Interest group

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Victoria 3: August 2021 Update. A summary of last month's dev diaries, including: Interest groups, Laws, and Institutions.
An interest group with a short summary of: its leader, their ideologies and traits, and its political status.

An interest group is a collection of pops that support certain political views and want to change the country to be more in line with those views. Interest groups are drawn from a number of different templates, but will vary in their exact views from country to country, based on factors such as the local religion, which social movements have appeared in the country or the personal views of their leader.

All individuals in all pops are either members of an interest group or IG politically inactive.png politically inactive, with the ratio in each based on factors such as profession, Hud money.png wealth, Literacy.png literacy, etc. It's important to note that a single pop can potentially have individual members supporting every interest group in the game (albeit in different numbers).

Interest group categories[edit | edit source]

Interest groups form the nucleus of Victoria 3's political gameplay. There are 8 interest groups in the game (and an additional IG politically inactive.png politically inactive group):

  • IG armed forces.png Armed forces
  • IG petty bourgeoisie.png Petite bourgeoisie
  • IG devout.png Devout
  • IG industrialists.png Industrialists
  • IG intelligensia.png Intelligentsia
  • IG landowners.png Landowners
  • IG rural folk.png Rural folk
  • IG trade unions.png Trade unions
  • IG politically inactive.png Politically inactive

Note: Interest groups' names may differ depending on the circumstances in the country. For example, the IG devout.png devout interest group may have its name based on the country's dominant religion.

Ideology[edit | edit source]

Main article: Ideology

Interest groups have a number of ideologies which determine their views on which laws the country should or should not enact – interest groups will generally favor laws that align with their beliefs and benefit them in some way.

Different interest groups will have different ideologies (for example, the IG landowners.png landowners are significantly more conservative than the IG trade unions.png trade unions), but these are not entirely set in stone. Ideologies can change over the course of the game and will also vary based on the current leader of the interest group, who comes with their own personal ideology and view of the world.

Additionally, some interest groups in certain countries have unique ideologies colored by their religion and culture, such as the Confucian Scholars interest group in Flag of China Qing China who support a Confucian ideology.

The default ideology setup for the interest groups are as follows:

Interest group IG armed forces.png Armed Forces IG devout.png Devout IG industrialists.png Industrialists IG intelligensia.png Intelligentsia IG landowners.png Landowners IG petty bourgeoisie.png Petite Bourgeoisie IG rural folk.png Rural Folk IG trade unions.png Trade Unions
Base ideologies
  • Ideology jingoist.png Jingoist
  • Ideology loyalist.png Loyalist
  • Ideology patriotic.png Patriotic
  • Ideology moralist.png Moralist
  • Ideology patriarchal.png Patriarchal
  • Ideology pious.png Pious
  • Ideology individualist.png Individualist
  • Ideology laissez faire.png Laissez faire
  • Ideology plutocratic.png Plutocratic
  • Ideology anti clerical.png Anti-clerical
  • Ideology abolitionist.png Anti-slavery
  • Ideology liberal.png Liberal
  • Ideology republican.png Republican
  • Ideology paternalistic.png Paternalistic
  • Ideology patriarchal.png Patriarchal
  • Ideology stratocratic.png Stratocratic
  • Ideology meritocratic.png Meritocratic
  • Ideology patriotic.png Patriotic
  • Ideology reactionary.png Reactionary
  • Ideology agrarian.png Agrarian
  • Ideology isolationist.png Isolationist
  • Ideology particularist.png Particularist
  • Ideology abolitionist.png Anti-slavery
  • Ideology egalitarian.png Egalitarian
  • Ideology populist.png Populist
  • Ideology proletarian.png Proletarian

Note: Interest groups' ideologies may differ based on country or law. For example, landowners gain the Ideology slaver.png Pro-Slavery ideology, if Slavery is allowed in the country.

Political strength[edit | edit source]

Individuals inside pops contribute political strength to their interest group of choice, with the amount they contribute again dependent on multiple factors, the main ones being their material wealth and the status (and/or votes) they are offered under the nation's power structure. For example, a single wealthy Pop aristocrats.png aristocrat in an oligarchy will provide hundreds or even thousands times the political strength of a poor Pop laborers.png laborer.

