Developer diaries
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Developer diaries are articles, sometimes accompanied by videos, published by Paradox to describe the game design in detail.
Voice of the People[edit | edit source]
All developer diaries about the Voice of the People immersion pack and patch 1.3 (aka Thé à la menthe).
- Patch 1.3 (...)
No. | Title and Link | Description | Date |
---|---|---|---|
87 | Voice of the People post-release update | Review of Voice of the People and 1.3 release and teaser of upcoming DLC and patch features | 2023-05-25 |
86 | Changelog Update 1.3/VOTP | Changelog and new achievements for 1.3 and Voice of the People | 2023-05-18 |
85 | Voice of the People Art Content | Graphical additions and changes in 1.3 and Voice of the People | 2023-05-11 |
84 | French Content | Overview of content in the immersion pack, including Coups, Natural Borders of France, Paris Commune, Pébrine Epidemic, and more | 2023-05-04 |
83 | Agitators and Exiles | Overview of Agitators, Exiles, and character interactions | 2023-04-27 |
82 | Voice of the People | Announcement of first immersion pack, Voice of the People, overview of philosophy for immersion packs, and introduction of new character role, Agitator | 2023-04-20 |
81 | New Laws in 1.3 | Overview of new Land Reform law category and new laws in existing categories | 2023-04-13 |
80 | Law Enactment and Revolution Clock in 1.3 | Changes to law enactment and revolutions in 1.3 | 2023-04-06 |
Post-release patches[edit | edit source]
All developer diaries about the post-release patches, patch 1.1 (aka Earl Grey) and patch 1.2 (aka Hot Cinnamon Spice).
- Patch 1.2 (Hot Cinnamon Spice)
No. | Title and Link | Description | Date |
---|---|---|---|
79 | What’s next after 1.2? | Update on post-release plans, including completed and new items | 2023-03-30 |
— | Patch 1.2.7 is now LIVE! | Patch notes | 2023-03-23 |
78 | Update 1.2 changelog | Preview of changelog for 1.2 | 2023-03-09 |
77 | Military Improvements | Overview of military changes, including new Strategic Objectives, in 1.2 | 2023-03-02 |
76 | Performance | Discussion of performance, particularly "ticks" and what goes into them and improvements in 1.2 | 2023-02-23 |
75 | Diplomatic Improvements in 1.2 | Overview of new diplomatic improvements and interactions in 1.2 | 2023-02-16 |
74 | UX Improvements | Overview of various user experience (UX) improvements in patch 1.2 | 2023-02-09 |
73 | Open Beta and Update 1.2 overview | Open Beta for patch 1.2, feature overview and anticipated 1.2 release date | 2023-02-01 |
72 | Economic Law Changes in 1.2 | Overview of changes to Economic Laws coming in 1.2 | 2023-01-26 |
71 | Autonomous Investment | Introduction of autonomous investment – private (AI) construction from investment pool funds – and other changes to the investment pool. | 2023-01-19 |
70 | Feature Game Jam (part 2) | Continuation of "Feature Game Jam"; overview of experiments with graphical map changes based on gameplay, government quick-select options (already included in 1.1.2), museums and archaeological expeditions, and tech tree interface and interaction improvements. | 2022-12-15 |
69 | Feature Game Jam (part 1) | Introduction of "Feature Game Jam", game feature experiments by developers on personal development time; overview of experiments with warfare system, map interaction effects, and resource depletion and discovery | 2022-12-08 |
- Patch 1.1 (Earl Grey)
No. | Title and Link | Description | Date |
---|---|---|---|
— | Patch 1.1.2 is now LIVE! | Patch notes | 2022-12-14 |
— | Patch 1.1.1 is now LIVE! | Patch notes | 2022-12-08 |
68 | Patch 1.1 Changelog (part 4) | Announcing release date and patch notes for patch 1.1 | 2022-12-01 |
67 | Patch 1.1 (part 3) | Overview of changes to morale, government and military wages, and change to legitimacy from size penalty to incoherence penalty | 2022-11-24 |
66 | Patch 1.1 (part 2) | Overview of changes to oil distribution and new rubber plantation production method | 2022-11-17 |
65 | Patch 1.1 (part 1) | Overview of changes to Pop UI, government legitimacy, and Church and State and Citizenship laws | 2022-11-10 |
Base game[edit | edit source]
All developer diaries about Victoria III (the base game).
