Capacities are 3 of the 4 main "currencies" in the game (with the 4th one being money). Each capacity represents one specific area of the nation's ability to govern and is used solely for matters relating to that area.
Generation and usage[edit | edit source]
Capacities are not pooled resources, instead having a constant generation and usage. The methods of generation and uses vary by capacity, as outlined in the following sections. Generally, certain society technologies provide percentage increases to capacities, as do certain happy interest groups, certain unique buildings and some event modifiers.
Beyond their direct uses, each capacity provides a benefit if generation exceeds usage (surplus) and a penalty if usage exceeds generation (deficit). The benefit of a surplus or penalty of a deficit is scaled by the relative size of the surplus or deficit compared to total generation of that capacity, with the maximum benefit when usage is half or less of generation, or maximum penalty when usage is twice or more of generation.
Most actions requiring a certain amount of a capacity cannot be taken unless that much is currently available; however most actions are not automatically cancelled by a deficit.
Capacity types[edit | edit source]
Bureaucracy[edit | edit source]
Bureaucracy represents a nation's governing ability, including taxation, institutions, and trade. It is generated by the government administration building.
Bureaucracy is used by incorporated states, with a small base amount and then scaled by population. It is also used for institutions, again scaled by the population of incorporated states. Finally, bureaucracy is used for trade routes (except with a Trade Agreement) and retaining generals and admirals.
A bureaucracy deficit causes countrywide tax waste; a bureaucracy surplus increases construction efficiency.
Authority[edit | edit source]
Authority represents the head of state's personal power and ability to enact change in the country through decree. It is generated by the country's laws – generally, the more repressive and authoritarian the country, the more authority it generates.
Authority is used for the following actions:
- enacting decrees
- bolstering or suppressing interest groups
- enacting consumption taxes
An authority deficit increases the disapproval of opposition IGs; an authority surplus increases law enactment speed, up to +25% faster.
Influence[edit | edit source]
Influence represents a country's ability to conduct diplomacy. It is generated primarily from the country's rank (great powers have more base influence than major powers and so on). Rivalries and certain unique buildings also provide extra influence.
Generation[edit | edit source]
Different ranks provide different amounts of influence Base influence:
- Great power: 1000
- Major power: 750
- Minor power / Unrecognized regional power: 600
- Insignificant power / Unrecognized power: 500
Use[edit | edit source]
Diplomacy is used to support ongoing diplomatic actions and pacts, such as improving relations, alliances, trade deals, subjects, and so on.
An influence deficit reduces prestige; an influence surplus increases infamy decay by up to 25%, from 5 to 6.25 per year.