Trade goods

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Victoria 3 Tutorial - Goods and Resources. CallMeEzekiel explains how to use the four types of goods: Staple, Luxury, Industrial, and Military goods. He will teach you about the resource chain and how to make complex products to further your empire.
Trade goods in the French market.

Fundamentally, a unit of goods represent a quantity of a certain type of natural resource, manufactured good or intangible service and come attached with a price tag. This price varies both in base (a single unit of tanks is pricier than a single unit of fabric) and in actual market value, as the prices of goods change depending on supply and demand. The manufacturing of goods (by pops in buildings) is how the vast majority of the wealth in Victoria 3 is created.

Goods categories[edit | edit source]

There are four broad categories of goods:

  • Market staple goods.png Staple goods are everyday goods that pops need to live, such as food to eat, wood to heat their homes, and clothes to wear. Staple goods tend to be purchased in vast quantities by poor and middle class pops, while richer pops generally avoid them in favor of their luxury variants.
  • Market luxury goods.png Luxury goods are the things that pops do not necessarily need but definitely want, such as fine foods, luxury drinks like tea and coffee, or fine clothes made from Chinese silk. Luxuries tend to be more profitable to produce than staple goods, but depend on having a customer base with money – a poor factory worker isn't going to be buying a whole lot of mahogany cabinets.
  • Market industrial goods.png Industrial goods are goods such as iron, coal, rubber and lead whose main purpose is often to be converted into other, more profitable goods. Securing a steady supply of vital Industrial goods is crucial to industrialization and growing the GDP of the country.
  • Market military goods.png Military goods are goods such as small arms, ammunition and warships that are used by military buildings to arm and supply the armies and navies of the 19th century nations. The more technologically advanced the army or navy, the more complex and expensive military goods they will need.

Of those, staple and luxury goods are mainly consumed by pops, while industrial and military goods are mainly consumed by buildings. That said, there are no hard rules here – buildings may end up using luxury goods while pops may chose to purchase industrial goods if (when and where) it makes sense for them to do so.

Goods types[edit | edit source]

Staple goods[edit | edit source]

Market staple goods.png Good Hud money.png Base cost Traded quantity Prestige factor Military convoys.png Convoy cost multiplier Hud authority.png Consumption tax cost Produced by Consumed by
Goods clothes.png Clothes 30 15 4 0.5 300 Textile Mills

Subsistence buildings

Pops up to wealth level 39 (Simple and Standard Clothing needs)
Goods electricity.png Electricity 30 No 5 No 200 Power Plants
  • Pops (Heating needs)
Advanced production methods
  • Textile Mills
  • Furniture Manufactories
  • Tooling Workshops
  • Chemical Plants
  • Steel Mills
  • Shipyards
  • Livestock Ranches
  • Urban Center
  • Arts Academy
  • Fishing Wharves
  • Whaling Stations
  • Railway
  • Construction Sector
Goods fabric.png Fabric 20 20 3 0.25 300
  • Livestock Ranches
  • Cotton Plantations
  • Subsistence buildings
  • Pops (Simple Clothing and Heating needs)
  • Textile Mills
  • Furniture Manufactories (Mechanized Workshops)
  • Shipyards (sailing ships)
  • War Machine Industries
  • Barracks (Medical Aid production methods)
  • Construction Sector (Wooden and Iron-Frame Buildings)
Goods fish.png Fish 20 20 3 0.25 300 Fishing Wharves
  • Pops up to wealth level 29 (Basic Food needs)
  • Food Industries (except Jars)
Goods furniture.png Furniture 30 15 4 0.5 300
  • Furniture Manufactories
  • Subsistence buildings
Pops up to wealth level 44 (Crude Items and Household Items needs)
Goods grain.png Grain 20 20 3 0.25 500
  • Rye Farms
  • Wheat Farms
  • Rice Farms
  • Maize Farms
  • Millet Farms
  • Subsistence Farms
  • Pops up to wealth level 29 (Basic Food needs)
  • Food Industries
  • Livestock Ranches (Intensive Grazing Ranch)
Goods groceries.png Groceries 30 15 4 0.5 300 Food Industries Pops (Basic Food and Luxury Food needs)
Goods paper.png Paper 30 15 4 0.5 200 Paper Mills
  • Pops of wealth levels 10 to 44 (Household Items needs)
  • Arts Academy
  • Government Administration (except Simple Organization)
  • University
  • Skyscraper
Goods services.png Services 30 No 3 No 200
  • Urban Center
  • Arts Academy
  • Subsistence buildings
Pops of wealth level 10 and higher (Services, Free Movement, Communication, and Art needs)
Goods transportation.png Transportation 30 No 4 No 200 Railway
  • Pops of wealth level 15 and higher (Free Movement and Communication needs)
  • Train Automation production methods
  • Urban Centers (Public Transport production methods)
Goods wood.png Wood 20 20 3 0.25 300
  • Logging Camps
  • Subsistence buildings
  • Pops (Crude Items and Heating needs)
  • Furniture Manufactories
  • Glassworks (Forest Glass and Leaded Glass)
  • Tooling Workshops
  • Paper Mills
  • Synthetics Plants (Rayon)
  • Urban Centers (Market Stalls and Market Squares)
  • Railways (Wooden Passenger Carriages)
  • Construction Sector (Wooden Buildings and Iron-Frame Buildings)

