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"Under the banner of the Fulani Jihad, the Sokoto Caliphate is expanding rapidly. Can Sokoto unite West Africa and resist the Western powers?"
Sokoto is an
unrecognized regional power in West Africa. While geographically large and more powerful than its immediate neighbors, Sokoto is underdeveloped and liable to be conquered or subjugated by a European power.
Sokoto starts with a small number of the era 1 technologies researched.
Production technology |
Military technology |
Society technology
|
Shaft Mining
|
Navigation
Military Drill
|
International Trade
Rationalism
|
Starting Laws
Power Structure
|
Economy
|
Human Rights
|
Governance Principles
|
Monarchy
|
Economic System
|
Traditionalism
|
Free Speech
|
Right of Assembly
|
Distribution of Power
|
Autocracy
|
Trade Policy
|
Isolationism
|
Labor Rights
|
No Workers' Rights
|
Citizenship
|
National Supremacy
|
Taxation
|
Land-Based Taxation
|
Children's Rights
|
Child Labor Allowed
|
Church and State
|
State Religion
|
Land Reform
|
Serfdom
|
Rights of Women
|
Legal Guardianship
|
Bureaucracy
|
Hereditary Bureaucrats
|
Colonization
|
No Colonial Affairs
|
Welfare
|
No Social Security
|
Army Model
|
Peasant Levies
|
Policing
|
No Police
|
Migration
|
Closed Borders
|
Internal Security
|
No Home Affairs
|
Education System
|
No Schools
|
Slavery
|
Slave Trade
|
|
Health System
|
No Health System
|
|
Sokoto has the
Landowners and
Sunni Ulema
in government. The
Armed Forces and
Rural Folk are
in opposition, while the
Intelligentsia,
Industrialists,
Petite Bourgeoisie, and
Trade Unions are
marginalized.
Starting Statistics
Statistic |
Starting value
|
GDP |
2.9M
|
Population |
5.4M
|
Literacy |
9.4%
|
Standard of Living |
Struggling (8.2)
|
Niger
Name |
Type |
Homelands
|
Arable Land
|
Resources
|
State Traits
|
Size |
Uses
|
 |
 |
 |
 |
 |
|
Hausaland
|
|
- Fulbe
- Hausa
- Songhai
- Yoruba
- Equatorial Bantu
|
110
|
Millet Farm
Livestock Ranch
Banana Plantation
Coffee Plantation
Cotton Plantation
Dye Plantation
Tobacco Plantation
Sugar Plantation
|
19 |
— |
— |
— |
(20) |
(10)
|
Malaria
- -90% Colony Growth Speed in non-Homeland States
- +15% Mortality in non-Homeland States
Niger River
- +15
Infrastructure
|
Outer Hausaland
|
|
- Dyula
- Fulbe
- Hausa
- Songhai
- Tuareg
- Kanuri
- Equatorial Bantu
|
60
|
Millet Farm
Livestock Ranch
|
4 |
48 |
— |
— |
— |
(5)
|
Malaria
- -90% Colony Growth Speed in non-Homeland States
- +15% Mortality in non-Homeland States
Niger River
- +15
Infrastructure
|
East Hausaland |
|
|
140
|
Millet Farm
Livestock Ranch
Banana Plantation
Coffee Plantation
Cotton Plantation
Dye Plantation
Tobacco Plantation
Sugar Plantation
|
18 |
72 |
— |
— |
— |
(5)
|
Malaria
- -90% Colony Growth Speed in non-Homeland States
- +15% Mortality in non-Homeland States
|
Nigeria |
|
- Fulbe
- Hausa
- Tiv
- Equatorial Bantu
|
60
|
Millet Farm
Livestock Ranch
Banana Plantation
Coffee Plantation
Cotton Plantation
Dye Plantation
Tobacco Plantation
Sugar Plantation
|
20 |
— |
45 |
45 |
(24) |
—
|
Malaria
- -90% Colony Growth Speed in non-Homeland States
- +15% Mortality in non-Homeland States
|
North Camaroon
|
|
|
70
|
Millet Farm
Livestock Ranch
Banana Plantation
Coffee Plantation
Cotton Plantation
Dye Plantation
Tea Plantation
Sugar Plantation
|
18 |
— |
— |
— |
— |
—
|
Malaria
- -90% Colony Growth Speed in non-Homeland States
- +15% Mortality in non-Homeland States
|
- Industry
Sokoto has only two
Textile Mills and a moderate number of agricultural buildings.