Some pops have no political strength at all, usually due to being disenfranchised under the nation's laws (such as people of a religion or culture that is discriminated against, or women in countries that haven't instituted women's suffrage). These pops are "outside the system" so to speak, unable to demand reform through the regular political system of interest groups, and instead having to rely on other methods to put pressure on the government.

Attraction[edit | edit source]

All pops have attraction scores toward various interest groups and divide up their political strength proportionally among them.

Not all pops can be attracted to all interest groups. Various pop conditions, such as discrimination status, religion, culture, employment, literacy, but primarily profession determine which pops are able to support which interest group. The pop divides its support among the interest groups according to their relative weight, as determined by the table below.

IG armed forces.png Armed forces IG devout.png Devout IG industrialists.png Industrialists IG intelligensia.png Intelligentsia IG landowners.png Landowners IG petty bourgeoisie.png Petite bourgeoisie IG rural folk.png Rural folk IG trade unions.png Trade unions
Requirements Pop is not discriminated Pop follows the state's religion Country must be centralized Pop's Literacy.png Literacy is over 25%
Country must be centralized
Pop has primary culture
Pop is employed in Manufacturing, Service, Urban Facilities, or Government
Pop is employed in Agriculture, Ranching, or Plantations Pop is not employed in Agriculture, Ranching, or Plantations
Country must be centralized
Base Weight 25 0 0 0 0 75 50 50
Other Weight Effects -2 per 10% Literacy.png Literacy over 50% unless Pop clergymen.png Clergymen +10 if Literacy.png Literacy ≥ 50%
+2 per 10% Literacy.png Literacy over 50%
Final weight multiplied by:

x0.5 if not Invention egalitarianism.png Egalitarianism
x0.5 if not Invention labor movement.png Labor Movement

Professions
Pop academics.png Academics No No +200 No
Pop aristocrats.png Aristocrats +50 +50 No +50 +200 No No No
Pop bureaucrats.png Bureaucrats No No +100 No
Pop capitalists.png Capitalists No +200 +50 No No No No
Pop clergymen.png Clergymen No +200 No +50 +100
Pop clerks.png Clerks No No +100 No +50
Pop engineers.png Engineers No +50 No
Pop farmers.png Farmers No No +50 +200
Pop laborers.png Laborers No No No +50
Pop machinists.png Machinists No No No +100
Pop officers.png Officers +200 No +50 No
Pop peasants.png Peasants No +50 No No No +200
Pop soldiers.png Servicemen +100 No No
Pop shopkeepers.png Shopkeepers No +50 No +200 No
Pop slaves.png Slaves No No No No No No No No

Clout and classification[edit | edit source]

The total political strength of all pops in an interest group is what gives it its level of clout – the amount of political weight it can assert on the country and the government. The interest group's clout value is the percentage of the political strength it holds out of all the political strength in the country. For example, if all pops in the country have 100k political strength and the IG industrialists.png industrialists have 30k political strength, then they control 30% of the clout in the country.

Clout, in turn, will determine the interest group's classification within their country – whether they are considered powerful, influential or marginalized.

A political group becomes marginalized if their clout drops below 4%, unless they are in government. They will become influential again if it increases above 5%.

Similarly, a group will become powerful if their clout rises above 20%, and influential again if it drops below 18%.

Approval level[edit | edit source]

See also: Political movement

Interest groups have a level of approval, which is based on factors such as how much they approve of the country's Event scales.png Laws, whether they are in Political in government.png government or in Political in opposition.png opposition, and how many of their individual members are Political loyalist.png loyalists or Political radical.png radicals. There are numerous other factors that can affect approval as well, such as the player's reaction to certain events or the decisions that they take.

It is possible for one (or several) angry interest groups to start a civil war, potentially bringing in foreign countries to support them.

The base approval level is determined by the interest group's stance on the nation's laws. Their stances depend on the interest group's Ideologies, which have some defaults, but may change based on country, current leader, and other events. This base approval ranges from -2 for Political disapproval.png Strongly Disapprove to +2 for Political approval.png Strongly Approve, added up for all currently active laws. There are 21 law groups in the game, so their total base approval could range from -42 to +42, but those extremes are highly unlikely. The final value for the base approval is capped between -5 and +5.