Luxury goods[edit | edit source]

Market luxury goods.png Good Hud money.png Base cost Traded quantity Prestige factor Military convoys.png Convoy cost multiplier Hud authority.png Consumption tax cost Obsession chance Produced by Consumed by
Goods automobiles.png Automobiles 100 8 10 1 100 1 Motor Industries
  • Pops of wealth level 15 and higher (Transportation needs)
  • Barracks and Conscription Center (Motorized Reconnaissance)
Goods coffee.png Coffee 50 1 4 0.75 100 1.5 Coffee Plantations Pops of wealth level 15 and higher (Luxury Drinks needs)
Goods fine art.png Fine art 200 5 15 1 100 1 Arts Academy Pops of wealth level 30 and higher (Art needs)
Goods fruit.png Fruit 30 15 4 0.75 200 1
  • Farms
  • Banana Plantations
  • Subsistence Orchards
Pops (Basic Food and Luxury Food needs)
Goods gold.png Gold 100 No 5 1 No β€”
  • Gold Fields
  • Gold Mines
None[1]
Goods liquor.png Liquor 30 15 4 0.75 100 2
  • Food Industries
  • Rye Farms
  • Subsistence industries
Pops (Intoxicants needs)
Goods luxury clothes.png Luxury clothes 60 1 10 0.75 100 1 Textile Mills Pops of wealth level 15 and higher (Luxury Items needs)
Goods luxury furniture.png Luxury furniture 60 1 10 0.75 100 1 Luxury Furniture Pops of wealth level 15 and higher (Luxury Items needs)
Goods meat.png Meat 30 15 4 0.75 200 1
  • Livestock Ranches
  • Whaling Stations
  • Subsistence Pastures
Pops (Basic Food and Luxury Food needs)
Goods opium.png Opium 50 1 4 0.75 100 2 Opium Plantations Pops (Intoxicants needs)

Barracks and Conscription Center (Medical Aid)

Goods porcelain.png Porcelain 70 1 5 0.75 100 1 Glassworks Pops of wealth level 15 and higher (Luxury Items needs)
Goods radios.png Radios 80 1 10 1 100 1 Electrics Industries
  • Pops of wealth level 15 and higher (Luxury Items needs)
  • Barracks and Conscription Centers (Infiltrators)
  • Naval Base (Dreadnoughts, Battleships, Carriers)
Goods sugar.png Sugar 30 15 4 0.75 100 1.5
  • Farms
  • Sugar Plantations
  • Pops of wealth level 20 and higher (Luxury Food needs)
  • Food Industries
Goods tea.png Tea 50 1 4 0.75 100 1.5 Tea Plantations Pops of wealth level 15 and higher (Luxury Drinks needs)
Goods telephones.png Telephones 70 1 10 1 100 1 Electrics Industries
  • Pops of wealth level 20 and higher (Communication needs)
  • Government Administration (Telephone Switchboards)
Goods tobacco.png Tobacco 40 1 4 0.75 100 2 Tobacco Plantations Pops (Intoxicants needs)
Goods wine.png Wine 50 1 5 0.75 100 2
  • Wheat Farms
  • Maize Farms
Pops of wealth levels 15 and higher (Luxury Drinks needs)

