| Command |
Description
|
| 3dstats |
Toggles 3D Stats
|
| 3dstats.EnableGfxZoneStats |
Toggles 3D Gfx Zone Stats
|
| Adjacencies.Rebuild |
Rebuild all adjacencies
|
| Application.ChangeResolution |
Change the resolution through the console
|
| Browser.OpenURL [<url>] |
Opens up a browser with the provided URL
|
| Camera.Debug |
Prints out camera debug information
|
| Camera.Load |
Load camera position
|
| Camera.Save |
Save camera position
|
| Checksum.Log |
Log the game state checksums to the game log.
|
| CrashReporter.DeleteCrashData |
Delete local crash dumps older than X days.
|
| CrashReporter.SimulateCrash |
Simulates a crash (resulting in the game exiting).
|
| Complete_journal_entry [<journal entry type>]
|
Completes a specific journal entry for the player country
|
| Debug.Achievements.Lock [<key>] |
Locks an achievement again
|
| Debug.Achievements.ResetAll |
Locks all achievements again
|
| Debug.Achievements.ToggleDebug [<value>] |
Puts the achievements system in debug mode
|
| Debug.Achievements.Unlock [<key>] |
Unlocks an achievements given the key
|
| Debug.TextureMode [Name of debug mode] |
Enables a texture mode for debugging
|
| Dockables.Create [Dockable name] |
Create dockable
|
| Dockables.CreateUserLayout [Dockable layout name] |
Create a new user layout copy of current layout, with new name.
|
| Dockables.DeleteUserLayout [Dockable layout name] |
Delete layout as user layout
|
| Dockables.HideLayout |
Hide any shown dockable layout
|
| Dockables.SaveUserLayout |
Save current layout to disk as user layout, optionally under a new name.
|
| Dockables.ShowLayout [Dockable layout name] |
Show an existing (user) layout, hide current layout
|
| Dockables.ShowManager |
Show dockable layout manager
|
| GUI.AnimationTimeline.LogStats |
Dump stats of the GUI Animation Timeline system to the debug log.
|
| GUI.ClearWidgets |
Clear dummy widget
|
| GUI.CreateDockable [File name] [Widget name] [Dockable id. If doesn't exist, it will be registered] |
Create dummy dockable widget. With 0 arguments the file name will be gui/test_gui.gui, and the widget name will be test_window
|
| GUI.CreateWidget |
Create dummy widget. With 0 arguments the file name will be gui/test_gui.gui, and the widget name will be test_window
|
| GenerateCoastalRegionNavalExits |
|
| Graphics.CapFramerate |
|
| Graphics.DumpMemoryInformation |
|
| Localization.ToggleIncludeKeyInLocOutput |
Includes the loc key in localization output
|
| Localization.ToggleOnlyKeyInLocOutput |
Shows only the loc key in localization output
|
| Localization.ToggleSkipDataSystemInLocOutput |
Don't run the data system at all in loc
|
| Log.ClearAll |
Clears all logs
|
| Log.ClearErrorLog |
Clears out the error log and resets the error count
|
| Map.SavePNG [<map mode>] [<file name>] [<yes/no> Should render flat (optional)] |
Save a PNG screenshot of the map for a specific map mode. The only map mode which is known to work is "countries".
|
| MapObjects.Debug |
Prints out map object debug information
|
| MapObjects.GenerateGameLocators [<type>] [<filename> (optional)] |
Generates locators for the game's map objects
|
| MapObjects.Painter.AddPosition |
Place a map object under the cursor
|
| ModifierNode.Graph |
Open a graph view of the tick tasks
|
| ModifierNode.List |
Open a graph view of the tick tasks
|
| Music.PauseFactor |
Shows or sets the current pause_factor of the music system
|
| Music.PlayTrack [<track name>] |
Plays the specified track
|
| Music.Reset |
Resets the music system
|
| Music.StopTrack |
Stops the currently playing track
|
| PopsFileStorage.Sync |
Sync POP File Storage
|
| Portrait.ClearCache |
Clears the portrait cache. Forces all portraits to refresh
|
| Print.EventDebug |
Print event debug statistics, needs to set Debug.Events to collect statistics
|
| RandomLog |
Toggles random logging
|
| RandomLog.Dump [Frame count to dump, or * to dump all available frames (defaults to *)] [Target filename (defaults to random.log)] |
Dump random log data to a file.