If a law is being changed, instead of the base approval of it, there is a temporary approval modifier equal to 5x the difference in approval. For example, if you are changing from a law they Political disapproval.png Disapprove (-1) to a law they Political approval.png Strongly Approve (+2), there will be a temporary +15 approval modifier. The modifier will stay as long as the law is being debated, and will immediately go away if the change is cancelled. If the law is passed, the base approval will change, and the modifier will be retained, ticking down to 0 over the next 36 months. So current and recent law changes are likely to be the most significant factor in the approval of your interest groups, but over time they will mellow out to the base level (unless you keep changing laws of course).

In addition, if a large portion of the interest group's population is Political loyalist.png Loyalists, they gain some base approval from that, and of course the counterpoint is if a large portion is Political radical.png Radicals. So if you treat your pops poorly, some of them will become radicals and their interest groups will lower their approval, but if you treat your pops well, some of them become loyalists and their interest groups will favor you. This way your actions in the economy, such as making some pops very rich, or making others lose their jobs, will be reflected in politics.

If a group is powerful and in opposition, their approval will drop by 1.

Your budget considerations are also not ignored. Government wages affect IG intelligensia.png Intelligentsia and IG petty bourgeoisie.png Petite Bourgeoisie approval between -5, -2, 0, +2, and +5, from low to high wages, and Military wages affect IG armed forces.png Armed Forces by the same amount.

Finally, there are many events, especially surrounding law changes, that add temporary approval modifiers to various interest groups.

Effects[edit | edit source]

If a group's approval is below -10, they are Angry. Their negative trait is active, they cannot be put into the government, and will eventually leave it if they're already in it. They will also contribute their clout to radicalization of any movement they support, possibly starting a revolution.

Between -9 and -5, a group is Unhappy.

Between -4 and +4, a group is Neutral, providing no special effect.

Between +5 and +9, a group is Happy, activating their first positive trait. They will also stop backing any movements.

Above +10, a group is Loyal, activating their second positive trait.

Traits[edit | edit source]

Each group has three traits associated with it, one negative, and two positive. If group's approval is -5 or less, their negative trait will be active. Approval of +5 activates their first positive trait, and +10 activates both of their positive traits.

Traits of a powerful group will be twice as powerful, while marginalized groups cannot activate their traits at all.

Interest group Negative trait (loyalty ≤5) Moderate trait (loyalty ≥5) Loyal trait (loyalty ≥10)
IG armed forces.png Armed forces
IG trait materiel waste.png
  • Material Waste
  • +25% Military goods cost
IG trait veteran consultation.png
  • Veteran Consultation
  • −10% Military technology cost
IG trait patriotic fervor.png
  • Patriotic Fervor
  • +15% Unit defense
  • +15% Unit offense
IG devout.png Devout
IG trait pious fiction.png
  • Pious Fiction
  • −10% State education access
IG trait divine right.png
  • Divine Right
  • +10% Authority
IG trait be fruitful and multiply.png
  • Be Fruitful and Multiply
  • +2.5% Birth rate
IG industrialists.png Industrialists
IG trait tax avoidance.png
  • Tax Avoidance
  • −10% Manufacturing tax
IG trait engines of progress.png
  • Engines of Progress
  • −10% Production technology cost
IG trait job creators.png
  • Job Creators
  • +10% Capitalist investment pool contribution
IG intelligensia.png Intelligentsia
IG trait social criticism.png
  • Social Criticism
  • −10% Prestige
IG trait avant garde.png
  • Avant-garde
  • −10% Society technology cost
IG trait propagandists.png
  • Propagandists
  • +50% State migration pull
IG landowners.png Landowners
IG trait noble privileges.png
  • Noble Privileges
  • −10% Agriculture, ranching, plantations tax
IG trait family ties.png
  • Family Ties
  • +10% Influence
IG trait noblesse oblige.png
  • Noblesse Oblige
  • +10% Aristocrat investment pool contribution
IG petty bourgeoisie.png Petite bourgeoisie
IG trait xenophobia.png
  • Xenophobia
  • −10% Influence
  • +100% Radicals from discrimination
IG trait middle managers.png
  • Middle Managers
  • +10% Bureaucracy
IG trait treasury bonds.png
  • Treasury Bonds
  • −10% Loan interest rate
IG rural folk.png Rural folk
IG trait old ways.png
  • Old Ways
  • −10% Tech spread
IG trait honest work.png
  • Honest Work
  • +10% Agriculture, ranching, logging throughput
IG trait farmers markets.png
  • Farmer's Markets
  • +10% Infrastructure
IG trade unions.png Trade unions
IG trait work to rule.png
  • Work-to-rule
  • −15% Construction
IG trait industrial organizers.png
  • Industrial Organizers
  • +10% Manufacturing throughput
IG trait solidarity.png
  • Solidarity
  • +10% Workforce ratio