Industrial goods[edit | edit source]

Market industrial goods.png Good Hud money.png Base cost Traded quantity Prestige factor Military convoys.png Convoy cost multiplier Hud authority.png Consumption tax cost Produced by Consumed by
Goods clippers.png Clippers 60 7 5 0.25 No Shipyards
  • Port (Cargo Port)
  • Fishing Wharves (Fishing Trawlers)
  • Whaling Stations (Whaling Fleet)
Goods coal.png Coal 30 15 5 0.75 200 Coal Mines
  • Pops (Heating needs)
Many production methods
  • Automation production methods
  • Chemical Plants (except Prioritize Fertilizer Production)
  • Steel Mills
  • Shipyards (Steamships)
  • Harvesting Process production methods (Steam-Powered Thresher Machines and Tractors)
  • Livestock Ranches (Mechanized Slaughterhouses)
  • Mining Equipment (Atmospheric Engine Pump, Condensing Engine Pump)
  • Steam Automation for mines and logging camps (Steam Donkey)
  • Power Plants (Coal-Fired Plant)
  • Port (Industrial Port)
  • Fishing Wharves (Steam Trawlers)
  • Whaling Stations (Steam-Powered Whalers)
  • Suez Canal
  • Panama Canal
  • Railway (Steam Trains)
Goods dye.png Dye 40 1 5 1 No
  • Dye Plantations
  • Synthetics Plants
  • Textile Mills (except Handsewn Clothes)
  • Glassworks (except Prioritize Glass Production)
  • Paper Mills (Paper Bleaching)
Goods locomotives.png Engines 60 8 10 2 No Motor Industries
  • Shipyards (except Wooden Ships)
  • War Machine Industries
  • Farms (Tractors and Compression Ignition Tractors)
  • Steam Automation for mines and logging camps (Steam Donkey)
  • Plantations (Automatic Irrigation)
  • Power Plants
  • Oil Rigs
  • Railways
Goods explosives.png Explosives 50 8 10 1.5 No Chemical Plants
  • Munition Plants
  • Mines (except Manual Drilling)
  • Barracks and Conscription Centers (Infiltrators)
  • Construction Sector (Steel-Frame Buildings and Arc-Welded Buildings)
Goods fertilizer.png Fertilizer 30 15 5 1 No
  • Chemical Plants
  • Livestock Ranches
  • Synthetics Plants
  • Farms
Goods glass.png Glass 40 1 5 1 100 Glassworks
  • Pops of wealth level 10 and higher (Household Items needs)
  • Food Industries (Patent Stills)
  • Urban Center (except Market Stalls)
  • Construction Sector (Steel-Frame Buildings and Arc-Welded Buildings)
Goods hardwood.png Hardwood 40 1 5 1 No Logging Camps
  • Furniture Manufactories (Luxury Production methods)
  • Shipyards (Reinforced Wooden Ships)
  • War Machines Industries
  • Arms Industries
Goods iron.png Iron 40 1 5 1 No Iron Mines
  • Food Industries (Canneries)
  • Tooling Workshops (Pig Iron Tools)
  • Chemical Plants
  • Steel Mills
  • Electrics Industries
  • Livestock Ranches (except Standard Fences)
  • Construction Sector (Iron-Frame Buildings)
  • Arms Industries (Muskets, Cannons)
Goods lead.png Lead 40 1 5 1 No Lead Mines
  • Glassworks (except Forest Glass)
  • Electrics Industries
  • Munition Plants
Goods oil.png Oil 40 1 5 1 200
  • Whaling Stations
  • Oil Rigs
  • Pops (Heating needs)
  • Food Industries (Vacuum Canning)
  • Manufacturing buildings (Assembly Lines)
  • Chemical Plants (Nitrogen Fixation Process)
  • Arms Industries (Bolt Action Rifles)
  • Farms (except Rice Farms) (Compression Ignition Tractors)
Goods rubber.png Rubber 40 1 5 1 No Rubber Plantations
  • Textile Mills (Elastics)
  • Motor Industries (Automobile Production)
  • Electrics Industries
  • Barracks and Conscription Centers (Bicycle Messengers)
Goods silk.png Silk 40 1 5 1 No
  • Silk Plantations
  • Synthetics Plants (Rayon)
Textile Mills (Luxury Production methods)
Goods steamers.png Steamers 70 7 5 0.25 No Shipyards (Steamships, Arc-Welded Steamships)
  • Port (Industrial Port, Modern Port)
  • Fishing Wharves (Steam Trawlers)
  • Whaling Stations (Steam-Powered Whalers)
Goods steel.png Steel 50 1 5 1 No Steel Mills
  • Tooling Workshops (Steel Tools)
  • Motor Industries
  • Shipyards (except Wooden Ships)
  • War Machine Industries (Tank Production)
  • Arms Industries (except Muskets)
  • Railway (Steel Passenger Carriages)
  • Construction Sector (Steel-Frame Buildings, Arc-Welded Buildings)
Goods sulfur.png Sulfur 50 1 5 1 No Sulfur Mines
  • Paper Mills (except Pulp Pressing)
  • Chemical Plants
  • Synthetics Plants
Goods tools.png Tools 40 1 5 1 No Tooling Workshops
Many production methods
  • Most manufacturing buildings, farms and mines, except the most primitive production methods
  • Barracks and Conscription Centers (Bicycle Messengers, Field Hospitals)
  • Arts Academy (Photographic Art, Film Art)
  • Construction Sector (except Wooden Buildings)
  • Suez Canal
  • Panama Canal

