Building

From Victoria 3 Wiki
Jump to navigation Jump to search
See also: List of buildings, List of production methods
Victoria 3: July 2021 Update. A look at what has been going on in the first batch of dev diaries, including: pops, Capacities, buildings, Goods, and Production methods.
The buildings panel provides a detailed summary of the buildings in the player's country and their associated production methods.

Buildings are the primary basis of a country's economy in Victoria 3. Buildings employ pops and produce goods, and some buildings provide other benefits, such as prestige, Hud bureaucracy.png bureaucracy, or military units.

Although called buildings, they should be considered as industrial sectors, bureaucratic districts or similar – that is, a single level of a building does not represent a single factory, farm, or administrative office building, but a number of such.

Construction[edit | edit source]

The Building construction camp.png construction camp building from the infrastructure group produces State status construction.png construction. This is handled on country level and used to construct the other buildings. Almost all buildings are directly constructed. (the only exceptions are subsistence buildings and urban centers, which are built automatically).

Buildings are located and built on the state level. Each type of building has a certain construction required to be completed. As a rule of thumb, factories require 450 construction, agricultural buildings require 150 and military buildings require 60. Each week a country's produced construction are applied to buildings placed in the construction queue(s). Each building has a cap on how much effective construction progress can be made each week, typically 20. Additional contruction will then be applied to the second priority in the building queue, then the third and so forth.

While, technically, there is no limit on the total number of buildings that can be built inside a state, different limitations placed on the buildings themselves (which are meant to simulate a sensible and realistic way for them to function) limit the states the player can place them in. For example, many production buildings are limited by locally available resources, such as arable land for agriculture or iron abundance in the case of iron mines. In a similar fashion, urban buildings (such as factories) are only limited by how many people can be crammed into the state, simulating the more densely populated nature of cities.


Building costs[edit | edit source]

The costs of running the construction sectors (both labour and materials) are the sole expenses when constructing. They can be seen under Construction materials and Government wages respectively. When buildings are constructed, the construction uses pop labor and goods, and the costs involved are subject to market forces. Construction sectors uses Goods wood.pngwood and Goods fabric.pngfabric as a base. Goods iron.pngIron, Goods steel.pngsteel, Goods glass.pngglass and Goods explosives.pngexplosives are required for more advanced production methods.

Any excess construction each week is wasted. Wages has to be payed regardless of whether the construction is actually used or not. However, the excess construction does not require any goods. In general one should always use the entire construction capacity outside of dire and temporary situations. If the construction is not used, it is better to downscale construction sectors.

Construction Efficiency[edit | edit source]

Certain factors can modify the Construction Efficiency in a state, which makes each point of raw construction capacity contribute more or less towards construction progress of a building. At base construction efficiency, every point of raw construction capacity provides 1 effective construction progress. For example, if a state has +50% construction efficiency, then every 1 point of raw construction capacity provides 1.5 effective construction progress. So a state with +50% construction efficiency would need to use only 13.34 points of construction capacity to build at maximum speed.

There are numerous things affecting construction efficiency:

  • Local construction sectors increase construction efficiency in the state, with more advanced construction methods providing more efficiency.
  • Having surplus Hud bureaucracy.pngBureaucracy increases construction efficiency nationwide.
  • The road maintenance decree provides 10% construction efficiency.
  • If the IG trade unions.pngtrade unions are angry, IG trait work to rule.png work-to-rule will decrease construction efficiency by 15%
  • Certain state traits like mountains or deserts decrease local construction efficiency
  • Turmoil decrease construction efficiency in increasing severity
  • Certain events can decrase construction efficiency

Building categories[edit | edit source]

In general, buildings can be broken down into the following categories:

  • Subsistence buildings - These are a special type of highly inefficient buildings that cannot manually be built or destroyed, but rather will appear anywhere in the world where there is arable land that isn't being used for another type of building. The vast majority of the world's population starts the game "working" in subsistence buildings as Pop peasants.png peasants, and much of the game's industrialization process is about finding more productive employment for those peasants. Pops working in these buildings contribute little to GDP and taxes per capita.
  • Urban centers - Another special type of building. Like the subsistence buildings, these are automatically created rather than built, with the level of urban center in a state being tied to the amount of urbanization generated by its other buildings. Urban Centers primarily employ Pop shopkeepers.png shopkeepers and provide a number of important local functions.
  • Government buildings - These are buildings that are fully funded by the state and provide crucial civil services required for the smooth running of a Victorian era nation. Examples include Government Administrations where Pop bureaucrats.png bureaucrats produce bureaucracy for the administration of incorporated states and funding of institutions, and universities where Pop academics.png academics produce innovation for technological progression.
  • Private industries - These are the counterpart to government buildings. The vast majority of buildings fall under this category, which includes a broad range of industries such as (non-subsistence) farms, plantations, mines and factories. Unlike government buildings, private industries are not owned by the state but rather by pops such as Pop capitalists.png capitalists and Pop aristocrats.png aristocrats, who reap the profits they bring in and pay wages to the other pops working there -- though it is important to note that under certain economic systems the ownership of buildings may be radically different.
  • Development buildings - These are often, but not always, government buildings that distinguish themselves by providing vital state-level functions. For example, a barracks that recruits and trains soldiers from the local population or railways which provides the infrastructure other buildings need to bring their goods to the market.

Managing buildings[edit | edit source]

To ease the management of all the different buildings (and their associated production methods) in the country the player can refer to the buildings panel.

The panel provides a bird's-eye view of all industries in the country, and allows the player to see at a glance how those industries are doing financially. The buildings are organized by major and minor type, and can be broken down further to view the individual building in each state, with the possibility of clicking on a building to get an in-depth view of its balance sheet and workforce. In addition, the panel allows adjusting the production methods of an individual building, or setting all production methods for a certain building type to a specific setting all across the country.

Predictive tooltips will explain the anticipated impact on the building's balance as a result of changes in production, consumption, and wage requirements, as well as the changes in employment (which new job positions will be created and which will disappear) that could also impact the country's politics over time. A warning will be provided if there aren't enough qualifying pops to take on any new professions created, as this could limit the industry's effectiveness.

Throughput[edit | edit source]

Throughput is a measure of how effective a workforce can turn input goods into output goods. Both input and output good will be increased/decreased by the throughput percentage, while required workers will remain the same. This can help an industry reach its maximum profit potential, as wages will not directly increase with the rise in production.

Throughput is positively modified by the economy of scale, certain technologies, good state traits or different encourage industry decrees It can be negatively modified by devastation, going into default or by a shortage of input goods. The modifiers stack with each other.

Economy of Scale[edit | edit source]

All productive buildings (except Subsistance farms) and many government buildings receive a +1% throughput bonus pr building level above 1 in the same state. The maximum throughput bonus is limited by technology. The maximum economy of scale bonus possible is 50% (which is achieved in a level 51 building).

Productivity[edit | edit source]

Buildings that produce & sell goods of any kind have a displayed productivity value. This is the profit-per-employee generated by the building on an annual basis, before wages are paid. The productivity value is displayed in green when it is either over 50.0 or more than 50% higher than average, or in red when it is either below 2.0 or less than 66% of the average.

The exact calculation of productivity is = (total annual price of output goods - total annual price of input goods) / total number of employees

The weekly balance can be derived by subtracting the average annual wage from productivity and then multiplying by (number of employees / 52)

Ownership[edit | edit source]

Buildings that produce Goods have an ownership production method that determines who holds ownership shares in the building and how many shares each owner has. Each ownership share entitles a pop to that proportion of a building's cash reserve and dividends. Pops will become more radical if a building where they have ownership shares is downsized or has its cash reserve wiped out from the country declaring bankruptcy.

When a building has a positive weekly balance a portion of this profit is first deposited into the building's cash reserves with the rest paid to the owners as dividends. Dividends are divided and paid per-share so in those cases where multiple pop types own a building and have unequal ownership shares each owner will receive dividends proportional to their shares. In practice if all owners of a building hold equal ownership shares then the dividends are divided and paid equally among them. Certain pop types such as Capitalists and Aristocrats may deposit a portion of their dividends into the Investment Pool. Dividends (after investment pool deposits) are subject to dividends taxes. Buildings with a full cash reserve will pay their entire weekly balance as dividends.

Building Production and Employment[edit | edit source]

When a specific combination of production methods is chosen, each level of buildings produces and consumes certain amount of goods while providing certain employments. The amount of goods and employments can be calculated by adding up the contributions from the production methods selected.

Industry Buildings[edit | edit source]

