Victoria 3 Wiki
See also: Laws
The numbers in green refer to the number of alternative laws currently available to be enacted in that sub-category.

Power structure laws determine who is in control of different aspects of the country.

It includes fundamental Governance Principles such as monarchy and parliamentary republic, which determine who will be the nation's head of state is and what kind of powers they wield.

Distribution of Power ranges from autocracy and oligarchy through various extensions of the voting franchise all the way to universal suffrage.

Citizenship and Church and State laws govern which pops suffer legal discrimination in the country due to their culture or religion.

The principles on which Bureaucracy is run -- such as hereditary or elected positions for bureaucrats -- determine how expensive it is to keep track of each citizen and how much institutions cost to run, but also directly benefit some groups over others.

Conscription lets the player raise a part of the civilian workforce as soldiers in times of war, and Internal Security governs how the home affairs anti-insurgent institution works.

Governance PrinciplesEdit

The foundational principles and authority by which your country is governed. Determines who the Head of State is.

Law Requirements Effects Interest Group Opinions
 
Monarchy
A form of governance where an aristocratic dynasty represents the country's national identity and yields executive powers to the royal head of the dynasty.
   Anarchy
  •   Gain +200 authority
  •   +25% Landowners political strength
  •   +20 Legitimacy from including the head of state in government
  • +10% Government ideology penalty
  •  Devout strongly approve
  •  Industrialists Neutral
  •  Intelligentsia Neutral
  •  Landowners strongly approve
  •  Trade Unions strongly disapprove
  •  Petite Bourgeoisie approve
 
Presidential Republic
A political system where power is held by the people and their elected representatives. Republics have an elected or nominated President as Head of State.
  Democracy
  •   Gain +100 authority
  • +10% Government ideology penalty
  •   +20 Legitimacy from votes
  •  Devout Neutral
  •  Industrialists Neutral
  •  Intelligentsia strongly approve
  •  Landowners Neutral
  •  Trade Unions Neutral
  •  Petite Bourgeoisie Neutral
 
Parliamentary Republic
A political system where power is held by the people and their elected representatives. The leader of the legislature acts as the Head of State and is referred to as Chancellor.
  Democracy
  • +1 Government size allowance
  •   +20 Legitimacy from votes
  •  Devout Neutral
  •  Industrialists Neutral
  •  Intelligentsia approve
  •  Landowners Neutral
  •  Trade Unions Neutral
  •  Petite Bourgeoisie Neutral
 
Theocracy
The government is ruled by a clergy and their interpretation of holy scripture. The Head of State is nominally the person of worship, though in practice a worldly representative selected by merit, status, or birth.
  •   Gain +200 authority
  •   +25% Devout political strength
  •   +20 Legitimacy from including the head of state in government
  • +10% Government ideology penalty
  •  Devout approve
  •  Industrialists disapprove
  •  Intelligentsia Neutral
  •  Landowners approve
  •  Trade Unions strongly disapprove
  •  Petite Bourgeoisie approve
 
Council Republic
A political system where workers elect delegates to local councils. Extends concepts of workplace organization to general governance.
  Socialism
  • +1 Government size allowance
  • -10% Government ideology penalty
  •   +25% Farmers political strength
  •   +25% Machinists political strength
  •  Devout strongly disapprove
  •  Industrialists strongly disapprove
  •  Intelligentsia disapprove
  •  Landowners strongly disapprove
  •  Trade Unions Neutral
  •  Petite Bourgeoisie disapprove
 
Chiefdom
A hierarchical pre-industrial political system based on kinship, with a warlord or elder of a prominent family at the head. It is incapable of efficient centralized control over entire states.
  Is a decentralized country
  •   Gain +100 authority
  •   +20 Legitimacy from including the head of state in government

Distribution of PowerEdit

How political power is distributed. Determines who the Head of State is accountable to.