Government and Opposition[edit | edit source]

Government is made up of interest groups placed into power. All other non-marginalized groups make up the opposition. A marginalized group cannot be placed into government, and an angry one will refuse to join. Additionally, when reforming the government, the groups will want to join their other party members - if all groups are already in government, they can only be removed together, and likewise, if they are all in opposition, they can only be added together. If the party is split between the government and the opposition, they'll need to be placed on the same side when reforming the government, though there is no penalty for keeping them separate.

A group in government contributes its clout to success change of passing the laws they support, and to stall chance of the laws they oppose. Groups in opposition don't contribute their clout directly, but, if neutral or lower, can start a movement opposing a law change, or demanding that a law is passed, thus adding their cloud to movement support, which in turn increases the change of success or stall.

Adding a group to the government can be done freely as long as they are not angry or marginalized, but removing a group will make their members more radical, increasing the amount of radicals and decreasing the amount of loyalists. Elections provide an opportunity to reform the government without angering the groups - the first reform done within 180 days of a finished election will not radicalize the groups.

Government composition, particularly the total clout of the groups, total amount of the groups, and whether or not the ruler's interest group is in the government are major contributors to government legitimacy.

Party Attraction[edit | edit source]

Countries that have Distribution of Power laws that allow elections give interest groups access to another source of political strength in the form of votes. Pops do not vote for interest groups directly but rather for political parties, therefore interest groups that do not join a party will miss out on a large amount of potential political strength. Parties are often composed of multiple interest groups over a shared issue. If the player is attempting to empower a particular interest group through votes then care must be taken to ensure that group has desirable party allies.

Interest groups will update their party affiliations at the beginning of each election campaign and will join the party they have the highest attraction towards, discounting parties that do not meet the requirements to exist or that the interest group is otherwise prohibited from joining. All Interest Groups have a base attraction of -5 towards all political parties and must have a final attraction of at least +1 in order to join a party. If an interest group does not have positive attraction towards any valid party then it will not join any party nor participate in the current election.

Below is a partial list of each interest group's attraction factors towards political parties as well as which other interest groups share those same factors. These tables only take typical core ideologies into account; leader ideologies in particular can greatly affect an interest group's party attraction. See Political party for a full list of all possible attraction factors.

