Character

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Characters are prominent individuals within a country. Depending on their role, they affect countries in various ways. Each character has an interest group affiliation, a personal ideology, a popularity value, a culture (determining their name and appearance) and which countries can invite them, a religion, and a number of character traits. Throughout the game, characters age and die, and are replaced by new characters.

Character roles[edit | edit source]

There are five roles characters serve in a country: rulers, interest group leaders, commanders (generals and admirals), executives, and agitators. Rulers, heirs, and interest group leaders are also collectively referred to as Role politician.png politicians. It is possible for some characters to occupy two roles (most often commanders combined with another role) or to switch roles (most often non-politicians joining politics).

Ruler[edit | edit source]

A Role ruler.png Ruler is a country's head of state. Whether a hereditary monarch, an elected president, or a dictator, a ruler's traits affect the country as a whole. The governance principles and distribution of power laws affect the amount of government Legitimacy.png Legitimacy gained from including the ruler's interest group in the government. The ruler's popularity also translates to a boost or penalty of Hud authority.png Authority. In monarchies, the country also has an Role heir.png Heir – a character that becomes the new ruler once the current one dies. If there is no heir yet, there is a daily chance to generate one if the ruler is at least 20 years old (with an increasing chance after they turn 30). A male ruler of a monarchy or dictatorship can also serve as a general.

Interest group leaders[edit | edit source]

Every interest group has a Role leader.png Leader, who greatly affects how the interest group functions. The leader's traits and popularity affect the interest group's pop attraction and political power, and even its approval. Furthermore, the leader's personal ideology becomes part of the interest group's ideologies for as long as they remain the leader. Many causes, such as communism or feminism, can only achieve support this way. Once a leader dies, if an existing commander or executive supports the same interest group and has at least 0 popularity, then the character with the highest popularity among the interest group's supporters has a chance to become its next leader. If no existing character meets both of these criteria, then a new character is generated and becomes leader.

Commanders[edit | edit source]

Role general.png Generals and Role admiral.png Admirals command the country's armies and fleets, respectively. Their traits can give various bonuses and penalties to the units under their command. The interest group that a commander supports receives extra political power, which increases with the commander's rank (which also raises their command limit and Bureaucracy Bureaucracy cost). If their interest group is part of a revolution, the commander supports the revolution instead of the government. When a commander dies, a new one has to be manually recruited. They can also be retired early, at the cost of their interest group's approval.

Executives[edit | edit source]

Role executive.png Executives lead companies. An executive's popularity increases their company's prosperity target and their traits may affect the company's owned buildings.

Executives increase their interest group's political strength by +2% based on the number of owned building levels up to a maximum of +20%.

Owned building levels (>=) 10 50 100 250 500 1000 1500 2500 5000 10000
Added political strength +2% +4% +6% +8% +10% +12% +14% +16% +18% +20%

Agitators[edit | edit source]

Main article: Agitator

Role agitator.png Agitators support political movements that align with their ideological goals in a country.

Agitators add 15 plus 0.15 times their Political popularity.png popularity, whether positive or negative, to their movement's pop attraction. Each pop scales 75% of this attraction based on its Literacy.png literacy and membership percentage in the agitator's interest group.

Popularity[edit | edit source]

Each character has a popularity score between −100 and +100, reflecting how the general public views them. Popularity mostly comes from traits, though commanders can also gain or lose popularity temporarily by winning or losing battles. A character's popularity has different effects depending on their role:

  • Role ruler.png Ruler: Popularity provides a direct authority bonus or penalty – e.g. +50 popularity gives +50 authority.
  • Role politician.png Interest Group Leader: Popularity affects interest group pop attraction by 0.25% per point of popularity[1] – e.g. +100 popularity improves interest group pop attraction by +25%. It also affects their party's momentum during elections by 0.05% per point of popularity.
  • Role agitator.png Agitator: Popularity affects movement attraction by 0.15% per point of popularity – e.g. +50 popularity gives a 7.5% boost to movement support.
  • Role executive.png Executive: Popular executives may become leaders for their interest group once the current leader is removed. Popularity affects company prosperity by 0.2 per point of popularity – e.g. +50 popularity increases the prosperity target by 10.
  • Role general.pngRole admiral.png Commander: Popular commanders may become leaders for their interest group once the current leader is removed. If they have at least 10 or 30 popularity, they can also gain the Popular or Celebrity Commander trait respectively. Commanders may gain temporary popularity by winning battles and lose popularity for losing them.

Lifespan[edit | edit source]

Characters live until the age of 75 on average[2].

Character health is a percentage between 0% and 200%, with a baseline of 100%. It increases or decreases from various traits and modifiers and is the primary determiner of life expectancy.

Characters are considered adults at age 16 and old at age 60.

Besides dying of old age, characters can die due to events or a regular annual pulse.

The annual pulse has a 50% chance of triggering if there is an eligible interest group. The pulse attempts to kill a leader of a random interest group, but cannot kill a ruler, heir, or otherwise immune character. The pulse can also not target the same interest group within 10 years. The pulse also has a 20% chance of killing an agitator, though not more than once every 5 years. It also has a 20% chance of killing an executive, though not more than once every 7 years and never a historical executive.

