yes Owns the entire states of California, Oregon, and Washington
  • Yes California, Oregon, and Washington each have a population of at least 250,000
1.0 M


Grander Colombia icon
Grander Colombia
Form Gran Colombia and own all land in the Gran Colombia, Andes, and La Plata strategic regions
Yes Playing as a nation which can form Flag of Gran Colombia Gran Colombia
  • Yes Playing as Flag of Gran Colombia Gran Colombia
  • Yes Owns all states in the Gran Colombia, Andes, and La Plata strategic regions
Flag of Colombia New Granada is a good candidate to form Flag of Gran Colombia Gran Colombia
  • They can quickly annex or subjugate their neighbors, Flag of Venezuela Venezuela and Flag of Ecuador Ecuador. Additionally, once Flag of Central America Central America breaks up, its successors are easily annexed or subjugated. New Granada can also eventually sell the Panama Canal for £30k, giving a short-term boost to the economy.
  • Flag of Mexico Mexico is an good long-term trade partner and war ally for when the player starts expanding south. Similarly, the player should befriend Flag of Great Britain Great Britain, Flag of France France, and Flag of America the United States from the start, as they are otherwise likely to intervene in diplo plays during the early stages of expansion before the player has a large enough army to hold them off.
  • When expanding southward, Flag of Brazil Brazil is a major consideration and allying them will ease the process. Conquering Flag of Argentina Argentina and Flag of Chile Chile first is easier and allows for leaving the stronger Flag of Peru Peru and Flag of Bolivia Bolivia who typically unite as Peru Bolivia for after.
  • Finally, the player needs to conquer Guayana, held by three great powers. Flag of Great Britain British Guayana is the best to start with, as it has a land border with the state of Bolívar in Venezuela. Make sure to claim and naval invade the South Atlantic Islands (Falklands) also as those are part of the La Plata region. After that, Flag of Netherlands Dutch Guayana as it neighbors British Guayana, and finally Flag of France French Guayana. For all three Guayanas, a naval invasion is useful to bypass the enemy forces on the land border and open a second, less guarded front. With the last Guayana, it can be worth it to trade an enemy war goal, in order to get the final piece of Guayana for the achievement; however be careful not to cede any territory from the required strategic regions, even just a treaty port.
1.0 H
Habsburg Resurgence icon
Habsburg Resurgence
Starting as Austria, own Silesia and Prussia must be Minor Power or lower rank
Yes Playing as Flag of Austria Austria
  • Yes Playing as Flag of Austria Austria
  • Yes Owns the entire state of Silesia
  • Yes Flag of Prussia Prussia does not exist OR has country rank lower than Major Power
Becoming Austria-Hungary does not block this achievement, however becoming Germany does.
  • The easiest way to weaken Flag of Prussia Prussia is by changing Flag of Bavaria Bavaria and Flag of Hesse-Kassel Hesse-Kassel into your Customs Union, effectively cutting off the Prussian economy in the Rhineland. Afterwards, weaken Prussian power by humiliating them, changing more nations from their Customs Union into yours, taking Silesia and releasing nations from their territory like Flag of Westphalia Westphalia and Flag of Danzig Danzig. Prussian AI will most likely try to conquer German minors by force, so remember to always take their side.
1.0 H
Hegemon icon
Hegemon
Complete the 'Hegemon' objective
Yes Started with the Hegemon objective Yes Has completed the final sub-goal for this objective. The final sub-goal requires playing to the end of the game, i.e. 1935.12.31 1.0 M
I am a Scandinavian icon
I am a Scandinavian
Form the nation of Scandinavia
Yes Playing as a nation that can form Flag of Scandinavia Scandinavia

