Building

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See also: List of buildings, List of production methods
Victoria 3: July 2021 Update. A look at what has been going on in the first batch of dev diaries, including: pops, Capacities, buildings, Goods, and Production methods.
The buildings panel provides a detailed summary of the buildings in the player's country and their associated production methods.

Buildings are the primary basis of a country's economy in Victoria 3. Buildings employ pops and produce goods, and some buildings provide other benefits, such as prestige, Hud bureaucracy.png bureaucracy, or military units.

Although called buildings, they should be considered as industrial sectors, bureaucratic districts or similar – that is, a single level of a building does not represent a single factory, farm, or administrative office building, but a number of such.

Construction[edit | edit source]

The Building construction camp.png construction camp building from the infrastructure group produces State status construction.png construction. This is handled on country level and used to construct the other buildings (other than subsistence buildings, which are built automatically).

  • Buildings are located and built on the state level.
  • Most buildings are directly constructed.
  • When buildings are constructed, the construction uses pop labor and goods, and the costs involved are subject to market forces.

While, technically, there is no limit on the total number of buildings that can be built inside a state, different limitations placed on the buildings themselves (which are meant to simulate a sensible and realistic way for them to function) limit the states the player can place them in. For example, many production buildings are limited by locally available resources, such as arable land for agriculture or iron abundance in the case of iron mines. In a similar fashion, urban buildings (such as factories) are only limited by how many people can be crammed into the state, simulating the more densely populated nature of cities.

Construction Efficiency[edit | edit source]

Certain factors can modify the Construction Efficiency in a state, which makes each point of raw construction capacity contribute more or less towards construction progress of a building. At base construction efficiency, every point of raw construction capacity provides 1 effective construction progress. For example, if a state has +50% construction efficiency, then every 1 point of raw construction capacity provides 1.5 effective construction progress. Each building has a cap on how much effective construction progress can be made each week, typically 20, so the same example state with +50% construction efficiency would need to use only 13.34 points of construction capacity to build at maximum speed.

Building Construction Sectors in the state and using more advanced construction methods will increase construction efficiency in the state. Having surplus Bureaucracy can also increase construction efficiency nationwide.

Building categories[edit | edit source]

In general, buildings can be broken down into the following categories:

  • Subsistence buildings - These are a special type of highly inefficient buildings that cannot manually be built or destroyed, but rather will appear anywhere in the world where there is arable land that isn't being used for another type of building. The vast majority of the world's population starts the game "working" in subsistence buildings as Pop peasants.png peasants, and much of the game's industrialization process is about finding more productive employment for those peasants. Pops working in these buildings contribute little to GDP and taxes per capita.
  • Urban centers - Another special type of building. Like the subsistence buildings, these are automatically created rather than built, with the level of urban center in a state being tied to the amount of urbanization generated by its other buildings. Urban Centers primarily employ Pop shopkeepers.png shopkeepers and provide a number of important local functions.
  • Government buildings - These are buildings that are fully funded by the state and provide crucial civil services required for the smooth running of a Victorian era nation. Examples include Government Administrations where Pop bureaucrats.png bureaucrats produce bureaucracy for the administration of incorporated states and funding of institutions, and universities where Pop academics.png academics produce innovation for technological progression.
  • Private industries - These are the counterpart to government buildings. The vast majority of buildings fall under this category, which includes a broad range of industries such as (non-subsistence) farms, plantations, mines and factories. Unlike government buildings, private industries are not owned by the state but rather by pops such as Pop capitalists.png capitalists and Pop aristocrats.png aristocrats, who reap the profits they bring in and pay wages to the other pops working there -- though it is important to note that under certain economic systems the ownership of buildings may be radically different.
  • Development buildings - These are often, but not always, government buildings that distinguish themselves by providing vital state-level functions. For example, a barracks that recruits and trains soldiers from the local population or railways which provides the infrastructure other buildings need to bring their goods to the market.

Managing buildings[edit | edit source]

To ease the management of all the different buildings (and their associated production methods) in the country the player can refer to the buildings panel.

The panel provides a bird's-eye view of all industries in the country, and allows the player to see at a glance how those industries are doing financially. The buildings are organized by major and minor type, and can be broken down further to view the individual building in each state, with the possibility of clicking on a building to get an in-depth view of its balance sheet and workforce. In addition, the panel allows adjusting the production methods of an individual building, or setting all production methods for a certain building type to a specific setting all across the country.

Predictive tooltips will explain the anticipated impact on the building's balance as a result of changes in production, consumption, and wage requirements, as well as the changes in employment (which new job positions will be created and which will disappear) that could also impact the country's politics over time. A warning will be provided if there aren't enough qualifying pops to take on any new professions created, as this could limit the industry's effectiveness.

Throughput[edit | edit source]

Throughput is a measure of how effective a workforce can turn input goods into output goods. Both input and output good will be increased/decreased by the throughput percentage, while required workers will remain the same. This can help an industry reach its maximum profit potential, as wages will not directly increase with the rise in production.

Throughput is positively modified by the economy of scale, certain technologies, good state traits or different encourage industry decrees It can be negatively modified by devastation, going into default or by a shortage of input goods. The modifiers stack with each other.

Economy of Scale[edit | edit source]

All productive buildings (except Subsistance farms) and many government buildings receive a +1% throughput bonus pr building level above 1 in the same state. The maximum throughput bonus is limited by technology. The maximum economy of scale bonus possible is 50% (which is achieved in a level 51 building).

Productivity[edit | edit source]

Buildings that produce & sell goods of any kind have a displayed productivity value. This is the profit-per-employee generated by the building on an annual basis, before wages are paid. The productivity value is displayed in green when it is either over 50.0 or more than 50% higher than average, or in red when it is either below 2.0 or less than 66% of the average.

The exact calculation of productivity is = (total annual price of output goods - total annual price of input goods) / total number of employees

The weekly balance can be derived by subtracting the average annual wage from productivity and then multiplying by (number of employees / 52)

Ownership[edit | edit source]

Buildings that produce Goods have an ownership production method that determines who holds ownership shares in the building and how many shares each owner has. Each ownership share entitles a pop to that proportion of a building's cash reserve and dividends. Pops will become more radical if a building where they have ownership shares is downsized or has its cash reserve wiped out from the country declaring bankruptcy.

When a building has a positive weekly balance a portion of this profit is first deposited into the building's cash reserves with the rest paid to the owners as dividends. Dividends are divided and paid per-share so in those cases where multiple pop types own a building and have unequal ownership shares each owner will receive dividends proportional to their shares. In practice if all owners of a building hold equal ownership shares then the dividends are divided and paid equally among them. Certain pop types such as Capitalists and Aristocrats may deposit a portion of their dividends into the Investment Pool. Dividends (after investment pool deposits) are subject to dividends taxes. Buildings with a full cash reserve will pay their entire weekly balance as dividends.

Building Production and Employment[edit | edit source]

When a specific combination of production methods is chosen, each level of buildings produces and consumes certain amount of goods while providing certain employments. The amount of goods and employments can be calculated by adding up the contributions from the production methods selected.

Industry Buildings[edit | edit source]

Industry Building Production and Employment Per Level
Building

Output Goods

Base PM Group 1 Base PM Group 2 Refining PM Group Automation PM Group Ownership PM Group
Food Industries

Goods groceries.pngGroceries
Goods liquor.pngLiquor

Base Canning Distilleries Automation Ownership
Bakeries

Goods groceries.png +45 Goods grain.png −40 Pop laborers.png +4500

Jars

Prioritize Grocery Production

Manual Dough Processing

Merchant Guilds

Pop shopkeepers.png +500

Sweeteners
  • Goods groceries.png +65
  • Goods grain.png −40
  • Goods sugar.png −15
  • Pop laborers.png +4000
  • Pop machinists.png +500
Canneries
  • Goods groceries.png +30
  • Goods grain.png +20
  • Goods fish.png −30
  • Goods iron.png −10
  • Pop machinists.png +500
Pot Stills
  • Goods liquor.png +60
  • Goods groceries.png −30
  • Goods sugar.png −25
  • Pop shopkeepers.png +100
  • Pop machinists.png +250
Automated Bakery

Goods tools.png −10 Pop laborers.png −2500

Privately Owned

Pop capitalists.png +100

Baking Powder
  • Goods groceries.png +120
  • Goods grain.png −80
  • Goods sugar.png −30
  • Pop laborers.png +3500
  • Pop machinists.png +750
  • Pop engineers.png +250
Vacuum Canning
  • Goods groceries.png +60
  • Goods grain.png +30
  • Goods fish.png −60
  • Goods iron.png −10
  • Goods oil.png −5
  • Pop machinists.png +500
  • Pop engineers.png +200
Patent Stills
  • Goods liquor.png +100
  • Goods groceries.png −40
  • Goods sugar.png −25
  • Goods glass.png −10
  • Pop shopkeepers.png +200
  • Pop machinists.png +500
  • Pop engineers.png +200
Publicly Traded