Interest group affiliation[edit | edit source]

Aside from Role politician.png interest group leaders, generated characters have a weighted chance of being affiliated with each interest group, modified by each interest group's clout. Namely, these are Role ruler.png rulers and Role heir.png heirs in hereditary governments, Role agitator.png agitators, Role executive.png executives, and Role general.pngRole admiral.png commanders. Historical characters are not affected by this weighting unless they have a variable interest group affiliation.

Interest group affiliation
Interest group Role ruler.png Ruler/Role heir.png Heir Role agitator.png Agitator Role executive.png Executive Role general.pngRole admiral.png Commander
Common modifiers
  • Interest group is Political marginalized.png marginalized: ×0.1
  • Interest group is powerful: ×2
  • Interest group is Political marginalized.png marginalized: ×0
IG armed forces.png Armed Forces
  • Base: 1
Modifiers: 
    • Has any of: ×2
      • Autocracy Autocracy
      • Oligarchy Oligarchy
      • Single-Party State Single-Party State
    • Has any of: ×0.5
      • Census Suffrage Census Suffrage
      • Universal Suffrage Universal Suffrage
    • Has none of: ×0.5
      • Professional Army Professional Army
      • Mass Conscription Mass Conscription
Base: 0.5 Base: 0.2 Base: 5
IG devout.png Devout
  • Base: 1
Modifiers: 
    • Has State Religion State Religion: ×2
    • Does not have State Religion State Religion: ×0.25
    • Has State Atheism State Atheism: ×0
    • State religion is any of: ×2
      • Sunni Sunni
      • Shiite Shiite
      • Theravada Theravada
Base: 0.5 Base: 1 Base: 1
IG industrialists.png Industrialists
  • Base: 1
Modifiers: 
    • Has any of: ×2
      • Oligarchy Oligarchy
      • Wealth Voting Wealth Voting
    • Has Laissez-Faire Laissez-Faire: ×1.25
    • Does not have Mutual Funds Mutual Funds: ×0.5
    • Does not have Currency Standards Currency Standards: ×0
Base: 0.25 Base: 5 Base: 0.5
IG intelligensia.png Intelligentsia
  • Base: 1
Modifiers: 
    • Has Technocracy Technocracy: ×3
    • Has Appointed Bureaucrats Appointed Bureaucrats: ×1.5
    • Does not have Empiricism Empiricism: ×0
Base: 0.75 Base: 2 Base: 1
IG landowners.png Landowners
  • Base: 1.5
Modifiers: 
    • Has any of: ×2
      • Serfdom Serfdom
      • Slave Trade Slave Trade
      • Legacy Slavery Legacy Slavery
    • Has any of: ×2
      • Autocracy Autocracy
      • Oligarchy Oligarchy
      • Landed Voting Landed Voting
Base: 0.25 Base: 0.25 Base: 2
IG petty bourgeoisie.png Petite Bourgeoisie
  • Base: 1
Modifiers: 
    • Has Elected Bureaucrats Elected Bureaucrats: ×1.5
    • Has Ethnostate Ethnostate: ×2
Base: 1 Base: 1.5 Base: 1
IG rural folk.png Rural Folk
  • Base: 0.25
Modifiers: 
    • Has Homesteading Homesteading: ×2
    • Has Serfdom Serfdom: ×0
Base: 1 Base: 0.1 Base: 1
IG trade unions.png Trade Unions
  • Base: 0.1
Modifiers: 
    • Has Workers' Protections Workers' Protections: ×2
    • Has No Workers' Rights No Workers' Rights: ×0
Base: 1 Base: 0.2 Base: 0.5

Character interactions[edit | edit source]

Character interactions are various actions that change a character's role or otherwise affect a certain character. Valid interactions are visible on a character's detail screen or context menu. Some interactions have a cooldown which applies to the entire country, not per character.