Law Requirements Effects Interest Group Opinions
 
Autocracy
The Head of State's power is absolute and they are held accountable to no earthly power.
  •   Gain +200 authority
  •   +30 Legitimacy from including the head of state in government
  • +50% Government ideology penalty
  •   +120 Legitimacy from govenrment clout
  •   +50% Aristocrats political strength
  •    Disable Elected Bureaucrats law
  •   Political parties will disappear
  •  Industrialistsdisapprove
  •  Intelligentsia disapprove
  •  Landowners strongly approve
  •  Trade Unions strongly disapprove
 
Oligarchy
The Head of State shares power and responsibility with a small group of powerful, unelected individuals.
  •   Gain +100 authority
  •   +10 Legitimacy from including the head of state in government
  • +2 Government size allowance
  • -10% Government ideology penalty
  •   +120 Legitimacy from govenrment clout
  •   +50% Aristocrats political strength
  •   +25% Capitalists political strength
  •    Disable Elected Bureaucrats law
  •   Political parties will disappear
  •  Industrialistsapprove
  •  Intelligentsia disapprove
  •  Landowners approve
  •  Trade Unions strongly disapprove
 
Landed Voting
Those who own land or capital property are given a vote.
  •   Democracy
  •    Chiefdom
  •   Gain +100 authority
  • +1 Government size allowance
  • +20% Government ideology penalty
  •   +100 Legitimacy from govenrment clout
  •   +40 Legitimacy from votes
  •   +50 Aristocrats political strength
  •   +25 Capitalists political strength
  •   +25 Clergymen political strength
  •   +25 Officers political strength
  •   Political parties will emerge
  •  Industrialists Neutral
  •  Intelligentsia Neutral
  •  Landowners strongly approve
  •  Trade Unions disapprove
 
Wealth Voting
Wealthy citizens are granted a vote. Men of more wealth are granted more votes.
  •   Democracy
  •    Chiefdom
  •   Gain +100 authority
  • +40 Political strength from votes
  • +25 Wealth threshold for voting
  • +1 Government size allowance
  • +20% Government ideology penalty
  •   +75 Legitimacy from govenrment clout
  •   +65 Legitimacy from votes
  •   Political parties will emerge
  •  Industrialists approve
  •  Intelligentsia approve
  •  Landowners Neutral
  •  Trade Unions disapprove
 
Census Suffrage
Literate men of particular status is given a vote.
  •   Democracy
  •    Chiefdom
  •   Gain +50 authority
  • +30 Political strength from literate pops' votes
  • +15 Wealth threshold for voting
  • +1 Government size allowance
  • +10% Government ideology penalty
  •   +55 Legitimacy from govenrment clout
  •   +85 Legitimacy from votes
  •   Political parties will emerge
  •  Industrialists Neutral
  •  Intelligentsia strongly approve
  •  Landowners disapprove
  •  Trade Unions Neutral
 
Universal Suffrage
Every adult man is given an equal vote.
  •   Egalitarianism
  •    Chiefdom
  • +20 Political strength from votes
  • +1 Government size allowance
  •   +25 Legitimacy from govenrment clout
  •   +110 Legitimacy from votes
  •   Political parties will emerge
  •  Industrialists strongly disapprove
  •  Intelligentsia strongly approve
  •  Landowners strongly disapprove
  •  Trade Unions strongly approve
 
Anarchy
Local communities govern their own affairs and send representatives to serve limited terms on larger cooperative councils. With no formal hierarchies central authority is difficult to exercise.
  •   Anarchy
  •   Council Republic
  •  −50% authority
  • +1 Universal pop political strength
  • −75% Political strength from wealth
  • +2 Government size allowance
  •   +100 Legitimacy from government clout
  •   Political parties will disappear
  •  Industrialists strongly disapprove
  •  Intelligentsia strongly disapprove
  •  Landowners strongly disapprove
  •  Trade Unions approve
 
Elder Council
The most venerated men have a say in the nation's governance.
  •   Is a decentralized country
  •   Chiefdom
  •   Gain +200 authority
  •   +20 Legitimacy
  • +2 Governement site allowance
  • -10% Governement ideology penalty
  •   +100 Legitimacy from government clout
  •   +50% Aristocrats political strength
  •   +50% Clergymen political strength
  •   +50% Officers political strength
  •    Disable Elected Bureaucrats law
  •   Political parties will disappear


CitizenshipEdit

Extending the rights of citizenship.