Primary culture is either Swedish, Danish, Norwegian or Icelandic

Yes Playing as Flag of Scandinavia Scandinavia Easiest to do as Flag of Sweden Sweden, since you only need 3 more states and Invention pan-nationalism.png Pan-nationalism society technology in order to form Flag of Scandinavia Scandinavia. You should be able to easily overcome Flag of Denmark Denmark and take the required states. 1.0 M
I didn’t vote for Pedro icon
I didn’t vote for Pedro
Starting as Brazil, change government to Republic and implement Universal Suffrage
Yes Playing as Flag of Brazil Brazil
  • Getting Law universal suffrage.png Universal Suffrage first will allow you for easier passage of further reforms. Your main opponents will be the IG landowners.png Landowners and IG armed forces.png Armed forces, so you may want to start with reforms like Law dedicated police force.png Dedicated Police Force to weaken their influence.
1.0 H
Institutional icon
Institutional
Have an institution at maximum investment level
Yes Have any institution with an investment level of 5
Easiest to do as Flag of Netherlands Netherlands since they start with Law dedicated police force.png Dedicated Police Force at level 1 and can immediately start upgrading it to level 5 with sufficient additional Hud bureaucracy.png bureaucracy. 1.0 E
Inventive icon
Inventive
Research all technologies across all three categories
Yes Has researched every technology Increasing Innovation.png innovation speeds up research. 1.0 H
Luxurious Luxembourg icon
Luxurious Luxembourg
Starting as Luxembourg, be the leading producer of Luxury Clothes, Luxury Furniture, and Porcelain
Yes Playing as Flag of Luxembourg Luxembourg
  • Entering a large market, such as Flag of France France or Flag of Prussia Prussia's, will allow you to specialise exclusively in the required industries without worrying much about pop needs or input resources. However to enter another market you will need to become independent of the Flag of Netherlands Netherlands or hope they join a large market. Acquiring another state beside Wallonia speeds things up considerably. You will have a decisive surplus of Hud authority.png authority, so you can freely use decrees: they help a lot.
  • Having a high migration attraction is essential for employment, so multiculturalism helps significantly.
1.0 H
Manifest Mexico icon
Manifest Mexico
Starting as Mexico, own the Pacific Coast & Great Plains, and have a higher Power Rank than the USA
Yes Playing as Flag of Mexico Mexico
Yes Owns all of the following States:
  • Montana
  • North Dakota
  • South Dakota
  • Nebraska
  • Wyoming
  • Colorado
  • Kansas
  • Oklahoma
  • New Mexico
  • Texas
  • Washington
  • Idaho
  • Oregon
  • Nevada
  • Utah
  • Arizona
  • California
  • Baja California
  • Great power.png Rank is Great Power
  • Flag of America United States: does not exist OR Rank is less than or equal to Major Power
The required states don't exactly match the strategic regions Great Plains and Pacific Coast. Even though the description does not mention it, if the USA does not exist it counts as having a higher rank. 1.0 H
Mightier than the Sword icon
Mightier than the Sword
Have the other side back down in a diplomatic play
Yes
  • During a diplomatic play means before war breaks out
1.0 E
Minors, not Miners icon
Minors, not Miners
Starting as Lanfang, incorporate all states in Borneo and have the 'Compulsory Primary School' law
Yes Playing as Flag of Lanfang Lanfang Your overlord, Flag of China Great Qing, should provide enough troops for conquering minors. Improve relations to keep other majors from siding against you. Economic development is not hard in the Flag of China Great Qing market as there is a large supply of raw materials and non-discriminated labor. Your name will change to "Bo-Ni" on full control of Borneo. 1.0 M
Muhammed Ali’s Ambition icon
Muhammed Ali’s Ambition
Starting as Egypt, form Arabia and own Thrace