Food Industry Building Production and Employment Per Level
Building
Output Goods
Base PM Group 1 Base PM Group 2 Refining PM Group Automation PM Group Ownership PM Group
Food Industries
Goods groceries.pngGroceries
Goods liquor.pngLiquor
Base Canning Distilleries Automation Ownership
Bakeries
Goods groceries.png +45 • Goods grain.png −40 • Pop laborers.png +4500
Jars
Prioritize Grocery Production
Manual Dough Processing
Merchant Guilds
Pop shopkeepers.png +500
Sweeteners
  • Goods groceries.png +65
  • Goods grain.png −40
  • Goods sugar.png −15
  • Pop laborers.png +4000
  • Pop machinists.png +500
Canneries
  • Goods groceries.png +30
  • Goods grain.png +20
  • Goods fish.png −30
  • Goods iron.png −10
  • Pop machinists.png +500
Pot Stills
  • Goods liquor.png +60
  • Goods groceries.png −30
  • Goods sugar.png −25
  • Pop shopkeepers.png +100
  • Pop machinists.png +250
Automated Bakery
Goods tools.png −10 • Pop laborers.png −2500
Privately Owned
Pop capitalists.png +100
Publicly Traded
Pop capitalists.png +150
Baking Powder
  • Goods groceries.png +120
  • Goods grain.png −80
  • Goods sugar.png −30
  • Pop laborers.png +3500
  • Pop machinists.png +750
  • Pop engineers.png +250
Vacuum Canning
  • Goods groceries.png +60
  • Goods grain.png +30
  • Goods fish.png −60
  • Goods iron.png −10
  • Goods oil.png −5
  • Pop machinists.png +500
  • Pop engineers.png +200
Patent Stills
  • Goods liquor.png +100
  • Goods groceries.png −40
  • Goods sugar.png −25
  • Goods glass.png −10
  • Pop shopkeepers.png +200
  • Pop machinists.png +500
  • Pop engineers.png +200
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop shopkeepers.png +250
Industry Building Production and Employment Per Level
Building
Output Goods
Base PM Group Refining PM Group Automation PM Group Ownership PM Group
Textile Mills
Goods luxury clothes.pngLuxury Clothes
Goods clothes.pngClothes
Base Luxury Production Automation Ownership
Handsewn Clothes
Goods clothes.png +45 • Goods fabric.png −40 • Pop laborers.png +4500
Prioritize Non-Luxury Clothing
Traditional Looms
Merchant Guilds
Pop shopkeepers.png +500
Dye Workshops
  • Goods clothes.png +60
  • Goods fabric.png −40
  • Goods dye.png −5
  • Pop laborers.png +4000
  • Pop machinists.png +500
Craftsman Sewing
  • Goods clothes.png −20
  • Goods luxury clothes.png +20
  • Goods silk.png −10
  • Goods fabric.png +10
  • Pop shopkeepers.png +500
Mechanized Looms
Goods tools.png −5 • Pop laborers.png −1500
Privately Owned
Pop capitalists.png +100
Sewing Machines
  • Goods clothes.png +100
  • Goods fabric.png −60
  • Goods dye.png −10
  • Goods tools.png −5
  • Pop laborers.png +3500
  • Pop machinists.png +750
  • Pop engineers.png +250
Elastics
  • Goods clothes.png −20
  • Goods luxury clothes.png +35
  • Goods rubber.png −10
  • Goods silk.png −10
  • Goods fabric.png +10
  • Pop shopkeepers.png +1000
Automatic Power Looms
Goods tools.png −5 • Goods electricity.png −10 • Pop laborers.png −2500
Publicly Traded
Pop capitalists.png +150
Electric Sewing Machines
  • Goods clothes.png +140
  • Goods fabric.png −60
  • Goods dye.png −20
  • Goods tools.png −10
  • Goods electricity.png −10
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop shopkeepers.png +250
Furniture Manufacturies
Goods luxury furniture.pngLuxury Furniture
Goods furniture.pngFurniture
Base Luxury Production Automation Ownership
Handcrafted Furniture
Goods furniture.png +45 • Goods wood.png −30 • Goods fabric.png −10 • Pop laborers.png +4500
Prioritize Non-Luxury Furniture
Hand Assembly
Merchant Guilds
Pop shopkeepers.png +500
Lathes
  • Goods furniture.png +65
  • Goods wood.png −30
  • Goods fabric.png −10
  • Goods tools.png −5
  • Pop laborers.png +3250
  • Pop machinists.png +1000
  • Pop engineers.png +250
Luxury Furniture Production
  • Goods furniture.png −20
  • Goods luxury furniture.png +20
  • Goods hardwood.png −10
  • Goods wood.png +10
  • Pop shopkeepers.png +500
Water-tube Boiler
Goods tools.png −5 • Goods coal.png −5 • Pop laborers.png −1500
Privately Owned
Pop capitalists.png +100
Rotary Valve Engine
Goods tools.png −5 • Goods coal.png −10 • Pop laborers.png −2000
Publicly Traded
Pop capitalists.png +150
Mechanized Workshops
  • Goods furniture.png +110
  • Goods wood.png −50
  • Goods fabric.png −10
  • Goods tools.png −10
  • Pop laborers.png +3000
  • Pop machinists.png +1250
  • Pop engineers.png +750
Precision Tools
  • Goods furniture.png −20
  • Goods luxury furniture.png +40
  • Goods hardwood.png −20
  • Goods tools.png −10
  • Goods wood.png +20
  • Pop shopkeepers.png +1000
Assembly Lines
Goods tools.png −5 • Goods oil.png −5 • Goods electricity.png −5 • Pop laborers.png −3000
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop shopkeepers.png +250
Glassworks
Goods glass.pngGlass
Goods porcelain.pngPorcelain
Base Luxury Production Glassblowing Ownership
Forest Glass
Goods glass.png +30 • Goods wood.png −30 • Pop laborers.png +4500
Prioritize Glass Production
Manual Glassblowing
Merchant Guilds
Pop shopkeepers.png +500
Leaded Glass
  • Goods glass.png +40
  • Goods wood.png −20
  • Goods lead.png −10
  • Pop laborers.png +4000
  • Pop machinists.png +500
Ceramics
Goods glass.png −20 • Goods porcelain.png +25 • Goods dye.png −15 • Pop shopkeepers.png +500
Automatic Bottle Blowers
Goods tools.png −5 • Goods oil.png −10 • Pop laborers.png −2500
Privately Owned
Pop capitalists.png +100
Crystal Glass
  • Goods glass.png +70
  • Goods lead.png −35
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Bone China
Goods glass.png −20 • Goods porcelain.png +40 • Goods dye.png −30 • Pop shopkeepers.png +1000
Publicly Traded
Pop capitalists.png +150
Houseware Plastics
  • Goods glass.png +110
  • Goods oil.png −25
  • Goods lead.png −35
  • Pop laborers.png +2500
  • Pop machinists.png +1250
  • Pop engineers.png +750
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop shopkeepers.png +250
Tooling Workshops
Goods tools.pngTools
Base N/A Automation Ownership
Crude Tools
Goods tools.png +30 • Goods wood.png −30 • Pop laborers.png +4500
Hand Assembly
Merchant Guilds
Pop shopkeepers.png +500
Pig Iron Tools
  • Goods tools.png +60
  • Goods wood.png −30
  • Goods iron.png −20
  • Pop laborers.png +4000
  • Pop machinists.png +500
Water-tube Boiler
Goods coal.png −10 • Pop laborers.png −1500
Privately Owned
Pop capitalists.png +100
Rotary Valve Engine
Goods coal.png −15 • Pop laborers.png −2000
Publicly Traded
Pop capitalists.png +150
Steel Tools
  • Goods tools.png +80
  • Goods wood.png −30
  • Goods steel.png −20
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Assembly Lines
Goods oil.png −10 • Goods electricity.png −5 • Pop laborers.png −3000
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop shopkeepers.png +250
Paper Mills
Goods paper.pngPaper
Base N/A Automation Ownership
Pulp Pressing
Goods paper.png +40 • Goods wood.png −30 • Pop laborers.png +4500
Hand Assembly
Merchant Guilds
Pop shopkeepers.png +500
Sulfite Pulping
  • Goods paper.png +70
  • Goods wood.png −30
  • Goods sulfur.png −10
  • Pop laborers.png +4000
  • Pop machinists.png +500
Water-tube Boiler
Goods tools.png −5 • Goods coal.png −5 • Pop laborers.png −1500
Privately Owned
Pop capitalists.png +100
Rotary Valve Engine
Goods tools.png −5 • Goods coal.png −10 • Pop laborers.png −2000
Publicly Traded
Pop capitalists.png +150
Paper Bleaching
  • Goods paper.png +100
  • Goods wood.png −30
  • Goods sulfur.png −10
  • Goods dye.png −10
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop shopkeepers.png +250
Chemical Plants
Goods explosives.pngExplosives
Goods fertilizer.pngFertilizer
Fertilizer Production Explosives N/A Ownership
Artificial Fertilizers
  • Goods fertilizer.png +90
  • Goods sulfur.png −30
  • Goods iron.png −10
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Prioritize Fertilizer Production
Privately Owned
Pop capitalists.png +100
Leblanc Process
Goods fertilizer.png −15 • Goods explosives.png +20 • Goods coal.png −15 • Pop engineers.png +250
Publicly Traded
Pop capitalists.png +150
Improved Fertilizers
  • Goods fertilizer.png +140
  • Goods sulfur.png −30
  • Goods iron.png −30
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1000
Ammonia-soda Process
  • Goods fertilizer.png −15
  • Goods explosives.png +40
  • Goods sulfur.png −15
  • Goods coal.png −15
  • Pop engineers.png +500
Government Run
Pop bureaucrats.png +150
Nitrogen Fixation Process
  • Goods fertilizer.png +200
  • Goods sulfur.png −40
  • Goods oil.png −20
  • Goods iron.png −30
  • Pop laborers.png +1000
  • Pop machinists.png +2000
  • Pop engineers.png +1500
Vacuum Evaporation
  • Goods fertilizer.png −30
