Migration

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Migration change and migration attraction on the state population screen.

Migration is the movement of pops between states. There are two types of migration in Victoria 3: intra-market migration and mass migration.

Migration types[edit | edit source]

There are two types of migration in Victoria 3:

  • Intra-market migration is the movement of pops between two states that are part of the same market.
  • Mass migration is a mechanic that models the migration of large amounts of people to places such as the USA, Brazil, and Australia in the 19th century. Mass migration can happen when a particular culture experiences State status turmoil.png turmoil, which is a product of having a large number of Political radical.png radicalized pops.

Migration attraction[edit | edit source]

Migration attraction represents how likely a pop is to move to or from a state. It is a summary of various factors including available jobs and average standard of living. Pops generally immigrate to states with the highest attraction and emigrate from states with the lowest attraction.

Migration attraction is calculated according to the following factors:

Reason Factor
Per point of average SoL +2
Per 10K available jobs
Max 200K
+1.5
Max +30
Per 10K available subsistence jobs
After counting max employment as 75% of its actual amount

Max 600K
+0.5
Max +30
Per 10K unemployed population
Max 500K
−1
Max −50
State has no pops +100

Additionally, many state traits and other modifiers affect migration attraction, often multiplying the sum of the above factors.

Migration attraction applies to both intra-market migration and mass migration.

For intra-market migration only, migration attraction of a target state is increased for a particular pop by +50% if it is discriminated in its current state and would be accepted in the target state; similarly, the attraction is increased by +20% if the target state is a cultural homeland for the pop.

Migration law[edit | edit source]

The Migration law of a country determines whether a pop can migrate to or from other countries, determined by base cultural acceptance:

Law Valid migrant status
No Migration Controls No Migration Controls Any acceptance
Migration Controls Migration Controls At least 60 cultural acceptance
Closed Borders Closed Borders No acceptance

The Land Reform law also affects the migration of Pop peasants.png peasants:

Law Pop peasants.png Peasants migration
Serfdom Serfdom None
Tenant Farmers Tenant Farmers Mass migration only
All others Any

If a pop is moving between countries, the migration laws of both countries are considered. Religious discrimination does not affect migration ability, though it might affect a pop's choice of target.

Intra-market migration[edit | edit source]

Most migration is intra-market migration, where pops migrate between states within the same market. There are several thresholds that must be met in order for a pop to migrate within a market. These include the presence of a cultural community in the target, a pop's migration desire, and its discrimination and the migration laws in both the source and target.

Migration desire[edit | edit source]

Status Score Migration
desire
Violent Hostility Violent Hostility 0-19 100
Cultural Erasure Cultural Erasure 20-39 100
Open Prejudice Open Prejudice 40-59 50
Second-class Citizen Second-class Citizen 60-79 20
Full Acceptance Full Acceptance 80-100 0

A pop's migration desire determines how likely a pop is to migrate. It is based on the inverse of the pop's job satisfaction and increased by discriminated statuses. Thus highly satisfied pops are very unlikely to migrate, and less accepted pops are more likely to migrate than more accepted pops.

Cultural communities[edit | edit source]

In order for a pop to migrate within a market, the target state must have a matching cultural community. Cultural communities are present in each state that contains one or more pops of that culture. Additionally, each month, a new cultural community can appear in any state as long as that culture is present in the market. If a state has no pops of a given culture, that cultural community disappears after three weeks.[1]

The chance for a new cultural community to appear in a state has the following factors. This chance is calculated individually for each culture present in the market. If a state has 50 or more devastation, 60 or more turmoil, or is isolated, it cannot gain a new cultural community. The maximum chance is 4% for each culture for each state.

Cultural community chance factors
Condition Factor
Base +0.1%
State has a Building port.png Port building +0.1%
State has a Building trade center.png Trade Center building +0.1%
State is coastal +0.1%
State has more than 20 unused Arable land.png arable land +0.1%
State has a "river river" state trait
Not including the Angara, Don, Irtysh, Kapuas, Missouri, Sarawak, St. Lawrence, or Yenisei rivers
+0.1%
State has Greener Grass Campaign Greener Grass CampaignGreener Grass CampaignCost: 100Greener Grass Campaign
Promote the state as a desirable place to migrate to
Requires:Romanticism RomanticismState is not isolatedModifiers:+20 Migration attraction
+25% Migration attraction
decree
+0.5%
State is a State status colony.png colony +0.5%
Condition Factor
State is State status capital.png capital ×1.1
Culture is a primary culture ×2.5
Has any of:
  • Good Soils Good Soils
  • Natural Harbors Natural Harbors
  • London Docklands London Docklands
  • New York Harbor New York Harbor
  • Halifax Harbor Halifax Harbor
  • Newark Harbor Newark Harbor
×1.2
State has Violent Suppression Violent SuppressionViolent SuppressionCost: 100Violent Suppression
Use the nation's national guard to control the angry mobs
Requires:Standing Army Standing ArmyOwner does not have the law Law guaranteed liberties.png Guaranteed LibertiesState status turmoil.png Turmoil in state is at least 25%Modifiers:State status turmoil.png −50% State penalties from turmoil
State status turmoil.png +2% Mortality per turmoil
decree
×0.5
State has 20 or more State status devastation.png devastation ×0.5
State has 30 or more State status turmoil.png turmoil ×0.5
State has 10% or more Pop unemployed.png unemployment ×0.5
Country is at war ×0.5
State may join a revolution or secession ×0.5
State has a Goods shortage.png shortage ×0.8
×(Market access as decimal)
State is a State status slave state.png slave state
Culture does not share a heritage with any primary culture
×0.1
State has Malaria Malaria
Country has not researched Quinine Quinine
×0.5
State has Severe Malaria Severe Malaria
Country has not researched Malaria Prevention Malaria Prevention
×0.3
Culture has Violent Hostility Violent Hostility status in country ×0.1
Culture has Cultural Erasure Cultural Erasure status in country ×0.3
Culture has Open Prejudice Open Prejudice status in country ×0.5
Culture has Second-class Citizen Second-Class Citizen status in country ×0.7
State has 5 or more cultural communities ×0.5
State has 10 or more cultural communities ×0.3
State has 15 or more cultural communities ×0.1