Armed Forces Party Attraction
Condition Attraction Shared With
inherent to ideology +5 Conservative, +4 Fascist Petite Bourgeoisie
Is Powerful +10 Military
Country has Peasant Levies +6 Agrarian, +3 Anarchist Rural Folk
Country does not have Per-Capita Taxation, Proportional Taxation or Graduated Taxation +3 Communist, +3 Fascist, +3 Social Democrat
Country has Guaranteed Liberties +2 Conservative Petite Bourgeoisie
Researched Law Enforcement and country has No Police +3 Conservative, +3 Fascist, +3 Military Petite Bourgeoisie, Landowners
Country does not have Per-Capita Taxation, Proportional Taxation or Graduated Taxation +3 Military Trade Unions
Country has Consumption-Based Taxation +3 Social Democrat
Devout Party Attraction
Condition Attraction Shared With
inherent to ideology +5 Conservative Landowners
Is Powerful +10 Religious
Country has Public Schools +2 Conservative Industrialists
Country has Total Separation +5 Conservative
Country has Freedom of Conscience +3 Conservative
Country has Women's Suffrage +3 Conservative, +3 Religious Landowners
Country has Women in the Workplace +2 Conservative Landowners
Researched Law Enforcement, Country has Right of Assembly or Protected Speech +3 Conservative Landowners
Country does not have Monarchy or Theocracy +3 Conservative Landowners
Country has Theocracy +5 Religious
Industrialists Party Attraction
Condition Attraction Shared With
inherent to ideology +5 Free Trade
inherent to ideology +5 Liberal Intelligentsia
Is Powerful +10 Free Trade
Country has Serfdom +10 Agrarian, +5 Anarchist, +5 Communist, +5 Liberal, +3 Radical, +5 Social Democrat Intelligentsia, Rural Folk, Trade Unions
Country has Universal Suffrage +5 Conservative Landowners
Country has Graduated Taxation +2 Conservative Landowners
Country has Public Health Insurance +2 Conservative
Country has Public Schools +2 Conservative Devout
Country has Regulatory Bodies or Worker's Protections +5 Conservative, +5 Free Trade Landowners
Country has Wage Subsidies or Old Age Pension +5 Conservative, +5 Free Trade Landowners
Country does not have Child Labor Allowed +3 Free Trade
Country does not have Free Trade +3 Free Trade
Country does not have Oligarchy or Wealth Voting +3 Free Trade
Researched Currency Standards, country does not have Per-Capita Taxation or Consumption-Based Taxation +3 Free Trade Petite Bourgeoisie
Country has Graduated Taxation +3 Free Trade Landowners, Petite Bourgeoisie
Researched Central Planning, country has Command Economy +3 Free Trade Landowners, Rural Folk
Researched Academia, country has No Schools or Religious Schools +3 Free Trade Intelligentsia
Country has No Schools or Religious Schools +3 Liberal, +3 Social Democrat Trade Unions
Intelligentsia Party Attraction
Condition Attraction Shared With
inherent to ideology +5 Liberal, -15 Religious
inherent to ideology +5 Liberal Industrialists
Country primary culture has Scandinavian Heritage +10 Agrarian Rural Folk
Country has Local Police Force or Militarized Police Force +6 Agrarian Rural Folk
Country has Serfdom +10 Agrarian, +5 Anarchist, +5 Communist, +5 Liberal, +3 Radical, +5 Social Democrat Industrialists, Rural Folk, Trade Unions
Country has Debt Slavery +10 Agrarian
Country has Outlawed Dissent +3 Anarchist, +3 Liberal, +6 Radical, +3 Social Democrat Trade Unions
Country has State Religion +3 Anarchist, +3 Communist, +3 Liberal
Country has Slave Trade or Legacy Slavaery +5 Anarchist, +5 Communist, +3 Radical
Country has Monarchy or Theocracy +3 Anarchist, +3 Communist, +3 Liberal, +10 Radical, +3 Social Democrat Trade Unions
Country has Autocracy +3 Free Trade
Researched Academia, country has No Schools or Religious Schools +3 Free Trade Industrialists
Country has Hereditary Bureaucrats +3 Liberal Petite Bourgeoisie
Country has Legal Guardianship +3 Liberal Trade Unions
Country has Ethnostate, National Supremacy or Racial Segregation +3 Liberal
Country has Local Police Force or Militarized Police Force +3 Liberal Rural Folk
Country does not have Universal Suffrage +10 Radical Trade Unions
Country has National Guard or Secret Police +6 Radical
Country has Legacy Slavery or Debt Slavery +5 Social Democrat
Landowners Party Attraction
Condition Attraction Shared With
inherent to ideology +5 Conservative Devout
Is not marginalized -5 Religious
Clout >= 15% +5 Conservative
Country has Free Trade +6 Agrarian, +3 Communist, +3 Social Democrat Rural Folk, Trade Unions