Yes Playing as Flag of Egypt Egypt
  • Yes Playing as Flag of Arabia Arabia
  • Yes Own entire state of Eastern Thrace
It is very easy to make all Arabian minors your vassals before the truce with the Flag of Turkey Ottoman Empire expires. Start with a diplo play to make Flag of Hedjaz Hedjaz a vassal, and continue with neighboring countries from there. If the Ottoman Empire joins in defense of an Arabian minor, you can take war reparations and liberate Flag of Iraq Iraq or Flag of Bulgaria Bulgaria to weaken them. 1.0 H
Peccavi icon
Peccavi
Starting as the British India Company, fully own the states of Sindh and Punjab
Yes Playing as Flag of East India Company East India Company The name of the achievement is Latin for "I have sinned" (presumably a pun on "Sindh"). 1.0 M
Perkeletankki icon
Perkeletankki
Starting as Finland, produce at least 100 units of tanks every week
Yes Playing as Flag of Finland Finland
  • Yes Playing as Flag of Finland Finland
  • Yes Producing at least 100 units of Goods tanks.png Tanks.
  • Goods tanks.png Tanks require the Invention mobile armor.png Mobile Armor military technology, which is one of the final technologies you can unlock in the "military" tab, so be prepared for a long campaign.
  • Being independent is not a requirement for this achievement, so remaining a Flag of Russia Russian puppet can be advantageous, as it grants you protection and a larger market. The name of the achievement is Finnish for "Hell Tank".
1.0 M
Poor, Huddled Masses icon
Poor, Huddled Masses
Have a cultural migration target in one of your states
Yes Is Mass Migration Target 1.0 E
Poppydock icon
Poppydock
Have at least a level 8 port and export at least 2500 units of Opium to foreign markets
  • Yes Any owned state has Port building of at least level 8
  • Yes Exports at least 2500 units of Goods opium.png Opium
Easily completable within few years as Flag of Great Britain Great Britain, since you start with more than 1500 exported units of Goods opium.png Opium and only need to discover Invention hydraulic cranes.png Hydraulic Cranes military technology to upgrade your port in Home Counties to level 8. 1.0 H
Reading Campaign icon
Reading Campaign
Starting as a nation with less than 20% literacy, get to 95% literacy
Yes Literacy.png Literacy rate is less than 20% Yes Literacy.png Literacy rate is equal to 95%
Increasing education access is key to increasing pop literacy.
  • Maximum education institution (+50% education access), the social mobility decree (+25%), and 13 standard of living (+26%, 2% per 1 wealth) is enough to hit 100% education access. Due to the need to use the social mobility decree, this should only be attempted in small or single state countries where the decree can be used in every state through the entire game. Necessary technologies are Invention empiricism.png Empiricism and Invention dialectics.png Dialectics for +1 level of education institution each, and Invention human rights.png Human Rights to pass the Compulsory Primary School law for the final 2 levels.
  • The Trade Unions are the only interest group that endorses Compulsory Primary School (unless another group's leader gains the Reformer trait), while the Industrialists oppose it, so plan on pushing for Law census suffrage.png Census Suffrage or Law universal suffrage.png Universal Suffrage to give laborers the political strength to boost the Trade Union's clout, and reduce the Industrialist's clout.
  • Suggested nations are Flag of Hawaii Hawaii and Flag of Two Sicilies Two Sicilies. The former due to being a one-state country and the latter due to likely annexing more literate Italian provinces.
1.0 M
Revolutionary icon
Revolutionary
Switch sides to the revolutionaries in a civil war and win the ensuing conflict
Yes
Pushing for a law which is unpopular with one or more powerful interest groups is the easiest way to create a strong revolution, particularly if the IG armed forces.png Armed Forces is one of them.