Pop capitalists.png +150

Government Run

Pop bureaucrats.png +150

Worker Cooperative

Pop laborers.png +100 Pop machinists.png +100

Textile Mills

Goods luxury clothes.pngLuxury Clothes
Goods clothes.pngClothes

Base N/A Luxury Production Automation Ownership
Handsewn Clothes

Goods clothes.png +45 Goods fabric.png −40 Pop laborers.png +4500

Prioritize Non-Luxury Clothing

Traditional Looms

Merchant Guilds

Pop shopkeepers.png +500

Dye Workshops
  • Goods clothes.png +60
  • Goods fabric.png −40
  • Goods dye.png −5
  • Pop laborers.png +4000
  • Pop machinists.png +500
Craftsman Sewing
  • Goods clothes.png −20
  • Goods luxury clothes.png +20
  • Goods silk.png −10
  • Goods fabric.png +10
  • Pop shopkeepers.png +500
Mechanized Looms

Goods tools.png −5 Pop laborers.png −1500

Privately Owned

Pop capitalists.png +100

Sewing Machines
  • Goods clothes.png +100
  • Goods fabric.png −60
  • Goods dye.png −10
  • Goods tools.png −5
  • Pop laborers.png +3500
  • Pop machinists.png +750
  • Pop engineers.png +250
Elastics
  • Goods clothes.png −20
  • Goods luxury clothes.png +35
  • Goods rubber.png −10
  • Goods silk.png −10
  • Goods fabric.png +10
  • Pop shopkeepers.png +1000
Automatic Power Looms

Goods tools.png −5 Goods electricity.png −10 Pop laborers.png −2500

Publicly Traded

Pop capitalists.png +150

Electric Sewing Machines
  • Goods clothes.png +140
  • Goods fabric.png −60
  • Goods dye.png −20
  • Goods tools.png −10
  • Goods electricity.png −10
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Government Run

Pop bureaucrats.png +150

Worker Cooperative

Pop laborers.png +100 Pop machinists.png +100

Furniture Manufacturies

Goods luxury furniture.pngLuxury Furniture
Goods furniture.pngFurniture

Base N/A Luxury Production Automation Ownership
Handcrafted Furniture

Goods furniture.png +45 Goods wood.png −30 Goods fabric.png −10 Pop laborers.png +4500

Prioritize Non-Luxury Furniture

Hand Assembly

Merchant Guilds

Pop shopkeepers.png +500

Lathes
  • Goods furniture.png +65
  • Goods wood.png −30
  • Goods fabric.png −10
  • Goods tools.png −5
  • Pop laborers.png +3250
  • Pop machinists.png +1000
  • Pop engineers.png +250
Luxury Furniture Production
  • Goods furniture.png −20
  • Goods luxury furniture.png +20
  • Goods hardwood.png −10
  • Goods wood.png +10
  • Pop shopkeepers.png +500
Water-tube Boiler

Goods tools.png −5 Goods coal.png −5 Pop laborers.png −1500

Privately Owned

Pop capitalists.png +100

Mechanized Workshops
  • Goods furniture.png +110
  • Goods wood.png −50
  • Goods fabric.png −10
  • Goods tools.png −10
  • Pop laborers.png +3000
  • Pop machinists.png +1250
  • Pop engineers.png +750
Precision Tools
  • Goods furniture.png −20
  • Goods luxury furniture.png +40
  • Goods hardwood.png −20
  • Goods tools.png −10
  • Goods wood.png +20
  • Pop shopkeepers.png +1000
Rotary Valve Engine

Goods tools.png −5 Goods coal.png −10 Pop laborers.png −2000

Publicly Traded

Pop capitalists.png +150

Assembly Lines

Goods tools.png −5 Goods oil.png −5 Goods electricity.png −5 Pop laborers.png −3000

Government Run

Pop bureaucrats.png +150

Worker Cooperative

Pop laborers.png +100 Pop machinists.png +100

Glassworks

Goods glass.pngGlass
Goods porcelain.pngPorcelain

Base N/A Luxury Production Glassblowing Ownership
Forest Glass

Goods glass.png +30 Goods wood.png −30 Pop laborers.png +4500

Prioritize Glass Production

Manual Glassblowing

Merchant Guilds

Pop shopkeepers.png +500

Leaded Glass
  • Goods glass.png +40
  • Goods wood.png −20
  • Goods lead.png −10
  • Pop laborers.png +4000
  • Pop machinists.png +500
Ceramics

Goods glass.png −20 Goods porcelain.png +25 Goods dye.png −15 Pop shopkeepers.png +500

Automatic Bottle Blowers

Goods tools.png −5 Goods oil.png −10 Pop laborers.png −2500

Privately Owned

Pop capitalists.png +100

Crystal Glass
  • Goods glass.png +70
  • Goods lead.png −35
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Bone China

Goods glass.png −20 Goods porcelain.png +40 Goods dye.png −30 Pop shopkeepers.png +1000

Publicly Traded

Pop capitalists.png +150

Houseware Plastics
  • Goods glass.png +110
  • Goods oil.png −25
  • Goods lead.png −35
  • Pop laborers.png +2500
  • Pop machinists.png +1250
  • Pop engineers.png +750
Government Run

Pop bureaucrats.png +150

Worker Cooperative

Pop laborers.png +100 Pop machinists.png +100

Tooling Workshops

Goods tools.pngTools

Base N/A N/A Automation Ownership
Crude Tools

Goods tools.png +30 Goods wood.png −30 Pop laborers.png +4500

Hand Assembly

Merchant Guilds

Pop shopkeepers.png +500

Pig Iron Tools
  • Goods tools.png +60
  • Goods wood.png −30
  • Goods iron.png −20
  • Pop laborers.png +4000
  • Pop machinists.png +500
Water-tube Boiler

Goods coal.png −10 Pop laborers.png −1500

Privately Owned

Pop capitalists.png +100

Steel Tools
  • Goods tools.png +80
  • Goods wood.png −30
  • Goods steel.png −20
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Rotary Valve Engine

Goods coal.png −15 Pop laborers.png −2000

Publicly Traded

Pop capitalists.png +150

Assembly Lines

Goods oil.png −10 Goods electricity.png −5 Pop laborers.png −3000

Government Run

Pop bureaucrats.png +150

Worker Cooperative

Pop laborers.png +100 Pop machinists.png +100

Paper Mills

Goods paper.pngPaper

Base N/A N/A Automation Ownership
Pulp Pressing

Goods paper.png +40 Goods wood.png −30 Pop laborers.png +4500

Hand Assembly

Merchant Guilds

Pop shopkeepers.png +500

Sulfite Pulping
  • Goods paper.png +70
  • Goods wood.png −30
  • Goods sulfur.png −10
  • Pop laborers.png +4000
  • Pop machinists.png +500
Water-tube Boiler

Goods tools.png −5 Goods coal.png −5 Pop laborers.png −1500

Privately Owned

Pop capitalists.png +100

Paper Bleaching
  • Goods paper.png +100
  • Goods wood.png −30
  • Goods sulfur.png −10
  • Goods dye.png −10
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Rotary Valve Engine

Goods tools.png −5 Goods coal.png −10 Pop laborers.png −2000

Publicly Traded

Pop capitalists.png +150

Government Run

Pop bureaucrats.png +150

Worker Cooperative

Pop laborers.png +100 Pop machinists.png +100

Chemical Plants

Goods explosives.pngExplosives
Goods fertilizer.pngFertilizer

Fertilizer Production N/A Explosives N/A Ownership
Artificial Fertilizers
  • Goods fertilizer.png +90
  • Goods sulfur.png −30
  • Goods iron.png −10
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Prioritize Fertilizer Production

Privately Owned

Pop capitalists.png +100

Improved Fertilizers
  • Goods fertilizer.png +140
  • Goods sulfur.png −30
  • Goods iron.png −30
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1000
Leblanc Process

Goods fertilizer.png −15 Goods explosives.png +20 Goods coal.png −15 Pop engineers.png +250

Publicly Traded

Pop capitalists.png +150

Nitrogen Fixation Process
  • Goods fertilizer.png +200
  • Goods sulfur.png −40
  • Goods oil.png −20
  • Goods iron.png −30
  • Pop laborers.png +1000
  • Pop machinists.png +2000
  • Pop engineers.png +1500
Ammonia-soda Process
  • Goods fertilizer.png −15
  • Goods explosives.png +40
  • Goods sulfur.png −15
  • Goods coal.png −15
  • Pop engineers.png +500
Government Run

Pop bureaucrats.png +150

Vacuum Evaporation
  • Goods fertilizer.png −30
  • Goods explosives.png +70
  • Goods sulfur.png −30
  • Goods coal.png −15
  • Pop engineers.png +750
Worker Cooperative

Pop laborers.png +100 Pop machinists.png +100

Brine Electrolysis
  • Goods fertilizer.png −50
  • Goods explosives.png +100
  • Goods sulfur.png −30
  • Goods electricity.png −15
  • Goods coal.png −15
  • Pop engineers.png +1000
Synthetics Plants