Country has Universal Suffrage +5 Conservative Industrialists
Country has Universal Suffrage +3 Fascist
Country has Graduated Taxation +2 Conservative Industrialists
Country has Graduated Taxation +3 Free Trade Industrialists, Petite Bourgeoisie
Country has Women's Suffrage +3 Conservative, +3 Religious Devout
Country has Women in the Workplace +2 Conservative Devout
Researched Law Enforcement, Country has Right of Assembly or Protected Speech +3 Conservative Devout
Country does not have Monarchy or Theocracy +3 Conservative Devout
Country has Regulatory Bodies or Worker's Protections +5 Conservative, +5 Free Trade Industrialists
Country has Wage Subsidies or Old Age Pension +5 Conservative, +5 Free Trade Industrialists
Researched Law Enforcement, Country has No Police +3 Conservative, +3 Fascist, +3 Military Armed Forces, Petite Bourgeoisie
Country does not have Per-Capita Taxation or Consumption-Based Taxation +3 Free Trade Rural Folk
Researched Central Planning, Country has Command Economy +3 Free Trade Industrialists, Rural Folk
Petite Bourgeoisie Party Attraction
Condition Attraction Shared With
inherent to ideology -3 Communist, +5 Fascist
inherent to ideology +5 Conservative, +4 Fascist Armed Forces
Country has No Migration Controls +6 Agrarian Rural Folk, Trade Unions
Country has Land-Based Taxation +6 Agrarian, +3 Anarchist, +3 Communist, +3 Social Democrat Rural Folk
Country has Multiculturalism +2 Conservative
Country has Guaranteed Liberties +2 Conservative Armed Forces
Researched Law Enforcement, Country has No Police +3 Conservative, +3 Fascist, +3 Military Armed Forces
Country does not have Proportional Taxation or Per-Capita Taxation +3 Fascist, +3 Military
Researched Currency Standards, Country does not have Per-Capita Taxation or Consumption-Based Taxation +3 Free Trade Industrialists
Country has Graduated Taxation +3 Free Trade Industrialists, Landowners
Country has Hereditary Bureaucrats +3 Liberal Intelligentsia
Rural Folk Party Attraction
Condition Attraction Shared With
Is powerful +10 Agrarian
Country has primary culture with Scandinavian Heritage +10 Agrarian Intelligentsia
Country has No Migration Controls +6 Agrarian Trade Unions, Petite Bourgeoisie
Country has No Migration Controls +5 Fascist
Country has Local Police Force or Militarized Police Force +6 Agrarian, +3 Liberal Intelligentsia
Country has Land-Based Taxation +6 Agrarian, +3 Anarchist, +3 Social Democrat Petite Bourgeoisie
Country has Free Trade +6 Agrarian, +3 Communist, +3 Social Democrat Trade Unions, Landowners
Country has Lassiez-Faire +6 Agrarian, +3 Communist, +3 Social Democrat Trade Unions
Country has Peasant Levies +6 Agrarian, +3 Anarchist, +3 Communist, +3 Fascist, +3 Military Armed Forces
Country has Serfdom +10 Agrarian, +5 Anarchist, +5 Communist, +5 Liberal, +3 Radical, +5 Social Democrat Trade Unions, Intelligentsia, Industrialists
Country does not have Per-Capita Taxation or Consumption-Based Taxation +3 Free Trade Landowners
Country has Command Economy +3 Free Trade Landowners, Industrialists
Country has Debt Slavery +5 Liberal
Country has Serfdom or Debt Slavery +3 Radical
Trade Unions Party Attraction
Condition Attraction Shared With
inherent to Trade Unions +2 Communist, -2 Fascist
Country has No Migration Controls +6 Agrarian Rural Folk, Petite Bourgeoisie
Country has Free Trade +6 Agrarian, +3 Communist, +3 Social Democrat Rural Folk, Landowners
Country has Laissez-Faire +6 Agrarian, +3 Communist, +3 Social Democrat Rural Folk
Country has Serfdom +10 Agrarian, +5 Anarchist, +5 Communist, +5 Liberal, +3 Radical, +5 Social Democrat Intelligentsia, Industrialists, Rural Folk
Country has Outlawed Dissent +3 Anarchist, +3 Liberal, +6 Radical, +3 Social Democrat Intelligentsia
Country has Monarchy or Theocracy +3 Anarchist, +3 Communist, +3 Liberal, +10 Radical, +3 Social Democrat Intelligentsia
Country does not have Graduated Taxation +3 Communist, +3 Social Democrat
Country has Serfdom +10 Agrarian, +5 Anarchist, +5 Communist, +5 Liberal, +3 Radical, +5 Social Democrat Intelligentsia, Industrialists, Rural Folk
Country has No Schools or Religious Schools +3 Liberal, +3 Social Democrat Industrialists
Country has Legal Guardianship +3 Liberal Intelligentsia
Country does not have Per-Capita Taxation, Proportional Taxation or Graduated Taxation +3 Military Armed Forces
Country does not have Universal Suffrage +10 Radical Intelligentsia

References[edit | edit source]