When a new cultural community first appears, it adds a −30 local acceptance penalty to its culture. This penalty decays each month by +0.25.

Target and size[edit | edit source]

In order for a state to be selected for immigration, it must have at least 25% higher migration attraction than the average in the entire market. Similarly, for a state to be selected for emigration, it must have at least 25% lower migration attraction than the average in the entire market. Finally, all eligible states with at least 75% of the migration attraction of the most attractive state receive some immigration. Pops do not migrate if their current state and target state are within 5 points of migration attraction.

Once it is determined that one or more pops will migrate, the number of individuals that migrate is 5 times the difference in migration attraction plus 1 more per point per 100K population in a state. For any given pop, at least 5% of that pop must migrate or no part of the pop does.

Each week a state that experiences migration can have no more than individuals migrate in or out of the state. Additionally, no more than 0.5% of a state's population can emigrate per week. These limits are scaled down in states with less than 100K population to zero emigration below 20K population. Finally, 5% of the unemployment size of a state is added to its max emigration and removed its max immigration.

Depending on relative migration attraction between states in a country, the same state may receive immigrants and send out emigrants in the same week.

Power blocs[edit | edit source]

Intra-market migration can occur within power blocs that are Power bloc trade league.png Trade Leagues or have the principle Principle tier II.pngMarket Unification Market Unification II or Principle tier III.pngFreedom of Movement Freedom of Movement III.

The Freedom of Movement principle also increases the amount of migration by +25% (from tier 1) and the attraction for mass migration by +50% (from tier 2).

Mass migration[edit | edit source]

A Mass Migration occurs when a culture is radical enough for pops to leave their homeland. Unlike intra-market migration, mass migrations are always between different countries and they often occur between markets, though they can occur within a market as well. Assuming Migration laws do not prevent their movement, pops of that culture migrate over a period of 12 months and the same culture cannot mass migrate from the same country again for another 48 months. A country is eligible to become the source of a mass migration if it has:

  • at least 15% State status turmoil.png turmoil in a culture whose homelands its owns
  • at least 100,000 potential emigrants

Pops that do not have a cultural homeland (such as Ashkenazi) can never mass migrate.

The chance of a mass migration starting each week for each combination of eligible culture and country is 2% times the cultural turmoil plus another 0.2% per point of average standard of living for the culture below 10 and finally plus another 1% per point of average SoL for the culture below 5. For example, a culture with 30% turmoil has a 60% chance of starting a mass migration, if the average standard of living for that culture is 4, that rises to 62.2%.

Migration target[edit | edit source]

Once a country meets the origin requirements, the mass migration searches for an eligible State status mass migration.png migration target state. A state is eligible if:

  • it is incorporated
  • its owner has 30% or less turmoil in the migrating culture
  • it has 20 or more arable land
  • it has at least 70% market access

Each country has an attraction score which equals the average migration attraction of all its eligible states. Countries with fewer than 4 eligible states receive a penalty of 20% for each fewer state, up to 60% penalty for a country with only one eligible state. A country is semi-randomly chosen, with higher attraction scores more likely to be chosen, then a semi-random eligible state within that country is chosen as the migration target. The source and target countries must be trading with each other on the world market.

The culture affected by mass migration must also have at least 30 acceptance in the target country under its Citizenship laws. The culture also seeks to increase its acceptance by at least 10 from its current country, but may mass migrate for less if attraction is high enough. Increased acceptance in the target can result in up to five times as much migration, depending on the ratio of acceptance between origin and target.

Pops that mass migrate arrive either in the migration target or its neighboring states. With each neighboring state receiving approximately half as many individuals as the main target, scaled by the various factors.

Slavery[edit | edit source]

Pop slaves.png Slaves are never allowed to migrate, even with No Migration Controls. Countries with the Slave Trade Slave Trade law can 'import' slaves, even when they have Closed Borders. These newly imported slaves can arrive in any state with available jobs that can be filled by slaves.

References[edit | edit source]

  1. CULTURAL_COMMUNITY_LINGER_TIME_WEEKS in /Victoria 3/game/common/defines/00_defines.txt