Law Requirements Effects Interest Group Opinions
 
Ethnostate
All foreign cultures are discriminated against.
  Nationalism
  •   Gain +200 authority
  •   +20% Loyalists from standard of living increase for pops of accepted cultures
  •   -20% Radicals from standard of living decrease for pops of accepted cultures
  •   Only a primary culture is accepted
  •   Pops will recalculate their interest group support
  •   Devout Neutral
  •   Intelligentsia strongly disapprove
  •   Petite Bourgeoisie approve
 
National Supremacy
Foreign cultures are discriminated against unless they share both heritage and language (or other customs).
  •   Gain +150 authority
  •   +15% Loyalists from standard of living increase for pops of accepted cultures
  •   -15% Radicals from standard of living decrease for pops of accepted cultures
  •   Any culture sharing a heritage culture trait with a primary culture and a culture trait (which is not a heritage culture trait) with a primary culture
  •   Pops will recalculate their interest group support
  •   Devout approve
  •  Intelligentsia strongly disapprove
  •  Petite Bourgeoisie strongly approve
 
Racial Segregation
Foreign cultures of different heritage are discriminated against.
  •   Gain +100 authority
  •   +10% Loyalists from standard of living increase for pops of accepted cultures
  •   -10% Radicals from standard of living decrease for pops of accepted cultures
  •   Any culture sharing a heritage trait with a primary culture is accepted
  •   Pops will recalculate their interest group support
  •  Devout Neutral
  •  Intelligentsia Neutral
  •  Petite Bourgeoisie approve
 
Cultural Exclusion
Foreign cultures with nothing in common with your primary cultures are discriminated against.
  •   Debt Slavery
  •   Slavery Banned
  •   Gain +50 authority
  •   +5% Loyalists from standard of living increase for pops of accepted cultures
  •   -5% Radicals from standard of living decrease for pops of accepted cultures
  •   Any culture sharing a cultural trait with a primary culture is accepted
  •   Pops will recalculate their interest group support
  •  Devout disapprove
  •  Intelligentsia Neutral
  •  Petite Bourgeoisie Neutral
 
Multiculturalism
No cultures are discriminated against.
  •   Egalitarianism
  •   Slavery Banned
  •   All cultures are accepted
  •   Pops will recalculate their interest group support
  •  Devout strongly disapprove
  •  Intelligentsia approve
  •  Petite Bourgeoisie strongly disapprove

Church and StateEdit

The relationship between physical and spiritual governors.

Law Requirements Forbids/Excludes Effects Interest Group Opinions
 
State Religion
The church is an official organ of the state. All minority religions are discriminated against.
   Public schools
  •   Gain +200 authority
  •   +30% Devout political strength
  •   -10% Radicals from standard of living decrease for pops of accepted religions
  •   +10% Loyalists from standard of living growth for pops of accepted religions
  •   Only a state religion is accepted
  •   Pops will recalculate their interest group support
  •  Devout strongly approve
  •  Intelligentsia disapprove
 
Freedom of Conscience
The state has an official state religion but the people may choose what to believe. Only particularly exotic religions are discriminated against.
  •   Rationalism
  •    Theocracy
  •   Gain +100 authority
  •   +15% Devout political strength
  •   -5% Radicals from standard of living decreases for pops of accepted religions
  •   +5% Loyalists from standard of living increases for pops of accepted religions
  •   Any religion sharing a trait with a state religion is accepted
  •   Pops will recalculate their interest group support
  •  Devout Neutral
  •  Intelligentsia approve
 
Total Separation
No church or faith may interfere in government functions. No religion may be discriminated against.
  •   Empiricism
  •    Theocracy
   Religious Schools
  •   All religions are accepted
  •   Pops will recalculate their interest group support
  •  Devout strongly disapprove
  •  Intelligentsia strongly approve

BureaucracyEdit

How your country is administered.

