Government
The
government is composed of the interest groups in power. The interest groups in government generally determine which laws can be enacted. All interest groups not in government make up the
opposition. All eight interest groups can potentially be put in government together, although this is inadvisable due to the low
legitimacy that would result.
Marginalized interest groups cannot be added to the government. Similarly, insurrectionary interest groups supporting a revolutionary movement cannot be added to the government.
Removing an interest group from the government
radicalizes 25% of pops supporting that interest group, except immediately following an election.
Enacting laws[edit | edit source]
To begin enacting a law, an interest group in the current government or the ruler needs to be in favor of the proposed law, or there has to be an active movement supporting the law. An illegitimate government (below 25
legitimacy) cannot pass any laws except those supported by a movement; if an enactment process has already started, it makes no progress while the government is illegitimate.
Legitimacy[edit | edit source]
Legitimacy is the measure of the balance of power of interest groups that compose the government. It ranges from 0 to 100, divided into levels at certain thresholds. Each level has discrete benefits or penalties, as well as scaling pop loyalty effects.
Legitimacy sources[edit | edit source]
| Power Structure | Economy | Human Rights | |||
|---|---|---|---|---|---|
| Governance Principles | ×2 | Economic System | ×2 | Free Speech | ×0.5 |
| Distribution of Power | ×2 | Trade Policy | ×1 | Labor Rights | ×0.5 |
| Citizenship | ×1 | Taxation | ×0.5 | Children's Rights | ×0.25 |
| Caste Hegemony | ×0.5 | Land Reform | ×1 | Rights of Women | ×0.5 |
| Church and State | ×1 | Colonization | ×0 | Welfare | ×0.25 |
| Bureaucracy | ×0.25 | Policing | ×0.25 | Migration | ×0.25 |
| Army Model | ×0.25 | Education System | ×0.25 | Slavery | ×2 |
| Internal Security | ×0.5 | Health System | ×0.25 | Labor Associations | ×0.5 |
Legitimacy comes primarily from the total clout of the interest groups in government and – in countries with elections – from their vote share in the last election. Certain laws, such as
Monarchy, also add legitimacy from including the ruler's interest group in government. Legitimacy is reduced by 20 for each interest group or party in government above the government size allowance, which has a base of 1. Legitimacy is also reduced when the interest groups in government are ideologically opposed on law preferences, scaling by how opposed they are. For each law, a base penalty of −5 is added per step of difference in stances. Only the largest difference is counted, so if three or more interest groups are in government, there is no double penalty for lesser or equal disagreements. Some law groups have multipliers to the ideology penalty, either increasing or decreasing the effect of differences. The final values are always shown as rounded values, so 2.5 displays as 3, 1.25 as 1, and so on.
The Governance Principles and Distribution of Power laws determine most legitimacy effects; however, tax levels and event modifiers can also add bonuses or penalties to legitimacy, either directly or one of the sources.
The legitimacy from clout and from votes is divided proportionally across interest groups and parties. For example, in a country with
Oligarchy, if its government interest groups have 50% of the total clout, then the legitimacy from clout would equal +60. Similarly, in a country with
Universal Suffrage, if its government parties have 50% of the total votes, then the legitimacy from votes would equal +55.
Subjects under 75 legitimacy can request or be granted the diplomatic pact
Support Regime, which gives the subject +20 legitimacy at the cost of −10 legitimacy for the overlord.
Reforming government[edit | edit source]
Government can be reformed at any time by adding or removing interest groups. Any group in opposition can be added freely, but removing a group in government
radicalizes 25% of its member pops. In countries with voting, elections provide an opportunity to reform the government without angering interest groups' members – the first reform within six months after an election does not radicalize members of interest groups removed from government.
There is a quick reform option which presents the three highest legitimacy options available, but note that this does not include the current government nor does it take radicalization from removing interest groups into account. Otherwise, all possible combinations of non-marginalized interest groups and parties can be freely explored before confirming or resetting any changes.
Political parties and elections[edit | edit source]
If the Distribution of Power law enables voting, interest groups may found and join parties. Parties cannot be split between government and opposition when reforming the government: adding a party to the government adds all interest groups in the party; likewise for removing a party from government. A political party counts as a single interest group for the purposes of government size, regardless of how many interest groups have joined that party. Secondary interest groups in a partyAll except the highest clout interest group in the party also have a −50% reduced opposing ideology penalty to legitimacy.
With voting also come elections. Elections occur every four years, with a six-month campaigning period leading up to the actual election. An election (with the campaign) also occurs when replacing a non-voting law with a voting law.
References[edit | edit source]
| Pops | Pops • Acceptance • Culture • Migration • Needs • Professions • Religion • Standard of living |
| Government | Government • Capacities • Characters • Decrees • Institutions • Laws • Technology |
| Politics | Elections • Ideology • Interest group • Political lobby • Political movement • Political party • Revolution |
| Economy | Buildings • Goods • Harvest condition • Infrastructure • Market • Production methods • State • Treasury |
| Diplomacy | Diplomacy • Diplomatic action • Diplomatic play • Power bloc • Ranks • Subjects • Treaties |
| Warfare | Warfare • Land warfare • Naval warfare • Wargoals • Conscription |
| Others | Countries • Decisions • Events • Journal • Objectives • Vickypedia |