Trade goods

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Trade goods in the French market.

Goods, or Trade Goods, represent natural resources, manufactured goods, or services which make up the economy of countries. Each good has a base cost per unit, which varies in each market depending on relative supply (sales) and demand (purchases). Goods are produced by one or more buildings and consumed by buildings or pops. Most goods can be traded from one market to another.

All in-game goods are abstracted to some degree, representing several similar or related real-world materials or goods. More advanced or higher quality goods are generally represented by a larger quantity of the good rather than a separate good.

Balancing the supply and demand of goods makes up a large part of gameplay in Victoria 3.

Goods categories[edit | edit source]

There are four broad categories of goods:

  • Market staple goods.png Staple goods are everyday goods that pops need to live, such as food to eat, wood to heat their homes, and clothes to wear. Staple goods tend to be purchased in vast quantities by poor and middle class pops, while richer pops generally avoid them in favor of their luxury variants.
  • Market luxury goods.png Luxury goods are the things that pops do not necessarily need but definitely want, such as fine foods, luxury drinks like tea and coffee, or fine clothes made from Chinese silk. Luxuries tend to be more profitable to produce than staple goods, but depend on having a customer base with money – a poor factory worker isn't going to be buying a whole lot of mahogany cabinets.
  • Market industrial goods.png Industrial goods are goods such as iron, coal, rubber and lead whose main purpose is often to be converted into other, more profitable goods. Securing a steady supply of vital Industrial goods is crucial to industrialization and growing the GDP of the country.
  • Market military goods.png Military goods are goods such as small arms, ammunition and warships that are used by military buildings to arm and supply the armies and navies of the 19th century nations. The more technologically advanced the army or navy, the more complex and expensive military goods they will need.

Of those, staple and luxury goods are mainly consumed by pops, while industrial and military goods are mainly consumed by buildings. More details on individual goods can be found below.

Goods types[edit | edit source]

Staple goods[edit | edit source]

Market staple goods.png Good Hud money.png Base cost Traded quantity Prestige factor Military convoys.png Convoy cost multiplier Hud authority.png Consumption tax cost Produced by Consumed by
Goods clothes.png Clothes 30 15 4 0.5 300
  • Textile Mills
  • Subsistence buildings
Pops up to wealth level 39 (Simple and Standard Clothing needs)
Goods electricity.png Electricity 30 No 5 No 200 Power Plants
  • Pops (Heating needs)
Advanced production methods
  • Textile Mills
  • Furniture Manufactories
  • Tooling Workshops
  • Chemical Plants
  • Steel Mills
  • Shipyards
  • Livestock Ranches
  • Urban Center
  • Arts Academy
  • Fishing Wharves
  • Whaling Stations
  • Railway
  • Construction Sector
Goods fabric.png Fabric 20 20 3 0.25 300
  • Livestock Ranches
  • Cotton Plantations
  • Subsistence buildings
  • Pops (Simple Clothing and Heating needs)
  • Textile Mills
  • Furniture Manufactories (Mechanized Workshops)
  • Shipyards (sailing ships)
  • War Machine Industries
  • Barracks (Medical Aid production methods)
  • Construction Sector (Wooden and Iron-Frame Buildings)
Goods fish.png Fish 20 20 3 0.25 300 Fishing Wharves
  • Pops up to wealth level 29 (Basic Food needs)
  • Food Industries (except Jars)
Goods furniture.png Furniture 30 15 4 0.5 300
  • Furniture Manufactories
  • Subsistence buildings
Pops up to wealth level 44 (Crude Items and Household Items needs)
Goods grain.png Grain 20 20 3 0.25 500
  • Rye Farms
  • Wheat Farms
  • Rice Farms
  • Maize Farms
  • Millet Farms
  • Subsistence Farms
  • Pops up to wealth level 29 (Basic Food needs)
  • Food Industries
  • Livestock Ranches (Intensive Grazing Ranch)
Goods groceries.png Groceries 30 15 4 0.5 300 Food Industries Pops (Basic Food and Luxury Food needs)
Goods paper.png Paper 30 15 4 0.5 200 Paper Mills
  • Pops of wealth levels 10 to 44 (Household Items needs)
  • Arts Academy
  • Government Administration (except Simple Organization)
  • University
  • Skyscraper
Goods services.png Services 30 No 3 No 200
  • Urban Center
  • Arts Academy
  • Subsistence buildings
Pops of wealth level 10 and higher (Services, Free Movement, Communication, and Art needs)
Goods transportation.png Transportation 30 No 4 No 200 Railway
  • Pops of wealth level 15 and higher (Free Movement and Communication needs)
  • Train Automation production methods
  • Urban Centers (Public Transport production methods)
Goods wood.png Wood 20 20 3 0.25 300
  • Logging Camps
  • Subsistence buildings
  • Pops (Crude Items and Heating needs)
  • Furniture Manufactories
  • Glassworks (Forest Glass and Leaded Glass)
  • Tooling Workshops
  • Paper Mills
  • Synthetics Plants (Rayon)
  • Urban Centers (Market Stalls and Market Squares)
  • Railways (Wooden Passenger Carriages)
  • Construction Sector (Wooden Buildings and Iron-Frame Buildings)