Goods silk.pngSilk
Goods dye.pngDye

Synthetic Dyes N/A Synthetic Silk N/A Ownership
Synthetic Dye
  • Goods dye.png +80
  • Goods sulfur.png −20
  • Goods fertilizer.png −30
  • Pop laborers.png +1000
  • Pop machinists.png +1500
  • Pop engineers.png +2000
Prioritize Dye Production

Privately Owned

Pop capitalists.png +100

Rayon
  • Goods dye.png −40
  • Goods silk.png +40
  • Goods wood.png −40
  • Pop laborers.png −1000
  • Pop machinists.png +500
  • Pop engineers.png +500
Publicly Traded

Pop capitalists.png +150

Government Run

Pop bureaucrats.png +150

Worker Cooperative

Pop laborers.png +100 Pop machinists.png +100

Steel Mills

Goods steel.pngSteel

Steelmaking Process N/A N/A Automation Ownership
Blister Steel Process
  • Goods steel.png +65
  • Goods iron.png −40
  • Goods coal.png −30
  • Pop laborers.png +3500
  • Pop machinists.png +750
  • Pop engineers.png +250
Hand Assembly

Privately Owned

Pop capitalists.png +100

Bessemer Process
  • Goods steel.png +90
  • Goods iron.png −60
  • Goods coal.png −30
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Water-tube Boiler

Goods tools.png −5 Goods coal.png −5 Pop laborers.png −1500

Publicly Traded

Pop capitalists.png +150

Open Hearth Process
  • Goods steel.png +120
  • Goods iron.png −90
  • Goods coal.png −30
  • Pop laborers.png +2500
  • Pop machinists.png +1250
  • Pop engineers.png +750
Rotary Valve Engine

Goods tools.png −5 Goods coal.png −10 Pop laborers.png −2000

Government Run

Pop bureaucrats.png +150

Electric Arc Process
  • Goods steel.png +150
  • Goods iron.png −100
  • Goods coal.png −30
  • Goods electricity.png −30
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1000
Worker Cooperative

Pop laborers.png +100 Pop machinists.png +100

Motor Industries

Goods locomotives.pngEngines
Goods automobiles.pngAutomobiles

Base N/A Automobile Production Automation Ownership
Steam Engines
  • Goods locomotives.png +40
  • Goods steel.png −30
  • Pop laborers.png +2500
  • Pop machinists.png +1500
  • Pop engineers.png +500
Prioritize Engine Production

Hand Assembly

Privately Owned

Pop capitalists.png +100

Electric Engines
  • Goods locomotives.png +80
  • Goods steel.png −40
  • Goods electricity.png −30
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1000
Automobile Production
  • Goods locomotives.png −20
  • Goods automobiles.png +25
  • Goods rubber.png −10
  • Goods oil.png −20
  • Pop machinists.png +1000
  • Pop engineers.png +500
Water-tube Boiler

Goods tools.png −5 Goods coal.png −5 Pop laborers.png −500 Pop machinists.png −500

Publicly Traded

Pop capitalists.png +150

Diesel Engines
  • Goods locomotives.png +120
  • Goods steel.png −50
  • Goods oil.png −50
  • Pop laborers.png +1500
  • Pop machinists.png +1500
  • Pop engineers.png +1500
Rotary Valve Engine

Goods tools.png −5 Goods coal.png −10 Pop laborers.png −1000 Pop machinists.png −500

Government Run

Pop bureaucrats.png +150

Assembly Lines
  • Goods tools.png −5
  • Goods oil.png −5
  • Goods electricity.png −5
  • Pop laborers.png −1500
  • Pop machinists.png −500
Worker Cooperative

Pop laborers.png +100 Pop machinists.png +100

Shipyards

Goods steamers.pngSteamers
Goods clippers.pngClippers
Goods man o wars.pngMan-o-Wars
Goods ironclads.pngIronclads

Base N/A Military Base N/A Ownership
Wooden Ships
  • Goods clippers.png +35
  • Goods wood.png −40
  • Goods fabric.png −20
  • Pop laborers.png +3500
  • Pop machinists.png +750
  • Pop engineers.png +250
Civilian Shipbuilding

Merchant Guilds

Pop shopkeepers.png +500

Reinforced Wooden Ships
  • Goods clippers.png +70
  • Goods wood.png −40
  • Goods hardwood.png −20
  • Goods fabric.png −20
  • Goods locomotives.png −10
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Military Shipbuilding

Goods clippers.png −15 Goods man o wars.png +15

Privately Owned

Pop capitalists.png +100

Steamships
  • Goods steamers.png +60
  • Goods steel.png −30
  • Goods coal.png −10
  • Goods locomotives.png −10
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1000
Extensive Military Shipbuilding

Goods clippers.png −25 Goods man o wars.png +25

Publicly Traded

Pop capitalists.png +150

Arc-Welded Steamships
  • Goods steamers.png +80
  • Goods steel.png −30
  • Goods electricity.png −30
  • Goods locomotives.png −10
  • Pop laborers.png +1000
  • Pop machinists.png +2000
  • Pop engineers.png +1500
Military Shipbuilding

Goods steamers.png −20 Goods ironclads.png +20

Government Run

Pop bureaucrats.png +150

Extensive Military Shipbuilding

Goods steamers.png −25 Goods ironclads.png +25

Worker Cooperative

Pop laborers.png +100 Pop machinists.png +100

War Machine Industries

Goods aeroplanes.pngAeroplanes
Goods tanks.pngTanks

Aeroplanes N/A Tanks N/A Ownership
Aeroplane Production
  • Goods aeroplanes.png +50
  • Goods locomotives.png −10
  • Goods hardwood.png −20
  • Goods fabric.png −20
  • Goods oil.png −20
  • Pop laborers.png +1500
  • Pop machinists.png +2000
  • Pop engineers.png +1000
Prioritize Aeroplane Production

Privately Owned

Pop capitalists.png +100

Tank Production
  • Goods aeroplanes.png −10
  • Goods tanks.png +40
  • Goods locomotives.png −10
  • Goods steel.png −20
  • Goods oil.png −10
  • Pop engineers.png +500
Publicly Traded

Pop capitalists.png +150

Government Run

Pop bureaucrats.png +150

Worker Cooperative

Pop laborers.png +100 Pop machinists.png +100

Electrics Industries

Goods radios.pngRadios
Goods telephones.pngTelephones

Telephones N/A Radios N/A Ownership
Telephone Production
  • Goods telephones.png +60
  • Goods iron.png −20
  • Goods rubber.png −20
  • Goods lead.png −20
  • Goods tools.png −10
  • Pop laborers.png +1500
  • Pop machinists.png +2000
  • Pop engineers.png +1000
Prioritize Telephone Production

Privately Owned

Pop capitalists.png +100

Radio Production
  • Goods telephones.png −20
  • Goods radios.png +40
  • Goods electricity.png −50
  • Pop engineers.png +500
Publicly Traded

Pop capitalists.png +150

Government Run

Pop bureaucrats.png +150

Worker Cooperative

Pop laborers.png +100 Pop machinists.png +100

Arms Industries

Goods artillery.pngArtillery
Goods small arms.pngSmall Arms

Firearms Manufacturing N/A Foundries N/A Ownership
Muskets
  • Goods small arms.png +25
  • Goods iron.png −10
  • Goods hardwood.png −10
  • Pop laborers.png +4000
  • Pop machinists.png +500
Prioritize Small Arms Production

Merchant Guilds

Pop shopkeepers.png +500

Rifles
  • Goods small arms.png +35
  • Goods steel.png −10
  • Goods hardwood.png −10
  • Goods tools.png −5
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Cannons
  • Goods small arms.png −10
  • Goods artillery.png +15
  • Goods iron.png −10
  • Pop machinists.png +500
Privately Owned

Pop capitalists.png +100

Repeating Rifles
  • Goods small arms.png +50
  • Goods steel.png −20
  • Goods hardwood.png −10
  • Goods tools.png −10
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1000
Smoothbores
  • Goods small arms.png −15
  • Goods artillery.png +25
  • Goods steel.png −15
  • Pop machinists.png +500
  • Pop engineers.png +250
Publicly Traded

Pop capitalists.png +150

Bolt Action Rifles
  • Goods small arms.png +75
  • Goods steel.png −20
  • Goods hardwood.png −10
  • Goods tools.png −20
  • Goods oil.png −10
  • Pop laborers.png +1000
  • Pop machinists.png +2000
  • Pop engineers.png +1500
Breech Loaders
  • Goods small arms.png −25
  • Goods artillery.png +40
  • Goods steel.png −25
  • Pop machinists.png +500
  • Pop engineers.png +500
Government Run

Pop bureaucrats.png +150

Worker Cooperative

Pop laborers.png +100 Pop machinists.png +100

Munition Plants

Goods ammunition.pngAmmunition

Base N/A N/A N/A Ownership
Percussion Caps
  • Goods ammunition.png +50
  • Goods explosives.png −20
  • Goods lead.png −20
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Privately Owned

Pop capitalists.png +100

Explosive Shells
  • Goods ammunition.png +90
  • Goods explosives.png −40
  • Goods lead.png −30
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1000
Publicly Traded

