Character

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Characters are prominent individuals within countries. Depending on their role, they can affect a country in various ways. Each character has an interest group they support, a personal ideology, a Popularity value, a culture (which determines their name), and a number of character traits. Once they reach a certain age, characters may die and be replaced by new characters.

Character roles[edit | edit source]

There are three prominent roles characters can serve in the country: rulers, interest group leaders, and commanders (generals and admirals). Rulers, heirs, and interest group leaders are also collectively referred to as politicians.

Rulers[edit | edit source]

A ruler is the country's head of state, its face. Whether a hereditary monarch or an elected president, a ruler's traits affect the country as a whole. Many laws increase government Legitimacy if the interest group the ruler supports is included in the government. The ruler's Popularity directly affects the amount of Hud authority.png Authority the country has at its disposal. In monarchies, the ruler will have an heir apparent—a character that will become the new ruler once the current one dies. If there is no heir yet, there is a daily chance to generate one if the ruler is at least 20 years old (and the chance starts increasing after they turn 30). A ruler can also serve as a general.

Interest group leaders[edit | edit source]

Every interest group has a leader, who greatly affects how the interest group functions. The leader's traits and Popularity affect the interest group's pop attraction and political power, and even its approval. Furthermore, the leader's personal ideology becomes part of the interest group's ideologies for as long as they remain the leader. Many causes, such as communism or feminism, can only achieve support this way. Once a leader dies, the new leader is randomly generated.

Commanders[edit | edit source]

Generals and admirals command the country's battalions and flotillas, respectively. Their traits give various bonuses and penalties to combat when they are involved, and their Popularity affects the Morale Recovery of their units; these effects don't apply when a general commands units of another general in battle. The interest group a commander supports receives extra political power, which increases with the commander's rank (which also raises their command limit and Hud bureaucracy.png Bureaucracy cost). If said interest group is part of a revolution, the commander, with all the troops they command, will support the revolution instead of the mother country. If a commander dies, a new one has to be manually recruited. They can also be retired early, at the cost of their interest group's approval.

Character traits[edit | edit source]

Personality traits[edit | edit source]

Every character (except young children) has at least one personality trait.

Trait Effects
General As Ruler As Interest Group Leader As Commander
Direct +15.0 Popularity +25.0% Political Strength of Pop officers.png Officers
  • -5% Interest Group Political Strength
  • +10.0% Interest Group Pop Attraction
  • +10.0% Offense
  • +100% Aggressive Maneuver Chance
Persistent +10.0% Character Health +25.0% Political Strength of Pop bureaucrats.png Bureaucrats -1.0 Opposition Interest Group Approval +50% Morale Damage Protection
Cautious +20.0% Character Health
  • -100 Hud influence.png Influence
  • -20.0% Infamy Generation
  • -2% Interest Group Political Strength
  • +1.0 Interest Group Approval
  • +10% Recovery Rate
  • -20.0% Command Limit
  • +200% Careful Maneuver Chance
Arrogant -25.0 Popularity -10 Legitimacy
  • +5% Interest Group Political Strength
  • -10.0% Interest Group Pop Attraction
  • +25.0% Command Limit
  • +10% Attrition Risk Multiplier
Bigoted -35.0 Popularity
  • +100 Hud authority.png Authority
  • -100 Hud influence.png Influence
  • +25% Radicals from Discrimination
  • -5.0% Interest Group Pop Attraction
  • +1.0 Government Interest Group Approval
  • +5.0% Offense
  • -5.0 Morale Cap
Reckless
  • +10.0 Popularity
  • -20.0% Character Health
  • +20 Maneuvers per Diplomatic Play
  • +20.0% Infamy Generation
-2.0 Opposition Interest Group Approval
  • +5 Offense
  • -10% Recovery Rate
  • +50% Aggressive Maneuver Chance
  • +200% Blunder Chance
  • +200% Ramming Maneuver Chance
Tactful
  • +20% Improve Relations Speed
  • -20% Political Movement Radicalism
  • +1.0 Interest Group Approval
  • +2.0% Interest Group Pop Attraction
  • +5 Defense
  • -5% Morale Damage
  • +100% Careful Maneuver Chance
Ambitious +25.0 Popularity
  • -25.0% Decree Cost
  • +10% Navy Power Projection
  • +10% Army Power Projection
  • +10% Political Movement Radicalism
+10% Interest Group Political Strength
  • +5.0% Offense
  • -5% Recovery Rate
Imperious -35.0 Popularity
  • -25.0% Decree Cost
  • -20% Radicals from Standard of Living decreases
  • +10% Loyalists from Standard of Living increases
+25.0% Interest Group Pop Attraction
  • +25% Morale Damage Protection
  • -25% Morale Recovery
  • +100% Aggressive Maneuver Chance
Wrathful -5.0% Character Health
  • +100 Hud authority.png Authority
  • +20% Political Movement Radicalism
-2.0 Opposition Interest Group Approval
  • +10.0% Offense
  • +10.0% Defense
  • +10% Morale Damage
  • +150% Aggressive Maneuver Chance
Reserved
  • -25.0 Popularity
  • +5.0% Character Health
  • +100% Careful Maneuver Chance
Cruel -50.0 Popularity
  • -1.0 Standard of Living
  • -1.0 Opposition Interest Group Approval
  • -25.0% Decree Cost
  • -25% Consumption Tax Cost
+1.0 Government Interest Group Approval
  • +25% Kill Rate
  • +10% Devastation
  • +100% Aggressive Maneuver Chance
Meticulous
  • +5% Hud bureaucracy.png Bureaucracy
  • +25.0% Institution Size Change Speed
  • +5% Interest Group Political Strength
  • +5.0% Interest Group Pop Attraction
  • +5.0% Offense
  • +5.0% Defense
  • +10% Recovery Rate
  • +50% Surprise Maneuver Chance
  • +100% Careful Maneuver Chance
Charismatic +50.0 Popularity +5% Hud influence.png Influence +20.0% Interest Group Pop Attraction +10% Morale Recovery
Romantic +25.0% Political Strength of Pop aristocrats.png Aristocrats
  • -10.0% Offense
  • +10% Morale Damage Protection
Brave -5.0% Character Health
  • +5% Navy Power Projection
  • +5% Army Power Projection
+25.0 Popularity
  • +25% Morale Damage Protection
  • +40.0 Popularity
Innovative +10% Technology Spread +100% Surprise Maneuver Chance
Hedonist -15.0 Popularity -10.0% Political Strength of Pop clergymen.png Clergymen +1.0 Government Interest Group Approval
  • +5% Morale Recovery
  • +10.0% Supply Consumption
Pious +10.0% Political Strength of Pop clergymen.png Clergymen
  • +25% Morale Damage Protection
  • +25% Morale Recovery
  • -10% Kill Rate