Luxury goods[edit | edit source]

Market luxury goods.png Good Hud money.png Base cost Traded quantity Prestige factor Military convoys.png Convoy cost multiplier Hud authority.png Consumption tax cost Obsession chance Produced by Consumed by
Goods automobiles.png Automobiles 100 8 10 1 100 1 Motor Industries
  • Pops of wealth level 15 and higher (Transportation needs)
  • Barracks and Conscription Center (Motorized Reconnaissance)
Goods coffee.png Coffee 50 1 4 0.75 100 1.5 Coffee Plantations Pops of wealth level 15 and higher (Luxury Drinks needs)
Goods fine art.png Fine art 200 5 15 1 100 1 Arts Academy Pops of wealth level 30 and higher (Art needs)
Goods fruit.png Fruit 30 15 4 0.75 200 1
  • Farms
  • Banana Plantations
  • Subsistence Orchards
Pops (Basic Food and Luxury Food needs)
Goods gold.png Gold 100 No 5 1 No
  • Gold Fields
  • Gold Mines
None[1]
Goods liquor.png Liquor 30 15 4 0.75 100 2
  • Food Industries
  • Rye Farms
  • Subsistence industries
  • Pops (Intoxicants needs)
  • Barracks and Conscription Center (Medical Aid)
Goods luxury clothes.png Luxury clothes 60 1 10 0.75 100 1 Textile Mills Pops of wealth level 15 and higher (Luxury Items needs)
Goods luxury furniture.png Luxury furniture 60 1 10 0.75 100 1 Luxury Furniture Pops of wealth level 15 and higher (Luxury Items needs)
Goods meat.png Meat 30 15 4 0.75 200 1
  • Livestock Ranches
  • Whaling Stations
  • Subsistence Pastures
Pops (Basic Food and Luxury Food needs)
Goods opium.png Opium 50 1 4 0.75 100 2 Opium Plantations
  • Pops (Intoxicants needs)
  • Barracks and Conscription Center (Medical Aid)
Goods porcelain.png Porcelain 70 1 5 0.75 100 1 Glassworks Pops of wealth level 15 and higher (Luxury Items needs)
Goods radios.png Radios 80 1 10 1 100 1 Electrics Industries
  • Pops of wealth level 15 and higher (Luxury Items needs)
  • Barracks and Conscription Centers (Infiltrators)
  • Naval Base (Dreadnoughts, Battleships, Carriers)
Goods sugar.png Sugar 30 15 4 0.75 100 1.5
  • Farms
  • Sugar Plantations
  • Pops of wealth level 20 and higher (Luxury Food needs)
  • Food Industries
Goods tea.png Tea 50 1 4 0.75 100 1.5 Tea Plantations Pops of wealth level 15 and higher (Luxury Drinks needs)
Goods telephones.png Telephones 70 1 10 1 100 1 Electrics Industries
  • Pops of wealth level 20 and higher (Communication needs)
  • Government Administration (Telephone Switchboards)
Goods tobacco.png Tobacco 40 1 4 0.75 100 2 Tobacco Plantations Pops (Intoxicants needs)
Goods wine.png Wine 50 1 5 0.75 100 2
  • Wheat Farms
  • Maize Farms
Pops of wealth levels 15 and higher (Luxury Drinks needs)