Interaction Roles Conditions Effects
Grant Command Role ruler.png
  • Ruler is adult, and not a Role general.png General or Role admiral.png Admiral
  • Ruler is male or country has Women's Suffrage Women's Suffrage
  • Government has hereditary or dictatorial transfer of power
Adds Role general.png General role to ruler
Retire from Command Role ruler.png
  • Ruler is a Role general.png General
  • Ruler is not Military mobilize.png Mobilized
Removes Role general.png General role from ruler
Seek Royal Marriage Role ruler.pngRole heir.png
  • Country is a Christian Monarchy Monarchy
  • Character is an adult and not married
  • Another monarchy with the same state religion:
    • Has a ruler over age 36
    • Is not the junior in a Diplomacy personal union.png personal union
  • Has not used this interaction for any character within last 5 years
Adds +20 relations with the country chosen for marriage
Exile Dissident Role politician.pngRole agitator.png
  • Country does not have Protected Speech Protected Speech or Guaranteed Liberties Guaranteed Liberties
  • If Character is an Role agitator.png Agitator, their political movement is not revolutionary,
  • Otherwise, character's IG is not in government, marginalized, or revolutionary
  • Character's ideology is not too similar to ruler's ideology
  • Has not used this interaction for any character within last 5 years
  • Character becomes an Role agitator.png Agitator and loses all other roles
  • Adds 2% to 7% Political radical.png radicals for the character's IG
  • Character is exiled
  • If character was an interest group leader,
    • Interest group gains Exiled LeaderExiled LeaderInterest group modifier
      −5 Interest Group Approval
      (decaying) over 5 years
  • If character's ideology is Moderate Moderate or Pacifist Pacifist, adopt a random ideology not condoned by the current ruler.
Promote Role general.pngRole admiral.png
  • Character is not at max rank
Split Formation Role general.pngRole admiral.png
  • Formation contains more than one commander
  • Formation contains more than one unit
  • Creates new formation with approximate ratio of units compared to command limit.
Retire Commander Role general.pngRole admiral.png
  • Character's IG is not revolutionary
  • Character is not busy
  • Character has served for at least one year
  • Removes commander role from character
  • Character's IG has a five-year decaying approval penalty equal to the character's commander rank, multiplied by their positive popularity as a percent
Invite Exile Role agitator.png
  • Country has a free agitator slot
  • Country does not have Closed Borders Closed Borders
  • If character supports IG devout.png Devout or country has State Religion State Religion (no variant),
    • Character's religion matches country's state religion
  • Character has more than 15 popularity
  • Character has at least Open Prejudice open prejudice status
  • Character must be able to join a political movement
  • Has not used this interaction for any character within last 5 years
  • Character joins country
  • Character joins or starts a political movement
  • Character is immune to random death for 5 years
  • Creates diplomatic catalyst with character's home country
Repatriate Agitator Role agitator.png
  • Character has no other roles
  • Country has a Diplomacy rivalry.png rivalry with the character's home country
  • Character's home country exists and has a free agitator slot
  • Character can join or start a political movement in their home country
  • Has not used this interaction for any character within last 2.5 years
Character returns to home country
Arrange Accident Role politician.pngRole agitator.png
Role general.pngRole admiral.png
  • Country has Secret Police Secret Police
  • Character's IG is not marginalized
  • Has not used this interaction for any character within last 5 years
  • 25% chance character dies
  • 50% chance of nothing
  • 25% chance:
    • Adds 20% Political radical.png radicals to Character's IG
    • If character or their IG support a political movement,
      • The movement gains Failed Assassination AttemptFailed Assassination AttemptPolitical movement modifier
        +15% Political Movement Activism
        for 10 years
Imprison Agitator Role agitator.png
  • Round frame dec.pngPivot of Empire Pivot of Empire is enabled
  • Country does not have Guaranteed Liberties Guaranteed Liberties
  • Has not used this interaction for any character within last 2.5 years
Character is imprisoned for 3, 5, or 10 years
Round frame dec.pngVoice of the People Voice of the People exclusive actions
Abdicate the Throne Role ruler.png
  • Country has Monarchy Monarchy
  • Ruler can die of natural causes
  • Has an Role heir.png heir
  • Unless an interest group is revolutionary,
    • Role heir.png Heir is age 18 or older
  • Any of:
    • Ruler's IG is marginalized
    • Ruler's popularity is −50 or less
    • Ruler is age 75 or older
    • Ruler has trait Trait psychological affliction.png Psychological Affliction
    • Any political movement is revolutionary and the ruler or their IG opposes the movement's preferred law
  • Has not used this interaction within last 30 years
Ruler abdicates (dies)
Resign from Office Role ruler.png
  • Country does not have Monarchy Monarchy or Theocracy Theocracy
  • Unless an interest group is revolutionary,
    • Role heir.png Heir is age 18 or older
  • Any of:
    • Ruler's IG is angry or marginalized
    • Ruler's popularity is −50 or less
    • Ruler has any trait of:
      • Trait psychological affliction.png Psychological Affliction
      • Trait cancer.png Cancer
      • Trait senile.png Senile
      • Trait wounded.png Wounded
    • Any political movement is revolutionary and the ruler or their IG opposes the movement's preferred law
  • Has not used this interaction for any character within last 15 years
Ruler abdicates (dies)
Grant Leadership Role agitator.png
  • Character's IG is in government
  • Character supports a political movement that pressures its IG
  • If country has State Atheism State Atheism,
    • Character is Atheist Atheist or in Second-class Citizen second-class citizen status or better
    • Character has none of:
      • Integralist Integralist
      • Theocrat Theocrat
      • Traditionalist Traditionalist
      • Minoritarian Traditionalist Minoritarian Traditionalist
  • Otherwise, if country has Multiculturalism Multiculturalism and Total Separation Total Separation,
    • Character has Open Prejudice open prejudice status or better
  • Otherwise, character has Second-class Citizen second-class citizen status or better
  • Character is male or Women's Suffrage Women's Suffrage is enacted
  • Has not used this interaction for any character within last 5 years
Character loses Agitator role and becomes the Role leader.png Leader of their IG
Grant Command Role agitator.png
  • Character is not a commander
  • Character is an adult and male
  • Has not used this interaction for any character within last 5 years
Adds Role general.png General role to the character

Character traits[edit | edit source]

Characters gain traits based on their current traits and their expected trait value or character experience level. Expected trait value increases by a base of 0.25% each week, which means it increases by 1 after 400 weeks or about 7.7 years. This rate is increased by 0.1% for the ruler, heir, and leaders of powerful interest groups as well as for generals on fronts, rulers also gain an additional. Admirals gain 0.05% more while escorting convoys and 0.1% more while raiding convoys. Exiled agitators gain only 0.1% weekly and commanders in the hiring pool gain only 0.05% weekly.[3] The regular maximum expected trait value is 12, but effects can add additional traits beyond that.