  • Goods explosives.png +70
  • Goods sulfur.png −30
  • Goods coal.png −15
  • Pop engineers.png +750
Worker Cooperative
Pop shopkeepers.png +250
Brine Electrolysis
  • Goods fertilizer.png −50
  • Goods explosives.png +100
  • Goods sulfur.png −30
  • Goods electricity.png −15
  • Goods coal.png −15
  • Pop engineers.png +1000
Synthetics Plants
Goods silk.pngSilk
Goods dye.pngDye
Synthetic Dyes Synthetic Silk N/A Ownership
Synthetic Dye
  • Goods dye.png +80
  • Goods sulfur.png −20
  • Goods fertilizer.png −30
  • Pop laborers.png +1000
  • Pop machinists.png +1500
  • Pop engineers.png +2000
Prioritize Dye Production
Privately Owned
Pop capitalists.png +100
Rayon
  • Goods dye.png −40
  • Goods silk.png +40
  • Goods wood.png −40
  • Pop laborers.png −1000
  • Pop machinists.png +500
  • Pop engineers.png +500
Publicly Traded
Pop capitalists.png +150
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop shopkeepers.png +250
Steel Mills
Goods steel.pngSteel
Steelmaking Process N/A Automation Ownership
Blister Steel Process
  • Goods steel.png +65
  • Goods iron.png −40
  • Goods coal.png −30
  • Pop laborers.png +3500
  • Pop machinists.png +750
  • Pop engineers.png +250
Hand Assembly
Privately Owned
Pop capitalists.png +100
Bessemer Process
  • Goods steel.png +90
  • Goods iron.png −60
  • Goods coal.png −30
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Water-tube Boiler
Goods tools.png −5 • Goods coal.png −5 • Pop laborers.png −1500
Publicly Traded
Pop capitalists.png +150
Open Hearth Process
  • Goods steel.png +120
  • Goods iron.png −90
  • Goods coal.png −30
  • Pop laborers.png +2500
  • Pop machinists.png +1250
  • Pop engineers.png +750
Rotary Valve Engine
Goods tools.png −5 • Goods coal.png −10 • Pop laborers.png −2000
Government Run
Pop bureaucrats.png +150
Electric Arc Process
  • Goods steel.png +150
  • Goods iron.png −100
  • Goods coal.png −30
  • Goods electricity.png −30
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1000
Worker Cooperative
Pop shopkeepers.png +250
Motor Industries
Goods locomotives.pngEngines
Goods automobiles.pngAutomobiles
Base Automobile Production Automation Ownership
Steam Engines
  • Goods locomotives.png +40
  • Goods steel.png −30
  • Pop laborers.png +2500
  • Pop machinists.png +1500
  • Pop engineers.png +500
Prioritize Engine Production
Hand Assembly
Privately Owned
Pop capitalists.png +100
Electric Engines
  • Goods locomotives.png +80
  • Goods steel.png −40
  • Goods electricity.png −30
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1000
Automobile Production
  • Goods locomotives.png −20
  • Goods automobiles.png +25
  • Goods rubber.png −10
  • Goods oil.png −20
  • Pop machinists.png +1000
  • Pop engineers.png +500
Water-tube Boiler
Goods tools.png −5 • Goods coal.png −5 • Pop laborers.png −500 • Pop machinists.png −500
Publicly Traded
Pop capitalists.png +150
Rotary Valve Engine
Goods tools.png −5 • Goods coal.png −10 • Pop laborers.png −1000 • Pop machinists.png −500
Government Run
Pop bureaucrats.png +150
Diesel Engines
  • Goods locomotives.png +120
  • Goods steel.png −50
  • Goods oil.png −50
  • Pop laborers.png +1500
  • Pop machinists.png +1500
  • Pop engineers.png +1500
Assembly Lines
  • Goods tools.png −5
  • Goods oil.png −5
  • Goods electricity.png −5
  • Pop laborers.png −1500
  • Pop machinists.png −500
Worker Cooperative
Pop shopkeepers.png +250
Shipyards
Goods steamers.pngSteamers
Goods clippers.pngClippers
Goods man o wars.pngMan-o-Wars
Goods ironclads.pngIronclads
Base Military Base N/A Ownership
Wooden Ships
  • Goods clippers.png +35
  • Goods wood.png −40
  • Goods fabric.png −20
  • Pop laborers.png +3500
  • Pop machinists.png +750
  • Pop engineers.png +250
Civilian Shipbuilding
Merchant Guilds
Pop shopkeepers.png +500
Reinforced Wooden Ships
  • Goods clippers.png +70
  • Goods wood.png −40
  • Goods hardwood.png −20
  • Goods fabric.png −20
  • Goods locomotives.png −10
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Military Shipbuilding
Goods clippers.png −15 • Goods man o wars.png +15
Privately Owned
Pop capitalists.png +100
Steamships
  • Goods steamers.png +60
  • Goods steel.png −30
  • Goods coal.png −10
  • Goods locomotives.png −10
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1000
Extensive Military Shipbuilding
Goods clippers.png −25 • Goods man o wars.png +25
Publicly Traded
Pop capitalists.png +150
Arc-Welded Steamships
  • Goods steamers.png +80
  • Goods steel.png −30
  • Goods electricity.png −30
  • Goods locomotives.png −10
  • Pop laborers.png +1000
  • Pop machinists.png +2000
  • Pop engineers.png +1500
Military Shipbuilding
Goods steamers.png −20 • Goods ironclads.png +20
Government Run
Pop bureaucrats.png +150
Extensive Military Shipbuilding
Goods steamers.png −25 • Goods ironclads.png +25
Worker Cooperative
Pop shopkeepers.png +250
War Machine Industries
Goods aeroplanes.pngAeroplanes
Goods tanks.pngTanks
Aeroplanes Tanks N/A Ownership
Aeroplane Production
  • Goods aeroplanes.png +50
  • Goods locomotives.png −10
  • Goods hardwood.png −20
  • Goods fabric.png −20
  • Goods oil.png −20
  • Pop laborers.png +1500
  • Pop machinists.png +2000
  • Pop engineers.png +1000
Prioritize Aeroplane Production
Privately Owned
Pop capitalists.png +100
Tank Production
  • Goods aeroplanes.png −10
  • Goods tanks.png +40
  • Goods locomotives.png −10
  • Goods steel.png −20
  • Goods oil.png −10
  • Pop engineers.png +500
Publicly Traded
Pop capitalists.png +150
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop shopkeepers.png +250
Electrics Industries
Goods radios.pngRadios
Goods telephones.pngTelephones
Telephones Radios N/A Ownership
Telephone Production
  • Goods telephones.png +60
  • Goods iron.png −20
  • Goods rubber.png −20
  • Goods lead.png −20
  • Goods tools.png −10
  • Pop laborers.png +1500
  • Pop machinists.png +2000
  • Pop engineers.png +1000
Prioritize Telephone Production
Privately Owned
Pop capitalists.png +100
Radio Production
  • Goods telephones.png −20
  • Goods radios.png +40
  • Goods electricity.png −50
  • Pop engineers.png +500
Publicly Traded
Pop capitalists.png +150
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop shopkeepers.png +250
Arms Industries
ArtilleryArtillery
Goods small arms.pngSmall Arms
Firearms Manufacturing Foundries Automation Ownership
Muskets
  • Goods small arms.png +25
  • Goods iron.png −10
  • Goods hardwood.png −10
  • Pop laborers.png +4500
  • Pop machinists.png +500
Prioritize Small Arms Production
Hand Assembly
Merchant Guilds
Pop shopkeepers.png +500
Rifles
  • Goods small arms.png +35
  • Goods steel.png −10
  • Goods hardwood.png −10
  • Goods tools.png −5
  • Pop laborers.png +4000
  • Pop machinists.png +1000
Cannons
  • Goods small arms.png −10
  • Artillery +15
  • Goods iron.png −10
  • Pop machinists.png +500
Rotary Valve Engine
Goods coal.png −15 • Pop laborers.png −2000
Privately Owned
Pop capitalists.png +100
Repeating Rifles
  • Goods small arms.png +50
  • Goods steel.png −20
  • Goods hardwood.png −10
  • Goods tools.png −10
  • Pop laborers.png +3500
  • Pop machinists.png +1000
  • Pop engineers.png +500
Smoothbores
  • Goods small arms.png −15
  • Artillery +25
  • Goods steel.png −15
  • Pop machinists.png +500
  • Pop engineers.png +250
Assembly Lines
Goods oil.png −10 • Goods electricity.png −5 • Pop laborers.png −3000
Publicly Traded
Pop capitalists.png +150
Bolt Action Rifles
  • Goods small arms.png +75
  • Goods steel.png −20
  • Goods hardwood.png −10
  • Goods tools.png −20
  • Goods oil.png −10
  • Pop laborers.png +3000
  • Pop machinists.png +1250
  • Pop engineers.png +750
Breech Loaders
  • Goods small arms.png −25
  • Artillery +40
  • Goods steel.png −25
  • Pop machinists.png +500
  • Pop engineers.png +500
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop shopkeepers.png +250
Munition Plants
Goods ammunition.pngAmmunition
Base N/A Automation Ownership
Percussion Caps
  • Goods ammunition.png +50
  • Goods explosives.png −20
  • Goods lead.png −20
  • Pop laborers.png +3500
  • Pop machinists.png +1000
  • Pop engineers.png +500
Hand Assembly
Privately Owned
Pop capitalists.png +100
Rotary Valve Engine
Goods coal.png −15 • Pop laborers.png −2000
Publicly Traded
Pop capitalists.png +150
Explosive Shells
  • Goods ammunition.png +90
  • Goods explosives.png −40
  • Goods lead.png −30
  • Pop laborers.png +3000
  • Pop machinists.png +1250
  • Pop engineers.png +750
Assembly Lines
Goods oil.png −10 • Goods electricity.png −5 • Pop laborers.png −3000
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop shopkeepers.png +250