Military goods[edit | edit source]

Market military goods.png Good Hud money.png Base cost Traded quantity Prestige factor Military convoys.png Convoy cost multiplier Produced by Consumed by
Goods aeroplanes.png Aeroplanes 80 6 10 2 War Machine Industries
  • Barracks and Conscription Centers (Aerial Reconnaissance)
  • Naval Base (Carriers)
Goods ammunition.png Ammunition 50 1 5 1 Munition Plants Barracks and Conscription Centers (several methods)
Goods artillery.png Artillery 70 7 5 1.5 Arms Industries (except Prioritize Small Arms Production) Barracks and Conscription Centers (several methods)
Goods ironclads.png Ironclads 80 5 10 0.5 Shipyards ((Extensive) Military Shipbuilding with (Arc-Welded) Steamships) Naval Base (several methods)
Goods man o wars.png Man-o-Wars 70 5 5 0.5 Shipyards ((Extensive) Military Shipbuilding with (Reinforced) Wooden Ships) Naval Base (Man O' War)
Goods small arms.png Small arms 60 1 5 1 Arms Industries Barracks and Conscription Centers
Goods tanks.png Tanks 80 6 10 2 War Machine Industries (Tank Production) Barracks and Conscription Centers (Mechanized Infantry)

Discoverable trade goods[edit | edit source]

Goods oil.png Oil, Goods rubber.png rubber, and Goods gold.png gold can be discovered in a state provided its owner, or the owner of a neighbouring state, has the right technology. Some gold and rubber resources are present at the start of the game; those amounts are included in the tables below. Oil can also be gained from whaling, and that oil is not included in the tables below.

Undiscovered resources in a state may not be revealed all at once; the amounts in the tables below are the maximum amounts that can be revealed in that state. If a state is split between two or more countries, its resources are split roughly proportionally as well.