For example, as Flag of Japan Japan, reform the government to include the IG intelligensia.png Intelligentsia, and push for Law presidential republic.png Presidential Republic. The IG armed forces.png Shogunate will be upset and likely launch a revolution. When the revolution begins, during the opening moves phase of the diplomatic play you can switch to play as the revolutionary side. The Shogunate is much stronger than Intelligentsia, so you can easily crush them.

1.0 E
Risorgimento icon
Risorgimento
Form the nation of Italy
Yes Playing as a nation that can form Flag of Italy Italy

Primary culture is either North Italian or South Italian

Yes Playing as Flag of Italy Italy Easiest to do as Flag of Sardinia-Piedmont Sardinia-Piedmont or Flag of Two Sicilies Two Sicilies. Can be combined with the "Broken Promises" achievement. 1.0 M
Serf’s up icon
Serf’s up
Starting as a nation with Serfdom, enact Worker’s Protections Labour Rights Law
Yes Has Labor Rights law: Law serfdom.png Serfdom Yes Has Labor Rights law: Law workers protections.png Workers' Protections You need to discover Invention human rights.png Human Rights society technology to unlock the law 1.0 M
Solomon’s Quest icon
Solomon’s Quest
Form the nation of Ethiopia
Yes Playing as a nation that can form Flag of Ethiopia Ethiopia Yes Playing as Flag of Ethiopia Ethiopia Begin a game as Flag of Shewa Shewa and immediately use the 'Unify Ethiopia' diplomatic play on Flag of Harar Harar. With luck, they should forfeit the territory without a war breaking out. The other Ethiopian states will be making diplomatic plays on one another too, but you should be able to make plays on a couple of states and pick them off one-by-one. If all goes well, you will be able to form Flag of Ethiopia Ethiopia. You do not need all states to form it, though once you do, you will not be able to use the 'Unify Ethiopia' diplomatic play again. 1.0 M
Star-Swarmed Banner icon
Star-Swarmed Banner
As the United States, have 100 incorporated states represented on your flag
Yes Playing as Flag of America United States Note: District of Colombia is never counted as a state. Additionally, West Virginia does not count unless the American Civil War has occurred. Fighting the Civil War allows you to have Afro-American as a primary culture, increasing the number of states which will take 5 years to incorporate (as opposed to 20). 1.0 H
The Berlin Conference icon
The Berlin Conference
Starting as Prussia, form Germany and fully own at least 10 states in Africa
Yes Playing as Flag of Prussia Prussia
Yes Has at least 10 unincorporated states in any of the following regions:
    • North Africa
    • West Africa
    • Nile Basin
    • Central Africa
    • East Africa
    • South Africa
Can be combined with the "Three Hurrahs" achievement. 1.0 M
The Great Game icon
The Great Game
Starting as Russia, own the entire Central Asia region
Yes Playing as Flag of Russia Russia
  • Yes Playing as Flag of Russia Russia
  • Yes Owns all states in the Central Asia Strategic Region
  • The hardest part will be fighting Flag of China Great Qing as they control 4 states needed for the achievement. You should be easily able to steamroll through the Central Asia minors. Afterwards, declare war on Flag of China Great Qing for the 4 remaining states. During the conflict hold them off at your land border, while at the same time start a naval invasion near Beijing and you should be able to easily force them to surrender.
1.0 H
The Healthy Man of Europe icon
The Healthy Man of Europe
Starting as the Ottomans, be the Greatest Power while having max level Public Health Insurance
Yes Playing as Flag of Turkey Ottoman Empire You need to have researched Invention medical degrees.png Medical Degrees, Invention pharmaceuticals.png Pharmaceuticals and Invention antibiotics.png Antibiotics society technologies, as well as, have Law private health insurance.png Private Health Insurance or Law public health insurance.png Public Health Insurance enabled, in order to achieve level 5 in Institution health service.png Health system institution. 1.0 H
The Paris Commune icon
The Paris Commune
Starting as France, become a Council Republic and have a Command Economy
Yes Playing as Flag of France France You need to discover Invention central planning.png Central Planning society technology for Law command economy.png Command Economy and Invention socialism.png Socialism society technology for Law council republic.png Council Republic. 1.0 M
The Western Protectorate icon
The Western Protectorate
Starting as Great Qing, have a treaty port in France, Germany, the British Isles, Iberia and Italy
Yes Playing as Flag of China Great Qing
Yes Has treaty ports in European Strategic regions:
  • Has Flag of France French Treaty Ports
  • Has Flag of Germany German Treaty Ports
  • Has Flag of Great Britain British Treaty Ports
  • Has Flag of Spain Flag of Portugal Iberian Treaty Ports
  • Has Flag of Italy Italian Treaty Ports
The treaty ports do not need to be taken from those countries specifically, but instead refers to specific states in those regions. 1.0 H
Three Hurrahs icon
Three Hurrahs
Form the nation of Germany
Yes Playing as a nation that can form Flag of Germany Germany