Agricultural Buildings[edit | edit source]

Farm Building Production and Employment Per Level
Farms
Output Goods
Base PM Group Refining PM Group Automation PM Group Ownership PM Group
Rye Farms
Goods fruit.pngFruit
Goods grain.pngGrain
Goods liquor.pngLiquor
Goods sugar.pngSugar
Base Secondary Harvesting Process Ownership
Simple Farming
  • Goods grain.png +30
  • Pop laborers.png +4000
  • Pop farmers.png +600
  • Pop clergymen.png +300
Maintain Single Crop
Ox-Powered Ploughs
Privately Owned
Pop aristocrats.png +100
Soil-Enriching Farming
  • Goods grain.png +50
  • Goods fertilizer.png −5
  • ·
  • Pop laborers.png +3800
  • Pop farmers.png +800
  • Pop clergymen.png +300
Potatoes
Goods grain.png −20 • Goods liquor.png +15
Harvesting Tools
Goods tools.png −1 • Pop laborers.png −500
Publicly Traded
Pop aristocrats.png +100 • Pop capitalists.png +50
Fertilizers
  • Goods grain.png +90
  • Goods fertilizer.png −15
  • ·
  • Pop laborers.png +3600
  • Pop farmers.png +1000
  • Pop clergymen.png +300
Apple Orchards
Goods grain.png −20 • Goods fruit.png +10 • Goods sugar.png +5
Steam-Powered Thresher Machines
Goods tools.png −2 • Goods coal.png −4 • Pop laborers.png −1500
Government Run
Pop bureaucrats.png +150
Chemical Fertilizers
  • Goods grain.png +140
  • Goods fertilizer.png −40
  • ·
  • Pop laborers.png +3400
  • Pop farmers.png +1200
  • Pop clergymen.png +300
Tractors
Goods coal.png −5 • Goods locomotives.png −2 • Pop laborers.png −2500
Worker Cooperative
Pop farmers.png +250
Compression Ignition Tractors
Goods oil.png −3 • Goods locomotives.png −2 • Pop laborers.png −3000
Wheat Farms
Goods fruit.pngFruit
Goods grain.pngGrain
Goods wine.pngWine
Goods sugar.pngSugar
Base Secondary Harvesting Process Ownership
Simple Farming
  • Goods grain.png +30
  • Pop laborers.png +4000
  • Pop farmers.png +600
  • Pop clergymen.png +300
Maintain Single Crop
Ox-Powered Ploughs
Privately Owned
Pop aristocrats.png +100
Soil-Enriching Farming
  • Goods grain.png +50
  • Goods fertilizer.png −5
  • ·
  • Pop laborers.png +3800
  • Pop farmers.png +800
  • Pop clergymen.png +300
Citrus Orchards
Goods grain.png −20 • Goods fruit.png +9 • Goods sugar.png +6
Harvesting Tools
Goods tools.png −1 • Pop laborers.png −500
Publicly Traded
Pop aristocrats.png +100 • Pop capitalists.png +50
Fertilizers
  • Goods grain.png +90
  • Goods fertilizer.png −15
  • ·
  • Pop laborers.png +3600
  • Pop farmers.png +1000
  • Pop clergymen.png +300
Vineyards
Goods grain.png −15 • Goods wine.png +8 • Pop shopkeepers.png +200
Steam-Powered Thresher Machines
Goods tools.png −2 • Goods coal.png −4 • Pop laborers.png −1500
Government Run
Pop bureaucrats.png +150
Chemical Fertilizers
  • Goods grain.png +140
  • Goods fertilizer.png −40
  • ·
  • Pop laborers.png +3400
  • Pop farmers.png +1200
  • Pop clergymen.png +300
Tractors
Goods coal.png −5 • Goods locomotives.png −2 • Pop laborers.png −2500
Worker Cooperative
Pop farmers.png +250
Compression Ignition Tractors
Goods oil.png −3 • Goods locomotives.png −2 • Pop laborers.png −3000
Rice Farms
Goods fruit.pngFruit
Goods grain.pngGrain
Goods sugar.pngSugar
Base Secondary Harvesting Process Ownership
Simple Farming
  • Goods grain.png +35
  • Pop laborers.png +4000
  • Pop farmers.png +600
  • Pop clergymen.png +300
Maintain Single Crop
Ox-Powered Ploughs
Privately Owned
Pop aristocrats.png +100
Soil-Enriching Farming
  • Goods grain.png +65
  • Goods fertilizer.png −10
  • ·
  • Pop laborers.png +3800
  • Pop farmers.png +800
  • Pop clergymen.png +300
Fig Orchards
Goods grain.png −15 • Goods fruit.png +6 • Goods sugar.png +9
Harvesting Tools
Goods tools.png −1 • Pop laborers.png −500
Publicly Traded
Pop aristocrats.png +100 • Pop capitalists.png +50
Fertilizers
  • Goods grain.png +100
  • Goods fertilizer.png −20
  • ·
  • Pop laborers.png +3600
  • Pop farmers.png +1000
  • Pop clergymen.png +300
Steam-Powered Thresher Machines
Goods tools.png −2 • Goods coal.png −4 • Pop laborers.png −1500
Government Run
Pop bureaucrats.png +150
Chemical Fertilizers
  • Goods grain.png +150
  • Goods fertilizer.png −40
  • ·
  • Pop laborers.png +3400
  • Pop farmers.png +1200
  • Pop clergymen.png +300
Worker Cooperative
Pop farmers.png +250
Maize Farms
Goods fruit.pngFruit
Goods grain.pngGrain
Goods wine.pngWine
Goods sugar.pngSugar
Base Secondary Harvesting Process Ownership
Simple Farming
  • Goods grain.png +30
  • Pop laborers.png +4000
  • Pop farmers.png +600
  • Pop clergymen.png +300
Maintain Single Crop
Ox-Powered Ploughs
Privately Owned
Pop aristocrats.png +100
Soil-Enriching Farming
  • Goods grain.png +50
  • Goods fertilizer.png −5
  • ·
  • Pop laborers.png +3800
  • Pop farmers.png +800
  • Pop clergymen.png +300
Citrus Orchards
Goods grain.png −20 • Goods fruit.png +9 • Goods sugar.png +6
Harvesting Tools
Goods tools.png −1 • Pop laborers.png −500
Publicly Traded
Pop aristocrats.png +100 • Pop capitalists.png +50
Fertilizers
  • Goods grain.png +90
  • Goods fertilizer.png −15
  • ·
  • Pop laborers.png +3600
  • Pop farmers.png +1000
  • Pop clergymen.png +300
Vineyards
Goods grain.png −15 • Goods wine.png +7 • Pop shopkeepers.png +100
Steam-Powered Thresher Machines
Goods tools.png −2 • Goods coal.png −4 • Pop laborers.png −1500
Government Run
Pop bureaucrats.png +150
Chemical Fertilizers
  • Goods grain.png +140
  • Goods fertilizer.png −40
  • ·
  • Pop laborers.png +3400
  • Pop farmers.png +1200
  • Pop clergymen.png +300
Tractors
Goods coal.png −5 • Goods locomotives.png −2 • Pop laborers.png −2500
Worker Cooperative
Pop farmers.png +250
Compression Ignition Tractors
Goods oil.png −3 • Goods locomotives.png −2 • Pop laborers.png −3000
Millet Farms
Goods fruit.pngFruit
Goods grain.pngGrain
Goods sugar.pngSugar
Base Secondary Harvesting Process Ownership
Simple Farming
  • Goods grain.png +30
  • Pop laborers.png +4000
  • Pop farmers.png +600
  • Pop clergymen.png +300
Maintain Single Crop
Ox-Powered Ploughs
Privately Owned
Pop aristocrats.png +100
Soil-Enriching Farming
  • Goods grain.png +50
  • Goods fertilizer.png −5
  • ·
  • Pop laborers.png +3800
  • Pop farmers.png +800
  • Pop clergymen.png +300
Fig Orchards
Goods grain.png −15 • Goods fruit.png +6 • Goods sugar.png +9
Harvesting Tools
Goods tools.png −1 • Pop laborers.png −500
Publicly Traded
Pop aristocrats.png +100 • Pop capitalists.png +50
Fertilizers
  • Goods grain.png +90
  • Goods fertilizer.png −15
  • ·
  • Pop laborers.png +3600
  • Pop farmers.png +1000
  • Pop clergymen.png +300
Steam-Powered Thresher Machines
Goods tools.png −2 • Goods coal.png −4 • Pop laborers.png −1500
Government Run
Pop bureaucrats.png +150
Chemical Fertilizers
  • Goods grain.png +140
  • Goods fertilizer.png −40
  • ·
  • Pop laborers.png +3400
  • Pop farmers.png +1200
  • Pop clergymen.png +300
Tractors
Goods coal.png −5 • Goods locomotives.png −2 • Pop laborers.png −2500
Worker Cooperative
Pop farmers.png +250
Compression Ignition Tractors
Goods oil.png −3 • Goods locomotives.png −2 • Pop laborers.png −3000
Ranch Building Production and Employment Per Level
Ranch
Output Goods
Base PM Group 1 Base PM Group 2 Automation PM Group 1 Automation PM Group 2 Ownership PM Group
Livestock Ranches
Goods meat.pngMeat
Goods fabric.pngFabric
Goods fertilizer.pngFertilizer
Base Slaughtering Fencing Refrigeration Ownership
Simple Ranch
  • Goods fabric.png +25
  • Pop laborers.png +4000
  • Pop farmers.png +700
  • Pop clergymen.png +200
Open Air Stockyards
Goods meat.png +5
Standard Fences
Unrefrigerated
Privately Owned
Pop aristocrats.png +100
Butchering Tools
Goods meat.png +15 • Goods tools.png −5
Barbed Wire Fences
Goods iron.png −3 • Pop laborers.png −1000
Refrigerated Storage
Goods electricity.png −4 • Pop laborers.png −1000
Publicly Traded
Pop aristocrats.png +100 • Pop capitalists.png +50
Intensive Grazing Ranch
  • Goods fabric.png +40
  • Goods fertilizer.png +10
  • Goods grain.png −10
  • Pop laborers.png +3600
  • Pop farmers.png +1200
  • Pop clergymen.png +100
Slaughterhouses
Goods meat.png +25 • Goods tools.png −10
Electric Fences
Goods iron.png −3 • Goods electricity.png −3 • Pop laborers.png −1800
Refrigerated Rail Cars
Goods electricity.png −4 • Goods transportation.png −3 • Pop laborers.png −1800
Government Run
Pop bureaucrats.png +150
Mechanized Slaughterhouses
Goods meat.png +35 • Goods tools.png −10 • Goods coal.png −5
Worker Cooperative
Pop farmers.png +250

Mines[edit | edit source]