Newly generated characters typically start with an expected trait value of 4, with one personality and one skill trait; historical characters typically have an expected trait value equal to their defined starting traits. Personality traits except Child always have a trait value of 3, and skill traits that don't level up typically have a value of 2; skill traits that level up have a value of 1 per level. Condition traits don't have a trait value.

When a character's current total trait value is less than their expected trait value, they have a chance each week of gaining a new trait. The new trait's value is not considered, but characters cannot randomly gain more than two traits of each type.

Personality traits[edit | edit source]

All characters have at least one personality trait. Children (under age 16) have the trait Trait child.png Child which is replaced by another personality trait when they reach age 16.

Trait Effects
All Roles As Ruler As IG Leader As Agitator As Executive As Commander
Trait child.png Child −25 Popularity
  • −15% Hud authority.png Authority
  • −5% Prestige
−25% IG Pop Attraction
Trait direct.png Direct +15 Popularity +25% Political Strength of Pop officers.png Officers
  • −5% IG Political Strength
  • +10% IG Pop Attraction
  • +10% Offense
  • +100% Aggressive Maneuver Chance
Trait persistent.png Persistent +20% Character Health +25% Political Strength of Pop bureaucrats.png Bureaucrats −1 Opposition IG Approval −15% Morale Loss
Trait cautious.png Cautious +30% Character Health
  • −100 Hud influence.png Influence
  • −20% Infamy Generation
  • −2% IG Political Strength
  • +1 IG Approval
−10% Dangerous Working Conditions −5% Morale loss
Trait arrogant.png Arrogant −25 Popularity −10 Legitimacy
  • +5% IG Political Strength
  • −10% IG Pop Attraction
+25% Command Limit
Trait bigoted.png Bigoted −35 Popularity
  • +100 Hud authority.png Authority
  • −100 Hud influence.png Influence
  • +10% Radicalism increases for Discriminated discriminatedOpen Prejudice Open Prejudice, Cultural Erasure Cultural Erasure, and Violent Hostility Violent Hostility statuses
  • −5% IG Pop Attraction
  • +1 Government IG Approval
  • +5% Offense
  • +5% Morale Loss
Trait reckless.png Reckless
  • +10 Popularity
  • −20% Character Health
  • +20 Maneuvers per Diplomatic Play
  • +20% Infamy Generation
−2 Opposition IG Approval
  • −10% Recovery Rate
  • −10% Coup Strength
Trait tactful.png Tactful
  • +20% Improve Relations Speed
  • +1 IG Approval
  • +2% IG Pop Attraction
−10% Movement activism
  • +5 Defense
  • −5% Morale Damage
  • +100% Careful Maneuver Chance
Trait ambitious.png Ambitious +25 Popularity
  • −25% Decree Cost
  • +10% Navy Power Projection prestige
  • +10% Army Power Projection prestige
+10% IG Political Strength +10% Movement activism +5% Building Throughput
  • +5% Offense
  • −5% Recovery Rate
  • +5% Coup Strength
Trait imperious.png Imperious −35 Popularity
  • −20% Decree Cost
  • −20% Radicals from Political Movements
  • +10% Loyalists from Political Movements
+25% IG Pop Attraction
  • −15% Morale Loss
  • −15% Morale Recovery
  • +100% Aggressive Maneuver Chance
  • +5% Coup Strength
Trait wrathful.png Wrathful −5% Character Health +100 Hud authority.png Authority −2 Opposition IG Approval +20% Movement activism
  • +10% Morale Damage
  • 5% Morale Loss
Trait reserved.png Reserved
  • +5% Character Health
  • −25 Popularity
  • −10% Morale Loss
  • +100% Careful Maneuver Chance[4]
Trait cruel.png Cruel −50 Popularity
  • −1 Standard of Living
  • −1 Opposition IG Approval
  • +10% Hud authority.png Authority
  • −25% Consumption Tax Cost
+1 Government IG Approval
  • +5% Heavy Industry, Military Industry, Plantations, Mining, and Agriculture throughput
  • +10% Heavy Industry, Military Industry, Plantations, Mining, and Agriculture mortality
+10% Kill Rate
Trait meticulous.png Meticulous
  • +5% Bureaucracy Bureaucracy
  • +25% Institution Size Change Speed
  • +5% IG Political Strength
  • +5% IG Pop Attraction
+5% Building Throughput
  • +5% Offense
  • +5% Defense
  • +10% Recovery Rate
  • +50% Surprise Maneuver Chance
  • +100% Careful Maneuver Chance
Trait charismatic.png Charismatic +50 Popularity +5% Hud influence.png Influence +20% IG Pop Attraction +10% Morale Recovery
Trait romantic.png Romantic +25% Political Strength of Pop aristocrats.png Aristocrats +5% Arts Buildings throughput
  • −10% Offense
  • −10% Morale Loss
Trait brave.png Brave
  • −5% Character Health
  • +25 Popularity
  • +5% Navy Power Projection prestige
  • +5% Army Power Projection prestige
−10% Morale Loss
Trait innovative.png Innovative +10% Technology Spread
  • +5% Heavy Industry, Military Industry, Plantations, Mining, and Agriculture throughput
  • −15% Morale Loss
  • +100% Surprise Maneuver Chance
Trait hedonist.png Hedonist −15 Popularity −10% Political Strength of Pop clergymen.png Clergymen +1 Government IG Approval
  • +5% Morale Recovery
  • +10% Supply Consumption
Trait pious.png Pious +10% Political Strength of Pop clergymen.png Clergymen
  • −25% Morale Loss
  • +25% Morale Recovery
  • −10% Kill Rate
Trait imposing.png Imposing +100% Aggressive Maneuver Chance[4] −25% Infamy Decay
  • +1 Government IG Approval
  • −1 Opposition IG Approval
−10% Morale Loss
Trait honorable.png Honorable +25 Popularity +50% Government IG Attraction
  • −5% Heavy Industry, Military Industry, Mining, Plantations, and Agriculture throughput
  • −10% Heavy Industry, Military Industry, Mining, Plantations, and Agriculture mortality
Trait ruthless.png Ruthless −15 Popularity +5% Hud authority.png Authority +15% IG Political Strength +10% Movement activism
  • +5% Heavy Industry, Military Industry, Mining, Plantations, and Agriculture throughput
  • +10% Heavy Industry, Military Industry, Mining, Plantations, and Agriculture mortality
Trait compliant.png Compliant −10% Hud authority.png Authority
  • −10% IG Political Strength
  • +2 Government IG Approval
−10% Coup Strength
Trait aesthete.png Aesthete +25 Popularity
  • +10% Hud influence.png Influence
  • +10% Political Strength of Pop academics.png Academics
+5% Movement pop attraction +10% Arts Buildings throughput