Primary culture is either North German or South German

Yes Playing as Flag of Germany Germany Easiest to do as Flag of Prussia Prussia and combine it with the "The Berlin Conference" achievement or Flag of Austria Austria and do it directly after finishing the achievement "Habsburg Resurgence". 1.0 M
Tycoon icon
Tycoon
Complete the 'Economic Dominance' objective
Yes Started with the Economic Dominance objective Yes Has completed the final sub-goal for this objective. The final sub-goal requires playing to the end of the game, i.e. 1935.12.31 1.0 M
Victorian Century icon
Victorian Century
Play a full campaign from 1836 to 1936
Time.png Date is > 1935.12.30 1.0 E
We are not amused icon
We are not amused
Starting as Great Britain, Expel French Diplomats while having Cordial or better relations.
Yes Playing as Flag of Great Britain Great Britain
  • Be sure to have at least 50 relations before selecting expel diplomats as relations need to be at least 20 or more while you have expelled them.
  • You will also need to stop improving relations before selecting expel diplomats otherwise the game prevents you from selecting the action.
1.0 E

Patch 1.3 (VotP)[edit | edit source]

Achievement Starting conditions Requirements Notes DLC Victoria 3.png Ver DI
Agitate Elsewhere icon
Agitate Elsewhere
Exile an Agitator with at least 100 popularity
Yes Exiled an agitator that had at least 100 popularity 1.3 E
Amish Paradise icon
Amish Paradise
As a Yankee nation, pass the Industry Banned Law before 1846 and have at least 20 average Standard of Living
Yes Primary culture is Yankee
Only the Flag of America United States and Flag of Oregon Columbia District start with Yankee primary culture, but you do not have to play as them in order to get this achievement.
  • If starting as the United states, it will be much easier to accomplish by releasing and playing as another, smaller nation with Yankee as primary culture, i.e. Flag of New England New England or Flag of Michigan Michigan.
  • Law industry banned.png Industry Banned must be passed before 1846, but can be changed back and forth after freely. Reaching 20 average standard of living can happen any time later, thus it may be easier to switch out of Industry Banned, and only switch back after reaching the required average.
1.3 M
Authoritarian icon
Authoritarian
Pass the Single-Party State, Militarized Police, and Outlawed Dissent Laws
1.3 M
Breadbasket icon
Breadbasket
Pass the Homesteading Law and be the leading producer of Grain and Groceries
Easiest to do as the Flag of America United States since they start with the Homesteading law and are, at the start, one of the biggest producers of both Goods grain.png Grain, and Goods groceries.png Groceries. 1.3 M
Crush the Commune icon
Crush the Commune
As France, defeat the rebellion of the Paris Commune
Yes Playing as Flag of France France Yes Flag of Paris Commune Paris Commune was crushed DLC Voice of the People.png 1.3 M
Emperor Norton icon
Emperor Norton
As the USA, become a Monarchy with Joshua Norton as monarch
Yes Playing as Flag of America United States
In order to get Norton as an agitator, you need to have California incorporated by 1860.
  • Either finish Manifest Destiny to have California become a Yankee homeland or conquer it early, as it takes 20 years for it to become incorporated otherwise.
  • Once Norton shows up, he will immediately start a Political Movement to enact Monarchy. That's a red herring. The monarch always ends up being your country's current ruler, so Norton will not end up being Emperor. In order to enthrone him, you need to give him leadership of the Petite Bourgeoisie and get him elected President (or get him to become ruler under a different political system). In order for that to happen, his interest group needs to have the highest Clout at the end of an election.
  • Norton's popularity is high for an agitator, but it might not even be enough to get the IG petty bourgeoisie.png Petite Bourgeoisie out of being marginalized. There are many ways to increase their political power:
    • Roll back citizenship laws to only enfranchise Primary Culture pops, as only those will ever support the Petite Burgeoisie. Law national supremacy.png National Supremacy is enough to only enfranchise Yankee and Dixie pops. Going through the American Civil War and failing to keep Dixie as a Primary Culture (which is a significant challenge) will make it much harder to garner support for the Petite Bourgeoisie, though Afro-American support might be enough if you play your cards right. It is recommended you avoid the civil war unless you have a good plan for keeping Dixie as a Primary Culture.
    • Take advantage of any events that let you boost the interest group's political power. The bonuses really stack up if you're willing to make a few sacrifices.
    • Build Government Administrations: primary culture clerks will primarily support the Petite Bourgeoisie.
    • Roll back freedom of speech laws and suppress/bolster the right IGs before the election to help yourself get the desired outcome.
  • Once Norton becomes President of the United States, you can enact Monarchy, which should be relatively easy since the Petite Bourgeoisie will support it as long as Norton is in charge and they will likely have enough support to make it an easy law pass.
DLC Voice of the People.png 1.3 M
Euphoric icon
Euphoric
Pass the State Atheism Law and have the Intelligentsia be Powerful
  • Yes Has Church and State law: Law state atheism.png State Atheism
  • Yes IG intelligensia.pngIntelligentsia is powerful
  • Yes IG intelligensia.pngIntelligentsia is part of the government
1.3 M
Hexagon No More icon
Hexagon No More
Complete the Natural Borders of France Journal Entry
Yes Playing as Flag of France France
  • Yes Playing as Flag of France France
  • Yes Has completed journal entry French Natural Borders
DLC Voice of the People.png 1.3 H
Huge Ego, Sorry icon
Huge Ego, Sorry
Unite Germany and have Max Stirner rule your nation
Yes Playing as a nation that can form Flag of Germany Germany
    • Primary culture is either North German or South German
DLC Voice of the People.png 1.3 M
It Never Ends icon
It Never Ends
Cement the Bonaparte dynasty, become a Republic, and Stamp Out Monarchism
Yes Playing as Flag of France France Note that you need to be a Law presidential republic.png Presidential Republic in order to get this achievement; other republics, such as Law council republic.png Council Republic do not count. DLC Voice of the People.png 1.3 M
L'Allemagne, c'est Rien icon
L'Allemagne, c'est Rien
As France, prevent Germany from unifying until 1930
Yes Playing as Flag of France France
  • Yes Playing as Flag of France France
  • Time.png Date is > 1929.12.31
  • No No country has formed Flag of Germany Germany
The name of the achievement is French for "Germany is nothing". To prevent Germany from forming, hold parts of 12 states required for the formation. 1.3 H
Meiji Restoration icon
Meiji Restoration
Complete the Restoration Journal Entries as Japan before 1912
Yes Playing as Flag of Japan Japan
  • Yes Playing as Flag of Japan Japan
  • Time.png Date is < 1913.01.01
  • Yes Has completed journal entry The [Ruler Name] Restoration
1.3 M
Military Junta icon
Military Junta
Have the Armed Forces coup the government
DLC Voice of the People.png 1.3 E
Shut the Door Behind You icon
Shut the Door Behind You
Have an invited Exile become the ruler of your nation and pass the Closed Borders Law
  • Yes Ruler is an invited exile originating in another country
  • Yes Has Human Rights law: Law closed borders.png Closed Borders
[2] 1.3 M
Vox Populi icon
Vox Populi
Pass a Law with the support of an Agitator
The name of the achievement is Latin for "(The) voice of the people". Can be combined with the "Shut the Door Behind You" achievement[3] 1.3 E

References[edit | edit source]

  1. see Dev Diary #55
  2. Currently bugged, requires VotP DLC, even though it shouldn't.
  3. Currently bugged