Sokoto

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Sokoto
Sokoto.png
Capital:
Hausaland

Government Type:
Law monarchy.png Monarchy

Primary Cultures:
Hausa, Fulbe

State Religion:
Religion sunni.png Sunni

Country Tier:
Kingdom

Country Type:
Unrecognized

"Under the banner of the Fulani Jihad, the Sokoto Caliphate is expanding rapidly. Can Sokoto unite West Africa and resist the Western powers?"

Sokoto is an Minor power.png unrecognized regional power in West Africa. While geographically large and more powerful than its immediate neighbors, Sokoto is underdeveloped and liable to be conquered or subjugated by a European power.

Technology[edit | edit source]

Sokoto starts with a small number of the era 1 technologies researched.

Event industry.png Production technology Event military.png Military technology Event portrait.png Society technology
  • Invention shaft mining.png Shaft Mining
  • Invention navigation.png Navigation
  • Invention military drill.png Military Drill
  • Invention international trade.png International Trade
  • Invention rationalism.png Rationalism

Politics[edit | edit source]

Starting Laws
Power Structure Economy Human Rights
Governance Principles Law monarchy.png Monarchy Economic System Law traditionalism.png Traditionalism Free Speech Law right of assembly.png Right of Assembly
Distribution of Power Law autocracy.png Autocracy Trade Policy Law isolationism.png Isolationism Labor Rights Law no workers rights.png No Workers' Rights
Citizenship Law national supremacy.png National Supremacy Taxation Law land based taxation.png Land-Based Taxation Children's Rights Law child labor allowed.png Child Labor Allowed
Church and State Law state religion.png State Religion Land Reform Law serfdom.png Serfdom Rights of Women Law no womens rights.png Legal Guardianship
Bureaucracy Law hereditary bureaucrats.png Hereditary Bureaucrats Colonization Law no colonial affairs.png No Colonial Affairs Welfare Law no social security.png No Social Security
Army Model Law peasant levies.png Peasant Levies Policing Law no police.png No Police Migration Law closed borders.png Closed Borders
Internal Security Law no home affairs.png No Home Affairs Education System Law no schools.png No Schools Slavery Law slave trade.png Slave Trade
Health System Law no health system.png No Health System

Interest groups[edit | edit source]

Sokoto has the IG landowners.png Landowners and IG devout.png Sunni Ulema Political in government.png in government. The IG armed forces.png Armed Forces and IG rural folk.png Rural Folk are Political in opposition.png in opposition, while the IG intelligensia.png Intelligentsia, IG industrialists.png Industrialists, IG petty bourgeoisie.png Petite Bourgeoisie, and IG trade unions.png Trade Unions are Political marginalized.png marginalized.

Economy[edit | edit source]

Starting Statistics
Statistic Starting value
Gdp.png GDP Hud money.png 2.9M
Population.png Population 5.4M
Literacy.png Literacy 9.4%
SOL.png Standard of Living SOL struggling.png Struggling (8.2)

States[edit | edit source]

Niger
Name Type Homelands Arable land.png Arable Land Resources State Traits
Size Uses Goods wood.png Goods coal.png Goods iron.png Goods lead.png Goods rubber.png Goods oil.png
Hausaland
  • State status capital.png
  • State status split state.png
  • Fulbe
  • Hausa
  • Songhai
  • Yoruba
  • Equatorial Bantu
110
  • Building millet farm.png Millet Farm
  • Building cattle ranch.png Livestock Ranch
  • Building banana plantation.png Banana Plantation
  • Building coffee plantation.png Coffee Plantation
  • Building cotton plantation.png Cotton Plantation
  • Building dye plantation.png Dye Plantation
  • Building tobacco plantation.png Tobacco Plantation
  • Building sugar plantation.png Sugar Plantation
19 (20) (10)
State trait malaria.png Malaria
    • -90% Colony Growth Speed in non-Homeland States
    • +15% Mortality in non-Homeland States
State trait river.png Niger River
    • +15 State status infrastructure.png Infrastructure
Outer Hausaland
  • State status incorporated.png
  • State status split state.png
  • Dyula
  • Fulbe
  • Hausa
  • Songhai
  • Tuareg
  • Kanuri
  • Equatorial Bantu
60
  • Building millet farm.png Millet Farm
  • Building cattle ranch.png Livestock Ranch
4 48 (5)
State trait malaria.png Malaria
    • -90% Colony Growth Speed in non-Homeland States
    • +15% Mortality in non-Homeland States
State trait river.png Niger River
    • +15 State status infrastructure.png Infrastructure
East Hausaland State status incorporated.png
  • Fulbe
  • Hausa
140
  • Building millet farm.png Millet Farm
  • Building cattle ranch.png Livestock Ranch
  • Building banana plantation.png Banana Plantation
  • Building coffee plantation.png Coffee Plantation
  • Building cotton plantation.png Cotton Plantation
  • Building dye plantation.png Dye Plantation
  • Building tobacco plantation.png Tobacco Plantation
  • Building sugar plantation.png Sugar Plantation
18 72 (5)
State trait malaria.png Malaria
    • -90% Colony Growth Speed in non-Homeland States
    • +15% Mortality in non-Homeland States
Nigeria State status incorporated.png
  • Fulbe
  • Hausa
  • Tiv
  • Equatorial Bantu
60
  • Building millet farm.png Millet Farm
  • Building cattle ranch.png Livestock Ranch
  • Building banana plantation.png Banana Plantation
  • Building coffee plantation.png Coffee Plantation
  • Building cotton plantation.png Cotton Plantation
  • Building dye plantation.png Dye Plantation
  • Building tobacco plantation.png Tobacco Plantation
  • Building sugar plantation.png Sugar Plantation
20 45 45 (24)
State trait malaria.png Malaria
    • -90% Colony Growth Speed in non-Homeland States
    • +15% Mortality in non-Homeland States
North Camaroon
  • State status incorporated.png
  • State status split state.png
  • Fulbe
  • Equatorial Bantu
70
  • Building millet farm.png Millet Farm
  • Building cattle ranch.png Livestock Ranch
  • Building banana plantation.png Banana Plantation
  • Building coffee plantation.png Coffee Plantation
  • Building cotton plantation.png Cotton Plantation
  • Building dye plantation.png Dye Plantation
  • Building tea plantation.png Tea Plantation
  • Building sugar plantation.png Sugar Plantation
18
State trait malaria.png Malaria
    • -90% Colony Growth Speed in non-Homeland States
    • +15% Mortality in non-Homeland States

