"The legacy of the Polish people rests heavily on the shoulders of the Free State of Krakow, distrusted by its constituting powers and occupied by Austria. Can a new Polish state rise from the ashes once again?"
Technology[edit | edit source]
|Production technology||Military technology||Society technology|
Politics[edit | edit source]
Interest groups[edit | edit source]
Krakow begins with the Landowners in government leading the Conservative Party. The Armed Forces and Catholic Church typically join them, and the Petite Bourgeoisie may join them, too. In opposition, the Intelligentsia lead the Liberal Party, and the Rural Folk lead the People's Party; any interest groups not affiliated with a party are also in opposition.
Diplomacy[edit | edit source]
Krakow is a puppet of Austria.
Economy[edit | edit source]
|Standard of Living||Impoverished (10.1)|
States[edit | edit source]
|Name||Type||Homelands||Arable Land||Resources||State Traits|
Industry and resources[edit | edit source]
Military[edit | edit source]
Strategies and guides[edit | edit source]
Starting Situation[edit | edit source]
Krakow is a meme nation for all intents and purposes. It is advisable for an Austrian player to annex Krakow immediately. Krakow is too small and weak to be capable of independent action, and the fact that it is a puppet (as opposed to a Protectorate or Dominion) handicaps it both diplomatically and economically.
On a more positive note, Krakow's starting laws are relatively good by the standards of game start, and the player will not as much effort to bring its laws to a competitive state.
Grand Strategy[edit | edit source]
The player will almost certainly need help from a third party (usually Prussia or Russia) to secure independence from Austria. After that, the player will have to choose which of the two to go after. Russia's land is usually easier to grab, but Prussia's lands are usually better developed. Either way, the player will need lands from both in order to form either Poland or Poland-Lithuania.
Once the lands are grabbed up, the player is still in a vulnerable situation, sandwiched between three hostile nations that usually become rather powerful.
Internal Politics[edit | edit source]
Given how Krakow's internal political situation at game start is relatively good, there isn't that much to do (comparatively speaking). Passing desirable laws will often be more limited by tech instead of support or revolution, so long as the player isn't doing anything too ambitious.
Diplomacy[edit | edit source]
The player will almost certainly have poor relations with Austria, Prussia (or the North German Federation, or Germany), and Russia for the entirety of the game. Rivaling them probably will not change much. A good idea would be to find allies as soon as possible, once independence is achieved. Good candidates for alliances are France or the United Kingdom. Alongside that, the best way to weaken the player's neighbors is to force them to release nations if they attack you.
Potential[edit | edit source]
Krakow is very small, and one of the perks of being a very small country in Victoria 3 is that it is very easy to rapidly boost a country's Standard of living very quickly. This high standard of living can be used to pull in immigrants, strengthening the player and weakening other nations over time. However, this boom can bust if the player does not expand. When the population gets too rich, this will causing their goods to be uncompetitive and the market to collapse.
After either Poland or Poland-Lithuania is formed, the player will be a European major in their own right, but won't have the navy to assert themselves abroad.
Weaknesses[edit | edit source]
Krakow is both very weak and very isolated at the start of the game. This weakness and isolation makes Krakow have few options at the start to break free from Austria and do so in a fashion that sets it up for success. Krakow is not irrelevant, but isn't particularly relevant either.
References[edit | edit source]
Notes: This table lists playable countries divided by superregion and region. Starting countries are listed by the region of their capital state, with formable and releasable countries not present at the start listed separately by superregion. Decentralized (non-playable) and special cases are listed separately.