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Victoria 3 Tutorial - Goods and Resources. CallMeEzekiel explains how to use the four types of goods: Staple, Luxury, Industrial, and Military goods. He will teach you about the resource chain and how to make complex products to further your empire.
Trade goods in the French market.
Fundamentally, a unit of goods represent a quantity of a certain type of natural resource, manufactured good or intangible service and come attached with a price tag. This price varies both in base (a single unit of tanks is pricier than a single unit of fabric) and in actual market value, as the prices of goods change depending on supply and demand. The manufacturing of goods (by pops in buildings) is how the vast majority of the wealth in Victoria 3 is created.
Staple goods are everyday goods that pops need to live, such as food to eat, wood to heat their homes, and clothes to wear. Staple goods tend to be purchased in vast quantities by poor and middle class pops, while richer pops generally avoid them in favor of their luxury variants.
Luxury goods are the things that pops do not necessarily need but definitely want, such as fine foods, luxury drinks like tea and coffee, or fine clothes made from Chinese silk. Luxuries tend to be more profitable to produce than staple goods, but depend on having a customer base with money – a poor factory worker isn't going to be buying a whole lot of mahogany cabinets.
Industrial goods are goods such as iron, coal, rubber and lead whose main purpose is often to be converted into other, more profitable goods. Securing a steady supply of vital Industrial goods is crucial to industrialization and growing the GDP of the country.
Military goods are goods such as small arms, ammunition and warships that are used by military buildings to arm and supply the armies and navies of the 19th century nations. The more technologically advanced the army or navy, the more complex and expensive military goods they will need.
Of those, staple and luxury goods are mainly consumed by pops, while industrial and military goods are mainly consumed by buildings. That said, there are no hard rules here – buildings may end up using luxury goods while pops may chose to purchase industrial goods if (when and where) it makes sense for them to do so.
Oil, rubber, and gold can be discovered in a state provided its owner, or the owner of a neighbouring state, has the right technology. Some gold and rubber resources are present at the start of the game; those amounts are included in the tables below. Oil can also be gained from whaling, and that oil is not included in the tables below.
Undiscovered resources in a state may not be revealed all at once; the amounts in the tables below are the maximum amounts that can be revealed in that state. If a state is split between two or more countries, its resources are split roughly proportionally as well.
↑Gold as a good is not actually exchanged on the market; it is turned directly into its base value of money to pay its employees and dividends, and tracked for the purpose of ranking countries by production volume. Gold Mines and Gold Fields also increase minting.
To update page content see reference files in folder /Victoria 3/game/common/goods:
To update base good modifiers see reference file 00_goods.txt.
To update flavor text see reference files in folder /Victoria 3/game/localization/english:
For laws flavor text see reference file goods_l_english.yml.
For discoverable goods see reference files in folder /Victoria 3/game/map_data/state_regions