Conditions[edit | edit source]

Conditions can be acquired over the course of the game and are overall negative effects. Sometimes they may be lost via events. Most conditions cannot be gained until the character reaches age 26.

Trait Effects Notes
All Roles As Ruler As IG Leader As Agitator As Executive As Commander
Trait alcoholic.png Alcoholic
  • −10 Popularity
  • −10% Character Health
+2% Hud influence.png Influence −10% Morale Damage
Trait opium addict.png Opium Addict
  • −25 Popularity
  • −10% Character Health
+5% Opium Plantations Throughput
Trait cocaine addict.png Cocaine Addict
  • +20 Popularity
  • −10% Character Health
Requires Pharmaceuticals Pharmaceuticals
Trait cancer.png Cancer −80% Character Health
Trait tuberculosis.png Tuberculosis −60% Character Health
Trait grifter.png Grifter −25 Popularity +1% Tax Waste −10% Maximum Cash Reserves +5% Supply Consumption
Trait scarred.png Scarred
  • +10 Popularity
  • −10% Character Health
Replaces Wounded
Trait senile.png Senile
  • −50 Popularity
  • −25% Character Health
−5% Hud influence.png Influence
  • +10% Morale Loss
  • −25% Command Limit
Trait syphilis.png Syphilis −50% Character Health −10% Hud influence.png Influence
Trait shell shock.png Shell Shock
  • −30 Popularity
  • −20% Character Health
  • −20% Offense
  • −20% Defense
  • +20% Morale Loss
Is a commander
Trait wounded.png Wounded −40% Character Health +10% Morale Loss May progress to Scarred
Trait psychological affliction.png Psychological Affliction
  • −50 Popularity
  • −20% Character Health
Trait expensive tastes.png Expensive Tastes +25 Popularity
  • +5% Prestige
  • +5% Tax Waste
−10% Maximum Cash Reserves
Trait kidney stones.png Kidney Stones −30% Character Health
  • −10% Offense
  • −10% Defense
Trait beetle eared.png Beetle Eared −30% Character Health Can only be acquired by events
Trait war criminal.png War Criminal −50 Popularity +10% Kill rate Can only be acquired by events
Trait sickly.png Sickly −20% Character Health −10% IG Pop Attraction

Skill traits[edit | edit source]

Skill traits can appear and level up over the course of the game and are overall positive effects. Characters tend to acquire skill traits befitting their role.