Americas
Strategic Region State Goods oil.png Goods rubber.png Goods gold.png
Andes Acre β€” 8 β€”
Andes Cajamarca 5 β€” 4
Andes Ecuador β€” 12 β€”
Andes La Paz 30 8 4
Andes Lima β€” β€” 6
Andes Pastaza 5 9 β€”
Andes PotosΓ­ β€” β€” 4
Andes Santa Cruz 30 22 β€”
Andes Total 70 59 18
Brazil Amazonas 5 18 β€”
Brazil CearΓ‘ β€” 3 β€”
Brazil GoiΓ‘s β€” 6 β€”
Brazil MaranhΓ£o β€” 6 β€”
Brazil Mato Grosso 5 26 β€”
Brazil Minas Gerais 5 7 10
Brazil ParΓ‘ 5 22 β€”
Brazil ParaΓ­ba β€” 1 β€”
Brazil Pernambuco β€” 2 β€”
Brazil PiauΓ­ β€” 4 β€”
Brazil Rio de Janeiro β€” 3 β€”
Brazil Rio Grande do Norte β€” 2 β€”
Brazil Rio Grande do Sul 5 β€” β€”
Brazil SΓ£o Paulo 5 10 β€”
Brazil Uruguay 5 β€” β€”
Brazil Total 35 110 10
Canada Manitoba 20 β€” β€”
Canada Ontario 40 β€” β€”
Caribbean Cuba 5 8 β€”
Caribbean Haiti β€” 12 β€”
Caribbean Jamaica β€” 14 β€”
Caribbean Puerto Rico β€” 6 β€”
Caribbean Santo Domingo β€” 12 β€”
Caribbean West Indies 20 β€” β€”
Caribbean Total 25 52 β€”
Central America Chiapas β€” 24 β€”
Central America Costa Rica β€” 12 β€”
Central America Guatemala β€” 20 β€”
Central America Honduras β€” 16 β€”
Central America Nicaragua β€” 14 β€”
Central America Panama β€” 12 β€”
Central America San Salvador β€” 10 β€”
Central America YucatΓ‘n β€” 16 β€”
Central America Total β€” 120 β€”
Dixie Alabama 5 β€” β€”
Dixie Arkansas 5 β€” β€”
Dixie Florida 10 β€” β€”
Dixie Louisiana 10 β€” β€”
Dixie Oklahoma 40 β€” β€”
Dixie South Carolina 20 β€” β€”
Dixie Texas 50 β€” β€”
Dixie Total 140 β€” β€”
Great Plains Alberta 50 β€” β€”
Great Plains Colorado 5 β€” 8
Great Plains Kansas 20 β€” β€”
Great Plains Montana 5 β€” β€”
Great Plains Nebraska 5 β€” β€”
Great Plains North Dakota 5 β€” β€”
Great Plains South Dakota β€” β€” 8
Great Plains Wyoming 5 β€” β€”
Great Plains Total 95 β€” 16
Gran Columbia AntioquΓ­a 5 β€” β€”
Gran Columbia Bolivar 30 4 β€”
Gran Columbia Cundinamarca β€” 10 β€”
Gran Columbia Guaviare β€” 12 β€”
Gran Columbia Guayana 5 8 12
Gran Columbia Miranda 60 4 β€”
Gran Columbia Zulia 60 4 β€”
Gran Columbia Total 160 42 12
La Plata Araucania 5 β€” 4
La Plata Corrientes 5 β€” β€”
La Plata Alto Paraguay 5 β€” β€”
La Plata Bajo Paraguay 5 β€” β€”
La Plata Patagonia 5 β€” β€”
La Plata Santa Fe 5 β€” β€”
La Plata Santiago β€” β€” 5
La Plata Tucuman β€” β€” 3
La Plata Total 30 β€” 12
Mexico BajΓ­o β€” β€” 4
Mexico Guerrero β€” 8 3
Mexico Jalisco β€” 12 β€”
Mexico MΓ©xico β€” 8 β€”
Mexico Oaxaca β€” 6 2
Mexico Rio Grande 50 β€” β€”
Mexico Sonora β€” β€” 6
Mexico Veracruz 20 8 β€”
Mexico Zacatecas β€” β€” 4
Mexico Total 70 42 19
The Midwest Iowa 10 β€” β€”
The Midwest Kentucky 10 β€” β€”
The Midwest Missouri 5 β€” β€”
New England Pennsylvania 30 β€” β€”