Industrial goods[edit | edit source]

Market industrial goods.png Good Hud money.png Base cost Traded quantity Prestige factor Military convoys.png Convoy cost multiplier Hud authority.png Consumption tax cost Produced by Consumed by
Goods clippers.png Clippers 60 7 5 0.25 No Shipyards
  • Port (Cargo Port)
  • Fishing Wharves (Fishing Trawlers)
  • Whaling Stations (Whaling Fleet)
Goods coal.png Coal 30 15 5 0.75 200 Coal Mines
  • Pops (Heating needs)
Many production methods
  • Automation production methods
  • Chemical Plants (except Prioritize Fertilizer Production)
  • Steel Mills
  • Shipyards (Steamships)
  • Harvesting Process production methods (Steam-Powered Thresher Machines and Tractors)
  • Livestock Ranches (Mechanized Slaughterhouses)
  • Mining Equipment (Atmospheric Engine Pump, Condensing Engine Pump)
  • Steam Automation for mines and logging camps (Steam Donkey)
  • Power Plants (Coal-Fired Plant)
  • Port (Industrial Port)
  • Fishing Wharves (Steam Trawlers)
  • Whaling Stations (Steam-Powered Whalers)
  • Suez Canal
  • Panama Canal
  • Railway (Steam Trains)
Goods dye.png Dye 40 1 5 1 No
  • Dye Plantations
  • Synthetics Plants
  • Textile Mills (except Handsewn Clothes)
  • Glassworks (except Prioritize Glass Production)
  • Paper Mills (Paper Bleaching)
Goods locomotives.png Engines 60 8 10 2 No Motor Industries
  • Shipyards (except Wooden Ships)
  • War Machine Industries
  • Farms (Tractors and Compression Ignition Tractors)
  • Steam Automation for mines and logging camps (Steam Donkey)
  • Plantations (Automatic Irrigation)
  • Power Plants
  • Oil Rigs
  • Railways
Goods explosives.png Explosives 50 8 10 1.5 No Chemical Plants
  • Munition Plants
  • Mines (except Manual Drilling)
  • Barracks and Conscription Centers (Infiltrators)
  • Construction Sector (Steel-Frame Buildings and Arc-Welded Buildings)
Goods fertilizer.png Fertilizer 30 15 5 1 No
  • Chemical Plants
  • Livestock Ranches
  • Synthetics Plants
  • Farms
Goods glass.png Glass 40 1 5 1 100 Glassworks
  • Pops of wealth level 10 and higher (Household Items needs)
  • Food Industries (Patent Stills)
  • Urban Center (except Market Stalls)
  • Construction Sector (Steel-Frame Buildings and Arc-Welded Buildings)
Goods hardwood.png Hardwood 40 1 5 1 No Logging Camps
  • Furniture Manufactories (Luxury Production methods)
  • Shipyards (Reinforced Wooden Ships)
  • War Machines Industries
  • Arms Industries
Goods iron.png Iron 40 1 5 1 No Iron Mines
  • Food Industries (Canneries)
  • Tooling Workshops (Pig Iron Tools)
  • Chemical Plants
  • Steel Mills
  • Electrics Industries
  • Livestock Ranches (except Standard Fences)
  • Construction Sector (Iron-Frame Buildings)
  • Arms Industries (Muskets, Cannons)
Goods lead.png Lead 40 1 5 1 No Lead Mines
  • Glassworks (except Forest Glass)
  • Electrics Industries
  • Munition Plants
Goods oil.png Oil 40 1 5 1 200
  • Whaling Stations
  • Oil Rigs
  • Pops (Heating needs)
  • Food Industries (Vacuum Canning)
  • Manufacturing buildings (Assembly Lines)
  • Chemical Plants (Nitrogen Fixation Process)
  • Arms Industries (Bolt Action Rifles)
  • Farms (except Rice Farms) (Compression Ignition Tractors)
Goods rubber.png Rubber 40 1 5 1 No Rubber Plantations
  • Textile Mills (Elastics)
  • Motor Industries (Automobile Production)
  • Electrics Industries
  • Barracks and Conscription Centers (Bicycle Messengers)
Goods silk.png Silk 40 1 5 1 No
  • Silk Plantations
  • Synthetics Plants (Rayon)
Textile Mills (Luxury Production methods)
Goods steamers.png Steamers 70 7 5 0.25 No Shipyards (Steamships, Arc-Welded Steamships)
  • Port (Industrial Port, Modern Port)
  • Fishing Wharves (Steam Trawlers)
  • Whaling Stations (Steam-Powered Whalers)
Goods steel.png Steel 50 1 5 1 No Steel Mills
  • Tooling Workshops (Steel Tools)
  • Motor Industries
  • Shipyards (except Wooden Ships)
  • War Machine Industries (Tank Production)
  • Arms Industries (except Muskets)
  • Railway (Steel Passenger Carriages)
  • Construction Sector (Steel-Frame Buildings, Arc-Welded Buildings)
Goods sulfur.png Sulfur 50 1 5 1 No Sulfur Mines
  • Paper Mills (except Pulp Pressing)
  • Chemical Plants
  • Synthetics Plants
Goods tools.png Tools 40 1 5 1 No Tooling Workshops
Many production methods
  • Most manufacturing buildings, farms and mines, except the most primitive production methods
  • Barracks and Conscription Centers (Bicycle Messengers, Field Hospitals)
  • Arts Academy (Photographic Art, Film Art)
  • Construction Sector (except Wooden Buildings)
  • Suez Canal
  • Panama Canal