Law Requirements Effects Interest Group Opinions
 
Hereditary Bureaucrats
Bureacrats hold their position through traditional inheritance, passing on the responsiblities to their children.
  •   −25% Population cost multiplier
  •   +25% Landowners political strength
  •  Intelligentsia disapprove
  •  Petite Bourgeoisie disapprove
  •  Landowners approve
 
Appointed Bureaucrats
Bureacrats are appointed by rulers to serve the country's best interests in exchange for high wages.
  •   +25% Taxation Capacity
  •   +25% Intelligentsia political strength
  •  Intelligentsia approve
  •  Petite Bourgeoisie Neutral
  •  Landowners Neutral
 
Elected Bureaucrats
Local governors are elected by their constitutents, decentralizing power while making citizens easier to manage.
  •    Autocracy
  •    Elder Council
  •    Oligarchy
  •   −15% Institution cost multiplier
  •   +25% Petite bourgeoisie political strength
  •  Intelligentsia Neutral
  •  Petite Bourgeoisie approve
  •  Landowners disapprove

Army ModelEdit

How your army is organized and regulated.

Law Requirements Effects Default Interest Group Opinions
 
Peasant Levies
The army's main force comes from conscripted infantry with zero to basic training.
  • +10% Morale loss
  •   +25% Landowners political strength
  • +25   Barracks Max Level
  • +25   Conscription Center Max Level
  • −25%   Military Goods Cost
  • +2% Conscription rate
  •   Most officers qualifications will originate from aristocrats
  •  Landowners approve
  •  Armed Forces disapprove
  •  Rural Folk disapprove
  •  Trade Unions Neutral
 
Professional Army
The army consists of well-trained, professional regulars.
  •  Armed Forces strongly approve
  •  Landowners Neutral
  •  Rural Folk Neural
  •  Trade Unions disapprove
 
National Militia
The standing army is small, but local militias can be activated to defend their homes.
  Mandatory Service
  •  Armed forces disapprove
  •  Landowners Neutral
  •  Rural Folk strongly approve
  •  Trade Unions strongly approve
 
Mass Conscription
Large numbers of infantry conscripts can be activated as needed to supplement the professional army.
  Nationalism
  •  Armed Forces approve
  •  Landowners disapprove
  •  Rural Folk disapprove
  •  Trade Unions approve

Internal SecurityEdit

Keeping your own affairs in order.

Law Requirements Effects Interest Group Opinions
 
No Home Affairs
The state makes no special attempts to put a stop to unrest and uprisings.
 Armed Forces disapprove

 Petite Bourgeoisie disapprove

 Intelligentsia Neutral

 
National Guard
The state may use military force to suppress domestic unrest.
  Army Reserves
  •   Enables home affairs institution investment
  •   Home affairs institution:
    • +0.5% Conscription rate
    • -10% Revolution/Secession progression speed
    • −5% Political movement radicalism
  •  Armed Forces approve
  •  Petite Bourgeoisie approve
  •  Intelligentsia disapprove
 
Secret Police
The secret police keep close track of radical elements and dissenters.
  Central Archives
  •   Enables home affairs institution investment
  •   +2 Max home affairs institution investment
  •   Home affairs institution:
    • −5% Suppression impact on interest group attraction
    • -10% Revolution/Secession progression speed
    • −10% Political movement radicalism
  •  Armed Forces approve
  •  Petite Bourgeoisie approve
  •  Intelligentsia disapprove
 
Guaranteed Liberties
The state is prohibited by law to investigate or interfere with its own citizens.
  •   Protected Speech
  •   Right of Assembly
  •   Enables home affairs institution investment
  •   +2 Max home affairs investment
  •   Home affairs institution:
    • -10% Revolution/Secession progression speed
    •  −5% Radicals from standard of living decreases
    •  +5% Loyalists from standard of living increases
  •  Armed Forces strongly disapprove
  •  Petite Bourgeoisie strongly disapprove
  •  Intelligentsia strongly approve

ReferencesEdit

  1. To update page content see reference files in folder /Victoria 3/game/common/laws:
    1. Each law type has its own txt file (named after the law type).
  2. To update flavor text see reference files in folder /Victoria 3/game/localization/english:
    1. For laws flavor text see reference file laws_l_english.yml.
    2. For modifiers flavor text see reference file modifiers_l_english.yml.
    3. For institutions flavor text see reference file institutions_l_english.yml.
    4. For inventions flavor text see reference file inventions_l_english.yml.