Pacific Coast Alaska β€” β€” 12
Pacific Coast Arizona β€” β€” 5
Pacific Coast British Columbia β€” β€” 8
Pacific Coast California 50 β€” 12
Pacific Coast Nevada β€” β€” 15
Pacific Coast Utah 5 β€” β€”
Pacific Coast Yukon Territory β€” β€” 12
Pacific Coast Total 55 β€” 64
Europe and Asia
Strategic Region State Goods oil.png Goods rubber.png Goods gold.png
Balkans Albania 5 β€” β€”
Caucasus Azerbaijan 60 β€” β€”
Caucasus Dagestan 30 β€” β€”
Caucasus Kuban 30 β€” β€”
Central Asia Dzungaria 10 β€” β€”
Central Asia Samara 30 β€” β€”
Central Asia Turkmenia 30 β€” β€”
Central Asia Uralsk 60 β€” β€”
Central Asia Total 130 β€” β€”
North China Alxa 5 β€” β€”
North China Shandong 10 β€” β€”
North China Shanxi 30 β€” β€”
North China Shengjing 10 β€” β€”
North China Xi'an 10 β€” β€”
North China Total 65 β€” β€”
South China Chongqing 5 β€” β€”
Danubia DΓ©lvidΓ©k 10 β€” β€”
Danubia Moldavia 30 β€” β€”
Danubia Wallachia 60 β€” β€”
Dnieper Tartaria 60 β€” β€”
England East Anglia 5 β€” β€”
England Lancashire 5 β€” β€”
North Germany Elbe 30 β€” β€”
North Germany Hannover 30 β€” β€”
South Germany Tyrol β€” β€” 2
Iberia Asturias β€” β€” 4
Iberia Navarra 10 β€” β€”
North India Assam 20 β€” β€”
North India Gujarat 10 β€” β€”
North India South Bengal 20 β€” β€”
South India Ceylon β€” 12 β€”
South India Mysore β€” β€” 4
Indochina Annam β€” 6 β€”
Indochina Bangkok β€” 16 β€”
Indochina Burma β€” 20 β€”
Indochina Cambodia β€” 12 β€”
Indochina Chiang Mai β€” 4 β€”
Indochina Malaya β€” 40 β€”
Indochina Mekong β€” 8 β€”
Indochina Nakhon Ratchasima β€” 2 β€”
Indochina Pegu β€” 14 β€”
Indochina Shan States β€” 2 β€”
Indochina Tenasserim β€” 16 β€”
Indochina Tonkin β€” 16 β€”
Indochina Total β€” 156 β€”
Indonesia Aceh 10 18 β€”
Indonesia East Borneo 40 28 β€”
Indonesia North Borneo β€” 16 8
Indonesia West Borneo β€” 12 10
Indonesia Celebes β€” 4 β€”
Indonesia Central Java β€” 8 β€”
Indonesia East Java 10 12 β€”
Indonesia West Java 10 12 β€”
Indonesia LuzΓ³n β€” 4 β€”
Indonesia Mindanao β€” 10 β€”
Indonesia Moluccas β€” 4 β€”
Indonesia Eastern New Guinea 10 12 β€”
Indonesia Western New Guinea 10 8 β€”
Indonesia North Sumatra β€” 28 β€”
Indonesia South Sumatra 10 28 β€”
Indonesia Sunda Islands β€” 8 β€”
Indonesia Visayas β€” 4 β€”
Indonesia Total 100 216 18
Italy Lombardy 5 β€” β€”
Japan Chubu 30 β€” β€”
Japan Hokkaido β€” β€” 8
Japan Sakhalin 5 β€” β€”
Manchuria Outer Manchuria 10 β€” 8
Oceania New South Wales 10 β€” 12
Oceania North Island β€” β€” 4
Oceania South Island β€” β€” 6
Oceania Tasmania β€” β€” 6
Oceania Western Australia β€” β€” 8
Oceania Victoria β€” β€” 6
Oceania Total 10 β€” 42
Persia Fars 60 β€” β€”
Persia Khorasan 20 β€” β€”
Persia Khuzestan 60 β€” β€”
Persia Laristan 40 β€” β€”