Military goods[edit | edit source]

Market military goods.png Good Hud money.png Base cost Traded quantity Prestige factor Military convoys.png Convoy cost multiplier Produced by Consumed by
Goods aeroplanes.png Aeroplanes 80 6 10 2 War Machine Industries
  • Barracks and Conscription Centers (Aerial Reconnaissance)
  • Naval Base (Carriers)
Goods ammunition.png Ammunition 50 1 5 1 Munition Plants Barracks and Conscription Centers (several methods)
Artillery Artillery 70 7 5 1.5 Arms Industries (except Prioritize Small Arms Production) Barracks and Conscription Centers (several methods)
Goods ironclads.png Ironclads 80 5 10 0.5 Shipyards ((Extensive) Military Shipbuilding with (Arc-Welded) Steamships) Naval Base (several methods)
Goods man o wars.png Man-o-Wars 70 5 5 0.5 Shipyards ((Extensive) Military Shipbuilding with (Reinforced) Wooden Ships) Naval Base (Man O' War)
Goods small arms.png Small arms 60 1 5 1 Arms Industries Barracks and Conscription Centers
Goods tanks.png Tanks 80 6 10 2 War Machine Industries (Tank Production) Barracks and Conscription Centers (Mechanized Infantry)

Discoverable trade goods[edit | edit source]

Goods oil.png Oil, Goods rubber.png rubber, and Goods gold.png gold can be discovered in a state provided its owner, or the owner of a neighbouring state, has the right technology. Some gold and rubber resources are present at the start of the game; those amounts are included in the tables below. Oil can also be gained from whaling, and that oil is not included in the tables below.

Undiscovered resources in a state may not be revealed all at once; the amounts in the tables below are the maximum amounts that can be revealed in that state. If a state is State status split state.png split between two or more countries, its resources are split roughly proportionally as well.