Conditions[edit | edit source]

Conditions can be acquired over the course of the game and are overall negative effects. Sometimes they may be lost via events.

Trait Effects Notes
General As Ruler As Interest Group Leader As Commander
Alcoholic
  • -10.0 Popularity
  • -5.0% Character Health
+2% Hud influence.png Influence -10% Morale Damage
Opium Addict
  • -25.0 Popularity
  • -5.0% Character Health
+5.0% Opium Plantations building Throughput
Cocaine Addict
  • +20.0 Popularity
  • -10.0% Character Health
Requires Pharmaceuticals
Cancer -80.0% Character Health
Grifter -25.0 Popularity +1.0% Tax Waste +5.0% Supply Consumption
Scarred
  • +10.0 Popularity
  • -10.0% Character Health
Replaces Wounded
Senile
  • -50.0 Popularity
  • -10.0% Character Health
-5% Hud influence.png Influence
  • -10% Morale Damage Protection
  • -25.0% Command Limit
Syphilis -50.0% Character Health -10% Hud influence.png Influence
Shell Shock
  • -30.0 Popularity
  • -10.0% Character Health
  • -20.0% Offense
  • -20.0% Defense
Wounded -30.0% Character Health May progress to Scarred
Expensive Tastes +25.0 Popularity
  • +5.0% Prestige
  • +5.0% Tax Waste
Kidney Stones -20.0% Character Health
  • -10.0% Offense
  • -10.0% Defense
Psychological Affliction
  • -50.0 Popularity
  • -10.0% Character Health
Beetle Eared -20.0% Character Health Can only be acquired by events

Skill traits[edit | edit source]

Skill traits can appear and level up over the course of the game, being overall positive effects. Characters tend to acquire skill traits befitting their role.