Persia Luristan 40 β€” β€”
Persia Mazandaran 20 β€” β€”
Persia Total 240 β€” β€”
Poland East Galicia 60 β€” β€”
Poland West Galicia 30 β€” β€”
Rhine Friesland 30 β€” β€”
East Siberia Chukotka β€” β€” 4
East Siberia Irkutsk 10 β€” β€”
East Siberia Trans-Baikal 10 β€” β€”
East Siberia Yakutsk 5 β€” 8
East Siberia Total 25 β€” 12
West Siberia Nenetsia 30 β€” β€”
West Siberia Ob 60 β€” β€”
West Siberia Perm 60 β€” β€”
West Siberia Tobolsk 60 β€” β€”
West Siberia Total 210 β€” β€”
Africa and Arabia
Strategic Region State Goods oil.png Goods rubber.png Goods gold.png
Arabia Baghdad 40 β€” β€”
Arabia Basra 60 β€” β€”
Arabia Mosul 40 β€” β€”
Arabia Nejd 60 β€” β€”
Arabia Oman 20 β€” β€”
Arabia Trucial Coast 80 β€” β€”
Arabia Yemen 20 β€” β€”
Arabia Total 320 β€” β€”
Congo East Angola β€” 16 β€”
Congo North Angola β€” 22 β€”
Congo South Angola β€” 14 β€”
Congo Bas-Congo β€” 32 β€”
Congo South Cameroon β€” 24 β€”
Congo Congo 5 60 β€”
Congo Congo Orientale β€” 52 β€”
Congo Equateur β€” 30 β€”
Congo Gabon 5 24 β€”
Congo Kasai β€” 22 β€”
Congo Katanga β€” 20 β€”
Congo Ubangi-Shari β€” 34 β€”
Congo Zambia β€” 20 β€”
Congo Total 10 370 β€”
Ethiopia Amhara β€” 26 β€”
Ethiopia Gonder β€” 22 β€”
Ethiopia Oromia 10 28 β€”
North Africa Constantine 5 β€” β€”
North Africa Libyan Desert 30 β€” β€”
North Africa East Sahara 5 β€” β€”
North Africa Sahara 5 β€” β€”
North Africa Tripoli 30 β€” β€”
North Africa Total 75 β€” β€”
Niger Benin β€” 16 β€”
Niger Chad 10 β€” β€”
Niger Dahomey β€” 22 β€”
Niger Hausaland 10 20 β€”
Niger East Hausaland 5 β€” β€”
Niger Outer Hausaland 5 β€” β€”
Niger Niger 30 β€” β€”
Niger Nigeria β€” 24 β€”
Niger Niger Delta β€” 22 β€”
Niger Togo β€” 20 β€”
Niger Yoruba States β€” 16 β€”
Niger Total 55 140 β€”
Nile Darfur 10 β€” β€”
Nile Dongola 5 β€” β€”
Nile Equatoria β€” 18 β€”
Nile Kordofan 5 β€” β€”
Nile Total 20 18 β€”
Senegal Gambia β€” 16 β€”
Senegal Ghana β€” 22 β€”
Senegal Guinea β€” 22 β€”
Senegal Ivory Coast 5 22 β€”
Senegal Liberia β€” 28 β€”
Senegal Inner Mauritania 5 β€” β€”
Senegal Sierra Leone β€” 28 β€”
Senegal Timbuktu 5 β€” β€”
Senegal Volta β€” 24 β€”
Senegal Windward Coast β€” 22 β€”
Senegal Total 15 184 β€”
Southern Africa LourenΓ§o Marques β€” 16 β€”
Southern Africa Northern Cape β€” β€” 9
Southern Africa Transvaal β€” β€” 12
Southern Africa Vrystaat β€” β€” 16
Southern Africa Zambezi β€” 16 β€”
Southern Africa Total β€” 32 37
Zanj Kazembe β€” 22 β€”
Zanj Kenya β€” 16 β€”
Zanj Lindi β€” 16 β€”
Zanj North Madagascar β€” 16 β€”
Zanj South Madagascar β€” 16 β€”
Zanj Mocambique β€” 28 β€”
Zanj Rift Valley β€” 16 β€”
Zanj Tanganyika β€” 28 β€”
Zanj Uganda β€” 28 β€”
Zanj Zambezia β€” 14 β€”
Zanj Zanzibar β€” 16 β€”
Zanj Total β€” 216 β€”