|
| SDL.EventLogging |
|
| ScriptProfiling.Dump |
|
| SplineNetwork.AppendAssets |
|
| SplineNetwork.ClearAssets |
|
| SplineNetwork.Database.Reload |
|
| SplineNetwork.Graphics.AddAllSplines |
|
| SplineNetwork.Graphics.ClearAllSplines |
|
| SplineNetwork.SetAssetGenerationMode |
Sets mode for spline strips and anchors generation <naval/default>
|
| SplineNetwork.ValidateSplines |
Validate the integrity of in-game spline system
|
| Terrain.Regenerate |
Regenerates terrain bitmap
|
| Terrain.Save |
|
| Threading.TaskThreadCount [The number of task threads] |
Set or get the number of task threads
|
| TickTask.Graph |
Open a graph view of the tick tasks
|
| TickTask.List |
Open a graph view of the tick tasks
|
| add_approval [interest group name] [amount] [time] |
Adds an approval timed modifier to a given interest group, [amount] is optional (default=1), [time] in months and optional (default=1), e.g: add_approval ig_armed_forces 20(approval) 20(months) find group name in game/common/interest_groups
|
| add_clout [interest group name] [amount] [time] |
Adds or removes clout of the interest group by changing their political strength with timed modifier, [amount] is optional (default=1), [time] in months and optional (default=1)
|
| add_ideology [interest group name] [Ideology to add.] |
Add an ideology to a given interest group
|
| add_loyalists [culture] [amount] |
Adds loyalists to culture by fraction of population
|
| add_mandates [amount] |
Adds mandates to current power bloc
|
| add_radicals [culture] [amount] |
Adds radicals to culture by fraction of population
|
| add_relations [<country tag>] [amount] |
Changes relations with country by a given value
|
| add_war_support [country_tag] [amount] |
Alters wars support of country in ALL of their wars by amount
|
| add_liberty_desire [country_tag] [amount] |
Changes liberty desire with country by a given value
|
| ai.debug [tag] |
dumps debug info for country
|
| ai.goal [tag] [goal type] |
Checks ai goal. The ai goals do not refer to the secret goals in ai_strategies but the ai_goals obtained via using ai.debug.
|
| ai_evaluate_autonomous_construction [<building key> <state region key>] |
Prints AI debug data for selected state & building type.
|
| ai_evaluate_company [<company type key>] |
Prints AI debug data for selected company.
|
| ai_evaluate_government_construction [<building key> <state region key>] |
Prints AI debug data for selected state & building type.
|
| ai_evaluate_interest [<strategic region key>] |
Prints AI debug data for selected strategic region declared interest.
|
| ai_evaluate_mobilization |
Prints AI debug data for mobilization.
|
| ai_evaluate_privatization [<building key> <state region key>] |
Prints AI debug data for selected state & building type.
|
| ai_evaluate_production_method [<building key> <pm key> <state region key>] |
Prints AI debug data for selected production method in state for building type.
|
| ai_evaluate_state [<state region key> <country tag>] |
Prints AI strategic value for selected state.
|
| ai_evaluate_subject [<country tag>] |
Prints AI debug data for selected subject.
|
| ai_evaluate_trade_route [<goods key> <country tag>] |
Prints AI debug data for selected goods & country trade partner.
|
| ai_evaluate_treaty_port [<state region key> <country tag>] |
Prints AI treaty port score.