- Victoria 3
No. | Title and Link | Description | Date |
---|---|---|---|
— | Patch notes for 1.0.6 | Patch notes | 2022-11-14 |
64 | Post-Release Plans | Overview of major areas targeted for improvements in the near term | 2022-11-03 |
— | Patch notes for 1.0.4 | Patch notes | 2022-11-02 |
63 | Audio | Overview of game audio, including soundtrack, event, UI, ambient, and audio profile settings | 2022-10-19 |
62 | QA on Victoria 3 | Overview of quality assurance team and process | 2022-10-12 |
61 | Data Visualization | Updates to user interface, discussion of color coding | 2022-10-05 |
60 | Modding | Overview of built-in modding tools and walkthrough of example mod creation | 2022-09-28 |
59 | AI | Overview of AI design philosophy, AI strategy system, AI spending variables, AI diplomatic play variables, and AI game settings | 2022-09-21 |
58 | Interest Revisions | An expansion of the interest mechanic described in dev diary 19, especially the relation between naval power and interests. | 2022-09-14 |
57 | The Journey So Far | An overview of the game mechanics and the player experience, as well as the process by which we arrived at the current version of the game. | 2022-08-31 |
56 | Cultures and Religions | On how taboos and obsessions work and the interplay between cultures, religions and discrimination | 2022-08-24 |
55 | Achievements | A presentation of 45 out of the 50 achievements present in the game at release as well as game rules such as modding or iron man. | 2022-08-17 |
54 | Trade Revisions | The second dev diary on the topic of trade, specifically how trade routes between two markets have been revorked. | 2022-08-10 |
53 | Characters | How the different characters can affect politics, warfare and economy as politicians, generals and leaders. | 2022-08-03 |
52 | Player Objectives | The various different optional player objectives and how they work. | 2022-06-29 |
51 | Tutorial | A presentation of the in-game tutorial and how it is tied to the main part of the game. | 2022-06-22 |
50 | Living Map | How the visual aspects of the maps including buildings, cities and roads will change based on how the game world develops. | 2022-06-15 |
49 | Graphic Overview | The considerations in presenting information through the graphics. | 2022-06-08 |
48 | Unification | The decisions, mechanics and diplomacy of forming ordinary and major unification | 2022-05-24 |
47 | Conversion and Assimilation | How pops change religion and culture over time based on the laws of the country | 2022-05-18 |
46 | Political Parties | How interest groups can work together in political parties | 2022-05-11 |
45 | Elections | How elections start, are run and finish as well as how the following government is formed | 2022-05-04 |
44 | Battles | A look at how each individual battle in wars play out | 2022-04-27 |
43 | The American Civil War | The journal entries, events etc related to slavery and the civil war in USA | 2022-04-20 |
42 | Cultural Secessions | How minority cultures might take up arms for independence | 2022-04-13 |
41 | Revolutions | How the population might rise in armed uprisings and civil wars | 2022-04-06 |
40 | Opium Wars | The journal entries, events etc related to opium concumpsion and the related diplomatic and political effects of the chinese opium crisis | 2022-03-30 |
39 | Shipping Lanes | The purpose and mechanics of ports, trade routes, shipping and convoys | 2022-03-23 |
38 | Trade Routes & Tariffs | The mechanics of trade, trade laws, treaty ports, and more. | 2022-03-16 |
37 | Market Expansion | Expansion of markets and the mechanics of Customs Unions. | 2022-03-09 |
36 | Construction | The construction industry, construction capacity, and the mechanics of building in Victoria III. | 2022-03-02 |
35 | Decisions & Expeditions | A look at decisions as well as the mechanics behind expeditions. | 2022-02-23 |
34 | Canals & Monuments | A look at the unique buildings of Monuments and Canals. | 2022-02-16 |
33 | Decentralized Nations | A deep dive into the non-playable decentralized nations. | 2022-02-09 |
32 | Colonization | The mechanics and gameplay of colonization. | 2022-02-02 |
31 | Journal Entries | Journal entries, events, and the content delivery system. | 2022-01-26 |
30 | User Interface Overview | An overview of the 2D art and the User Interface of Victoria III. | 2022-01-19 |
29 | User Experience | A deep dive into the user experience including nested tooltips, charts, tutorials, and accessibility. | 2022-01-12 |
28 | Flags | A look at flags and the dynamic flag generation. | 2021-12-15 |
27 | Technology | The new technology system. | 2021-12-08 |
26 | Peace Deals | Bilateral peace deals and how to negotiate an end to wars. | 2021-12-01 |
25 | The Cost of War | The cost of warfare and how Victoria III models the long-lasting effects of conflict. | 2021-11-24 |
24 | Navies and Admirals | Navies and their strategic importance. | 2021-11-17 |
23 | Fronts and Generals | The core mechanics of land warfare: Fronts, Generals, Battalions, and Mobilization. | 2021-11-10 |
22 | The Concept of War | A discussion on the design pillars of Warfare in Victoria III. | 2021-11-03 |
21 | Diplomatic Plays | A first look into Diplomatic Plays, the signature diplomatic feature in Victoria III. | 2021-10-27 |
20 | Diplomatic Actions | The types of diplomatic actions that a country can undertake and the various different diplomatic pacts possible including vassals. | 2021-10-20 |
19 | Relations and Infamy | National relations, infamy, and strategic interests. | 2021-10-13 |
18 | Rank & Prestige | National rankings and the mechanic of prestige. | 2021-10-07 |
17 | Migration | Intra-market and mass migration, and how migrants are attracted. | 2021-09-30 |
16 | States | A deeper dive into States, the main political and geographical unit in Victoria III. | 2021-09-23 |
15 | Slavery | The representation of slavery in Victoria III. | 2021-09-16 |
14 | Political Movements | Political movements and how Pops make demands to the government. | 2021-09-09 |
13 | Standard of Living | The standard of living system, wealth, Pop needs, and consumption. | 2021-09-02 |
12 | Treasury | National income, expenses, gold reserves, and debt. | 2021-08-26 |
11 | Employment and Qualifications | Pop professions, how and why Pops change professions. | 2021-08-19 |
10 | Infrastructure | A brief overview of state infrastructure and market access. | 2021-08-12 |
9 | National Markets | An introduction to the National Market system. | 2021-08-05 |
8 | Institutions | Institutions, bureaucracy, and government services. | 2021-07-29 |
7 | Laws | The categories of laws and an overview of legal reform. | 2021-07-22 |
6 | Interest Groups | Interest groups and how they form the core of Victoria III's political gameplay. | 2021-07-01 |
5 | Production Methods | The production methods mechanic and how it ties into buildings. | 2021-06-24 |
4 | Goods | Explaining goods and how they interact with the world of Victoria III. | 2021-06-17 |
3 | Buildings | A first look at buildings. | 2021-06-10 |
2 | Capacities | Explaining capacities, the four main "currencies" of Victoria III. | 2021-06-03 |
1 | Pops | An overview of population mechanics. | 2021-05-27 |
0 | The Vision | The vision for Victoria III. | 2021-05-21 |
Video diaries[edit | edit source]
Developer video diaries and developer's let's play sessions on the various expansions.
- Videos