Mine Production and Employment Per Level
Building
Output Goods
Base PM Group 1 Base PM Group 2 Automation PM Group 1 Automation PM Group 2 Ownership PM Group
Coal Mines
Goods coal.pngCoal
Mining Equipment Explosives Steam Automation Train Automation Ownership
Picks and Shovels
Goods coal.png +25 • Goods tools.png −5 • Pop laborers.png +4500
Manual Drilling
Hand Cranked Crane
Road Carts
Merchant Guilds
Pop shopkeepers.png +500
Atmospheric Engine Pump
Goods coal.png +40 • Goods tools.png −10 • Pop laborers.png +4000 • Pop machinists.png +500
Nitroglycerin
Goods coal.png +15 • Goods explosives.png −5 • Pop engineers.png +250
Steam Donkey
Goods locomotives.png −1 • Goods coal.png −3 • Pop laborers.png −1000
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Privately Owned
Pop capitalists.png +100
Condensing Engine Pump
  • Goods coal.png +60
  • Goods tools.png −15
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +250
Dynamite
Goods coal.png +25 • Goods explosives.png −10 • Pop engineers.png +250
Publicly Traded
Pop capitalists.png +150
Diesel Pump
  • Goods coal.png +90
  • Goods tools.png −15
  • Goods oil.png −5
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +500
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop shopkeepers.png +250
Iron Mines
Goods iron.pngIron
Mining Equipment Explosives Steam Automation Train Automation Ownership
Picks and Shovels
Goods iron.png +20 • Goods tools.png −5 • Pop laborers.png +4500
Manual Drilling
Hand Cranked Crane
Road Carts
Merchant Guilds
Pop shopkeepers.png +500
Atmospheric Engine Pump
  • Goods iron.png +40
  • Goods tools.png −10
  • Goods coal.png −10
  • Pop laborers.png +4000
  • Pop machinists.png +500
Nitroglycerin
Goods iron.png +12 • Goods explosives.png −5 • Pop engineers.png +250
Steam Donkey
Goods locomotives.png −1 • Goods coal.png −4 • Pop laborers.png −1000
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Privately Owned
Pop capitalists.png +100
Condensing Engine Pump
  • Goods iron.png +60
  • Goods tools.png −15
  • Goods coal.png −15
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +250
Dynamite
Goods iron.png +20 • Goods explosives.png −10 • Pop engineers.png +250
Publicly Traded
Pop capitalists.png +150
Diesel Pump
  • Goods iron.png +90
  • Goods tools.png −15
  • Goods oil.png −5
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +500
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop shopkeepers.png +250
Lead Mines
Goods lead.pngLead
Mining Equipment Explosives Steam Automation Train Automation Ownership
Picks and Shovels
Goods lead.png +20 • Goods tools.png −5 • Pop laborers.png +4500
Manual Drilling
Hand Cranked Crane
Road Carts
Merchant Guilds
Pop shopkeepers.png +500
Atmospheric Engine Pump
  • Goods lead.png +40
  • Goods tools.png −10
  • Goods coal.png −10
  • Pop laborers.png +4000
  • Pop machinists.png +500
Nitroglycerin
Goods lead.png +12 • Goods explosives.png −5 • Pop engineers.png +250
Steam Donkey
Goods locomotives.png −1 • Goods coal.png −4 • Pop laborers.png −1000
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Privately Owned
Pop capitalists.png +100
Condensing Engine Pump
  • Goods lead.png +60
  • Goods tools.png −15
  • Goods coal.png −15
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +250
Dynamite
Goods lead.png +20 • Goods explosives.png −10 • Pop engineers.png +250
Publicly Traded
Pop capitalists.png +150
Diesel Pump
  • Goods lead.png +90
  • Goods tools.png −15
  • Goods oil.png −5
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +500
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop shopkeepers.png +250
Sulfur Mines
Goods sulfur.pngSulfur
Mining Equipment Explosives Steam Automation Train Automation Ownership
Picks and Shovels
Goods sulfur.png +20 • Goods tools.png −5 • Pop laborers.png +4500
Manual Drilling
Hand Cranked Crane
Road Carts
Merchant Guilds
Pop shopkeepers.png +500
Atmospheric Engine Pump
  • Goods sulfur.png +40
  • Goods tools.png −10
  • Goods coal.png −10
  • Pop laborers.png +4000
  • Pop machinists.png +500
Nitroglycerin
Goods sulfur.png +10 • Goods explosives.png −5 • Pop engineers.png +250
Steam Donkey
Goods locomotives.png −1 • Goods coal.png −4 • Pop laborers.png −1000
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Privately Owned
Pop capitalists.png +100
Condensing Engine Pump
  • Goods sulfur.png +60
  • Goods tools.png −15
  • Goods coal.png −15
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +250
Dynamite
Goods sulfur.png +20 • Goods explosives.png −10 • Pop engineers.png +250
Publicly Traded
Pop capitalists.png +150
Diesel Pump
  • Goods sulfur.png +90
  • Goods tools.png −15
  • Goods oil.png −5
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +500
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop shopkeepers.png +250
Gold Mines
Goods gold.pngGold
Mining Equipment Explosives Steam Automation Train Automation Ownership
Picks and Shovels
  • Goods gold.png +10
  • Goods tools.png −5
  • Pop laborers.png +4500
  • Minting +500
Manual Drilling
Hand Cranked Crane
Road Carts
Merchant Guilds
Pop shopkeepers.png +500
Atmospheric Engine Pump
  • Goods gold.png +20
  • Goods tools.png −10
  • Goods coal.png −10
  • Pop laborers.png +4000
  • Pop machinists.png +500
  • Minting +1000
Nitroglycerin
  • Goods gold.png +5
  • Goods explosives.png −5
  • Pop engineers.png +250
  • Minting +250
Steam Donkey
Goods locomotives.png −1 • Goods coal.png −4 • Pop laborers.png −1000
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Privately Owned
Pop capitalists.png +100
Condensing Engine Pump
  • Goods gold.png +30
  • Goods tools.png −15
  • Goods coal.png −15
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +250
  • Minting +1250
Dynamite
  • Goods gold.png +10
  • Goods explosives.png −10
  • Pop engineers.png +250
  • Minting +500
Publicly Traded
Pop capitalists.png +150
Diesel Pump
  • Goods gold.png +40
  • Goods tools.png −15
  • Goods oil.png −5
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +500
  • Minting +1500
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop shopkeepers.png +250
Gold Fields
Goods gold.pngGold
Base N/A N/A N/A N/A
Basic Production
Goods gold.png +20 • Pop shopkeepers.png +500 • Pop laborers.png +4500

Plantations[edit | edit source]

Plantation Production and Employment Per Level
Building
Output Goods
Base PM Group Automation PM Group Ownership PM Group
Coffee Plantations
Goods coffee.pngCoffee
Base Train Automation Ownership
Basic Production
  • Goods coffee.png +20
  • Pop laborers.png +4000
  • Pop farmers.png +800
  • Pop clergymen.png +100
Road Carts
Privately Owned
Pop aristocrats.png +100
Publicly Traded
Pop aristocrats.png +100 • Pop capitalists.png +50
Automatic Irrigation
  • Goods coffee.png +40
  • Goods locomotives.png −5
  • Pop laborers.png +3000
  • Pop farmers.png +1200
  • Pop machinists.png +500
  • Pop clergymen.png +100
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop farmers.png +250
Cotton Plantations
Goods fabric.pngFabric
Base Train Automation Ownership
Basic Production
  • Goods fabric.png +40
  • Pop laborers.png +4000
  • Pop farmers.png +800
  • Pop clergymen.png +100
Road Carts
Privately Owned
Pop aristocrats.png +100
Publicly Traded
Pop aristocrats.png +100 • Pop capitalists.png +50
Automatic Irrigation
  • Goods fabric.png +100
  • Goods locomotives.png −5
  • Pop laborers.png +3000
  • Pop farmers.png +1200
  • Pop machinists.png +500
  • Pop clergymen.png +100
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop farmers.png +250
Dye Plantations
Goods dye.pngDye
Base Train Automation Ownership
Basic Production
  • Goods dye.png +25
  • Pop laborers.png +4000
  • Pop farmers.png +800
  • Pop clergymen.png +100
Road Carts
Privately Owned
Pop aristocrats.png +100
Publicly Traded
Pop aristocrats.png +100 • Pop capitalists.png +50
Automatic Irrigation
  • Goods dye.png +50
  • Goods locomotives.png −5
  • Pop laborers.png +3000
  • Pop farmers.png +1200
  • Pop machinists.png +500
  • Pop clergymen.png +100
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop farmers.png +250
Opium Plantations
Goods opium.pngOpium
Base Train Automation Ownership
Basic Production
  • Goods opium.png +20
  • Pop laborers.png +4000
  • Pop farmers.png +800
  • Pop clergymen.png +100
Road Carts
Privately Owned
Pop aristocrats.png +100
Publicly Traded
Pop aristocrats.png +100 • Pop capitalists.png +50
Automatic Irrigation
  • Goods opium.png +50
  • Goods locomotives.png −5
  • Pop laborers.png +3000
  • Pop farmers.png +1200
  • Pop machinists.png +500
  • Pop clergymen.png +100
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop farmers.png +250
Tea Plantations
Goods tea.pngTea
Base Train Automation Ownership
Basic Production
  • Goods tea.png +20
  • Pop laborers.png +4000
  • Pop farmers.png +800
  • Pop clergymen.png +100
Road Carts
Privately Owned
Pop aristocrats.png +100
Publicly Traded
Pop aristocrats.png +100 • Pop capitalists.png +50
Automatic Irrigation
  • Goods tea.png +40
  • Goods locomotives.png −5
  • Pop laborers.png +3000
  • Pop farmers.png +1200
  • Pop machinists.png +500
  • Pop clergymen.png +100
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop farmers.png +250
Tobacco Plantations
Goods tobacco.pngTobacco
Base Train Automation Ownership
Basic Production
  • Goods tobacco.png +25
  • Pop laborers.png +4000
  • Pop farmers.png +800
  • Pop clergymen.png +100
Road Carts
Privately Owned
Pop aristocrats.png +100
Publicly Traded
Pop aristocrats.png +100 • Pop capitalists.png +50
Automatic Irrigation
  • Goods tobacco.png +50
  • Goods locomotives.png −5
  • Pop laborers.png +3000
  • Pop farmers.png +1200
  • Pop machinists.png +500
  • Pop clergymen.png +100
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop farmers.png +250
Sugar Plantations
Goods sugar.pngSugar
Base Train Automation Ownership
Basic Production
  • Goods sugar.png +30
  • Pop laborers.png +4000
  • Pop farmers.png +800
  • Pop clergymen.png +100
Road Carts
Privately Owned
Pop aristocrats.png +100
Publicly Traded
Pop aristocrats.png +100 • Pop capitalists.png +50
Automatic Irrigation
  • Goods sugar.png +60
  • Goods locomotives.png −5
  • Pop laborers.png +3000
  • Pop farmers.png +1200
  • Pop machinists.png +500
  • Pop clergymen.png +100
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop farmers.png +250
Banana Plantations
Goods fruit.pngFruit
Base Train Automation Ownership
Basic Production
  • Goods fruit.png +30
  • Pop laborers.png +4000
  • Pop farmers.png +800
  • Pop clergymen.png +100
Road Carts
Privately Owned
Pop aristocrats.png +100
Publicly Traded
Pop aristocrats.png +100 • Pop capitalists.png +50
Automatic Irrigation
  • Goods fruit.png +60
  • Goods locomotives.png −5
  • Pop laborers.png +3000
  • Pop farmers.png +1200
  • Pop machinists.png +500
  • Pop clergymen.png +100
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop farmers.png +250
Silk Plantations
Goods silk.pngSilk
Base Train Automation
Basic Production
  • Goods silk.png +20
  • Pop laborers.png +4000
  • Pop farmers.png +800
  • Pop clergymen.png +100
Road Carts
Privately Owned
Pop aristocrats.png +100
Publicly Traded
Pop aristocrats.png +100 • Pop capitalists.png +50
Automatic Irrigation
  • Goods silk.png +40
  • Goods locomotives.png −5
  • Pop laborers.png +3000
  • Pop farmers.png +1200
  • Pop machinists.png +500
  • Pop clergymen.png +100
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop farmers.png +250

