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Mexico is an minor power in North America. It neighbors the USA, the British crown colony British Columbia and Texas as well as several decentralized Native American nations to the north and USCA and British Belize to the south. At the beginning of the game, Mexico starts at war with Texas who has declared independence.
Mexico starts with a population of 6.95 million, 56.5% (3.93 mil) of which are Mexican. The rest are various Native Americans cultures, the most prominent being Maya, Zapotec, O'odham and Tarasca.
Mexico declared independence from Spain in 1821, 15 years before the start of the game. The newly founded country immidiately found it self in turmoil, and did not have actual control over all the territory it claimed. On the 2. of October 1835 Texas declared independence and thus started the war that plagues Mexico at the beginning of the game.
Mexico starts with most era 1 technologies.
| Production technology
|| Military technology
|| Society technology
- Cotton Gin
- Army Reserves
- Law Enforcement
- Currency Standards
- Medical Degrees
Mexico's intial government form is a Junta; a presidential republic but with the Oligarchy distribution of power. The Armed Forces and Landowners are in government, with President and General Migual Barragan leading the Armed Forces. Mexico starts with the Colonial Affairs institution at level 1.
|| Presidential Republic
|Distribution of Power
|| Serfdom Abolished
|| Cultural Exclusion
|| Land-Based Taxation
|| Child Labor Allowed
|Church and State
|| Total Separation
|| Colonial Resettlement
||Rights of Women
|| Legal Guardianship
|| Appointed Bureaucrats
|| No Police
|| No Social Security
|| Professional Army
|| No Schools
|| Migration Controls
|| No Home Affairs
|| No Health System
|| Slavery Banned
| Colonial Affairs
Texas begins with the Armed Forces and Landowners in government. The Petite bourgeoisie, Rural Folk, Intelligentsia and, Catholic Church are in opposition. The Industrialists and Trade Unions are marginalized.
Mexico begins at war with Texas. Winning the war will annex Texas, while losing will remove Mexican claims on Texas.
Mexico has poor relations with Spain and cold relations with USA. Spain will however often be conciliatory.
Mexico starts with ongoing colonization of several Native American decentralized nations.
The Mexican states give automatic interests in the Pacific Coast, Mexico, Dixie and Central America. Mexico have one possible interest, which it uses to maintain an interest in the Great Plains strategic region. The interest is needed to maintain its starting colonization effort.
Mexico has a meager economy, at least compared to its size.
Mexico produces mainly agricultural products, but there is a few clothing, furniture and food industries centralised in the two most populated provinces, Jalisco and Mexico. In many states, there are a vast collection of agricultural buildings available including dye, maize, cotton, fruit, coffee and tobacco.
There are almost no mines, but Mexico has access to building iron, coal, sulphur and lead mines in many states.
In the state of Bajío, There are three gold mines, with the immidiate potential of building a fourth. During the game many Mexican states will have gold and/or oil discovered over the course of the game.
Many Mexican states, including the two most populous states Jalisco and Mexico has the 'Sierra Madre Occidental' or the 'Central American Cordirellas' state trait. They both decrease infrastructure and state construction efficiency by 10%.
Nevada has 'The Great Basin Desert' state trait which limits infrastructure, state construction efficiency and agriculture output by a whopping 25%.
The only positive state trait is in California, which has three state traits:
- 'Northern California Coastal Forests' limiting state construction efficiency by 10%, but gives a 20% logging industry throughput
- 'Central Valley' giving a 20% farming throughput
- 'Sierra Nevada' giving 10% less infrastructure.
Mexico has the Professional Army law.
Mexico begins with 10 regular battalions and 17 conscript battalions available; all battalions use the same set of production methods: Line Infantry, Cannon Artillery, Cavalry Scouts, Standardized Infantry, and Wound Dressing. 8 battalions is placed in the Mexico HQ led by Antonió Lopez de Santa Anna (Ambitious, Explorer), while 2 battalions are placed in the Central America HQ led by Juan Alvaréz (brave, direct, Brave).
Mexico starts with no flotillas.
The below is one of many player suggested strategies for Mexico. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.
On paper the war with Texas should be easily winnable. Texas has a meager 2 battalions with 4 conscript battalions potentially raised. The issue is that an event can see the General and Politician Antonió Lopez de Santa Anna captured by Texan troops, as it happened in real life, if a battle involving him is lost. This will more or less mean losing the war automatically.
One does not have to make haste, but instead should make sure to stabilize the country and prepare properly. One way to make sure to avoid the event is to build up the army in Central America and only use Juan Alvaréz. This is however a slow method. One can instead use Juan Alvaréz to hold off the Texan forces, while conscripts mobilises for Santa Anna.
Mexico starts with only 7 construction produced weekly, an amount which is woefully inadequate for a country of Mexico's size.
In Bajío it is possible to build a gold mine, an obvious choice for a first building.
Alternatively, Mexico starts with a shortage of tools, which should be addressed shortly, either by building a tooling workshop or via trade.
Soon, wood, iron, paper and weapons should also be addressed to lessen the government expenses and facilitate more construction.
United States of Central America[edit | edit source]
To the south of Mexico is United States of Central America (USCA). Like they did historically, it is very likely that they will soon fall apart into Guatemala, Costa Rica, El Salvador and Nicaragua.
They provide an obvious choice of conquest, but it is in general advised to wait until they fall apart. If you as an example choose to puppet USCA itself, they might then disintegrate during the diplomatic play, which can leave you with nothing.
When it comes to war, either before or after disintegration, they will pose no issues. The only potential problem would be either UK or USA intervening.
After USCA is fully annexed, Colombian Panama is next on the list.
Alternatively East Asia or Haiti can be attacked. They do however require that Mexico invests in a functional military Navy. military An investment that might not be worth it early in the game.
The full potential of Mexico[edit | edit source]
Mexico has a large potential. Very large. The country is huge, it starts with a sizeable population which can potentially grow to dizzying heights with immigration. There are many resources and lots of arable land. Soon many provinces will produce large amounts of gold, and more or less every industrial resource is available.
Becoming the hegemon in North America is not out of the question. And becoming the hegemon in North America means becoming the Hegemon in the world.
But that is very far away.
Starting as Mexico, own the Pacific Coast & Great Plains, and have a higher Power Rank than the USA
Notes: This table lists playable countries divided by superregion and region. Starting countries are listed by the region of their capital state, with formable and releasable countries not present at the start listed separately by superregion. Decentralized (non-playable) and special cases are listed separately.