Trait Role Effects Notes
General As Ruler As Interest Group Leader As Commander
Supply Requisitions Expert General
  • -10.0% Supply Consumption
  • +100% Logistics Secured Chance
  • -90% Broken Supply Line Chance
Pillager General
  • +25% Devastation
  • -50.0% Supply Route Cost
Surveyor General
  • +10.0% Home Offense
  • +10.0% Home Defense
  • +200% Charted Terrain Chance
  • +100% Good Visibility Chance
Woodland Combat Expert General +25.0% Defense in Forested Terrain
Open Terrain Commander General +25.0% Offense in Flat Terrain
Mountain Combat Expert General +25.0% Defense in Elevated Terrain
Artillery Commander Artillery Commander General
  • +10 Offense
  • +50% Mud Chance
  • +100% Aggressive Maneuver Chance
Requires Artillery
Experienced Artillery Commander
  • +20 Offense
  • +50% Mud Chance
  • +200% Aggressive Maneuver Chance
Requires and replaces Basic Artillery Commander
Expert Artillery Commander
  • +30 Offense
  • +50% Mud Chance
  • +300% Aggressive Maneuver Chance
Requires and replaces Experienced Artillery Commander
Defender Stalwart Defender General
  • +10 Defense
  • +50% Surprise Maneuver Chance
  • +50% Careful Maneuver Chance
Requires Field Works
Trench Rat
  • +20 Defense
  • +150% Surprise Maneuver Chance
  • +150% Careful Maneuver Chance
Requires and replaces Stalwart Defender
Defense in Depth Specialist
  • +30 Defense
  • +200% Surprise Maneuver Chance
  • +200% Careful Maneuver Chance
Requires and replaces Trench Rat
Offensive Planner Offensive Planner General
  • +10.0% Offense
  • +50% Surprise Maneuver Chance
Requires Napoleonic Warfare
Experienced Offensive Planner
  • +20.0% Offense
  • +100% Surprise Maneuver Chance
Requires and replaces Basic Offensive Planner
Expert Offensive Planner
  • +30.0% Offense
  • +200% Surprise Maneuver Chance
Requires and replaces Experienced Offensive Planner
Defensive Strategist Defensive Strategist General
  • +10.0% Defense
  • +100% Dug In Chance
  • +100% Camouflaged Chance
Requires Military Drill
Experienced Defensive Strategist
  • +20.0% Defense
  • +200% Dug In Chance
  • +200% Camouflaged Chance
Requires and replaces Basic Defensive Strategist
Expert Defensive Strategist
  • +30.0% Defense
  • +300% Dug In Chance
  • +300% Camouflaged Chance
Requires and replaces Experienced Defensive Strategist
Naval Commander Naval Commander Admiral
  • +10.0% Offense
  • +10.0% Defense
Requires Admiralty
Experienced Naval Commander
  • +20.0% Offense
  • +20.0% Defense
  • -25% Rough Waters Chance
Requires and replaces Basic Naval Commander
Expert Naval Commander
  • +30.0% Offense
  • +30.0% Defense
  • -50% Rough Waters Chance
Requires and replaces Experienced Naval Commander
Convoy Raider Convoy Raider Admiral +50.0% Convoy Raiding Efficiency Requires Admiralty
Experienced Convoy Raider +100.0% Convoy Raiding Efficiency Requires and replaces Convoy Raider
Expert Convoy Raider +200.0% Convoy Raiding Efficiency Requires and replaces Experienced Convoy Raider
Famous Commander Traditionalist Commander Any +5.0% Prestige +10.0% Command Limit
Popular Commander +20.0% Command Limit +10.0% Prestige +2% Interest Group Political Strength Replaces Traditionalist Commander
Celebrity Commander
  • +30.0% Command Limit
  • +25.0 Popularity
+15.0% Prestige +5% Interest Group Political Strength Requires and replaces Popular Commander
Dockyard Organizer Admiral -25.0% Supply Consumption
Diplomat Diplomat Any +10.0 Popularity +5% Hud influence.png Influence +25% Morale Recovery
Experienced Diplomat +25.0 Popularity +10% Hud influence.png Influence +50% Morale Recovery Requires and replaces Basic Diplomat
Masterful Diplomat +50.0 Popularity +20% Hud influence.png Influence +100% Morale Recovery Requires and replaces Experienced Diplomat
Colonial Administrator Colonial Administrator Ruler +10% Colony Growth Speed Requires an active colony
Experienced Colonial Administrator +20% Colony Growth Speed Requires and replaces Basic Colonial Administrator
Expert Colonial Administrator +40% Colony Growth Speed Requires and replaces Experienced Colonial Administrator
Political Operator Political Operator Politician +5% Hud authority.png Authority +5% Interest Group Political Strength
Experienced Political Operator +10% Hud authority.png Authority +10% Interest Group Political Strength Requires and replaces Basic Political Operator
Expert Political Operator +20% Hud authority.png Authority +20% Interest Group Political Strength Requires and replaces Experienced Political Operator
Orator Inspirational Orator Any +25.0 Popularity
  • +5% Interest Group Political Strength
  • +10.0% Interest Group Pop Attraction
Demagogue +35.0 Popularity
  • +10% Interest Group Political Strength
  • +15.0% Interest Group Pop Attraction
Firebrand +50.0 Popularity
  • +15% Interest Group Political Strength
  • +25.0% Interest Group Pop Attraction
Explorer Commander/Ruler/Heir
  • +15.0 Popularity
  • +200% Expedition Opportunity
  • +10 Prestige
  • +50% Expedition Opportunity
Bandit Any -50.0 Popularity
  • -5.0% Prestige
  • +100 Hud authority.png Authority
  • -50.0% Infamy Decay
  • +2.0 Government Interest Group Approval
  • -2.0 Opposition Interest Group Approval
+10% Morale Damage