|
| ai_evaluate_wargoal [<wargoal type> <country tag> <state region key>] |
Prints AI debug data for wargoal.
|
| annex [<country tag/id>] |
Annexes a country
|
| annex_all |
Annexes all other countries
|
| audio.cpu_info |
Shows current cpu usage
|
| audio.list_events |
List audio event
|
| audio.play_event [audio event] |
Play audio event
|
| callstack |
Print the callstack
|
| change_law |
Changes a Law to the specified key (like "law_monarchy", etc)
|
| changestatepop [state_id] [pop_type / all] [factor] |
Changes the pop size of the given pop type ( can be 'all' ) by at most the given factor. Will be capped by max employment for each pop.
|
| check_pollution_level [state region tag] |
Print out pollution for specified state region
|
| check_save |
Checks that saving and loading is consistent
|
| clearlines |
Clear lines
|
| clearspawnedentities |
Clears entities spawned with spawnentity command
|
| coa_preview_window |
Open the Coat of Arms Preview Window
|
| compound_nodeeditor |
Compound Node Editor
|
| conquerall [country tag] |
Set all enemy provinces under our control.
|
| crash |
Cause the application to crash
|
| create_ai [self/all/tag] |
Creates AI for country or countries
|
| create_building_history |
Creates a game-history compliant .txt file of all buildings in the world / state ID as well as their PM / subsidy configurations.
|
| create_country [country definition] [country type] [culture] [state id] |
Creates a country
|
| create_political_movement [<movement type key>] |
Creates a political movement
|
| create_pop_history |
Creates a dump in debug.log with a complete pop history
|
| create_state_region_data |
Creates a game-database compliant .txt file of all state regions in the world and their provinces/resources
|
| cthulhu |
?
|
| data_types_explorer |
Opens the data types explorer dockable
|
| data_wrappers_stats [Filter] |
Prints statistics about data wrappers
|
| date [date in format yyyy.mm.dd.hh] |
Changes current date
|
| debug [arguments] |
Various debugging actions. See console command arguments.
|
| debug_lens_option |
toggles the cheat mode debug_lens_option
|
| debug_mode |
Toggles debug mode
|
| debugcharacters |
Creates a semi-colon delimited logfile with debug info regarding all characters.
|
| debugcountrybudgets |
Creates a semi-colon delimited logfile with debug info regarding all countries and their budgets.
|
| debugemployment |
Creates and appends a comma-delimited logfile with debug info regarding employment in the specified state ID.
|
| debugmarkets |
Creates a semi-colon delimited logfile with debug info regarding all goods and markets.
|
| debugpopconsumption |
Creates a semi-colon delimited logfile with debug info regarding all pops' consumption
|
| debugpopwealth |
Creates a semi-colon delimited logfile of the current wealth status of all pops.
|
| debugstates |
Write a semi-colon delimited logfile with debug info regarding all states.
|
| debugterrainweights |
Prints out the number of
|
| debugtheaters |
Write a semi-colon delimited logfile with debug info regarding all theaters.
|
| deiron |
Disables Ironman mode
|
| disable_ai [all/tag] |
Disables AI
|
| disable_pop_growth |
toggles the cheat mode disable_pop_growth
|
| disable_retooling |
toggles the cheat mode disable_retooling
|
| drawcmdsviewer |
Draw Cmds Viewer
|
| dump_data_types |
dumps the registered data types
|
| dump_ref_lookup_memory_report |
|
| enable_ai [all/tag] |
Enables AI
|
| entity_editor |
Entity Editor Dockable
|
| escalate [<amount>] |
Adds escalation to player diplomatic plays.