Pop capitalists.png +150

Government Run

Pop bureaucrats.png +150

Worker Cooperative

Pop laborers.png +100 Pop machinists.png +100

Agricultural Buildings[edit | edit source]

Agricultural Building Production and Employment Per Level
Agriculture Building Output Goods Base Production Method Group 1 Base Production Method Group 2 Refining Production Method Group Automation Production Method Group 1 Automation Production Method Group 2 Ownership Production Method Group
Rye Farms Goods fruit.pngFruit
Goods grain.pngGrain
Goods liquor.pngLiquor
Goods sugar.pngSugar
Base N/A Secondary Harvesting Process N/A Ownership
Simple Farming +30Goods grain.png +4000Pop laborers.png +600Pop farmers.png +300Pop clergymen.png Maintain Single Crop Ox-Powered Ploughs Privately Owned +100Pop aristocrats.png
Soil-Enriching Farming +50Goods grain.png -5Goods fertilizer.png +3750Pop laborers.png +900Pop farmers.png +250Pop clergymen.png Potatoes -20Goods grain.png +15Goods liquor.png Harvesting Tools -1Goods tools.png -500Pop laborers.png Publicly Traded +100Pop aristocrats.png +50Pop capitalists.png
Fertilizers +90Goods grain.png -15Goods fertilizer.png +3500Pop laborers.png +1200Pop farmers.png +200Pop clergymen.png Apple Orchards -20Goods grain.png +10Goods fruit.png +5Goods sugar.png Steam-Powered Thresher Machines -2Goods tools.png -4Goods coal.png -1500Pop laborers.png Government Run +150Pop bureaucrats.png
Chemical Fertilizers +140Goods grain.png -40Goods fertilizer.png +3000Pop laborers.png +1850Pop farmers.png +150Pop clergymen.png Tractors -5Goods coal.png -2Goods locomotives.png -2500Pop laborers.png Worker Cooperative +250Pop farmers.png
Compression Ignition Tractors -3Goods oil.png -2Goods locomotives.png -3000Pop laborers.png
Wheat Farms Goods fruit.pngFruit
Goods grain.pngGrain
Goods wine.pngWine
Goods sugar.pngSugar
Base N/A Secondary Harvesting Process N/A Ownership
Simple Farming +30Goods grain.png +4000Pop laborers.png +600Pop farmers.png +300Pop clergymen.png Maintain Single Crop Ox-Powered Ploughs Privately Owned +100Pop aristocrats.png
Soil-Enriching Farming +50Goods grain.png -5Goods fertilizer.png +3750Pop laborers.png +900Pop farmers.png +250Pop clergymen.png Citrus Orchards -20Goods grain.png +9Goods fruit.png +6Goods sugar.png Harvesting Tools -1Goods tools.png -500Pop laborers.png Publicly Traded +100Pop aristocrats.png +50Pop capitalists.png
Fertilizers +90Goods grain.png -15Goods fertilizer.png +3500Pop laborers.png +1200Pop farmers.png +200Pop clergymen.png Vineyards -20Goods grain.png +10Goods wine.png +200Pop shopkeepers.png Steam-Powered Thresher Machines -2Goods tools.png -4Goods coal.png -1500Pop laborers.png Government Run +150Pop bureaucrats.png
Chemical Fertilizers +140Goods grain.png -40Goods fertilizer.png +3000Pop laborers.png +1850Pop farmers.png +150Pop clergymen.png Tractors -5Goods coal.png -2Goods locomotives.png -2500Pop laborers.png Worker Cooperative +250Pop farmers.png
Compression Ignition Tractors -3Goods oil.png -2Goods locomotives.png -3000Pop laborers.png
Rice Farms Goods fruit.pngFruit
Goods grain.pngGrain
Goods sugar.pngSugar
Base N/A Secondary Harvesting Process N/A Ownership
Simple Farming +35Goods grain.png +4000Pop laborers.png +600Pop farmers.png +300Pop clergymen.png Maintain Single Crop Ox-Powered Ploughs Privately Owned +100Pop aristocrats.png
Soil-Enriching Farming +65Goods grain.png -10Goods fertilizer.png +3750Pop laborers.png +900Pop farmers.png +250Pop clergymen.png Fig Orchards -15Goods grain.png +6Goods fruit.png +9Goods sugar.png Harvesting Tools -1Goods tools.png -500Pop laborers.png Publicly Traded +100Pop aristocrats.png +50Pop capitalists.png
Fertilizers +100Goods grain.png -20Goods fertilizer.png +3500Pop laborers.png +1200Pop farmers.png +200Pop clergymen.png Steam-Powered Thresher Machines -2Goods tools.png -4Goods coal.png -1500Pop laborers.png Government Run +150Pop bureaucrats.png
Chemical Fertilizers +150Goods grain.png -40Goods fertilizer.png +3000Pop laborers.png +1850Pop farmers.png +150Pop clergymen.png Worker Cooperative +250Pop farmers.png
Maize Farms Goods fruit.pngFruit
Goods grain.pngGrain
Goods wine.pngWine
Goods sugar.pngSugar
Base N/A Secondary Harvesting Process N/A Ownership
Simple Farming +30Goods grain.png +4000Pop laborers.png +600Pop farmers.png +300Pop clergymen.png Maintain Single Crop Ox-Powered Ploughs Privately Owned +100Pop aristocrats.png
Soil-Enriching Farming +50Goods grain.png -5Goods fertilizer.png +3750Pop laborers.png +900Pop farmers.png +250Pop clergymen.png Citrus Orchards -20Goods grain.png +9Goods fruit.png +6Goods sugar.png Harvesting Tools -1Goods tools.png -500Pop laborers.png Publicly Traded +100Pop aristocrats.png +50Pop capitalists.png
Fertilizers +90Goods grain.png -15Goods fertilizer.png +3500Pop laborers.png +1200Pop farmers.png +200Pop clergymen.png Vineyards -15Goods grain.png +7Goods wine.png +100Pop shopkeepers.png Steam-Powered Thresher Machines -2Goods tools.png -4Goods coal.png -1500Pop laborers.png Government Run +150Pop bureaucrats.png
Chemical Fertilizers +140Goods grain.png -40Goods fertilizer.png +3000Pop laborers.png +1850Pop farmers.png +150Pop clergymen.png Tractors -5Goods coal.png -2Goods locomotives.png -2500Pop laborers.png Worker Cooperative +250Pop farmers.png
Compression Ignition Tractors -3Goods oil.png -2Goods locomotives.png -3000Pop laborers.png
Millet Farms Goods fruit.pngFruit
Goods grain.pngGrain
Goods sugar.pngSugar
Base N/A Secondary Harvesting Process N/A Ownership
Simple Farming +30Goods grain.png +4000Pop laborers.png +600Pop farmers.png +300Pop clergymen.png Maintain Single Crop Ox-Powered Ploughs Privately Owned +100Pop aristocrats.png
Soil-Enriching Farming +50Goods grain.png -5Goods fertilizer.png +3750Pop laborers.png +900Pop farmers.png +250Pop clergymen.png Fig Orchards -15Goods grain.png +6Goods fruit.png +9Goods sugar.png Harvesting Tools -1Goods tools.png -500Pop laborers.png Publicly Traded +100Pop aristocrats.png +50Pop capitalists.png
Fertilizers +90Goods grain.png -15Goods fertilizer.png +3500Pop laborers.png +1200Pop farmers.png +200Pop clergymen.png Steam-Powered Thresher Machines -2Goods tools.png -4Goods coal.png -1500Pop laborers.png Government Run +150Pop bureaucrats.png
Chemical Fertilizers +140Goods grain.png -40Goods fertilizer.png +3000Pop laborers.png +1850Pop farmers.png +150Pop clergymen.png Tractors -5Goods coal.png -2Goods locomotives.png -2500Pop laborers.png Worker Cooperative +250Pop farmers.png
Compression Ignition Tractors -3Goods oil.png -2Goods locomotives.png -3000Pop laborers.png
Livestock Ranches Goods meat.pngMeat
Goods fabric.pngFabric
Goods fertilizer.pngFertilizer
Base Slaughtering N/A Fencing Refrigeration Ownership
Simple Ranch +25Goods fabric.png +4000Pop laborers.png +700Pop farmers.png +200Pop clergymen.png Open Air Stockyards +5Goods meat.png Standard Fences Unrefrigerated Privately Owned +100Pop aristocrats.png
Intensive Grazing Ranch +40Goods fabric.png +10Goods fertilizer.png -10Goods grain.png +3600Pop laborers.png +1200Pop farmers.png +100Pop clergymen.png Butchering Tools +15Goods meat.png -5Goods tools.png Barbed Wire Fences -3Goods iron.png -1000Pop laborers.png Refrigerated Storage -4Goods electricity.png -1000Pop laborers.png Publicly Traded +100Pop aristocrats.png +50Pop capitalists.png
Slaughterhouses +25Goods meat.png -10Goods tools.png Electric Fences -3Goods iron.png -3Goods electricity.png -1800Pop laborers.png Refrigerated Rail Cars -4Goods electricity.png -3Goods transportation.png -1800Pop laborers.png Government Run +150Pop bureaucrats.png
Mechanized Slaughterhouses +35Goods meat.png -10Goods tools.png -5Goods coal.png Worker Cooperative +250Pop farmers.png