Military[edit | edit source]

Barracks and Conscription Center Production and Employment Per Level
Organization PM Irregular Infantry Line Infantry Skirmish Infantry Trench Infantry Squad Infantry Mechanized Infantry
Unscaled Modifiers
Scaled Modifiers
  • +10 Offense
  • +15 Defense
  • +15 Morale Loss

  • +20 Training Rate
  • +1 Army Power Projection
  • +20 Offense
  • +30 Defense
  • +10 Morale Loss

  • +20 Training Rate
  • +3 Army Power Projection
  • +30 Offense
  • +35 Defense
  • +10 Morale Loss

  • +30 Training Rate
  • +5 Army Power Projection
  • +40 Offense
  • +60 Defense
  • +8 Morale Loss
  • −25% Provinces Captured
  • −25% Provinces Lost

  • +40 Training Rate
  • +7 Army Power Projection
  • +55 Offense
  • +65 Defense
  • +6 Morale Loss
  • −25% Provinces Lost

  • +40 Training Rate
  • +9 Army Power Projection
  • +75 Offense
  • +75 Defense
  • +4 Morale Loss
  • +25% Provinces Captured
  • +15% Devastation

  • +30 Training Rate
  • +11 Army Power Projection
Goods Goods small arms.png −1 Goods small arms.png −1 • Goods ammunition.png −1 Goods small arms.png −1 • Goods ammunition.png −2 Goods small arms.png −1 • Goods ammunition.png −2 • Goods radios.png −1
  • Goods small arms.png −1 • Goods ammunition.png −3 • Goods radios.png −1
  • Goods tanks.png −1 • Goods oil.png −1
Employment Pop officers.png +30 • Pop soldiers.png +970 Pop officers.png +50 • Pop soldiers.png +950 Pop officers.png +100 • Pop soldiers.png +900 Pop officers.png +150 • Pop soldiers.png +850 Pop officers.png +200 • Pop soldiers.png +800 Pop officers.png +250 • Pop soldiers.png +750
Artillery Support PM Infantry Focus Cannon Artillery Mobile Artillery Shrapnel Artillery Siege Artillery
Unscaled Modifiers
Scaled Modifiers
  • +10 Offense
  • +10 Defense
  • +10% Morale Damage
  • +10% Kill Rate

  • +1 Army Power Projection
  • +15 Offense
  • +15 Defense
  • +15% Morale Damage
  • +10% Kill Rate
  • +10% Provinces Captured

  • +3 Army Power Projection
  • +30 Offense
  • +30 Defense
  • +20% Morale Damage
  • +30% Kill Rate
  • +25% Devastation

  • +5 Army Power Projection
  • +40 Offense
  • +30 Defense
  • +40% Morale Damage
  • +25% Kill Rate
  • +50% Devastation

  • +5 Army Power Projection
Goods Artillery −0.5 Artillery −1 Artillery −1 • Goods ammunition.png −1 Artillery −2 • Goods ammunition.png −2
Reconnaissance PM Cavalry Scouts Bicycle Messengers Motorized Reconnaissance Aerial Reconnaissance
Unscaled Modifiers
Scaled Modifiers
  • +5 Offense
  • +20% Provinces Captured

  • +1 Army Power Projection
  • +10 Offense
  • +5 Defense
  • +30% Provinces Captured

  • +3 Army Power Projection
  • +15 Offense
  • +10 Defense
  • +50% Provinces Captured

  • +5 Army Power Projection
Goods Goods rubber.png −1 • Goods tools.png −1 Goods automobiles.png −1 • Goods oil.png −1 Goods aeroplanes.png −1 • Goods oil.png −1
Specialist Companies PM Standardized Infantry Machine Gunners Infiltrators Flamethrower Companies Chemical Weapon Specialists
Unscaled Modifiers
Scaled Modifiers
  • +25 Defense
  • +10% Morale Damage
  • +10% Kill Rate
  • −25% Provinces Lost

  • +3 Army Power Projection
  • +15 Offense
  • +25% Provinces Captured

  • +3 Army Power Projection
  • +20 Offense
  • +15% Morale Damage
  • +20% Kill Rate
  • +15% Devastation

  • +4 Army Power Projection
  • +50 Offense
  • +50% Morale Damage
  • +50% Kill Rate
  • +100% Devastation
  • −50% Provinces Captured

  • +6 Army Power Projection
Goods Goods small arms.png −1 • Goods ammunition.png −1 Goods radios.png −1 • Goods explosives.png −1 Goods small arms.png −1 • Goods oil.png −1 Artillery −1 • Goods oil.png −1
Medical Aid PM Wound Dressing First Aid Field Hospitals
Unscaled Modifiers +25% Recovery Rate
  • −25% Morale Loss
  • +50% Recovery Rate
  • −50% Morale Loss
  • +75% Recovery Rate
Goods Goods liquor.png −2 • Goods fabric.png −1
  • Goods liquor.png −2 • Goods fabric.png −1
  • Goods opium.png −1 • Goods tools.png −1
Naval Base Production and Employment Per Level
Ship Class PM Man O' War Ironclad Monitor Dreadnought Battleship
Unscaled Modifiers
Scaled Modifiers
  • +20 Offense
  • +20 Defense
  • +25 Morale Loss

  • +10 Navy Power Projection
  • +0.1 Max Declared Interests
  • +40 Offense
  • +40 Defense
  • +20 Morale Loss

  • +20 Navy Power Projection
  • +0.125 Max Declared Interests
  • +50 Offense
  • +50 Defense
  • +15 Morale Loss

  • +25 Navy Power Projection
  • +0.15 Max Declared Interests
  • +80 Offense
  • +80 Defense
  • +8 Morale Loss

  • +40 Navy Power Projection
  • +0.175 Max Declared Interests
  • +100 Offense
  • +100 Defense
  • +5 Morale Loss

  • +50 Navy Power Projection
  • +0.2 Max Declared Interests
Goods Goods man o wars.png −2 Goods ironclads.png −2 • Goods ammunition.png −1 Goods ironclads.png −3 • Goods ammunition.png −2 Goods ironclads.png −4 • Goods ammunition.png −4 • Goods radios.png −1 Goods ironclads.png −5 • Goods ammunition.png −6 • Goods radios.png −2
Convoy Raiders PM Commerce Raiders Torpedo Boats Submarines
Unscaled Modifiers
  • +20 Offense
  • −10 Defense
  • +25% Convoy Raiding
  • +40 Offense
  • −20 Defense
  • +50% Convoy Raiding
  • −5 Training Rate
Goods Goods ammunition.png −2 Goods ironclads.png −1 • Goods ammunition.png −1
Convoy Escorts PM Escort Frigates Destroyers Carriers
Unscaled Modifiers
Scaled Modifiers
  • +10 Offense
  • +20 Defense
  • −10% Morale Loss

  • +30 Offense
  • +40 Defense
  • −25% Morale Loss
  • −10 Training Rate

  • +20 Navy Power Projection
Goods Goods ironclads.png −2 • Goods ammunition.png −2
  • Goods ironclads.png −2 • Goods ammunition.png −2
  • Goods aeroplanes.png −2 • Goods radios.png −2
Naval Theory PM Naval Traditions Power of the Purse Jeune École Sea Lane Strategies Battlefleet Tactics
Unscaled Modifiers
Scaled Modifiers

  • +3 Training Rate
  • +5 Offense
  • +5 Defense
  • −10% Morale Loss
  • +10% Morale Damage

  • +3.5 Training Rate
  • +10 Offense
  • +10 Defense
  • −20% Morale Loss
  • +20% Morale Damage

  • +4 Training Rate
  • +15 Offense
  • +15 Defense
  • −30% Morale Loss
  • +30% Morale Damage

  • +4.5 Training Rate
  • +20 Offense
  • +20 Defense
  • −40% Morale Loss
  • +40% Morale Damage

  • +5 Training Rate
Employment Pop officers.png +100 • Pop soldiers.png +900 Pop officers.png +125 • Pop soldiers.png +875 Pop officers.png +150 • Pop soldiers.png +850 Pop officers.png +175 • Pop soldiers.png +825 Pop officers.png +200 • Pop soldiers.png +800

Urban Center Buildings[edit | edit source]

