Patch 1.0.X

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DLC Victoria 3.png Base version
1.0.31.0.41.0.51.0.6

Patch 1.0.X are all patches beginning with 1.0.

1.0.3[edit | edit source]

1.0.3 was the release version, and as such had no changelog. The game was released on 2022-10-25.

1.0.4[edit | edit source]

Patch 1.0.4 was released on 2022-11-02[1] with the checksum 328c.

Game Balance[edit | edit source]

Economy[edit | edit source]

  • Petit-Bourgeoisie now also care about government wages
  • Slashing government wages will now reduce prestige
  • Slashing military wages will now reduce training rate
  • Debt slavery can now enslave pops up to wealth level 9, in reduced numbers for each point of wealth
  • Reduce the max number of pops enslaved each week by debt slavery from 5% to 0.5% of state population
  • Debt slavery will no longer enslave additional pops when slaves is 20% or more of the state population
  • Tweak subsistence production in decentralized nations so African pops don't start at starvation levels

Politics[edit | edit source]

  • Increased the chance of progressive political movements appearing over the course of the game
  • Movements to Preserve now have a larger effect on the chance for a law to stall, making it harder to pass laws opposed by powerful groups
  • Political Movements for or against changes in Slavery and Government principles laws will now be more radical
  • Reduced base effect of Propagandists Intelligentsia trait from 50% to 25%
  • Reduced effect of guaranteed liberties on loyalists and radicals growth

Colonization[edit | edit source]

  • Native Uprisings now get a significant bonus to their combat capabilities, mainly on the defensive
  • Reduced the chance of Native Uprisings occuring when provinces are colonized

AI[edit | edit source]

Diplomacy[edit | edit source]

  • AI is now a bit less likely to back down in diplomatic plays
  • AI is now a bit more likely to get involved in diplomatic plays
  • Make the AI more keen on swaying countries to its side if outmatched in a diplomatic play

War[edit | edit source]

  • AI is now a lot more focused on taking land-adjacent states and conquering contiguous land areas in general
  • Increase AI aggression against Unrecognized countries after unlocking Civilizing Mission

Colonization[edit | edit source]

  • Increased AI tendency to get involved in Native Uprisings slightly

Interface[edit | edit source]

Tooltips[edit | edit source]

  • Improve revenue predictions when constructing buildings to show more accurate and useful data

Bugfixes[edit | edit source]

  • Flotillas now regain Morale as intended after naval battles
  • Fixed a bug where capitulating in one war could cause your generals in another war to standby
  • Added additional check to prevent monuments from being targeted in tutorial
  • Added a check to the Declare Interest Tutorial that was miscounting the maximum amount of Declared Interests possible.
  • Fix issue where Investment Pool could be used for disallowed building types
  • Fix issue where predicted price for goods after goods substitution would sometimes show the wrong value
  • Political movements can now start organizing a revolution at 50 radicalism rather than 100 (100 is needed for the revolution to actually begin though)
  • Fixed typos in several defines
  • Fix pop attraction reasons tooltip CTD in Asian languages
  • Fixed a CTD caused by trying to create a shipping lane between two market areas with at least one of them being only nominally coastal due to the entire coast being impassable
  • Fixed a CTD that could be triggered when clicking on the "mobilize all" button"
  • Fixed late game CTD when transferring troops
  • Fix CTD when hovering sell orders after having country join your market (__chkstk (chkstk.asm: 109))
  • Fix CTD in NPdxParticle2Internal::SParticlePool::GetActive
  • Fix CTD in CJominiSplineNetworkGraphics::GetStripLengthInternal

1.0.5[edit | edit source]

Patch 1.0.5 was released on 2022-11-04[2] with the checksum a899.

Game Balance[edit | edit source]

  • Changed so that Trade Centers cost 1 infrastructure per 10 levels instead of 1 infrastructure per level

1.0.6[edit | edit source]

Patch 1.0.6 was released on 2022-11-14[3] with the checksum e384.

Game Balance[edit | edit source]

  • Reduced the number of monthly radicals from political movements to enact and restore

Performance[edit | edit source]

  • Reduced the number of pops in the mid- to late-game by merging very small pops back into the general population
  • Reduced the number of pops in the mid- to late-game by forcing unemployed pops to switch profession when sufficiently poor
  • Improved performance of updating trends for political movements
  • Improved performance of enumerating Liberation war goals

AI[edit | edit source]

  • Increased AI tendency to stick by its allies and subjects in conflicts
  • Fixed AI acceptance for 'powerful protectors' factor to appear in virtually any alliance/customs union
  • Fixed AI confidence and peace desire from gold reserves not being capped to 100% reserves
  • Fixed AI incorrectly calculating how much an ongoing war or diplomatic play should add to their neutrality, making them abandon allies due to involvement in small conflicts
  • Fixed AI involvement in a diplomatic play shown as an empty string in their neutrality calculation

Bugfixes[edit | edit source]

  • Fixed settings (such as in-game language) not being saved correctly when path contains non-latin characters
  • Properly fixed flotillas not recovering morale
  • Fixes "Pass a Law that enables an Institution" tutorial challenge being impossible to complete or writing to the error log under certain circumstances
  • Fixed issue where a placated Political Movement might still trigger a revolution
  • Fixed issue with American Territory Achievement using an incorrect trigger
  • Fixed issue with not being able to get Berlin Conference Achievement
  • Star Swarmed Banner no longer requires exactly 100 states exactly to get the achievement, but rather 100 or more
  • Fixed issue with placeholder image being used for flamethrower event modifiers
  • Fixed CTD in CPdxTerrain::CreateEffect
  • Fixed CTD in CWarGoal::IsAdjacent
  • Fixed CTD in CBuildingType destructor

References[edit | edit source]

  1. Forum, Patch notes for 1.0.4, written on 2022-11-01, but the notes and the patch were only published on 2022-11-02.
  2. Steam, Patch notes for 1.0.5, 2022-11-04.
  3. Forum, Patch notes for 1.0.6, 2022-11-14