Mines[edit | edit source]

Mine Production and Employment Per Level
Building Output Goods Base Production Method Group 1 Base Production Method Group 2 Automation Production Method Group 1 Automation Production Method Group 2 Ownership Production Method Group
Coal Mines Goods coal.pngCoal Mining Equipment Explosives Steam Automation Train Automation Ownership
Picks and Shovels +25Goods coal.png -5Goods tools.png +4500Pop laborers.png Manual Drilling Hand Cranked Crane Road Carts Merchant Guilds +500Pop shopkeepers.png
Atmospheric Engine Pump +40Goods coal.png -10Goods tools.png +4000Pop laborers.png +500Pop machinists.png Nitroglycerin +15Goods coal.png -5Goods explosives.png +250Pop engineers.png Steam Donkey -3Goods coal.png -1Goods locomotives.png -1000Pop laborers.png Rail Transportation -5Goods transportation.png -1000Pop laborers.png Privately Owned +100Pop capitalists.png
Condensing Engine Pump +60Goods coal.png -15Goods tools.png +3000Pop laborers.png +1000Pop machinists.png +250Pop engineers.png Dynamite +25Goods coal.png -10Goods explosives.png +250Pop engineers.png Publicly Traded +150Pop capitalists.png
Diesel Pump +90Goods coal.png -15Goods tools.png -5Goods oil.png +2000Pop laborers.png +1500Pop machinists.png +500Pop engineers.png Government Run +150Pop bureaucrats.png
Worker Cooperative +100Pop laborers.png +100Pop machinists.png
Iron Mines Goods iron.pngIron Mining Equipment Explosives Steam Automation Train Automation Ownership
Picks and Shovels +20Goods iron.png -5Goods tools.png +4500Pop laborers.png Manual Drilling Hand Cranked Crane Road Carts Merchant Guilds +500Pop shopkeepers.png
Atmospheric Engine Pump +40Goods iron.png -10Goods tools.png -10Goods coal.png +4000Pop laborers.png +500Pop machinists.png Nitroglycerin +12Goods iron.png -5Goods explosives.png +250Pop engineers.png Steam Donkey -1Goods locomotives.png -4Goods coal.png -1000Pop laborers.png Rail Transportation -5Goods transportation.png -1000Pop laborers.png Privately Owned +100Pop capitalists.png
Condensing Engine Pump +60Goods iron.png -15Goods tools.png -15Goods coal.png +3000Pop laborers.png +1000Pop machinists.png +250Pop engineers.png Dynamite +20Goods iron.png -10Goods explosives.png +250Pop engineers.png Publicly Traded +150Pop capitalists.png
Diesel Pump +70Goods iron.png -15Goods tools.png -5Goods oil.png +2000Pop laborers.png +1500Pop machinists.png +500Pop engineers.png Government Run +150Pop bureaucrats.png
Worker Cooperative +100Pop laborers.png +100Pop machinists.png
Lead Mines Goods lead.pngLead Mining Equipment Explosives Steam Automation Train Automation Ownership
Picks and Shovels +20Goods lead.png -5Goods tools.png +4500Pop laborers.png Manual Drilling Hand Cranked Crane Road Carts Merchant Guilds +500Pop shopkeepers.png
Atmospheric Engine Pump +40Goods lead.png -10Goods tools.png -10Goods coal.png +4000Pop laborers.png +500Pop machinists.png Nitroglycerin +12Goods lead.png -5Goods explosives.png +250Pop engineers.png Steam Donkey -1Goods locomotives.png -4Goods coal.png -1000Pop laborers.png Rail Transportation -5Goods transportation.png -1000Pop laborers.png Privately Owned +100Pop capitalists.png
Condensing Engine Pump +60Goods lead.png -15Goods tools.png -15Goods coal.png +3000Pop laborers.png +1000Pop machinists.png +250Pop engineers.png Dynamite +20Goods lead.png -10Goods explosives.png +250Pop engineers.png Publicly Traded +150Pop capitalists.png
Diesel Pump +70Goods lead.png -15Goods tools.png -5Goods oil.png +2000Pop laborers.png +1500Pop machinists.png +500Pop engineers.png Government Run +150Pop bureaucrats.png
Worker Cooperative +100Pop laborers.png +100Pop machinists.png
Sulfur Mines Goods sulfur.pngSulfur Mining Equipment Explosives Steam Automation Train Automation Ownership
Picks and Shovels +20Goods sulfur.png -5Goods tools.png +4500Pop laborers.png Manual Drilling Hand Cranked Crane Road Carts Merchant Guilds +500Pop shopkeepers.png
Atmospheric Engine Pump +40Goods sulfur.png -10Goods tools.png -10Goods coal.png +4000Pop laborers.png +500Pop machinists.png Nitroglycerin +10Goods sulfur.png -5Goods explosives.png +250Pop engineers.png Steam Donkey -1Goods locomotives.png -4Goods coal.png -1000Pop laborers.png Rail Transportation -5Goods transportation.png -1000Pop laborers.png Privately Owned +100Pop capitalists.png
Condensing Engine Pump +60Goods sulfur.png -15Goods tools.png -15Goods coal.png +3000Pop laborers.png +1000Pop machinists.png +250Pop engineers.png Dynamite +20Goods sulfur.png -10Goods explosives.png +250Pop engineers.png Publicly Traded +150Pop capitalists.png
Diesel Pump +80Goods sulfur.png -15Goods tools.png -5Goods oil.png +2000Pop laborers.png +1500Pop machinists.png +500Pop engineers.png Government Run +150Pop bureaucrats.png
Worker Cooperative +100Pop laborers.png +100Pop machinists.png
Gold Mines Goods gold.pngGold Mining Equipment Explosives Steam Automation Train Automation Ownership
Picks and Shovels +10Goods gold.png -5Goods tools.png +4500Pop laborers.png Manual Drilling Hand Cranked Crane Road Carts Merchant Guilds +500Pop shopkeepers.png
Atmospheric Engine Pump +20Goods gold.png -10Goods tools.png -10Goods coal.png +4000Pop laborers.png +500Pop machinists.png Nitroglycerin +5Goods gold.png -5Goods explosives.png +250Pop engineers.png Steam Donkey -1Goods locomotives.png -4Goods coal.png -1000Pop laborers.png Rail Transportation -5Goods transportation.png -1000Pop laborers.png Privately Owned +100Pop capitalists.png
Condensing Engine Pump +30Goods gold.png -15Goods tools.png -15Goods coal.png +3000Pop laborers.png +1000Pop machinists.png +250Pop engineers.png Dynamite +10Goods gold.png -10Goods explosives.png +250Pop engineers.png Publicly Traded +150Pop capitalists.png
Diesel Pump +40Goods gold.png -15Goods tools.png -5Goods oil.png +2000Pop laborers.png +1500Pop machinists.png +500Pop engineers.png Government Run +150Pop bureaucrats.png
Worker Cooperative +100Pop laborers.png +100Pop machinists.png
Gold Fields Goods gold.pngGold Base N/A N/A N/A N/A
Basic Production +20Goods gold.png +500Pop shopkeepers.png +4500Pop laborers.png

Plantations[edit | edit source]