Urban Center Building Production and Employment Per Level
Building
Output Goods
Base PM Group 1 Base PM Group 2 Automation PM Group Ownership PM Group
Urban Center
Goods services.pngServices
Amenities Street Lighting Public Transport Urban Churches
Market Stalls
  • Goods services.png +25
  • Goods wood.png −5
  • ·
  • Pop laborers.png +3500
  • Pop clerks.png +900
  • Pop shopkeepers.png +400
Unlit Streets
Personal Transportation Only
State-Run Churches
Pop clergymen.png +200
Market Squares
  • Goods services.png +40
  • Goods wood.png −5
  • Goods glass.png −5
  • Pop laborers.png +2500
  • Pop clerks.png +1900
  • Pop shopkeepers.png +400
Gas Streelights
  • Goods services.png +30
  • Goods coal.png −10
  • Pop laborers.png +400
  • Pop engineers.png +100
Public Trams
Goods transportation.png −5 • Pop laborers.png −500
Free Churches
Pop clerks.png +50 • Pop clergymen.png +150
Covered Markets
  • Goods services.png +60
  • Goods glass.png −8
  • Goods steel.png −8
  • Pop laborers.png +2000
  • Pop clerks.png +2400
  • Pop shopkeepers.png +400
Electric Streetlights
  • Goods services.png +50
  • Goods electricity.png −10
  • Pop laborers.png +350
  • Pop engineers.png +150
Public Motor Carriages
Goods transportation.png −10 • Pop laborers.png −1000
Arcades
  • Goods services.png +80
  • Goods glass.png −10
  • Goods steel.png −10
  • Pop laborers.png +1000
  • Pop clerks.png +3000
  • Pop shopkeepers.png +1000
Arts Academy
Goods fine art.pngFine Art
Base N/A N/A Patronage
Traditional Art
Goods fine art.png +1 • Goods paper.png −2.5
Traditional Patronage
Pop aristocrats.png +150 • Pop academics.png +850
Realist Art
Goods fine art.png +1.5 • Goods paper.png −5
Bourgeoisie Patronage
Pop capitalists.png +100 • Pop aristocrats.png +50 • Pop academics.png +850
Photographic Art
Goods fine art.png +2 • Goods paper.png −5 • Goods tools.png −2
Independent Artists
Pop academics.png +1000
Film Art
  • Goods fine art.png +3
  • Goods tools.png −5
  • Goods paper.png −5
  • Goods electricity.png −2
Power Plants
Goods electricity.pngElectricity
Base N/A N/A Ownership
Hydroelectric Plant
  • Goods electricity.png +50
  • Goods locomotives.png −10
  • ·
  • Pop laborers.png +2500
  • Pop machinists.png +1800
  • Pop engineers.png +1200
Privately Owned
Pop capitalists.png +100
Coal-Fired Plant
  • Goods electricity.png +100
  • Goods locomotives.png −15
  • Goods coal.png −30
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1400
Publicly Traded
Pop capitalists.png +150
Oil-Fired Plant
  • Goods electricity.png +150
  • Goods locomotives.png −20
  • Goods oil.png −40
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1400
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop shopkeepers.png +250

Government Buildings[edit | edit source]

Government Building Production and Employment Per Level
Building
Output
Base PM Group Secondary PM Group Secularism PM Group
Port
Military convoys.pngConvoys
State status infrastructure.pngInfrastructure
Base N/A N/A
Anchorage
  • Military convoys.png +40
  • Pop laborers.png +500
  • Pop clerks.png +350
  • Pop bureaucrats.png +150
Cargo Port
  • Military convoys.png +200
  • State status infrastructure.png +5
  • Goods clippers.png −5
  • Pop laborers.png +3000
  • Pop clerks.png +1500
  • Pop bureaucrats.png +500
Industrial Port
  • Military convoys.png +400
  • State status infrastructure.png +7.5
  • Goods steamers.png −5
  • Goods coal.png −5
  • Pop laborers.png +2000
  • Pop machinists.png +500
  • Pop clerks.png +1000
  • Pop bureaucrats.png +500
Modern Port
  • Military convoys.png +800
  • State status infrastructure.png +10
  • Goods steamers.png −5
  • Goods oil.png −10
  • Pop laborers.png +750
  • Pop machinists.png +250
  • Pop clerks.png +500
  • Pop bureaucrats.png +500
Government Administration
Hud bureaucracy.pngBureaucracy
Taxation Capacity
Base Professionalism Secularism
Simple Organization
Hud bureaucracy.png +35 • +5 Taxation Capacity • Pop clerks.png +4000
Hereditary Bureaucrats
Pop aristocrats.png +250 • Pop bureaucrats.png +250
Secular Administration
Pop bureaucrats.png +500
Filing Cabinets
  • Hud bureaucracy.png +50
  • Goods paper.png −10
  • +10 Taxation Capacity
  • Pop clerks.png +4000
Standardized Filing System
  • Hud bureaucracy.png +65
  • Goods paper.png −20
  • +15 Taxation Capacity
  • Pop clerks.png +4000
Professional Bureaucrats
Pop bureaucrats.png +500
Administrative Clergy
Pop clergymen.png +250 • Pop bureaucrats.png +250
Telephone Switchboards
  • Hud bureaucracy.png +100
  • Goods paper.png −20
  • Goods telephones.png −5
  • +30 Taxation Capacity
  • Pop clerks.png +2500
  • Pop bureaucrats.png +2500
University
Innovation.pngInnovation
Base N/A Secularism
Scholastic Education
  • Innovation.png +2
  • Goods paper.png −5
  • +10% Qualifications
  • Pop clerks.png +1500
  • Pop laborers.png +1500
Secular Academia
Pop academics.png +2000
Philosophy Department
  • Innovation.png +3
  • Goods paper.png −10
  • +15% Qualifications
  • Pop clerks.png +1750
  • Pop laborers.png +1250
Clerical Educators
Pop clergymen.png +1000 • Pop academics.png +1000
Analytical Philosophy Department
  • Innovation.png +4
  • Goods paper.png −15
  • +20% Qualifications
  • Pop clerks.png +2000
  • Pop laborers.png +1000
Skyscraper Skyscraper Airships N/A
Bureaucratic Nexus
  • +25% Government Administration Throughput
  • Goods paper.png −25
  • Pop bureaucrats.png +1500
  • Pop clerks.png +2500
  • Pop laborers.png +1000
No Airships
Trade Nexus
  • +25% Trade Route Volume
  • Goods paper.png −25
  • Pop bureaucrats.png +1500
  • Pop clerks.png +2500
  • Pop laborers.png +1000
Airship Mooring Post
+10 Prestige

Monuments[edit | edit source]

Misc Resource Buildings[edit | edit source]

Logging Building Production and Employment Per Level
Building
Output Goods
Base PM Group Refining PM Group Automation PM Group 1 Automation PM Group 2 Ownership PM Group
Logging Camps
Goods wood.pngWood
Goods hardwood.pngHardwood
Base Hardwood Production Special Equipment Transportation Ownership
Simple Forestry
Goods wood.png +30 • Pop laborers.png +4500
Prioritize Softwood Production
Horse Drawn
Road Carts
Merchant Guilds
Pop shopkeepers.png +500
Saw Mills
  • Goods wood.png +60
  • Goods tools.png −5
  • Pop laborers.png +4000
  • Pop machinists.png +500
Hardwood Production
Goods wood.png −20 • Goods hardwood.png +10
Steam Donkey
Goods locomotives.png −1 • Goods coal.png −4 • Pop laborers.png −1000
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Privately Owned
Pop capitalists.png +100
Chainsaws
  • Goods tools.png −10
  • Goods oil.png −5
  • Pop laborers.png −1500
  • Pop machinists.png +200
  • Pop engineers.png +200
Rail Log Carts
Goods transportation.png −8 • Pop laborers.png −1500
Publicly Traded
Pop capitalists.png +150
Electric Saw Mills
  • Goods wood.png +100
  • Goods tools.png −10
  • Goods electricity.png −5
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop shopkeepers.png +250
Misc Resource Building Production and Employment Per Level
Building
Output Goods
Base PM Group Automation PM Group Ownership PM Group
Rubber Plantations
Goods rubber.pngRubber
Base Train Automation Ownership
Basic Production
  • Goods rubber.png +30
  • Pop laborers.png +4000
  • Pop farmers.png +800
  • Pop clergymen.png +100
Road Carts
Privately Owned
Pop aristocrats.png +100
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Publicly Traded
Pop aristocrats.png +100 • Pop capitalists.png +50
Automatic Irrigation
  • Goods rubber.png +60
  • Goods locomotives.png −5
  • Pop laborers.png +3000
  • Pop farmers.png +1200
  • Pop machinists.png +500
  • Pop clergymen.png +100
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop shopkeepers.png +250
Fishing Wharves
Goods fish.pngFish
Base Refrigeration Ownership
Simple Fishing
Goods fish.png +25 • Pop laborers.png +4500
Unrefrigerated
Merchant Guilds
Pop shopkeepers.png +500
Fishing Trawlers
  • Goods fish.png +50
  • Goods clippers.png −5
  • Pop laborers.png +4000
  • Pop machinists.png +500
Refrigerated Storage
Goods electricity.png −5 • Pop laborers.png −1000
Privately Owned
Pop capitalists.png +100
Refrigerated Rail Cars
Goods electricity.png −5 • Goods transportation.png −5 • Pop laborers.png −2000
Publicly Traded
Pop capitalists.png +150
Steam Trawlers
  • Goods fish.png +100
  • Goods steamers.png −5
  • Goods coal.png−15
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Flash Freezing
Goods electricity.png −7 • Goods transportation.png −7 • Pop laborers.png −3000
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop shopkeepers.png +250
Whaling Stations
Goods oil.pngOil
Goods meat.pngMeat
Base Refrigeration Ownership
Simple Whaling
Goods meat.png +5 • Goods oil.png +10 • Pop laborers.png +4500
Unrefrigerated
Merchant Guilds
Pop shopkeepers.png +500
Whaling Fleet
  • Goods meat.png +10
  • Goods oil.png +20
  • Goods clippers.png −5
  • Pop laborers.png +4000
  • Pop machinists.png +500
Refrigerated Storage
Goods electricity.png −5 • Pop laborers.png −1000
Privately Owned
Pop capitalists.png +100
Refrigerated Rail Cars
Goods electricity.png −5 • Goods transportation.png −5 • Pop laborers.png −2000
Publicly Traded
Pop capitalists.png +150
Steam-Powered Whalers
  • Goods meat.png +20
  • Goods oil.png +40
  • Goods steamers.png −5
  • Goods coal.png −20
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Flash Freezing
Goods electricity.png −7 • Goods transportation.png −7 • Pop laborers.png −3000
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop shopkeepers.png +250
Oil Rigs
Goods oil.pngOil
Base Transportation Ownership
Steam-Powered Derricks
  • Goods oil.png +60
  • Goods locomotives.png −5
  • Goods coal.png −10
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Road Carts
Privately Owned
Pop capitalists.png +100
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Publicly Traded
Pop capitalists.png +150
Combustion Engine Derricks
  • Goods oil.png +100
  • Goods locomotives.png −10
  • Pop laborers.png +2000
  • Pop machinists.png +2000
  • Pop engineers.png +900
Tanker Cars
Goods transportation.png −10 • Pop laborers.png −2000
Government Run
Pop bureaucrats.png +150
Worker Cooperative
Pop shopkeepers.png +250