Commander-only traits: effects only as commander
Trait Role Effects Notes
Trait supply requisitions expert.png Supply Requisitions Expert General
  • −10% Supply Consumption
  • +100% Logistics Secured Chance
  • −90% Broken Supply Line Chance
Trait pillager.png Pillager General
  • +25% Devastation
  • +800% Ambush Chance
  • −50% Supply Route Cost
  • −10 Popularity
Trait surveyor.png Surveyor General
  • +10% Home Offense
  • +10% Home Defense
  • +400% Ambush Chance
  • +200% Charted Terrain Chance
  • +100% Good Visibility Chance
Trait woodland combat expert.png Woodland Combat Expert General
  • +400% Ambush Chance
  • +25% Defense in Forested Terrain
Trait open terrain commander.png Open Terrain Commander General +25% Offense in Flat Terrain
Trait mountain combat expert.png Mountain Combat Expert General
  • +400% Ambush Chance
  • +25% Defense in Elevated Terrain
Trait artillery commander.png Artillery Commander General
  • +5% Artillery Offense
  • +50% Mud Chance
  • +100% Aggressive Maneuver Chance
  • +5 Popularity
  • Requires Artillery Artillery
  • Replaces Trait inexperienced.png Inexperienced
Trait experienced artillery commander.png Experienced Artillery Commander
  • +10% Artillery Offense
  • +50% Mud Chance
  • +200% Aggressive Maneuver Chance
  • +10 Popularity
Upgrades Artillery Commander
Trait expert artillery commander.png Expert Artillery Commander
  • +15% Artillery Offense
  • +50% Mud Chance
  • +300% Aggressive Maneuver Chance
  • +20 Popularity
Upgrades Experienced Artillery Commander
Trait stalwart defender.png Stalwart Defender General
  • +10% Defense
  • +5 Popularity
Requires Field Works Field Works
Trait trench rat.png Trench Rat
  • +10 Defense
  • +100% Surprise Maneuver Chance
  • +100% Careful Maneuver Chance
  • Upgrades Stalwart Defender
  • Requires Trench Works Trench Works
Trait defense in depth specialist.png Defense in Depth Specialist
  • +20 Defense
  • +250% Surprise Maneuver Chance
  • +250% Careful Maneuver Chance
  • Upgrades Trench Rat
  • Requires Defense in Depth Defense in Depth
Trait offensive planner.png Offensive Planner General
  • +5% Offense
  • +5 Popularity
  • Requires Napoleonic Warfare Napoleonic Warfare
  • Replaces Trait inexperienced.png Inexperienced
Trait experienced offensive planner.png Experienced Offensive Planner
  • +10% Offense
  • +50% Surprise Maneuver Chance
  • +10 Popularity
Upgrades Offensive Planner
Trait expert offensive planner.png Expert Offensive Planner
  • +20% Offense
  • +150% Surprise Maneuver Chance
  • +20 Popularity
Upgrades Experienced Offensive Planner
Trait defensive strategist.png Defensive Strategist General
  • +10% Defense
  • +100% Dug In Chance
  • +100% Camouflaged Chance
  • +5 Popularity
  • Requires Military Drill Military Drill
  • Replaces Trait inexperienced.png Inexperienced
Trait experienced defensive strategist.png Experienced Defensive Strategist
  • +20% Defense
  • +200% Dug In Chance
  • +200% Camouflaged Chance
  • +10 Popularity
Upgrades Defensive Strategist
Trait expert defensive strategist.png Expert Defensive Strategist
  • +30% Defense
  • +300% Dug In Chance
  • +300% Camouflaged Chance
  • +20 Popularity
Upgrades Experienced Defensive Strategist
Trait naval commander.png Naval Commander Admiral
  • +10% Offense
  • +10% Defense
  • +5 Popularity
  • Requires Admiralty Admiralty
  • Replaces Trait inexperienced.png Inexperienced
Trait experienced naval commander.png Experienced Naval Commander
  • +20% Offense
  • +20% Defense
  • −25% Rough Waters Chance
  • +10 Popularity
Upgrades Naval Commander
Trait expert naval commander.png Expert Naval Commander
  • +30% Offense
  • +30% Defense
  • −50% Rough Waters Chance
  • +10% Blockade Strength
  • +20 Popularity
Upgrades Experienced Naval Commander
Trait convoy raider.png Convoy Raider Admiral
  • +10% Convoy Raiding Efficiency
  • +10% Submarines Offense
  • +5 Popularity
Requires Admiralty Admiralty
Trait experienced convoy raider.png Experienced Convoy Raider
  • +50% Convoy Raiding Efficiency
  • +15% Submarines Offense
  • +10 Popularity
Upgrades Convoy Raider
Trait expert convoy raider.png Expert Convoy Raider
  • +150% Convoy Raiding Efficiency
  • +25% Submarines Offense
  • +20 Popularity
Upgrades Experienced Convoy Raider
Trait dockyard organizer.png Dockyard Organizer Admiral −25% Supply Consumption
Multi-role traits
Trait Role Effects Notes
All Roles As Ruler As IG Leader As Agitator As Executive As Commander
Trait traditionalist commander.png Traditionalist Commander Any +5% Prestige
  • +10% Command Limit
  • −10% Carriers offense
  • +20% Blockade Strength
Character's IG is one of:
    • IG devout.png Devout
    • IG landowners.png Landowners
    • IG armed forces.png Armed Forces
    • Powerful
Trait popular commander.png Popular Commander +10% Prestige +2% IG Political Strength +5% Movement pop attraction +20% Command Limit
  • Popularity above 10 OR
  • Upgrades Traditionalist Commander and popularity above 0
Trait celebrity commander.png Celebrity Commander +30 Popularity +15% Prestige +5% IG Political Strength +10% Movement pop attraction +30% Command Limit
  • Upgrades Popular Commander
  • Popularity above 30
Trait diplomat.png Diplomat Any +10 Popularity +5% Hud influence.png Influence +25% Morale Recovery Replaces Trait inexperienced.png Inexperienced
Trait experienced diplomat.png Experienced Diplomat +25 Popularity +10% Hud influence.png Influence +50% Morale Recovery Upgrades Diplomat
Trait masterful diplomat.png Masterful Diplomat +50 Popularity +20% Hud influence.png Influence +100% Morale Recovery Upgrades Experienced Diplomat
Trait colonial administrator.png Colonial Administrator Ruler +10% Colony Growth Speed