Plantation Production and Employment Per Level
Building Output Goods Base Production Method Group Automation Production Method Group Ownership Production Method Group
Coffee Plantations Goods coffee.pngCoffee Base Train Automation Ownership
Basic Production +20Goods coffee.png +4000Pop laborers.png +800Pop farmers.png +100Pop clergymen.png Road Carts Privately Owned +100Pop aristocrats.png
Automatic Irrigation +40Goods coffee.png -5Goods locomotives.png +3000Pop laborers.png +1200Pop farmers.png +500Pop machinists.png +100Pop clergymen.png Rail Transportation -5Goods transportation.png -1000Pop laborers.png Publicly Traded +100Pop aristocrats.png +50Pop capitalists.png
Government Run +150Pop bureaucrats.png
Worker Cooperative +100Pop laborers.png +100Pop farmers.png
Cotton Plantations Goods fabric.pngFabric Base Train Automation Ownership
Basic Production +40Goods fabric.png +4000Pop laborers.png +800Pop farmers.png +100Pop clergymen.png Road Carts Privately Owned +100Pop aristocrats.png
Automatic Irrigation +100Goods fabric.png -5Goods locomotives.png +3000Pop laborers.png +1200Pop farmers.png +500Pop machinists.png +100Pop clergymen.png Rail Transportation -5Goods transportation.png -1000Pop laborers.png Publicly Traded +100Pop aristocrats.png +50Pop capitalists.png
Government Run +150Pop bureaucrats.png
Worker Cooperative +100Pop laborers.png +100Pop farmers.png
Dye Plantations Goods dye.pngDye Base Train Automation Ownership
Basic Production +25Goods dye.png +4000Pop laborers.png +800Pop farmers.png +100Pop clergymen.png Road Carts Privately Owned +100Pop aristocrats.png
Automatic Irrigation +50Goods dye.png -5Goods locomotives.png +3000Pop laborers.png +1200Pop farmers.png +500Pop machinists.png +100Pop clergymen.png Rail Transportation -5Goods transportation.png -1000Pop laborers.png Publicly Traded +100Pop aristocrats.png +50Pop capitalists.png
Government Run +150Pop bureaucrats.png
Worker Cooperative +100Pop laborers.png +100Pop farmers.png
Opium Plantations Goods opium.pngOpium Base Train Automation Ownership
Basic Production +20Goods opium.png +4000Pop laborers.png +800Pop farmers.png +100Pop clergymen.png Road Carts Privately Owned +100Pop aristocrats.png
Automatic Irrigation +50Goods opium.png -5Goods locomotives.png +3000Pop laborers.png +1200Pop farmers.png +500Pop machinists.png +100Pop clergymen.png Rail Transportation -5Goods transportation.png -1000Pop laborers.png Publicly Traded +100Pop aristocrats.png +50Pop capitalists.png
Government Run +150Pop bureaucrats.png
Worker Cooperative +100Pop laborers.png +100Pop farmers.png
Tea Plantations Goods tea.pngTea Base Train Automation Ownership
Basic Production +20Goods tea.png +4000Pop laborers.png +800Pop farmers.png +100Pop clergymen.png Road Carts Privately Owned +100Pop aristocrats.png
Automatic Irrigation +40Goods tea.png -5Goods locomotives.png +3000Pop laborers.png +1200Pop farmers.png +500Pop machinists.png +100Pop clergymen.png Rail Transportation -5Goods transportation.png -1000Pop laborers.png Publicly Traded +100Pop aristocrats.png +50Pop capitalists.png
Government Run +150Pop bureaucrats.png
Worker Cooperative +100Pop laborers.png +100Pop farmers.png
Tobacco Plantations Goods tobacco.pngTobacco Base Train Automation Ownership
Basic Production +25Goods tobacco.png +4000Pop laborers.png +800Pop farmers.png +100Pop clergymen.png Road Carts Privately Owned +100Pop aristocrats.png
Automatic Irrigation +50Goods tobacco.png -5Goods locomotives.png +3000Pop laborers.png +1200Pop farmers.png +500Pop machinists.png +100Pop clergymen.png Rail Transportation -5Goods transportation.png -1000Pop laborers.png Publicly Traded +100Pop aristocrats.png +50Pop capitalists.png
Government Run +150Pop bureaucrats.png
Worker Cooperative +100Pop laborers.png +100Pop farmers.png
Sugar Plantations Goods sugar.pngSugar Base Train Automation Ownership
Basic Production +30Goods sugar.png +4000Pop laborers.png +800Pop farmers.png +100Pop clergymen.png Road Carts Privately Owned +100Pop aristocrats.png
Automatic Irrigation +60Goods sugar.png -5Goods locomotives.png +3000Pop laborers.png +1200Pop farmers.png +500Pop machinists.png +100Pop clergymen.png Rail Transportation -5Goods transportation.png -1000Pop laborers.png Publicly Traded +100Pop aristocrats.png +50Pop capitalists.png
Government Run +150Pop bureaucrats.png
Worker Cooperative +100Pop laborers.png +100Pop farmers.png
Banana Plantations Goods fruit.pngFruit Base Train Automation Ownership
Basic Production +30Goods fruit.png +4000Pop laborers.png +800Pop farmers.png +100Pop clergymen.png Road Carts Privately Owned +100Pop aristocrats.png
Automatic Irrigation +60Goods fruit.png -5Goods locomotives.png +3000Pop laborers.png +1200Pop farmers.png +500Pop machinists.png +100Pop clergymen.png Rail Transportation -5Goods transportation.png -1000Pop laborers.png Publicly Traded +100Pop aristocrats.png +50Pop capitalists.png
Government Run +150Pop bureaucrats.png
Worker Cooperative +100Pop laborers.png +100Pop farmers.png
Silk Plantations Goods silk.pngSilk Base Train Automation
Basic Production +20Goods silk.png +4000Pop laborers.png +800Pop farmers.png +100Pop clergymen.png Road Carts Privately Owned +100Pop aristocrats.png
Automatic Irrigation +40Goods silk.png -5Goods locomotives.png +3000Pop laborers.png +1200Pop farmers.png +500Pop machinists.png +100Pop clergymen.png Rail Transportation -5Goods transportation.png -1000Pop laborers.png Publicly Traded +100Pop aristocrats.png +50Pop capitalists.png
Government Run +150Pop bureaucrats.png
Worker Cooperative +100Pop laborers.png +100Pop farmers.png

Military[edit | edit source]

Military Building Production and Employment Per Level
Building
Barracks

and

Conscription

Centers

Organisation Artillery Support Reconnaissance Specialist Companies Medical Aid
Irregular Infantry Infantry Focus Cavalry Scout Specialized Infantry Wound Dressing
Unscaled Modifiers:

+10 Offense

+15 Defense

+30Pop officers.png

+970Pop soldiers.png

N/A N/A N/A Unscaled Modifiers:

+25% Recovery Rate

N/A
Total Modifiers:

+20 Training Rate

+1 Army Power Projection

Line Infantry Cannon Artillery Bicycle Messenger Machine Gunner First Aid
Unscaled Modifiers:

+20 Offense

+30 Defense

-1Goods small arms.png +20Pop officers.png

-20Pop soldiers.png

Unscaled Modifiers:

+10 Offense

+10 Defense

+10% Morale Damage

+10% Kill Rate

-0.5Goods artillery.png Unscaled Modifiers:

+5 Offense

+20% Province Captured

-1Goods rubber.png

-1Goods tools.png

Unscaled Modifiers:

+25 Defense

+10% Morale Damage

+10% Kill Rate

-25% Provinces Lost

-1Goods ammunition.png

-1Goods small arms.png

Unscaled Modifiers:

+50% Recovery Rate

-1Goods fabric.png

-1Goods opium.png

Total Modifiers:

+20 Training Rate

+3 Army Power Projection

Total Modifiers:

+1 Army Power Projection

Total Modifiers:

+1 Army Power Projection

Total Modifiers:

+3 Army Power Projection

Skirmish Infantry Mobile Artillery Motorized Reconnaissance Infiltrators Field Hospitals
Unscaled Modifiers:

+30 Offense

+35 Defense

-1Goods ammunition.png

-1Goods small arms.png

+70Pop officers.png

-70Pop soldiers.png

Unscaled Modifiers:

+15 Offense

+15 Defense

+15% Morale Damage

+10% Kill Rate

+10% Province Captured

-1Goods artillery.png Unscaled Modifiers:

+10 Offense

+5 Defense

+30% Province Captured

-1Goods oil.png

-1Goods automobiles.png

Unscaled Modifiers:

+15 Offense

+25% provinces Captured

-1Goods explosives.png

-1Goods radios.png

Unscaled Modifiers:

+75% Recovery Rate

-1Goods tools.png

-1Goods fabric.png

-2Goods opium.png

Total Modifiers:

+30 Training Rate

+5 Army Power Projection

Total Modifiers:

+3 Army Power Projection

Total Modifiers:

+3 Army Power Projection

Total Modifiers:

+3 Army Power Projection

Trench Infantry Shrapnel Artillery Arial Reconnaissance Flamethrower Companies
Unscaled Modifiers:

+40 Offense

+60 Defense

-25% Provinces Captured

-25% Provinces Lost

-2Goods ammunition.png

-1Goods small arms.png

+120Pop officers.png

-120Pop soldiers.png

Unscaled Modifiers:

+30 Offense

+30 Defense

+20% Morale Damage

+30% Kill Rate

+25% Devastation

-1Goods ammunition.png

-1Goods artillery.png

Unscaled Modifiers:

+15 Offense

+10 Defense

+50% Province Captured

-1Goods oil.png

-1Goods aeroplanes.png

Unscaled Modifiers:

+20 Offense

+15% Morale Damage

+20% Kill Rate

+15% Devastation

-1Goods oil.png

-1Goods small arms.png

Total Modifiers:

+40 Training Rate

+7 Army Power Projection

Total Modifiers:

+5 Army Power Projection

Total Modifiers:

+5 Army Power Projection

Total Modifiers:

+4 Army Power Projection

Squad Infantry Siege Artillery Chemical Weapon Specialist
Unscaled Modifiers:

+55 Offense

+65 Defense

-25% Provinces Lost

-2Goods ammunition.png

-1Goods small arms.png

-1Goods radios.png

+170Pop officers.png

-170Pop soldiers.png

Unscaled Modifiers:

+40 Offense

+30 Defense

+40% Morale Damage

+25% Kill Rate

+50% Devastation

-2Goods ammunition.png

-2Goods artillery.png

Unscaled Modifiers:

+50 Offense

+50% Morale Damage

+50% Kill Rate

-50% Provinces Captured

+100% Devastation

-1Goods oil.png

-1Goods artillery.png

Total Modifiers:

+40 Training Rate

+9 Army Power Projection

Total Modifiers:

+7 Army Power Projection

Total Modifiers:

+6 Army Power Projection

Mechanised Infantry
Unscaled Modifiers:

+75 Offense

+75 Defense

+25% Provinces Captured

+15% Devastation

-1Goods oil.png

-3Goods ammunition.png

-1Goods small arms.png

-1Goods tanks.png

-1Goods radios.png

+220Pop officers.png

-220Pop soldiers.png

Total Modifiers:

+30 Training Rate

+11 Army Power Projection

Naval Base Ship Class Convoy Escorts Convoy Raiders Naval Theory
Man O' War Escort Frigates Commerce Raiders Naval Traditions
Unscaled Modifiers:

+20 Offense

+20 Defense

+25 Morale Loss

-2Goods man o wars.png +100Pop officers.png

+900Pop soldiers.png

N/A N/A Total Modifiers:

+3.0 Training Rate

N/A
Total Modifiers:

+0.01 Maximum Declared Interests

+10 Navy Power Projection

Ironclad Destroyers Torpedo Boats Power of the Purse
Unscaled Modifiers:

+40 Offense

+40 Defense

+20 Morale Loss

-1Goods ammunition.png

-2Goods ironclads.png

N/A Unscaled Modifiers:

+10 Offense

+20 Defense

-10% Morale Loss

-2Goods ammunition.png

-2Goods ironclads.png

Unscaled Modifiers:

+20 Offense

-10 Defense

+25% Convoy Raiding Efficiency

-2Goods ammunition.png Unscaled Modifiers:

+5 Offense

+5 Defense

-10% Morale Loss

+10% Morale Damage

+25Pop officers.png

-25Pop soldiers.png

Total Modifiers:

+0.12 Maximum Declared Interests

+20 Naval Power Projection

Total Modifiers:

+3.5 Training Rate

Monitor Carriers Submarines Jeune Ècole
Unscaled Modifiers:

+50 Offense

+50 Defense

+15 Morale Loss

-2Goods ammunition.png

-3Goods ironclads.png

N/A Unscaled Modifiers:

+30 Offense

+40 Defense

-25% Morale Loss

-10.0 Training Rate

-2Goods ammunition.png

-2Goods ironclads.png

-2Goods radios.png

-2Goods aeroplanes.png

Unscaled Modifiers:

+40 Offense

-20 Defense

+50% Convoy Raiding Efficiency

-5.0 Training Rate

-1Goods ammunition.png

-1Goods ironclads.png

Unscaled Modifiers:

+10 Offense

+10 Defense

-20% Morale Loss

+20% Morale Damage

+50Pop officers.png

-50Pop soldiers.png

Total Modifiers:

+0.15 Maximum Declared Interests

+25 Naval Power Projection

Total Modifiers:

+4.0 Training Rate

Dreadnought Sea Lane Strategies
Unscaled Modifiers:

+80 Offense

+80 Defense

+8 Morale Loss

-4Goods ammunition.png

-4Goods ironclads.png

-1Goods radios.png

N/A Unscaled Modifiers:

+15 Offense

+15 Defense

-30% Morale Loss

+30% Morale Damage

+75Pop officers.png

-75Pop soldiers.png

Total Modifiers:

+0.17 Maximum Declared Interests

+40 Naval Power Projection

Total Modifiers:

+4.5 Training Rate

Battleship Battlefleet Tactics
Unscaled Modifiers:

+100 Offense

+100 Defense

+5 Morale Loss

-6Goods ammunition.png

-5Goods ironclads.png

-2Goods radios.png

N/A Unscaled Modifiers:

+20 Offense

+20 Defense

-40% Morale Loss

+40% Morale Damage

+100Pop officers.png

-100Pop soldiers.png

Total Modifiers:

+0.2 Maximum Declared Interests

+50 Naval Power Projection

Total Modifiers:

+5.0 Training Rate

Urban Center Buildings[edit | edit source]

Urban Center Building Production and Employment Per Level
Building Output Goods Base Production Method Group 1 Base Production Method Group 2 Automation Production Method Group Ownership Production Method Group
Urban Center Goods services.pngServices Amenities Street Lighting Public Transport Urban Churches
Market Stalls +25Goods services.png -5Goods wood.png +3500Pop laborers.png +900Pop clerks.png +400Pop shopkeepers.png Unlit Streets Personal Transportation Only State-Run Churches +200Pop clergymen.png
Market Squares +40Goods services.png -5Goods wood.png -5Goods glass.png +2500Pop laborers.png +1900Pop clerks.png +400Pop shopkeepers.png Gas Streelights +30Goods services.png -10Goods coal.png +400Pop laborers.png +100Pop engineers.png Public Trams -5Goods transportation.png -500Pop laborers.png Free Churches +50Pop clerks.png +150Pop clergymen.png
Covered Markets +60Goods services.png -8Goods glass.png -8Goods steel.png +2000Pop laborers.png +2400Pop clerks.png +400Pop shopkeepers.png Electric Streetlights +50Goods services.png -10Goods electricity.png +350Pop laborers.png +150Pop engineers.png Public Motor Carriages -10Goods transportation.png -1000Pop laborers.png
Arcades +80Goods services.png -10Goods glass.png -10Goods steel.png +1000Pop laborers.png +3000Pop clerks.png +1000Pop shopkeepers.png
Arts Academy Goods fine art.pngFine Art
Goods services.pngServices
Base N/A N/A Patronage
Traditional Art +2Goods fine art.png -4Goods paper.png Traditional Patronage +150Pop aristocrats.png +850Pop academics.png
Realist Art +3Goods fine art.png -5Goods paper.png Bourgeoisie Patronage +100Pop capitalists.png +50Pop aristocrats.png +850Pop academics.png
Photographic Art +5Goods fine art.png +5Goods services.png -10Goods paper.png -5Goods tools.png Independent Artists +1000Pop academics.png
Film Art +8Goods fine art.png +10Goods services.png -10Goods tools.png -10Goods paper.png -5Goods electricity.png
Power Plants Goods electricity.pngElectricity Base N/A N/A Ownership
Hydroelectric Plant +50Goods electricity.png -10Goods locomotives.png +2500Pop laborers.png +1800Pop machinists.png +1200Pop engineers.png Privately Owned +100Pop capitalists.png
Coal-Fired Plant +100Goods electricity.png -15Goods locomotives.png -30Goods coal.png +2000Pop laborers.png +1500Pop machinists.png +1400Pop engineers.png Publicly Traded +150Pop capitalists.png
Oil-Fired Plant +150Goods electricity.png -20Goods locomotives.png -40Goods oil.png +2000Pop laborers.png +1500Pop machinists.png +1400Pop engineers.png Government Run +150Pop bureaucrats.png
Worker Cooperative +100Pop laborers.png +100Pop machinists.png

Government Buildings[edit | edit source]

Monuments[edit | edit source]

Misc Resource Buildings[edit | edit source]