Americas
Strategic Region State Goods oil.png Goods rubber.png Goods gold.png
Andes Acre 8
Andes Cajamarca 5 4
Andes Ecuador 12
Andes La Paz 30 8 4
Andes Lima 6
Andes Pastaza 5 9
Andes Potosí 4
Andes Santa Cruz 30 22
Andes Total 70 59 18
Brazil Amazonas 5 18
Brazil Ceará 3
Brazil Goiás 6
Brazil Maranhão 6
Brazil Mato Grosso 5 26
Brazil Minas Gerais 5 7 10
Brazil Pará 5 22
Brazil Paraíba 1
Brazil Pernambuco 2
Brazil Piauí 4
Brazil Rio de Janeiro 3
Brazil Rio Grande do Norte 2
Brazil Rio Grande do Sul 5
Brazil São Paulo 5 10
Brazil Uruguay 5
Brazil Total 35 110 10
Canada Manitoba 20
Canada Ontario 40
Canada Total 60
Caribbean Cuba 5 8
Caribbean Haiti 12
Caribbean Jamaica 14
Caribbean Puerto Rico 6
Caribbean Santo Domingo 12
Caribbean West Indies 20
Caribbean Total 25 52
Central America Chiapas 24
Central America Costa Rica 12
Central America Guatemala 20
Central America Honduras 16
Central America Nicaragua 14
Central America Panama 12
Central America San Salvador 10
Central America Yucatán 16
Central America Total 120
Dixie Alabama 5
Dixie Arkansas 5
Dixie Florida 10
Dixie Louisiana 10
Dixie Oklahoma 40
Dixie South Carolina 20
Dixie Texas 50
Dixie Total 140
Great Plains Alberta 50
Great Plains Colorado 5 8
Great Plains Kansas 20
Great Plains Montana 5
Great Plains Nebraska 5
Great Plains North Dakota 5
Great Plains South Dakota 8
Great Plains Wyoming 5
Great Plains Total 95 16
Gran Columbia Antioquía 5
Gran Columbia Bolivar 30 4
Gran Columbia Cundinamarca 10
Gran Columbia Guaviare 12
Gran Columbia Guayana 5 8 12
Gran Columbia Miranda 60 4
Gran Columbia Zulia 60 4
Gran Columbia Total 160 42 12
La Plata Araucania 5 4
La Plata Corrientes 5
La Plata Alto Paraguay 5
La Plata Bajo Paraguay 5
La Plata Patagonia 5
La Plata Santa Fe 5
La Plata Santiago 5
La Plata Tucuman 3
La Plata Total 30 12
Mexico Bajío 4
Mexico Guerrero 8 3
Mexico Jalisco 12
Mexico México 8
Mexico Oaxaca 6 2
Mexico Rio Grande 50
Mexico Sonora 6
Mexico Veracruz 20 8
Mexico Zacatecas 4
Mexico Total 70 42 19
The Midwest Iowa 10
The Midwest Kentucky 10
The Midwest Missouri 5
The Midwest Total 25
New England Pennsylvania 30
Pacific Coast Alaska 12
Pacific Coast Arizona 5
Pacific Coast British Columbia 8
Pacific Coast California 50 12
Pacific Coast Nevada 15
Pacific Coast Utah 5
Pacific Coast Yukon Territory 12
Pacific Coast Total 55 64
Europe and Asia
Strategic Region State Goods oil.png Goods rubber.png Goods gold.png
Balkans Albania 5
Caucasus Azerbaijan 60
Caucasus Dagestan 30
Caucasus Kuban 30
Caucasus Total 120
Central Asia Dzungaria 10
Central Asia Samara 30
Central Asia Turkmenia 30
Central Asia Uralsk 60
Central Asia Total 130
North China Alxa 5
North China Shandong 10
North China Shanxi 30
North China Shengjing 10
North China Xi'an 10
North China Total 65
South China Chongqing 5
Danubia Délvidék 10
Danubia Moldavia 30
Danubia Wallachia 60
Danubia Total 100
Dnieper Tartaria 60
England East Anglia 5
England Lancashire 5
England Total 10
North Germany Elbe 30
North Germany Hannover 30
North Germany Total 60
South Germany Tyrol 2
Iberia Asturias 4
Iberia Navarra 10
Iberia Total 100 4
North India Assam 20
North India Gujarat 10
North India South Bengal 20
North India Total 50