|
| event [event name] [<country_tag/province_id>] |
Executes an event
|
| explorer |
Shows an object explorer window
|
| exportbuildings |
Write a semi-colon delimited logfile with all building type info
|
| fastbattle
|
toggles the cheat mode fastbattle (battles take one tick)(affects AI)
|
| fastbuild |
toggles the cheat mode fastbuild (makes all constructions instant) (affects AI)
|
| fastcivilwars
|
toggles the cheat mode fastcivilwars
|
| fastcolonize
|
toggles the cheat mode fastcolonize (affects AI)
|
| fastenact |
toggles the cheat mode fastenact (enactment of policies is instant)
|
| fasthire |
toggles the cheat mode fasthire
|
| fastincorporate
|
toggles the cheat mode fastincorporate (makes incorporation of states take 1 day)
|
| fastinstitutions |
toggles the cheat mode fastinstitutions
|
| fastinterests |
toggles the cheat mode fastinterests
|
| fastlobbies
|
toggles the cheat mode fastlobbies
|
| fastmobilize |
toggles the cheat mode fastmobilize
|
| fastmovements
|
toggles the cheat mode fastmovements
|
| fastresearch |
toggles the cheat mode fastresearch
|
| fastrevolution |
toggles the cheat mode fastrevolution
|
| fastsecession |
toggles the cheat mode fastsecession
|
| fastsecretgoals
|
toggles the cheat mode fastsecretgoals
|
| fasttravels |
toggles the cheat mode fasttravels
|
| find_unemployed |
Find and report all unemployed pops with an optional cutoff
|
| fix_state_regions |
Fix state regions.
|
| force_oos |
Make this client go out of sync in multiplayer
|
| generate_province_center_objects |
generates a file with meshes in the center of each province
|
| gfx.reloadtexture |
Reload textures
|
| gfx.skin |
select active gfx skin
|
| gfx.texture_limit |
Set texture video memory limit in megabytes
|
| gui_animation_editor |
GUI Animation Timeline Dockable
|
| gui_editor |
Spawns gui editor (removed in 1.9)
|
| help [command name] |
Print out all console commands or a specific command description.
|
| hq_show_id |
toggles the cheat mode hq_show_id
|
| ignore_government_support |
toggles the cheat mode ignore_government_support
|
| ignore_power_bloc_requirements
|
toggles the cheat mode ignore_power_bloc_requirements (leverage requirements to leave and join)
|
| invalidate_character [character id] |
Invalidate the modifier on the character with the specified ID
|
| invalidate_country [country id] |
Invalidate the modifier on the country with the specified ID
|
| invalidate_ig [interest group id] |
Invalidate the modifier on the interest group with the specified ID
|
| invalidate_state [state id] |
Invalidate the modifier on the state with the specified ID
|
| io_stats |
Toggles IO Stats
|
| io_stats.Reset |
Resets IO Stats
|
| kill_character [character name] |
kills the named character
|
| log_status |
Log Status Dockable
|
| log_ticktask_performance |
Start outputing ticktask performance data to profiling.log
|
| log_viewer |
Log Viewer Dockable
|
| map_editor |
Toggle map editor
|
| mapmode [mapmode] |
Switches to a given mapmode
|
| measure_frame_time ["start" or "stop" measuring] |
Measures avg/min/max frame time and prints the result to debug.log once stopped
|
| memory_stats |
Toggles Memory Stats
|
| memory_stats.Reset |
Resets Memory Stats
|
| minidump [file path] |
Creates a minidump
|
| money [amount] |
Adds specified amount of money
|
| net_debuginfo |
Print debug info about the networking layer
|
| net_stats |
Toggles Net Stats
|
| net_stats.Reset |
Resets Net Stats
|
| norevolution |
toggles the cheat mode norevolution
|
| nosecession |
toggles the cheat mode nosecession
|
| nosupportloss
|
Prevent countries from losing war support
|
| noshortages
|
Prevents penalties for supply shortages in buildings
|
| observe |
start observing the game
|
| own [province id/state region tag] [country tag] |
Change the owner of specified province or state region. The state region tags can be found in the list of state regions
|
| particleeditor |
Particle Node Editor
|
| permitmarginalizedingovernment |
toggles the cheat mode permitmarginalizedingovernment
|
| pops_account_disconnect_steam |
Disconnect Paradox account from Steam
|
| pops_account_login [email] [password] |
Login to a POPS Account
|
| pops_account_logout |
Logout from a POPS Account
|
| pops_account_status |
Show whether you are currently logged into POPS or not.