Misc Resource Building Production and Employment Per Level
Building Output Goods Base Production Method Group Refining Production Method Group Automation Production Method Group 1 Automation Production Method Group 2 Ownership Production Method Group
Logging Camps Goods wood.pngWood
Goods hardwood.pngHardwood
Base Hardwood Production Special Equipment Transportation Ownership
Simple Forestry +30Goods wood.png +4500Pop laborers.png Prioritize Softwood Production Horse Drawn Road Carts Merchant Guilds +500Pop shopkeepers.png
Saw Mills +60Goods wood.png -5Goods tools.png +4000Pop laborers.png +500Pop machinists.png Hardwood Production -20Goods wood.png +10Goods hardwood.png Steam Donkey -1Goods locomotives.png -4Goods coal.png -1000Pop laborers.png Rail Transportation -5Goods transportation.png -1000Pop laborers.png Privately Owned +100Pop capitalists.png
Electric Saw Mills +100Goods wood.png -10Goods tools.png -5Goods electricity.png +3000Pop laborers.png +1000Pop machinists.png +500Pop engineers.png Chainsaws -10Goods tools.png -5Goods oil.png -1500Pop laborers.png +200Pop machinists.png +200Pop engineers.png Rail Log Carts -8Goods transportation.png -1500Pop laborers.png Publicly Traded +150Pop capitalists.png
Government Run +150Pop bureaucrats.png
Worker Cooperative +100Pop laborers.png +100Pop machinists.png
Rubber Plantations Goods rubber.pngRubber Base N/A Train Automation N/A Ownership
Basic Production +30Goods rubber.png +4000Pop laborers.png +800Pop farmers.png +100Pop clergymen.png Road Carts Privately Owned +100Pop aristocrats.png
Rail Transportation -5Goods transportation.png -1000Pop laborers.png Publicly Traded +100Pop aristocrats.png +50Pop capitalists.png
Government Run +150Pop bureaucrats.png
Worker Cooperative +100Pop laborers.png +100Pop farmers.png
Fishing Wharves Goods fish.pngFish Base N/A Refrigeration N/A Ownership
Simple Fishing +25Goods fish.png +4500Pop laborers.png Unrefrigerated Merchant Guilds +500Pop shopkeepers.png
Fishing Trawlers +50Goods fish.png -5Goods clippers.png +4000Pop laborers.png +500Pop machinists.png Refrigerated Storage -5Goods electricity.png -1000Pop laborers.png Privately Owned +100Pop capitalists.png
Steam Trawlers +100Goods fish.png -5Goods steamers.png -15Goods coal.png +3000Pop laborers.png +1000Pop machinists.png +500Pop engineers.png Refrigerated Rail Cars -5Goods electricity.png -5Goods transportation.png -2000Pop laborers.png Publicly Traded +150Pop capitalists.png
Flash Freezing -7Goods electricity.png -7Goods transportation.png -3000Pop laborers.png Government Run +150Pop bureaucrats.png
Worker Cooperative +100Pop laborers.png +100Pop machinists.png
Whaling Stations Goods oil.pngOil
Goods meat.pngMeat
Base N/A Refrigeration N/A Ownership
Whaling Fleet +15Goods meat.png +15Goods oil.png -5Goods clippers.png +4000Pop laborers.png +500Pop machinists.png Unrefrigerated Merchant Guilds +500Pop shopkeepers.png
Steam-Powered Whalers +30Goods meat.png +30Goods oil.png -5Goods steamers.png -15Goods coal.png +3000Pop laborers.png +1000Pop machinists.png +500Pop engineers.png Refrigerated Storage -5Goods electricity.png -1000Pop laborers.png Privately Owned +100Pop capitalists.png
Refrigerated Rail Cars -5Goods electricity.png -5Goods transportation.png -2000Pop laborers.png Publicly Traded +150Pop capitalists.png
Flash Freezing -7Goods electricity.png -7Goods transportation.png -3000Pop laborers.png Government Run +150Pop bureaucrats.png
Worker Cooperative +100Pop laborers.png +100Pop machinists.png
Oil Rigs Goods oil.pngOil Base N/A Transportation N/A Ownership
Steam-Powered Derricks +60Goods oil.png -5Goods locomotives.png -10Goods coal.png +3000Pop laborers.png +1000Pop machinists.png +500Pop engineers.png Road Carts Privately Owned +100Pop capitalists.png
Combustion Engine Derricks +100Goods oil.png -10Goods locomotives.png +2000Pop laborers.png +2000Pop machinists.png +900Pop engineers.png Rail Transportation -5Goods transportation.png -1000Pop laborers.png Publicly Traded +150Pop capitalists.png
Tanker Cars -10Goods transportation.png -2000Pop laborers.png Government Run +150Pop bureaucrats.png
Worker Cooperative +100Pop laborers.png +100Pop machinists.png

Canals[edit | edit source]

Railway and Trade Centers[edit | edit source]

Trade Building Production and Employment Per Level
Building

Output Goods

Base PM Group Passenger Trains PM Group Ownership PM Group
Railway

State status infrastructure.pngInfrastructure
Goods transportation.pngTransportation

Base Passenger trains Ownership
Steam trains
  • State status infrastructure.png +20
  • Goods transportation.png +50
  • Goods coal.png -10
  • Goods locomotives.png -10
  • Pop clerks.png +750
  • Pop laborers.png +3000
  • Pop machinists.png +1000
Cargo prioritization Privately owned

Pop capitalists.png +250

Electric train
  • State status infrastructure.png +50
  • Goods transportation.png +75
  • Goods electricity.png -15
  • Goods locomotives.png -15
  • Pop clerks.png +750
  • Pop laborers.png +2000
  • Pop machinists.png +2000
Wooden passenger carriages
  • Goods transportation.png +15
  • State status infrastructure.png -5
  • Goods wood.png −5
  • Pop clerks.png −250
  • Pop machinists.png -250
Publicly traded

Pop capitalists.png +350

Diesel trains
  • State status infrastructure.png +60
  • Goods transportation.png +100
  • Goods oil.png -20
  • Goods locomotives.png -20
  • Pop clerks.png +750
  • Pop laborers.png +1500
  • Pop machinists.png +2500
Steel passenger carriages
  • Goods transportation.png +30
  • State status infrastructure.png -5
  • Goods steel.png −5
  • Pop clerks.png −500
  • Pop machinists.png -500
Government run

Pop bureaucrats.png +400

Worker cooperative

Pop machinists.png +250 Pop laborers.png +250

Subsistence Buildings[edit | edit source]

Subsistence Building Production and Employment Per Level
Building Output Goods Base Production Method Group 1 Base Production Method Group 2 Base Production Method Group 3 Ownership Production Method Group
Subsistence Farms Goods clothes.pngClothes
Goods grain.pngGrain
Goods furniture.pngFurniture
Goods fabric.pngFabric
Goods liquor.pngLiquor
Goods services.pngServices
Goods wood.pngWood
Base Home Workshops Serfdom Ownership
Basic Production +2.5Goods grain.png +0.5Goods fabric.png +0.5Goods wood.png +0.5Goods services.png +4750Pop peasants.png No Home Workshops Free Peasants Privately Owned +150Pop clergymen.png +100Pop aristocrats.png
Home Workshops +0.5Goods clothes.png +0.5Goods furniture.png +0.5Goods liquor.png Serfdom +0.5Goods grain.png Worker Cooperative +250Pop peasants.png
Subsistence Orchards Goods clothes.pngClothes
Goods furniture.pngFurniture
Goods fabric.pngFabric
Goods fruit.pngFruit
Goods liquor.pngLiquor
Goods services.pngServices
Goods wood.pngWood
Base Home Workshops Serfdom Ownership
Basic Production +1.66Goods fruit.png +0.25Goods fabric.png +0.75Goods wood.png +0.5Goods services.png +4750Pop peasants.png No Home Workshops Free Peasants Privately Owned +150Pop clergymen.png +100Pop aristocrats.png
Home Workshops +0.5Goods clothes.png +0.5Goods furniture.png +0.5Goods liquor.png Serfdom +0.33Goods fruit.png Worker Cooperative +250Pop peasants.png
Subsistence Pastures Goods clothes.pngClothes
Goods furniture.pngFurniture
Goods fabric.pngFabric
Goods liquor.pngLiquor
Goods services.pngServices
Goods wood.pngWood
Goods meat.pngMeat
Base Home Workshops Serfdom Ownership
Basic Production +1.66Goods meat.png +0.75Goods fabric.png +0.25Goods wood.png +0.5Goods services.png +4750Pop peasants.png No Home Workshops Free Peasants Privately Owned +150Pop clergymen.png +100Pop aristocrats.png
Home Workshops +1.0Goods clothes.png +1.0Goods furniture.png +1.0Goods liquor.png Serfdom +0.33Goods meat.png Worker Cooperative +250Pop peasants.png

Construction Sector[edit | edit source]

Construction Sector Construction Points Wooden Buildings Iron-Frame Buildings Steel-Frame Buildings Arc-Welded Buildings
+2

construction points


+0.5% state construction

efficiency

-75Goods wood.png

-25Goods fabric.png

+4000Pop laborers.png

+500Pop clerks.png +500Pop shopkeepers.png

+5

construction points


+1.0%

state construction efficiency

-40Goods wood.png -20Goods fabric.png -50Goods iron.png

-10Goods tools.png

+3750Pop laborers.png

+500 Pop clerks.png +500Pop shopkeepers.png+250Pop machinists.png

+10 construction points


+1.5% state construction efficiency

-50Goods steel.png-40Goods glass.png -10Goods explosives.png

-20Goods tools.png

+3250Pop laborers.png

+500Pop clerks.png +500Pop shopkeepers.png+750Pop machinists.png

+20 construction points


+2.0% state construction efficiency

-90Goods steel.png-50Goods glass.png -20Goods explosives.png

-40Goods tools.png

-40Goods electricity.png

+3000Pop laborers.png

+500Pop clerks.png +500Pop shopkeepers.png

+750Pop machinists.png +250Pop engineers.png


Cost of materials in the budget

Goods wood.png 75*20 = 1500 (75%)

Goods fabric.png25*20 = 500 (25%)


Total 2000
Cost of materials in the budget

Goods iron.png 50*40 = 2000 (55%)

Goods tools.png 10*40 = 400 (11%)

Goods wood.png 40*20 = 800 (22%)

Goods fabric.png20*20 = 400 (11%)


Total 3600
Cost of materials in the budget

Goods steel.png 50*50 = 2500 (46%)

Goods glass.png 40*40 = 1600 (30%)

Goods explosives.png10*50 = 500 (9%)

Goods tools.png 20*40 = 800 (15%)


Total 5400
Cost of materials in the budget

Goods steel.png 90*50 = 4500 (43%)

Goods glass.png 50*40 = 2000 (19%)

Goods explosives.png20*50 = 1000 (10%)

Goods tools.png 40*40 = 1600 (15%)

Goods electricity.png 30*40 = 1200 (12%)


Total 8500

References[edit | edit source]