South India Ceylon 12
South India Mysore 4
South India Total 12 4
Indochina Annam 6
Indochina Bangkok 16
Indochina Burma 20
Indochina Cambodia 12
Indochina Chiang Mai 4
Indochina Malaya 40
Indochina Mekong 8
Indochina Nakhon Ratchasima 2
Indochina Pegu 14
Indochina Shan States 2
Indochina Tenasserim 16
Indochina Tonkin 16
Indochina Total 156
Indonesia Aceh 10 18
Indonesia East Borneo 40 28
Indonesia North Borneo 16 8
Indonesia West Borneo 12 10
Indonesia Celebes 4
Indonesia Central Java 8
Indonesia East Java 10 12
Indonesia West Java 10 12
Indonesia Luzón 4
Indonesia Mindanao 10
Indonesia Moluccas 4
Indonesia Eastern New Guinea 10 12
Indonesia Western New Guinea 10 8
Indonesia North Sumatra 28
Indonesia South Sumatra 10 28
Indonesia Sunda Islands 8
Indonesia Visayas 4
Indonesia Total 100 216 18
Italy Lombardy 5
Japan Chubu 30
Japan Hokkaido 8
Japan Sakhalin 5
Japan Total 35 8
Manchuria Outer Manchuria 10 8
Oceania New South Wales 10 12
Oceania North Island 4
Oceania South Island 6
Oceania Tasmania 6
Oceania Western Australia 8
Oceania Victoria 6
Oceania Total 10 42
Persia Fars 60
Persia Khorasan 20
Persia Khuzestan 60
Persia Laristan 40
Persia Luristan 40
Persia Mazandaran 20
Persia Total 240
Poland East Galicia 60
Poland West Galicia 30
Poland Total 90
Rhine Friesland 30
East Siberia Chukotka 4
East Siberia Irkutsk 10
East Siberia Trans-Baikal 10
East Siberia Yakutsk 5 8
East Siberia Total 25 12
West Siberia Nenetsia 30
West Siberia Ob 60
West Siberia Perm 60
West Siberia Tobolsk 60
West Siberia Total 210
Africa and Arabia
Strategic Region State Goods oil.png Goods rubber.png Goods gold.png
Arabia Baghdad 40
Arabia Basra 60
Arabia Mosul 40
Arabia Nejd 60
Arabia Oman 20
Arabia Trucial Coast 80
Arabia Yemen 20
Arabia Total 320
Congo East Angola 16
Congo North Angola 22
Congo South Angola 14
Congo Bas-Congo 32
Congo South Cameroon 24
Congo Congo 5 60
Congo Congo Orientale 52
Congo Equateur 30
Congo Gabon 5 24
Congo Kasai 22
Congo Katanga 20
Congo Ubangi-Shari 34
Congo Zambia 20
Congo Total 10 370
Ethiopia Amhara 26
Ethiopia Gonder 22
Ethiopia Oromia 10 28
Ethiopia Total 10 76
North Africa Constantine 5
North Africa Libyan Desert 30
North Africa East Sahara 5
North Africa Sahara 5
North Africa Tripoli 30
North Africa Total 75
Niger Benin 16
Niger Chad 10
Niger Dahomey 22
Niger Hausaland 10 20
Niger East Hausaland 5
Niger Outer Hausaland 5
Niger Niger 30
Niger Nigeria 24
Niger Niger Delta 22
Niger Togo 20
Niger Yoruba States 16
Niger Total 55 140
Nile Darfur 10
Nile Dongola 5
Nile Equatoria 18
Nile Kordofan 5
Nile Total 20 18
Senegal Gambia 16
Senegal Ghana 22
Senegal Guinea 22
Senegal Ivory Coast 5 22
Senegal Liberia 28
Senegal Inner Mauritania 5
Senegal Sierra Leone 28
Senegal Timbuktu 5
Senegal Volta 24
Senegal Windward Coast 22
Senegal Total 15 184
Southern Africa Lourenço Marques 16
Southern Africa Northern Cape 9
Southern Africa Transvaal 12
Southern Africa Vrystaat 16
Southern Africa Zambezi 16
Southern Africa Total 32 37
Zanj Kazembe 22
Zanj Kenya 16
Zanj Lindi 16
Zanj North Madagascar 16
Zanj South Madagascar 16
Zanj Mocambique 28
Zanj Rift Valley 16
Zanj Tanganyika 28
Zanj Uganda 28
Zanj Zambezia 14
Zanj Zanzibar 16
Zanj Total 216