  • Requires an active colony
  • Replaces Trait inexperienced.png Inexperienced
Trait experienced colonial administrator.png Experienced Colonial Administrator +20% Colony Growth Speed Upgrades Colonial Administrator
Trait expert colonial administrator.png Expert Colonial Administrator +40% Colony Growth Speed Upgrades Experienced Colonial Administrator
Trait political operator.png Political Operator Politician +5% Hud authority.png Authority +5% IG Political Strength +5% Movement pop attraction +5% Coup Strength Replaces Trait inexperienced.png Inexperienced
Trait experienced political operator.png Experienced Political Operator +10% Hud authority.png Authority +10% IG Political Strength +10% Movement pop attraction +10% Coup Strength Upgrades Political Operator
Trait expert political operator.png Expert Political Operator +20% Hud authority.png Authority +20% IG Political Strength +15% Movement pop attraction +15% Coup Strength Upgrades Experienced Political Operator
Trait inspirational orator.png Inspirational Orator Any +25 Popularity
  • +5% IG Political Strength
  • +10% IG Pop Attraction
Trait demagogue.png Demagogue Any +35 Popularity
  • +10% IG Political Strength
  • +15% IG Pop Attraction
Trait firebrand.png Firebrand Any +50 Popularity
  • +15% IG Political Strength
  • +25% IG Pop Attraction
Trait explorer.png Explorer
  • Commander
  • Ruler
  • Heir
+20 Popularity
  • +10 Prestige
  • +50% Expedition Opportunity
+200% Expedition Opportunity
Trait bandit.png Bandit
  • Any
−25 Popularity
  • −5% Prestige
  • +100 Hud authority.png Authority
  • −50% Infamy Decay
  • +2 Government IG Approval
  • −2 Opposition IG Approval
+15 Movement activism +10% Morale Damage
  • Is either:
    • Agitator
    • Affiliated with IG rural folk.png Rural Folk or IG trade unions.png Trade Unions
Trait social bandit.png Social Bandit Any +25 Popularity
  • −5% Prestige
  • +100 Hud authority.png Authority
  • −50% Infamy Decay
  • +2 Government IG Approval
  • −2 Opposition IG Approval
+15 Movement activism +10% Morale Damage
  • Is either:
    • Agitator
    • Affiliated with IG rural folk.png Rural Folk or IG trade unions.png Trade Unions
Trait erudite.png Erudite Any
  • +20% Political Strength of Pop academics.png Academics
  • +10% Political Strength of Pop bureaucrats.png Bureaucrats
−10% IG Pop Attraction
  • −10% Command Limit
  • −25% Supply Route Cost
No trait value
Trait literary.png Literary Politician
Agitator
Executive
+10 Popularity
  • +5% Prestige
  • +25% Infamy Decay
+10% IG Pop Attraction +10% Arts Buildings throughput Replaces Trait inexperienced.png Inexperienced
Trait engineer.png Engineer Any
  • +5 State status construction.png Construction
  • +20% Political Strength of Pop engineers.png Engineers
  • +10% Political Strength of Pop machinists.png Machinists
+10% Heavy Industry throughput
  • +100% Dug In Chance
  • +100% Logistics Secured Chance
Trait value 3
Trait master bureaucrat.png Master Bureaucrat Any
  • +10% Bureaucracy Bureaucracy
  • +10% Political Strength of Pop bureaucrats.png Bureaucrats
  • −5% IG Pop Attraction
  • +5% IG Political Strength
+5% Building throughput −25% Supply Route Cost
  • Replaces Trait inexperienced.png Inexperienced
  • No trait value
Trait political appointee.png Political Appointee Any −10 Popularity
  • −5 Legitimacy
  • −10% Government IG Pop Attraction
  • −5% IG Political Strength
−25% Coup Strength
  • Only gained by effect
  • No trait value
Trait inept.png Inept Any −15 Popularity
  • −5 Legitimacy
  • −10% IG Political Strength
  • −10% Movement pop attraction
−5% Building throughput
  • −25% Morale recovery
  • −10% Offense
  • −10% Defense
  • −10% Coup Strength
No trait value
Trait inexperienced.png Inexperienced Any +10 Popularity −5 Legitimacy −5% IG Political Strength −5% Movement pop attraction
  • −10% Morale recovery
  • −5% Offense
  • −5% Defense
  • Is replaceable by several skill traits
  • No trait value
Trait elder.png Elder Agitator
Politician
General
+25 Popularity
  • +15% Political Strength of Pop peasants.png Peasants
  • +10% Political Strength of Pop farmers.png Farmers
  • −5% Prestige
  • +100 Hud authority.png Authority
  • −50% Infamy Decay[5]
  • +2 Government IG Approval
  • −2 Opposition IG Approval
+10% Movement pop attraction
  • −10% Supply Consumption
  • +10% Home Offense
  • +10% Home Defense
  • Trait value 1
  • Is neither the Role ruler.png ruler nor the Role heir.png heir
  • Country is decentralized or unrecognized
  • If Role general.png general and neither an Role agitator.png agitator nor a Role politician.png politician, country must be an Unrecognized power.png Unrecognized Power
  • One of the following must be true:
    • Affiliated with IG rural folk.png Rural Folk
    • Affiliated with IG landowners.png Landowners and country is an Unrecognized power.png Unrecognized Power
    • Affiliated with the IG devout.png Devout and culture's heritage is in the Indigenous American group
Trait basic entrepreneur.png Basic Entrepreneur Any +10 Popularity +2% IG Political Strength +5% Building throughput Replaces Trait inexperienced.png Inexperienced
Trait experienced entrepreneur.png Experienced Entrepreneur +15 Popularity
  • +5% Company throughput
  • +5% Hud influence.png Influence
+10% IG Political Strength +7.5% Building throughput Upgrades Basic Entrepreneur
Trait expert entrepreneur.png Expert Entrepreneur +25 Popularity
  • +10% Hud influence.png Influence
  • +1 Free Company Charters
  • +10% Company throughput
  • +10% Company construction bonus
+15% IG Political Strength
  • +10% Building throughput
  • +10 Economy of Scale Building Level Cap
Upgrades Experienced Entrepreneur

