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"The legacy of the Polish people rests heavily on the shoulders of the Free State of Krakow, distrusted by its constituting powers and occupied by Austria. Can a new Polish state rise from the ashes once again?"
Krakow is an
insignificant power in eastern Europe. It starts as a
puppet of
Austria. It sits on the border between Austria,
Prussia, and
Russia.
Krakow is able to form both
Poland and
Poland-Lithuania.
Trucial States starts with all era 1 technologies researched as well as
Dialectics.
Production technology |
Military technology |
Society technology
|
Prospecting
Steelworking
Distillation
Lathe
|
Drydocks
Paddle Steamer
Army Reserves
Napoleonic Warfare
|
Law Enforcement
Stock Exchange
Banking
Colonization
Mass Communication
Medical Degrees
Romanticism
Dialectics
|
Starting Laws
Power Structure
|
Economy
|
Human Rights
|
Governance Principles
|
Presidential Republic
|
Economic System
|
Laissez-Faire
|
Free Speech
|
Censorship
|
Distribution of Power
|
Wealth Voting
|
Trade Policy
|
Free Trade
|
Labor Rights
|
No Workers' Rights
|
Citizenship
|
National Supremacy
|
Taxation
|
Land-Based Taxation
|
Children's Rights
|
Child Labor Allowed
|
Church and State
|
Total Separation
|
Land Reform
|
Tenant Farmers
|
Rights of Women
|
Legal Guardianship
|
Bureaucracy
|
Appointed Bureaucrats
|
Colonization
|
No Colonial Affairs
|
Welfare
|
No Social Security
|
Army Model
|
Professional Army
|
Policing
|
Local Police Force
|
Migration
|
Migration Controls
|
Internal Security
|
No Home Affairs
|
Education System
|
Private Schools
|
Slavery
|
Slavery Banned
|
|
Health System
|
No Health System
|
|
Starting Institutions
Institution |
Level
|
Education |
3
|
Law Enforcement |
1
|
Krakow begins with the
Landowners
in government leading the
Conservative Party. The
Armed Forces and
Catholic Church typically join them, and the
Petite Bourgeoisie may join them, too.
In opposition, the
Intelligentsia lead the
Liberal Party, and the
Rural Folk lead the
People's Party; any interest groups not affiliated with a party are also in opposition.
The
Industrialists and
Trade unions are
marginalized.
Krakow is a
puppet of
Austria.
Starting Statistics
Statistic |
Starting value
|
GDP |
134K
|
Population |
224K
|
Literacy |
37.2%
|
Standard of Living |
Impoverished (10.1)
|
Poland
Name |
Type |
Homelands
|
Arable Land
|
Resources
|
State Traits
|
Size |
Uses
|
 |
 |
 |
|
West Galicia |

 |
Polish
|
120
|
Rye Farm
Livestock Ranch
|
17 |
140 |
33 |
(30)
|
|
- Industry
Krakow starts with only two
Textile Mills and no other industry.
- Resources
Krakow has access to
Iron and
Coal, and eventually a large amount of
Oil, but no other resources.
Krakow has the
Professional Army law.
Krakow starts with no
battalions or
flotillas.
The below is one of many player suggested strategies for Krakow. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.
Krakow is a meme nation for all intents and purposes. It is advisable for an Austrian player to annex Krakow immediately. Krakow is too small and weak to be capable of independent action, and the fact that it is a puppet (as opposed to a Protectorate or Dominion) handicaps it both diplomatically and economically.
On a more positive note, Krakow's starting laws are relatively good by the standards of game start, and the player will not as much effort to bring its laws to a competitive state.
Krakow's most sensible objectives at game start are to break away from Austria, and eventually to form either Poland or Poland-Lithuania. It is possible to form Poland-Lithuania after forming Poland.
The player will almost certainly need help from a third party (usually Prussia or Russia) to secure independence from Austria. After that, the player will have to choose which of the two to go after. Russia's land is usually easier to grab, but Prussia's lands are usually better developed. Either way, the player will need lands from both in order to form either Poland or Poland-Lithuania.
Once the lands are grabbed up, the player is still in a vulnerable situation, sandwiched between three hostile nations that usually become rather powerful.
Given how Krakow's internal political situation at game start is relatively good, there isn't that much to do (comparatively speaking). Passing desirable laws will often be more limited by tech instead of support or revolution, so long as the player isn't doing anything too ambitious.
The player will almost certainly have poor relations with Austria, Prussia (or the North German Federation, or Germany), and Russia for the entirety of the game. Rivaling them probably will not change much. A good idea would be to find allies as soon as possible, once independence is achieved. Good candidates for alliances are France or the United Kingdom. Alongside that, the best way to weaken the player's neighbors is to force them to release nations if they attack you.
Krakow is very small, and one of the perks of being a very small country in Victoria 3 is that it is very easy to rapidly boost a country's Standard of living very quickly. This high standard of living can be used to pull in immigrants, strengthening the player and weakening other nations over time. However, this boom can bust if the player does not expand. When the population gets too rich, this will causing their goods to be uncompetitive and the market to collapse.
After either Poland or Poland-Lithuania is formed, the player will be a European major in their own right, but won't have the navy to assert themselves abroad.
Krakow is both very weak and very isolated at the start of the game. This weakness and isolation makes Krakow have few options at the start to break free from Austria and do so in a fashion that sets it up for success. Krakow is not irrelevant, but isn't particularly relevant either.
Notes: This table lists playable countries divided by superregion and region. Starting countries are listed by the region of their capital state, with formable and releasable countries not present at the start listed separately by superregion. Decentralized (non-playable) and special cases are listed separately.