Industry and resources[edit | edit source]

Industry

Sokoto has only two Building textile industry.png Textile Mills and a moderate number of agricultural buildings.

Resources

Sokoto has access to a good amount of Goods coal.png coal, as well as some Goods iron.png iron and Goods lead.png lead. It also has a large amount of arable land and can grow most cash crops.

Military[edit | edit source]

Sokoto has the Law peasant levies.png Peasant Levies law.

Sokoto begins with 70 regular Military battalions.png battalions and 26 conscript battalions available; all battalions use the same set of production methods: Method irregular infantry.png Irregular Infantry, Method no artillery.png Infantry Focus, Method cavalry.png Cavalry Scouts, Method no specialists.png Standardized Infantry, and Method wound dressing.png Wound Dressing.

Sokoto starts with no Military flotillas.png flotillas.

Strategy and guides[edit | edit source]

Strategy The below is one of many player suggested strategies for Sokoto. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Starting Situation[edit | edit source]

Sokoto is sizable, has a decent population, and has decent resource availability. However, it is technologically poor and economically underdeveloped.

Grand Strategy[edit | edit source]

Sokoto's primary concern is to play economic and technological-catch up in order to minimize European influence in West Africa. Unlike some other parts of the world, the Europeans already have small bits of land in West Africa at the start of the game, and the Europeans are more held back by Malaria than the status of their army. The time window for the Europeans to acquire Quinine is a tremendous opportunity for Sokoto.

At this point, the player can go for 'Wide' Sokoto or 'Tall' Sokoto. 'Wide' will expand their army, early on, to grab up as many West and Central African minor powers as possible. This will deny the Europeans land and population. This could be either direct conquest or Puppeting. Direct conquest is almost always more useful, but Puppetting generates significantly less Infamy. The hope is that the Europeans will be less likely to attack as single large power rather than numerous small, weak ones. 'Tall' Sokoto will not expand, and instead focus on internal development. Obviously, good ports and bare necessity resources are vital, but other than that, little land conquest will be performed. 'Tall' Sokoto will build Construction Sectors where 'Wide' Sokoto will build armies. This will give 'Tall' Sokoto more power to sort out internal issues with economy and technology. On the flip side, this will leave the other African minors for the Europeans, and it will be more to take off the Europeans later.

The Europeans – notably France or the United Kingdom – will almost certainly attempt to conquer or colonize chunks of West Africa. Occasionally, America may show up as well.

Once the player hits a wall with conquest, the next decision is their overall diplomatic approach: Protectorate, Dominion, or Independent. Becoming a Protectorate under a European power will have a lot of market and security benefits, but will limit diplomatic options (notably Recognition) and may be difficult to get rid of later. Staying independent will be difficult with an underdeveloped Army, but not impossible with some good diplomacy. Even if the player chooses to remain independent, joining a Customs Union might work well for them.

A player may consider growing through colonization, and there is a lot of colonization to be done in Africa at game start. However, a lot of that colonization is effectively gated by technology (via Malaria and Severe Malaria), which is one of Sokoto's weaknesses. Sokoto can colonize, but it will be beaten to the punch by the European majors.

Internal Politics[edit | edit source]

Sokoto's starting laws aren't very good, but it doesn't have the tech to replace many of them.

Diplomacy[edit | edit source]

Sokoto's primary concern will probably be keeping the European powers out it is lands. However, it can latch on to inter-European wars to conquer the European West African colonies if the Europeans don't do a good job defending said colonies, which they often don't. The colonial powers' armies will be busy in Europe, leaving lightly defended colonies that can be swarmed with sheer numbers. Other than that, it should avoid any conflicts with the Europeans without direct support.

Potential[edit | edit source]

If Sokoto can salvage its initial situation and gain control of West Africa, it can be a global power. West Africa gains significant wealth from Rubber and Oil later in the game, and has a lot of population and resources. Sokoto is ultimately about outlasting the early-game technology issues.

Weaknesses[edit | edit source]

The European West African ports can serve as a bridgehead to invade Sokoto's acquired lands, making Sokoto have a de facto direct border with some of the most powerful countries in the game for some time. With some clever diplomacy and good fortune, Sokoto may be able to capture those ports, but not in a 1-on-1 fight.

References[edit | edit source]

Countries by Region

Notes: This table lists playable countries divided by superregion and region. Starting countries are listed by the region of their capital state, with formable and releasable countries not present at the start listed separately by superregion. Decentralized (non-playable) and special cases are listed separately.