- Resources
Sokoto has access to a good amount of
coal, as well as some
iron and
lead. It also has a large amount of arable land and can grow most cash crops.
Sokoto has the
Peasant Levies law.
Sokoto begins with 70 regular
battalions and 26 conscript battalions available; all battalions use the same set of production methods:
Irregular Infantry,
Infantry Focus,
Cavalry Scouts,
Standardized Infantry, and
Wound Dressing.
Sokoto starts with no
flotillas.
The below is one of many player suggested strategies for Sokoto. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.
Sokoto is sizable, has a decent population, and has decent resource availability. However, it is technologically poor and economically underdeveloped.
Sokoto's primary concern is to play economic and technological-catch up in order to minimize European influence in West Africa. Unlike some other parts of the world, the Europeans already have small bits of land in West Africa at the start of the game, and the Europeans are more held back by Malaria than the status of their army. The time window for the Europeans to acquire Quinine is a tremendous opportunity for Sokoto.
At this point, the player can go for 'Wide' Sokoto or 'Tall' Sokoto.
'Wide' will expand their army, early on, to grab up as many West and Central African minor powers as possible. This will deny the Europeans land and population. This could be either direct conquest or Puppeting. Direct conquest is almost always more useful, but Puppetting generates significantly less Infamy. The hope is that the Europeans will be less likely to attack as single large power rather than numerous small, weak ones.
'Tall' Sokoto will not expand, and instead focus on internal development. Obviously, good ports and bare necessity resources are vital, but other than that, little land conquest will be performed. 'Tall' Sokoto will build Construction Sectors where 'Wide' Sokoto will build armies. This will give 'Tall' Sokoto more power to sort out internal issues with economy and technology. On the flip side, this will leave the other African minors for the Europeans, and it will be more to take off the Europeans later.
The Europeans – notably France or the United Kingdom – will almost certainly attempt to conquer or colonize chunks of West Africa. Occasionally, America may show up as well.
Once the player hits a wall with conquest, the next decision is their overall diplomatic approach: Protectorate, Dominion, or Independent. Becoming a Protectorate under a European power will have a lot of market and security benefits, but will limit diplomatic options (notably Recognition) and may be difficult to get rid of later. Staying independent will be difficult with an underdeveloped Army, but not impossible with some good diplomacy. Even if the player chooses to remain independent, joining a Customs Union might work well for them.
A player may consider growing through colonization, and there is a lot of colonization to be done in Africa at game start. However, a lot of that colonization is effectively gated by technology (via Malaria and Severe Malaria), which is one of Sokoto's weaknesses. Sokoto can colonize, but it will be beaten to the punch by the European majors.
Sokoto's starting laws aren't very good, but it doesn't have the tech to replace many of them.
Sokoto's primary concern will probably be keeping the European powers out it is lands. However, it can latch on to inter-European wars to conquer the European West African colonies if the Europeans don't do a good job defending said colonies, which they often don't. The colonial powers' armies will be busy in Europe, leaving lightly defended colonies that can be swarmed with sheer numbers. Other than that, it should avoid any conflicts with the Europeans without direct support.
If Sokoto can salvage its initial situation and gain control of West Africa, it can be a global power. West Africa gains significant wealth from Rubber and Oil later in the game, and has a lot of population and resources. Sokoto is ultimately about outlasting the early-game technology issues.
The European West African ports can serve as a bridgehead to invade Sokoto's acquired lands, making Sokoto have a de facto direct border with some of the most powerful countries in the game for some time. With some clever diplomacy and good fortune, Sokoto may be able to capture those ports, but not in a 1-on-1 fight.
Notes: This table lists playable countries divided by superregion and region. Starting countries are listed by the region of their capital state, with formable and releasable countries not present at the start listed separately by superregion. Decentralized (non-playable) and special cases are listed separately.