Unique traits[edit | edit source]

Certain characters have or can gain unique traits.

Unique traits
Trait Effects Notes
All Roles As Ruler As IG Leader As Agitator As Commander
Trait special president pedro.png President Pedro +30 Popularity +15 Legitimacy Pedro de Bragança gains this on becoming president of Flag of Brazil Brazil
Trait special napoleon of the americas.png Napoleon of the Americas +60 Popularity +10 Legitimacy from head of state
  • +10% Unit defense
  • +5% Unit offense
Francisco Solano López Flag of Paraguay
Trait special el excelentísimo.png El Excelentísimo +40 Popularity +10 Legitimacy from head of state +20% Armed Forces political strength Carlos Antonio López Flag of Paraguay
Trait special tsar liberator.png Tsar-Liberator +50 Popularity +10% Loyalists from legitimacy Option for Aleksandr (II) Romanov on completing the Great Reformer
Trait special german unifier.png German Unifier +50 Popularity +15% Authority Option for ruler of country that forms Flag of Germany Germany
Trait special restitutor orbis.png Restitutor Orbis +50 Popularity +10 Legitimacy Option for ruler of Flag of France France on completing the Cement the House of [Dynasty]
Trait special the man from the river lena.png The Man from the River Lena +25 Popularity +15% Interest group pop attraction Vladimir Lenin
Trait special this glorious endeavor.png This Glorious Endeavor +20 Popularity +20% Interest group pop attraction John Brown
Trait special professional revolutionary.png Professional Revolutionary
  • +25 Popularity
  • +10% Coup Strength
+10% Interest group pop attraction Louis Blanqui
Trait special reactionary icon.png Reactionary Icon +25 Popularity +20% Interest group pop attraction Charles Maurras
Trait special napoleonic return.png Napoleonic Return
  • +35 Popularity
  • +10% Coup Strength
+15% Interest group pop attraction Louis-Napoleon Bonaparte
Trait special popular radical.png Popular Radical +50 Popularity +10% Interest group pop attraction Giuseppe Mazzini
Trait special the spirit of san francisco.png The Spirit of San Francisco +15 Popularity +20% Interest group pop attraction Joshua Norton
Trait special nightingale pledge.png Nightingale Pledge +50 Popularity Florence Nightingale
Trait special général revanche.png Général Revanche +50 Popularity +20% Interest group pop attraction Georges Boulanger
Trait special passionate theorist.png Passionate Theorist +40 Popularity Georges Sorel
Trait special agent of the sovereign.png Agent of the Sovereign +10 Popularity Ferdinand Lassalle
Trait special the curly haired orpheuse.png The Curly-Haired Orpheuse +25 Popularity +20% Political movement pop attraction Luís Gama
Trait special untamed revolutionary.png Untamed Revolutionary
  • +40 Popularity
  • +25 Health
+10% Political movement activism Rosa Luxemburg

Colonial Administrator traits[edit | edit source]

These traits are only available to appointed heads of colonies.

Unique traits
Trait Effects Notes
All Roles As Ruler As IG Leader As Commander
Trait influential planter.png Influential Planter
  • +10% Plantations and Ranching throughput
  • +10% Colony Growth Speed
  • +5% IG Political Strength
  • +10% IG Pop Attraction
Trait local appointee.png Local Appointee +30 Popularity
  • −10% Radicals from political movements
  • +10% Loyalists from political movements
  • −0.05 Liberty Desire
  • +5% IG Political Strength
  • +10% IG Pop Attraction
Trait experienced extractor.png Experienced Extractor
  • +15% Extraction throughput
  • +10% Colony Growth Speed
  • +1% Mortality
  • +5% IG Political Strength
  • +10% IG Pop Attraction
Trait prominent businessman.png Prominent Businessman
  • +5% Convoys
  • +5% State construction efficiency
  • −10% Loan interest
  • +5% IG Political Strength
  • +10% IG Pop Attraction
Trait military governor.png Military Governor
  • IG suppress.png Suppression impact on movement attraction −10%
  • +10% Conscriptable Battalions
  • +10% Hud authority.png Authority
  • +5% IG Political Strength
  • +10% IG Pop Attraction
+20% Command Limit

References[edit | edit source]

  1. /Victoria 3/game/common/defines/00_defines.txt NCharacters.CHARACTER_LIFE_EXPECTANCY_BASE_YEARS
  2. See The Hidden Experience System For Generals and /Victoria 3/game/common/defines/00_defines.txt NCharacters for details
  3. 4.0 4.1 Appears under character_modifier instead of command_modifier in the entry in /Victoria 3/game/common/character_traits/personality_traits.txt. Unsure if this has any affect.
  4. Only the first two modifiers seem to be intended to actually apply. However, Social Bandit modifiers are mistakenly copied under those.