Canals[edit | edit source]

Railway and Trade Centers[edit | edit source]

Trade Building Production and Employment Per Level
Building
Output Goods
Base PM Group Passenger Trains PM Group Ownership PM Group
Railway
State status infrastructure.pngInfrastructure
Goods transportation.pngTransportation
Base Passenger trains Ownership
Steam trains
  • State status infrastructure.png +20
  • Goods transportation.png +50
  • Goods coal.png −10
  • Goods locomotives.png −10
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop clerks.png +750
Cargo prioritization
Privately owned
Pop capitalists.png +250
Electric train
  • State status infrastructure.png +50
  • Goods transportation.png +75
  • Goods electricity.png −15
  • Goods locomotives.png −15
  • Pop laborers.png +2000
  • Pop machinists.png +2000
  • Pop clerks.png +750
Wooden passenger carriages
  • Goods transportation.png +15
  • State status infrastructure.png −5
  • Goods wood.png −5
  • Pop machinists.png -250
  • Pop clerks.png −250
Publicly traded
Pop capitalists.png +350
Diesel trains
  • State status infrastructure.png +60
  • Goods transportation.png +100
  • Goods oil.png −20
  • Goods locomotives.png −20
  • Pop laborers.png +1500
  • Pop machinists.png +2500
  • Pop clerks.png +750
Steel passenger carriages
  • Goods transportation.png +30
  • State status infrastructure.png −5
  • Goods steel.png −5
  • Pop machinists.png −500
  • Pop clerks.png −500
Government run
Pop bureaucrats.png +400
Worker cooperative
Pop shopkeepers.png +250

Subsistence Buildings[edit | edit source]

Subsistence Building Production and Employment Per Level
Building
Output Goods
Base PM Group 1 Base PM Group 2 Base PM Group 3 Ownership PM Group
Subsistence Farms
  • Goods clothes.pngClothes
  • Goods fabric.pngFabric
  • Goods furniture.pngFurniture
  • Goods grain.pngGrain
  • Goods liquor.pngLiquor
  • Goods services.pngServices
  • Goods wood.pngWood
Base Home Workshops Serfdom Ownership
Basic Production
  • Goods grain.png +2.5
  • Goods fabric.png +0.5
  • Goods wood.png +0.5
  • Goods services.png +0.5
  • Pop peasants.png +4750
No Home Workshops
Goods grain.png +1.25 • Goods fabric.png +0.5 • Goods wood.png +0.5
Free Peasants
Subsistence output +4
Privately Owned
Pop clergymen.png +300 • Pop aristocrats.png +150
Home Workshops
Goods clothes.png +0.5 • Goods furniture.png +0.5 • Goods liquor.png +0.7
Serfdom
Goods grain.png +0.5 • Subsistence output +3
Worker Cooperative
Pop clergymen.png +150 • Pop peasants.png +100
Government Run
Pop clergymen.png +150 • Pop bureaucrats.png +100
Subsistence Orchards
  • Goods clothes.pngClothes
  • Goods fabric.pngFabric
  • Goods fruit.pngFruit
  • Goods furniture.pngFurniture
  • Goods grain.pngGrain
  • Goods liquor.pngLiquor
  • Goods services.pngServices
  • Goods wood.pngWood
Base Home Workshops Serfdom Ownership
Basic Production
  • Goods grain.png +0.5
  • Goods fruit.png +1.33
  • Goods fabric.png +0.25
  • Goods wood.png +0.75
  • Goods services.png +0.5
  • Pop peasants.png +4750
No Home Workshops
Goods grain.png +0.25 • Goods fruit.png +0.6 • Goods fabric.png +0.25 • Goods wood.png +0.75
Free Peasants
Subsistence output +4
Privately Owned
Pop clergymen.png +300 • Pop aristocrats.png +150
Home Workshops
Goods clothes.png +0.5 • Goods furniture.png +0.5 • Goods liquor.png +0.7
Serfdom
Goods fruit.png +0.33 • Subsistence output +3
Worker Cooperative
Pop clergymen.png +150 • Pop peasants.png +100
Government Run
Pop clergymen.png +150 • Pop bureaucrats.png +100
Subsistence Pastures
  • Goods clothes.pngClothes
  • Goods fabric.pngFabric
  • Goods furniture.pngFurniture
  • Goods grain.pngGrain
  • Goods meat.pngMeat
  • Goods liquor.pngLiquor
  • Goods services.pngServices
  • Goods wood.pngWood
Base Home Workshops Serfdom Ownership
Basic Production
  • Goods grain.png +0.5
  • Goods meat.png +1.33
  • Goods fabric.png +0.75
  • Goods wood.png +0.25
  • Goods services.png +0.5
  • Pop peasants.png +4750
No Home Workshops
Goods grain.png +0.25 • Goods meat.png +0.65 • Goods fabric.png +0.75 • Goods wood.png +0.25
Free Peasants
Subsistence output +4
Privately Owned
Pop clergymen.png +300 • Pop aristocrats.png +150
Home Workshops
Goods clothes.png +0.5 • Goods furniture.png +0.5 • Goods liquor.png +0.7
Serfdom
Goods meat.png +0.33 • Subsistence output +3
Worker Cooperative
Pop clergymen.png +150 • Pop peasants.png +100
Government Run
Pop clergymen.png +150 • Pop bureaucrats.png +100
Subsistence Fishing Villages
  • Goods clothes.pngClothes
  • Goods fabric.pngFabric
  • Goods fish.pngFish
  • Goods furniture.pngFurniture
  • Goods grain.pngGrain
  • Goods liquor.pngLiquor
  • Goods services.pngServices
  • Goods wood.pngWood
Base Home Workshops Serfdom Ownership
Basic Production
  • Goods grain.png +0.5
  • Goods fish.png +2
  • Goods fabric.png +0.25
  • Goods wood.png +0.75
  • Goods services.png +0.5
  • Pop peasants.png +4750
No Home Workshops
Goods grain.png +0.25 • Goods fish.png +1 • Goods fabric.png +0.25 • Goods wood.png +0.75
Free Peasants
Subsistence output +4
Privately Owned
Pop clergymen.png +300 • Pop aristocrats.png +150
Home Workshops
Goods clothes.png +0.5 • Goods furniture.png +0.5 • Goods liquor.png +0.7
Serfdom
Goods fish.png +0.5 • Subsistence output +3
Worker Cooperative
Pop clergymen.png +150 • Pop peasants.png +100
Government Run
Pop clergymen.png +150 • Pop bureaucrats.png +100
Subsistence Rice Paddies
  • Goods clothes.pngClothes
  • Goods fabric.pngFabric
  • Goods furniture.pngFurniture
  • Goods grain.pngGrain
  • Goods liquor.pngLiquor
  • Goods services.pngServices
  • Goods wood.pngWood
Base Home Workshops Serfdom Ownership
Basic Production
  • Goods grain.png +4.5
  • Goods fabric.png +0.75
  • Goods wood.png +0.75
  • Goods services.png +1
  • Pop peasants.png +9500
No Home Workshops
Goods grain.png +2.5 • Goods fabric.png +1 • Goods wood.png +1
Free Peasants
Subsistence output +4
Privately Owned
Pop clergymen.png +300 • Pop aristocrats.png +150
Home Workshops
Goods clothes.png +1 • Goods furniture.png +1 • Goods liquor.png +1.5
Serfdom
Goods grain.png +1 • Subsistence output +3
Worker Cooperative
Pop clergymen.png +150 • Pop peasants.png +100
Government Run
Pop clergymen.png +150 • Pop bureaucrats.png +100

Construction Sector[edit | edit source]

Construction Sector
PM Wooden Buildings Iron-Frame Buildings Steel-Frame Buildings Arc-Welded Buildings
Output
  • +2 construction points
  • +0.5% state construction efficiency
  • +5 construction points
  • +1.0% state construction efficiency
  • +10 construction points
  • +1.5% state construction efficiency
  • +20 construction points
  • +2.0% state construction efficiency
Input
  • Goods wood.png −75
  • Goods fabric.png −25
  • Goods wood.png −40
  • Goods fabric.png −20
  • Goods iron.png −50
  • Goods tools.png −10
  • Goods steel.png −50
  • Goods glass.png −40
  • Goods explosives.png −10
  • Goods tools.png −20
  • Goods steel.png −90
  • Goods glass.png −50
  • Goods explosives.png −20
  • Goods tools.png −40
  • Goods electricity.png −40
Employment
  • Pop laborers.png +4000
  • Pop clerks.png +500
  • Pop shopkeepers.png +500
  • Pop laborers.png +3750
  • Pop clerks.png +500
  • Pop shopkeepers.png +500
  • Pop machinists.png +250
  • Pop laborers.png +3250
  • Pop clerks.png +500
  • Pop shopkeepers.png +500
  • Pop machinists.png +750
  • Pop laborers.png +3000
  • Pop clerks.png +500
  • Pop shopkeepers.png +500
  • Pop machinists.png +750
  • Pop engineers.png +250
Base cost
  • Goods wood.png 75*20 = 1500 (75%)
  • Goods fabric.png25*20 = 500 (25%)

Total 2000
  • (1000 per construction point)
  • Goods iron.png 50*40 = 2000 (55%)
  • Goods tools.png 10*40 = 400 (11%)
  • Goods wood.png 40*20 = 800 (22%)
  • Goods fabric.png20*20 = 400 (11%)

Total 3600
  • (720 per construction point)
  • Goods steel.png 50*50 = 2500 (46%)
  • Goods glass.png 40*40 = 1600 (30%)
  • Goods explosives.png10*50 = 500 (9%)
  • Goods tools.png 20*40 = 800 (15%)

Total 5400
  • (540 per construction point)
  • Goods steel.png 90*50 = 4500 (43%)
  • Goods glass.png 50*40 = 2000 (19%)
  • Goods explosives.png20*50 = 1000 (10%)
  • Goods tools.png 40*40 = 1600 (15%)
  • Goods electricity.png 30*40 = 1200 (12%)

Total 10300
  • (515 per construction point)

References[edit | edit source]