Maps[edit | edit source]

Resources[edit | edit source]

Agriculture[edit | edit source]

Livestock ranches can be built anywhere, so that map can also be used as a map of arable land.

Strategy[edit | edit source]

Goods produced primarily by rural buildings, i.e. limited by state resources, can be categorized by relative rarity:

  1. Rare goods: Silk, Opium, Dye, Rubber, Oil
  2. Semi-rare goods: Lead, Sulfur, Iron, Coal, Wood, Fish
  3. Abundant goods: Grain, Meat

Victoria 3 offers only limited alternatives, e.g. Silk and Dye can alternatively be produced in a Synthetics Plant (requires Sulfur). But Fentanyl wasn't invented yet, neither was a replacement for Silicone (Rubber).

  • Of course, you are not forced to use steel to produce tools. Strictly speaking not even Iron is compelling, only wood is! Cf. Building#Industry_Buildings and List of production methods.
  • For Luxury Clothes Silk is a must, for Luxury Furniture Hardwood.
  • To produce Steamers/Ironclads you must provide Steel, Engines and Coal as input, whereas the production of Clippers/Man-o-Wars only require Wood and Cloth! Being able to provide Hardwood and Engines allows to switch the PM (Production Method) to "Reinforced Wooden Ships" and thereby doubling the amount of produced Clippers.
  • If you consult Building#Military you will find, that the PM "Irregular Infantry" (available for Barracks and also for Conscription Centers!) requires no input goods whatsoever. Then the PM "Line Infantry" requires Small Arms and then the PM "Skirmish Infantry" requires one unit of Small Arms and one of Ammunition. This is very counterintuitive so acknowledge it! You can have an army and wage wars before you built such industries.

In case you do not have a certain resource:

  1. Conquer state with missing resources
    • this is by far the best solution, then you can build the necessary buildings with the adequate priority
  2. Colonize state with missing resources
    • second best solution, as the original inhabitants are more likely to rebel, as you have less in common with them culturally (unless you adopt the law "Multiculturalism")
    • colonization requires a couple of techs, the "Colonial affairs" institution, one declared interest and it takes time
  3. Put the state with missing resources into a common market
    • owner might not increase building level because he cannot afford it
    • owner might not increase building level because he is busy building other buildings
    • owner might increase building level but only when the price for the trade good is already very high, thereby bankrupting your buildings, that require this as input
  4. Establish a trade route with owning country
    • requires for a surplus to exist
    • requires boats (so Ports and Trade Centers)
    • owner could adopt the Law "Isolationism"
    • owner could embargo you
    • owner could raise tariffs on the export of the good
    • competitors might have the same access as you

References[edit | edit source]

  1. Gold as a good is not actually exchanged on the market; it is turned directly into its base value of money to pay its employees and dividends, and tracked for the purpose of ranking countries by production volume. Gold Mines and Gold Fields also increase minting.
  1. To update page content see reference files in folder /Victoria 3/game/common/goods:
    1. To update base good modifiers see reference file 00_goods.txt.
  2. To update flavor text see reference files in folder /Victoria 3/game/localization/english:
    1. For laws flavor text see reference file goods_l_english.yml.
  3. For discoverable goods see reference files in folder /Victoria 3/game/map_data/state_regions