|
| popstat |
Prints out amount of active pops.
|
| portrait_editor |
Open the portrait editor
|
| print_gamestate_modifiers |
Prints Gamestate Modifiers
|
| province_borders [true/false] |
Toggles showing of province borders
|
| pseudoLoc |
Enable/Disable Pseudo Localization on Text Widgets
|
| recalc_cached_data |
Recalculate cached gamestate data.
|
| release_mode |
Toggles release mode
|
| reload [file name] |
Reloads assets
|
| rendertype |
Reports what render backend is used
|
| research |
Acquire technologies
|
| save_game_analyzer |
Open the save game analyzer
|
| savegames.delete_all
|
Deletes all local save games
|
| savegames.delete_cloud
|
Deletes all cloud save games
|
| screenshot |
Take screenshot
|
| script_docs |
Prints script documentation
|
| set_devastation_level [state region tag] [amount] |
Set devastation level in specified state region
|
| set_cohesion [committee] [value]
|
sets cohesion to value for committee
|
| set_pollution_level [state region tag] [amount] |
Set pollution level in specified state region
|
| settings |
Spawns a settings GUI with an optional argument for an initially selected category
|
| shader_debug |
|
| shader_editor |
Shader Editor Dockable
|
| show_goals |
Show AI goals.
|
| skip_migration |
toggles the cheat mode skip_migration
|
| sleep |
Sleep for specified amount of milliseconds
|
| social_addfriend [Context Index] [Account ID] |
Add a friend to friends list
|
| social_debuginfo |
Print debug info about the social layer
|
| social_joinroom [Context Index] [Room Name] [Nick Name] |
Join a chat room using the given social context
|
| social_sendmessage [Context Index] [Room Name] [Message] |
Send a message to a chat room.
|
| spawnentity [<entity name>] [<state> (optional)] |
Spawns specified entity at cursor position
|
| spawnentity_at [<entity name>] [x] [y] [<state> (optional)] |
Spawns specified entity at xy-position
|
| spawnline [<line name>] [<start position 'x,y,z'> (no spaces)] [<end position x,y,z> (no spaces)] |
Spawns specified line between 2 positions
|
| spawnnotification [notificationtype] [<scopeindex>] |
Spawns notification of specified type.
|
| swapchain.buffers |
Query/Set swapchain buffers
|
| switchlanguage [language name] |
Reload localization files and switch language
|
| tag [country_tag] |
Switch control to another country
|
| testaipacts |
Test whether AI would dissolve current pacts
|
| testevent [event name] [<country_tag/province_id>] |
Tests an event
|
| testobjective [<subgoal key (optional)>] |
Tests objective triggered effects
|
| texturelist |
Texture List
|
| textureviewer |
Texture Viewer
|
| time |
What time is it?
|
| tools.skins |
Skin Editor
|
| treatyport [<state region tag>] |
Takes treaty port in state region
|
| tweak |
Spawns a tweaker GUI
|
| update_distribution |
Updates garrison unit distribution in HQ of specified State ID
|
| update_employment |
Transfers employees between buildings in the specified state ID.
|
| validate_employment |
Print out unemployment in states.
|
| validate_hubs |
|
| validate_income |
Print out countries with income deficits.
|
| validate_naval_exits |
|
| validate_pops |
Ensures all pops have valid params and prints them to the error log otherwise.
|
| version |
Shows current build information, put 1 as second parameter for long version
|
| vsync |
Toggle main swapchains vsync
|
| wagerate [building_id] [value] |
Get or Set a building's wage rate
|
| yesmen |
AI will agree to all diplomatic proposals & sway offers from players
|