Decrees
Decrees are effects that can be applied to individual states to improve them in many ways. Decrees cost a base of 100 authority each to be applied. The character traits
Ambitious,
Imperious, and
Cruel each reduce the cost of decrees by −25% when the character is the country's
ruler. Certain events can also reduce the cost. Multiple decrees can be used simultaneously on the same state, with the exception of encouraging certain industries which are mutually exclusive. Nearly all decrees require certain technologies to have been researched in order to be used. Decrees can be applied either by right-clicking on a province or through the political lens.
List of decrees[edit | edit source]
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Strategic considerations[edit | edit source]
Decrees can be a powerful tool, especially for countries with fewer states to punch above their weight. As an example, Belgium can enact three or four decrees in each of its two starting states at the game start. In general, the amount of authority available tends to decrease over the course of the game due to liberalisation. Apart from decrees, the other primary use of authority is to raise consumption taxes.
When considering to enact a decree there are two important factors:
- The value of the decree compared to introducing an additional consumption tax
- The value of the decree compared to liberalising further
Decrees are more powerful when the country has around five or fewer states, while consumption taxes are better in larger countries.
Road maintenance and construction[edit | edit source]
The Road Maintenance decree is not efficient to maintain infrastructure outside of emergencies; railroads and harbors should be built instead as the long term solution. However, using the decree to boost construction can be quite effective; particularly early in the game, when countries do not have a much construction available and thus are constructing in only one or two states at any given time.