Maps[edit | edit source]

Resources[edit | edit source]

Agriculture[edit | edit source]

Livestock ranches can be built anywhere, so that map can also be used as a map of arable land.

Strategy[edit | edit source]

Goods produced primarily by rural buildings, i.e. limited by state resources, can instead be categorized by relative rarity:

  1. Rare goods: Silk, Opium, Dye, Rubber, Oil
  2. Semi-rare goods: Lead, Sulfur, Iron, Coal, Wood, Fish
  3. Abundant goods: Grain, Meat

So far (version 1.x) Victoria 3 offers only very limited alternatives, e.g. Silk and Dye can alternatively be produced in a "Synthetics Plant" (requires Sulfur). But Fentanyl wasn't invented yet, neither was a replacement for Silicone (Rubber).

  • Of course, you are not forced to use steel to produce tools. Strictly speaking not even Iron is compelling, only wood is! Cf. Building#Industry_Buildings and List of production methods.
  • For Luxury Clothes Silk is a must, for Luxury Furniture Hardwood.
  • To produce Steamers/Ironclads you must provide Steel, Engines and Coal as input, whereas the production of Clippers/Man-o-Wars only require Wood and Cloth! Being able to provide Hardwood and Engines allows to switch the PM (Production Method) to "Reinforced Wooden Ships" and thereby doubling the amount of produced Clippers.
  • If you consult Building#Military you will find, that the PM "Irregular Infantry" (available for Barracks and also for Conscription Centers!) requires no input goods whatsoever. Then the PM "Line Infantry" requires Small Arms and then the PM "Skirmish Infantry" requires one unit of Small Arms and one of Ammunition. This is very counterintuitive so acknowledge it! You can have an army and wage wars before you built such industries.

In case you do not have a certain resource:

  1. Conquer state with missing resources
    • this is by far the best solution, then you can build the necessary buildings with the adequate priority
  2. Colonize state with missing resources
    • second best solution, as the original inhabitants are more likely to rebel, as you have less in common with them culturally (unless you adopt the law "Multiculturalism")
    • colonization requires a couple of techs, the "Colonial affairs" institution, one declared interest and it takes time
  3. Put the state with missing resources into a common market
    • owner might not increase building level because he cannot afford it
    • owner might not increase building level because he is busy building other buildings
    • owner might increase building level but only when the price for the trade good is already very high, thereby bankrupting your buildings, that require this as input
  4. Establish a trade route with owning country
    • requires for a surplus to exist
    • requires boats (so Ports and Trade Centers)
    • owner could adopt the Law "Isolationism"
    • owner could embargo you
    • owner could raise tariffs on the export of the good
    • competitors might have the same access as you

References[edit | edit source]

  1. ↑ Gold as a good is not actually exchanged on the market; it is turned directly into its base value of money to pay its employees and dividends, and tracked for the purpose of ranking countries by production volume. Gold Mines and Gold Fields also increase minting.
  1. To update page content see reference files in folder /Victoria 3/game/common/goods:
    1. To update base good modifiers see reference file 00_goods.txt.
  2. To update flavor text see reference files in folder /Victoria 3/game/localization/english:
    1. For laws flavor text see reference file goods_l_english.yml.
  3. For discoverable goods see reference files in folder /Victoria 3/game/map_data/state_regions